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Dario Sassi 9351b9b2d8 EgtMachKernel :
- aggiunte funzioni lua EmtRemoveCollisionObj e EmtGetCollisionObj per meglio gestire gli oggetti di collisione di tipo testa da postproc.
2026-02-25 15:19:28 +01:00

68 lines
3.1 KiB
C++

//----------------------------------------------------------------------------
// EgalTech 2015-2024
//----------------------------------------------------------------------------
// File : Simulator.h Data : 01.09.24 Versione : 2.6i1
// Contenuto : Dichiarazione della classe interfaccia ISimulator.
//
//
//
// Modifiche : 01.09.24 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
#pragma once
#include "/EgtDev/Include/EGkVector3d.h"
#include "/EgtDev/Include/EMkSimuGenConst.h"
#include "/EgtDev/Include/EgtNumCollection.h"
#include <string>
class MachMgr ;
//------------------------ Struttura per movimento esterno assi --------------
struct SimAxMv
{
std::string sName ;
double dEndPos ;
double dStep ;
SimAxMv( void) : dEndPos( 0), dStep( 0) { }
SimAxMv( std::string sN, double dE, double dS) : sName( sN), dEndPos( dE), dStep( dS) {}
} ;
typedef std::vector<SimAxMv> SAMVECTOR ;
//------------------------ Risultato movimento esterno assi -------------------
enum SimAxMvRes { SIM_AXMV_RES_STOP = -1,
SIM_AXMV_RES_ERR = 0,
SIM_AXMV_RES_OK = 1} ;
//----------------------------------------------------------------------------
class __declspec( novtable) ISimulator
{
public :
virtual ~ISimulator( void) {}
virtual bool Init( MachMgr* pMchMgr) = 0 ;
virtual bool Start( bool bFirst) = 0 ;
virtual bool Move( int& nStatus) = 0 ;
virtual bool GoHome( void) = 0 ;
virtual bool SetStep( double dStep) = 0 ;
virtual bool SetUiStatus( int nUiStatus) = 0 ;
virtual bool GetAxisInfoPos( int nI, std::string& sName, std::string& sToken, bool& bLinear, double& dVal) const = 0 ;
virtual bool GetToolInfo( std::string& sName, double& dSpeed) const = 0 ;
virtual bool GetOperationInfo( std::string& sName, int& nType) const = 0 ;
virtual bool GetMoveInfo( int& nGmove, double& dFeed) const = 0 ;
virtual bool AddCollisionObj( int nInd, bool bToolOn, int nFrameId, int nType,
const Vector3d& vtMove, double dPar1, double dPar2, double dPar3) = 0 ;
virtual bool RemoveCollisionObj( int nFrameId) = 0 ;
virtual bool GetCollisionObj( int nPos, int& nInd, bool& bToolOn, int& nFrameId, int& nType,
Vector3d& vtMove, double& dPar1, double& dPar2, double& dPar3) = 0 ;
virtual bool ExecCollisionCheck( int& nCdInd, int& nObjInd, int nMoveType) = 0 ;
virtual bool OnCollision( int nCdInd, int nObjInd, int& nErr) = 0 ;
virtual bool SetToolForVmill( const std::string& sTool, const std::string& sHead, int nExit, int nFlag,
double dPar1, double dPar2, const INTVECTOR& vVmill, bool bFirst) = 0 ;
virtual bool EnableToolsForVmill( bool bEnable) = 0 ;
virtual bool EnableToolTipTrace( bool bEnable) = 0 ;
virtual int MoveAxes( int nMoveType, const SAMVECTOR& vAxNaEpSt) = 0 ;
virtual bool SaveCmd( int nType, int nPar, const std::string& sPar, const std::string& sPar2) = 0 ;
} ;