e1ef39ad72
- in MachConst aggiunte Key per lettura da file .ini della macchina per Drilling in doppio in parallelo e per calcolo Feeds in PocketingNT - in Drilling migliorate le considerazioni per lavorazioni in Doppio con possibilità di movimenti in parallelo per gli utensili - in Preview Utensile corretta la posizione del secondo Tool in caso di lavorazioni in doppio con utensili di lunghezza differente - in Machining aggiunta la funzione per calcolare il piano di Mirroring - in PocketingNT aggiunta la lettura dal file .ini della macchina per calcolo delle Feeds.
169 lines
9.7 KiB
C++
169 lines
9.7 KiB
C++
//----------------------------------------------------------------------------
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// EgalTech 2015-2015
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//----------------------------------------------------------------------------
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// File : Drilling.h Data : 21.05.15 Versione : 1.6e7
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// Contenuto : Dichiarazione della classe Drilling.
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//
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//
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//
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// Modifiche : 21.05.15 DS Creazione modulo.
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//
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//
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//----------------------------------------------------------------------------
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#pragma once
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#include "Machining.h"
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#include "DrillingData.h"
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#include "ToolData.h"
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#include "MachiningConst.h"
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//----------------------------------------------------------------------------
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// definizione strutture e vettori per fori, utensili e maschere
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struct Hole ;
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struct MHDrill ;
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struct HoleInfo ;
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struct ToolInfo ;
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class ICurve ;
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typedef std::vector<MHDrill> TABMHDRILL ;
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typedef std::vector<HoleInfo> VECTORHOLE ;
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typedef std::vector<ToolInfo> VECTORTOOL ;
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//----------------------------------------------------------------------------
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// definizione tipologia foratura
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const int DRILL_TYPE_ERR = 0 ;
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const int DRILL_TYPE_STD = 1 ; // 1 tool
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const int DRILL_TYPE_MULTI_FIXED = 2 ; // più utensili fissi
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const int DRILL_TYPE_MULTI_SEL = 3 ; // più utensili selezionabili
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//----------------------------------------------------------------------------
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class Drilling : public Machining
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{
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public : // IUserObj
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Drilling* Clone( void) const override ;
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const std::string& GetClassName( void) const override ;
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bool Dump( std::string& sOut, bool bMM = true, const char* szNewLine = "\n") const override ;
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bool ToSave( void) const override
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{ return true ; }
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bool Save( int nBaseId, STRVECTOR& vString) const override ;
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bool Load( const STRVECTOR& vString, int nBaseGdbId) override ;
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public : // Operation
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int GetType( void) const override
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{ return OPER_DRILLING ; }
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bool IsEmpty( int nEmptyType = NEED_GEOM) const override
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{ if ( m_nDrillings == 0)
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return true ;
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if ( nEmptyType == NEED_ONE_TP_OK)
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return ( ! IsAtLeastOnePathOk()) ;
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if ( nEmptyType == NEED_ALL_TP_OK)
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return ( ! AreAllPathsOk()) ;
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return false ; }
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bool UpdateStatus( int nModif) override
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{ m_nStatus |= nModif ; return true ; }
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protected : // Operation
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int GetSolCh( void) const override
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{ return m_Params.m_nSolCh ; }
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public : // Machining
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bool Prepare( const std::string& sDriName) override ;
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bool SetParam( int nType, bool bVal) override ;
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bool SetParam( int nType, int nVal) override ;
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bool SetParam( int nType, double dVal) override ;
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bool SetParam( int nType, const std::string& sVal) override ;
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bool SetGeometry( const SELVECTOR& vIds) override ;
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bool Preview( bool bRecalc) override ;
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bool Apply( bool bRecalc, bool bPostApply) override ;
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bool Update( bool bPostApply) override ;
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bool GetParam( int nType, bool& bVal) const override ;
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bool GetParam( int nType, int& nVal) const override ;
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bool GetParam( int nType, double& dVal) const override ;
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bool GetParam( int nType, std::string& sVal) const override ;
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bool UpdateToolData( void) override ;
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const ToolData& GetToolData( void) const override ;
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bool GetGeometry( SELVECTOR& vIds) const override ;
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bool GetSkippedGeometry( SELVECTOR& vIds) const override ;
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public :
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Drilling( void) ;
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private :
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bool GetHoleData( SelData Id, Hole& hole) ;
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bool StandardProcess( bool bRecalc, int nPvId, int nClId) ;
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bool AlongCurveProcess( bool bRecalc, int nPvId, int nClId) ;
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bool Chain( int nGrpDestId) ;
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ICurve* GetCurve( SelData Id) ;
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bool ProcessPath( int nPathId, int nPvId, int nClId) ;
