Files
EgtMachKernel/MachMgrSimulation.cpp
T
Dario Sassi bff983e12c EgtMachKernel :
- prime modifiche per tagli inclinati su esterno archi.
2020-01-20 06:52:47 +00:00

161 lines
4.5 KiB
C++

//----------------------------------------------------------------------------
// EgalTech 2015-2015
//----------------------------------------------------------------------------
// File : MachMgrSimulation.cpp Data : 20.10.15 Versione : 1.6j2
// Contenuto : Implementazione gestione simulazione della classe MachMgr.
//
//
//
// Modifiche : 20.10.15 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "DllMain.h"
#include "MachMgr.h"
#include "MachConst.h"
#include "Simulator.h"
using namespace std ;
//----------------------------------------------------------------------------
bool
MachMgr::SimInit( void)
{
// alloco o rialloco il simulatore
if ( m_pSimul != nullptr)
delete m_pSimul ;
m_pSimul = new( nothrow) Simulator ;
if ( m_pSimul == nullptr)
return false ;
// lo inizializzo
return m_pSimul->Init( this) ;
}
//----------------------------------------------------------------------------
bool
MachMgr::SimStart( bool bFirst)
{
// verifico simulatore
if ( m_pSimul == nullptr)
return false ;
// lo avvio
return m_pSimul->Start( bFirst) ;
}
//----------------------------------------------------------------------------
bool
MachMgr::SimMove( int& nStatus)
{
// verifico simulatore
if ( m_pSimul == nullptr) {
nStatus = MCH_SIM_ERR ;
return false ;
}
// eseguo movimento
return m_pSimul->Move( nStatus) ;
}
//----------------------------------------------------------------------------
bool
MachMgr::SimGetAxisInfoPos( int nI, string& sName, string& sToken, bool& bLinear, double& dVal) const
{
// verifico simulatore
if ( m_pSimul == nullptr)
return false ;
// recupero dati
return m_pSimul->GetAxisInfoPos( nI, sName, sToken, bLinear, dVal) ;
}
//----------------------------------------------------------------------------
bool
MachMgr::SimGetToolInfo( string& sName, double& dSpeed) const
{
// verifico simulatore
if ( m_pSimul == nullptr)
return false ;
// recupero dati utensile corrente
return m_pSimul->GetToolInfo( sName, dSpeed) ;
}
//----------------------------------------------------------------------------
bool
MachMgr::SimGetOperationInfo( string& sName, int& nType) const
{
// verifico simulatore
if ( m_pSimul == nullptr)
return false ;
// recupero dati operazione corrente
return m_pSimul->GetOperationInfo( sName, nType) ;
}
//----------------------------------------------------------------------------
bool
MachMgr::SimGetMoveInfo( int& nGmove, double& dFeed) const
{
// verifico simulatore
if ( m_pSimul == nullptr)
return false ;
// recupero quote
return m_pSimul->GetMoveInfo( nGmove, dFeed) ;
}
//----------------------------------------------------------------------------
bool
MachMgr::SimSetStep( double dStep)
{
// verifico simulatore
if ( m_pSimul == nullptr)
return false ;
// imposto lo step di riferimento
return m_pSimul->SetStep( dStep) ;
}
//----------------------------------------------------------------------------
bool
MachMgr::SimSetUiStatus( int nUiStatus)
{
// verifico simulatore
if ( m_pSimul == nullptr)
return false ;
// imposto lo stato utente del simulatore
return m_pSimul->SetUiStatus( nUiStatus) ;
}
//----------------------------------------------------------------------------
bool
MachMgr::SimGoHome( void)
{
// verifico simulatore
if ( m_pSimul == nullptr)
return false ;
// eseguo movimento in home
return m_pSimul->GoHome() ;
}
//----------------------------------------------------------------------------
bool
MachMgr::SimExit( void)
{
// verifico simulatore
if ( m_pSimul == nullptr)
return true ;
// lo cancello (il distruttore provvede ovviamente a fermarlo)
delete m_pSimul ;
m_pSimul = nullptr ;
return true ;
}
//----------------------------------------------------------------------------
bool
MachMgr::SimAddCollisionObj( int nInd, int nFrameId, int nType, double dPar1, double dPar2, double dPar3)
{
// verifico simulatore
if ( m_pSimul == nullptr)
return false ;
// aggiungo un oggetto da verificare per la collisione con il grezzo
return m_pSimul->AddCollisionObj( nInd, nFrameId, nType, dPar1, dPar2, dPar3) ;
}