; Commento per evitare BOM con UTF-8 ;Index = Type, Description, Default Value ; Type : b=boolean, d=double, l=lenght, s=string [Drilling] [Sawing] [Milling] 0=l,MaxElev,0 1=d,OutRaw,0 2=l,SideElev,0 3=d,TrimExt,0 4=s,VtFaceUse,0,0,0 5=s,EdgesFaceUse,0 [Pocketing] 0=l,MaxElev,0 1=b,Open,0 2=d,OpenMinSafe,0 3=d,OpenOutRaw,0 4=l,MaxOptSize,0 5=b,AdjustFeed,1 [Mortising] 0=l,MaxElev,0 [Chiseling] [SawRoughing] [SawFinishing] [GenMachining] [SurfRoughing] 0=l,MaxElev,0 1=b,PlaneZ,0 2=i,Order,[0=ByPlane;1=ByDepth] [SurfFinishing] 0=b,SkipMaxDown,1 1=i,OptimalType,[0=ZigZag;2=SpiralIn;3=SpiralOut] 2=d,SplitAngle,45 3=d,AngleTol,5 [5AxMilling] 0=s,VtAuxDir,0,1,0 1=l,LinTol,0.01 2=l,MaxLen,10 3=i,ProjType,[0=MinDist;1=FixedDir;2=Guide] 4=i,PocketType,[0=ZigZag;2=SpiralIn;3=SpiralOut] 5=d,PocketAng,0 6=d,SideAng,90 7=d,LeadAng,0 8=l,Step,10 9=d,AngIni,-90 10=d,AngFin,90 11=l,LiTang,0 12=l,LiOrth,0 13=l,LiElev,0 14=l,LoTang,0 15=l,LoOrth,0 16=l,LoElev,0 17=b,DirFromGuide,0 18=b,SurfAvoid,0 19=d,SingConeAng,0.1