Files
EgtMachKernel/Head.h
T
Dario Sassi ebccd64daa EgtMachKernel 1.6k9 :
- aggiunti campi Rot2Stroke e SolCh a teste per limitare corse secondo asse rotante e dare criterio scelta soluzione
- utilizzo di questi dati nel calcolo assi macchina
- aggiunta GetCurrMachineName.
2015-11-24 22:13:21 +00:00

61 lines
2.1 KiB
C++

//----------------------------------------------------------------------------
// EgalTech 2015-2015
//----------------------------------------------------------------------------
// File : Head.h Data : 25.05.15 Versione : 1.6e7
// Contenuto : Dichiarazione della classe Head.
//
//
//
// Modifiche : 25.05.15 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
#pragma once
#include "Machine.h"
#include "/EgtDev/Include/EGkUserObj.h"
#include "/EgtDev/Include/EGkPoint3d.h"
//----------------------------------------------------------------------------
class Head : public IUserObj
{
public : // IUserObj
virtual Head* Clone( void) const ;
virtual const std::string& GetClassName( void) const ;
virtual bool Dump( std::string& sOut, bool bMM = true, const char* szNewLine = "\n") const ;
virtual bool SetOwner( int nId, IGeomDB* pGDB) ;
virtual int GetOwner( void) const ;
virtual IGeomDB* GetGeomDB( void) const ;
public :
Head( void) ;
bool Set( const std::string& sName, int nType, const std::string& sHSet, const Vector3d& vtADir,
double dRot1W, const STROKE& Rot2Stroke, int nSolCh) ;
bool AddHeadToHSet( const std::string& sHead) ;
const std::string& GetName( void)
{ return m_sName ; }
int GetType( void)
{ return m_nType ; }
const STRVECTOR& GetHSet(void)
{ return m_vsHSet ; }
const Vector3d& GetADir( void)
{ return m_vtADir ; }
double GetRot1W( void)
{ return m_dRot1W ; }
const STROKE& GetRot2Stroke( void)
{ return m_Rot2Stroke ; }
int GetSolCh( void)
{ return m_nSolCh ; }
private :
int m_nOwnerId ;
IGeomDB* m_pGeomDB ;
std::string m_sName ;
int m_nType ;
STRVECTOR m_vsHSet ;
Vector3d m_vtADir ;
double m_dRot1W ;
STROKE m_Rot2Stroke ;
int m_nSolCh ;
} ;