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bool GenerateHolePv( int nInd, const SelData& nCircId, const std::string& sPName, int nPvId) ;
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bool GenerateHoleCl( int nInd, const SelData& nCircId, const std::string& sPName, int nClId,
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double dMHOff = 0, const Vector3d& vtAux = V_NULL, int nDrillType = DRILL_TYPE_STD,
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INTVECTOR* pvActiveExit = nullptr, ToolInfo* currToolData = nullptr) ;
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bool AdapthPathToMainTool( int nInd, const SelData& nCircId, const std::string& sPName, int nClId,
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double dMHOff, const Vector3d& vtAux, int nDrillType,
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INTVECTOR* pvActiveExit, ToolData* currToolData) ;
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bool GenerateHoleRegionPv( int nFirstId, int nCount, int nPvId) ;
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bool VerifyDiameter( double dHdiam, double dTdiam, double ddiamTol) ;
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bool VerifyHoleFromBottom( const Hole& hole, SelData Id) ;
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bool VerifyParallelDrilling( int nDouble, const Hole& hole) ;
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bool DoStandardDrilling( const Hole& hole, SelData Id, int nPathId, double nMHOff, const Vector3d& vtA, const ToolData& currToolData) ;
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bool DoPeckDrilling( const Hole& hole, SelData Id, int nPathId, double dMHOff, const Vector3d& vtA, const ToolData& currToolData) ;
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bool MultiHeadDrilling( const SELVECTOR& vId, int nClId, bool bFixed, TABMHDRILL& vDrills, double& dMHOff) ;
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bool CalcMask( VECTORHOLE& vHoles, const VECTORTOOL& vTools, int nIndMT, const Vector3d& vtTool, const Vector3d& vtAux) ;
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bool CalcMaskSel( VECTORHOLE& vHoles, const VECTORTOOL& vTools, const Vector3d& vtTool, const Vector3d& vtAux) ;
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bool CalcDrilledHolesByConfig( VECTORHOLE& vHoles, int nMyInd, int nIndConfig, INTVECTOR& vIndDrilled) ;
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bool EraseDuplicatedConfigs( VECTORHOLE& vHoles) ;
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bool KeepMinRotatedConfigs( VECTORHOLE& vHoles, const Vector3d& vtAux, const Vector3d& vtTool) ;
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bool CalcMultiHeadUndrilledHoles( const VECTORHOLE& vHoles, INTVECTOR& vIdUndrilledHoles) ;
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bool CalcMultiHeadPartialDrilledHoles( const TABMHDRILL& vDrills, const VECTORHOLE& vHoles, const VECTORTOOL& vTools,
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const INTVECTOR& vIdUndrilledHoles, INTDBLVECTOR& vIdPartialdrilledHoles) ;
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bool CheckBasedConfig( const VECTORHOLE& vHoles, int nHoleInd, int& nValidConfig, bool& bBaseCase) ;
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bool GetClosestHolesToHole( const VECTORHOLE& vHoles, int nMyInd, bool bDrilled, INTVECTOR& vInds) ;
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bool OrderConfigsForSelectableTools( VECTORHOLE& vHoles, const VECTORTOOL& vTools, int nIndToolMain, TABMHDRILL& vDrills) ;
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bool GetConfigsWithMoreDrilledHoles( const VECTORHOLE& vHoles, INTVECTOR& vInds) ;
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bool ChooseBestConfigForSelectableTools( const VECTORHOLE& vHoles, int nIndToolMain, INTVECTOR& vConfInds, int& nBestConf) ;
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bool CheckOtherHolesWithTools( VECTORHOLE& vHoles, const VECTORTOOL& vTools, int nIndTM, int nIndHTM, Hole holeICP,
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const Frame3d& frHTM, const Frame3d& frHMTOP, double dDiamToler, int& nDrills) ;
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bool GetHoleBestConfig( VECTORHOLE& vHoles, const VECTORTOOL& vTools, int nInd, TABMHDRILL& tabDrills, const Vector3d& vtAux, const Vector3d& vtTool, int& nOkHole) ;
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bool MultiHeadVerifyHole( Hole& hole, const ToolData* Tool, double dDiamToler, SelData Id) ;
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bool MultiHeadOrderConfig( TABMHDRILL& tabDrills, const VECTORHOLE& vHoles, const Vector3d& vtTool, const Vector3d& vtAux) ;
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bool MultiHeadHoleToolsConfig( const VECTORHOLE& vHoles, int nConfig, INTINTVECTOR& vConfMask) ;
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int VerifyMultiParallelDrills( void) ;
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double GetDoubleLastStep( void) ;
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/* debug functions */
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void PrintConfigs( const VECTORHOLE& vHoles) ;
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void PrintDescent( const MHDrill& myMHDescent) ;
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/* end debug functions */
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private :
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double GetSpeed() const
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{ return ( IsNullAngValue( m_Params.m_dSpeed) ? m_TParams.m_dSpeed : m_Params.m_dSpeed) ; }
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double GetFeed() const
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{ return ( IsNullLenValue( m_Params.m_dFeed) ? m_TParams.m_dFeed : m_Params.m_dFeed) ; }
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double GetStartFeed() const
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{ return ( IsNullLenValue( m_Params.m_dStartFeed) ? m_TParams.m_dStartFeed : m_Params.m_dStartFeed) ; }
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double GetEndFeed() const
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{ return ( IsNullLenValue( m_Params.m_dEndFeed) ? m_TParams.m_dEndFeed : m_Params.m_dEndFeed) ; }
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double GetTipFeed() const
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{ return ( IsNullLenValue( m_Params.m_dTipFeed) ? m_TParams.m_dTipFeed : m_Params.m_dTipFeed) ; }
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private :
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SELVECTOR m_vId ; // identificativi entità geometriche da lavorare
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DrillingData m_Params ; // parametri lavorazione
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ToolData m_TParams ; // parametri utensile
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int m_nStatus ; // stato di aggiornamento della lavorazione
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int m_nDrillings ; // numero di fori generati
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bool m_bTiltingTab ; // flag utilizzo tavola basculante
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Vector3d m_vtTiltingAx ; // versore direzione eventuale asse basculante
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bool m_bAboveHead ; // flag utilizzo testa da sopra
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bool m_bAggrBottom ; // flag di utilizzo dell'aggregato da sotto
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Vector3d m_vtAggrBottom ; // vettore direzione ausiliaria aggregato da sotto
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double m_dDistBottom ; // distanza del foro dal bordo del grezzo
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AggrBottom m_AggrBottom ; // dati eventuale aggregato da sotto
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INTVECTOR m_vUndrilledId ; // vettore degli identificativi dei fori non svuotati
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INTDBLVECTOR m_vPartialDrilledId ; // vettore degli identificatii dei fori lavorati parzialmente
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// con profodnità mancante
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} ;
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