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Dario Sassi 97e868dd7c EgtMachKernel 2.2k1 :
- in Foratura, Fresatura e Svuotatura ammessa lavorazione da sotto per teste di tipo non Above.
2020-11-04 07:21:27 +00:00

109 lines
5.1 KiB
C++

//----------------------------------------------------------------------------
// EgalTech 2015-2015
//----------------------------------------------------------------------------
// File : Drilling.h Data : 21.05.15 Versione : 1.6e7
// Contenuto : Dichiarazione della classe Drilling.
//
//
//
// Modifiche : 21.05.15 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
#pragma once
#include "Machining.h"
#include "DrillingData.h"
#include "ToolData.h"
#include "MachiningConst.h"
struct Hole ;
class ICurve ;
//----------------------------------------------------------------------------
class Drilling : public Machining
{
public : // IUserObj
Drilling* Clone( void) const override ;
const std::string& GetClassName( void) const override ;
bool Dump( std::string& sOut, bool bMM = true, const char* szNewLine = "\n") const override ;
bool ToSave( void) const override
{ return true ; }
bool Save( int nBaseId, STRVECTOR& vString) const override ;
bool Load( const STRVECTOR& vString, int nBaseGdbId) override ;
public : // Operation
int GetType( void) const override
{ return OPER_DRILLING ; }
bool IsEmpty( void) const override
{ return ( m_nDrillings == 0) ; }
bool UpdateStatus( int nModif) override
{ m_nStatus |= nModif ; return true ; }
protected : // Operation
int GetSolCh( void) const override
{ return m_Params.m_nSolCh ; }
public : // Machining
bool Prepare( const std::string& sDriName) override ;
bool SetParam( int nType, bool bVal) override ;
bool SetParam( int nType, int nVal) override ;
bool SetParam( int nType, double dVal) override ;
bool SetParam( int nType, const std::string& sVal) override ;
bool SetGeometry( const SELVECTOR& vIds) override ;
bool Preview( bool bRecalc) override ;
bool Apply( bool bRecalc, bool bPostApply) override ;
bool Update( bool bPostApply) override ;
bool GetParam( int nType, bool& bVal) const override ;
bool GetParam( int nType, int& nVal) const override ;
bool GetParam( int nType, double& dVal) const override ;
bool GetParam( int nType, std::string& sVal) const override ;
bool UpdateToolData( bool* pbChanged = nullptr) override ;
const ToolData& GetToolData( void) const override ;
bool GetGeometry( SELVECTOR& vIds) const override ;
public :
Drilling( void) ;
private :
bool GetHoleData( SelData Id, Hole& hole) ;
bool StdandardProcess( bool bRecalc, int nPvId, int nClId) ;
bool AlongCurveProcess( bool bRecalc, int nPvId, int nClId) ;
bool Chain( int nGrpDestId) ;
ICurve* GetCurve( SelData Id) ;
bool ProcessPath( int nPathId, int nPvId, int nClId) ;
bool GenerateHolePv( int nInd, const SelData& nCircId, const std::string& sPName, int nPvId) ;
bool GenerateHoleCl( int nInd, const SelData& nCircId, const std::string& sPName, int nClId) ;
bool GenerateHoleRegionPv( int nFirstId, int nCount, int nPvId) ;
bool VerifyDiameter( double dHdiam, double dTdiam, double ddiamTol) ;
bool VerifyHoleFromBottom( const Hole& hole, SelData Id) ;
bool DoStandardDrilling( const Hole& hole, SelData Id, int nPathId) ;
bool DoPeckDrilling( const Hole& hole, SelData Id, int nPathId) ;
private :
double GetSpeed() const
{ return ( IsNullAngValue( m_Params.m_dSpeed) ? m_TParams.m_dSpeed : m_Params.m_dSpeed) ; }
double GetFeed() const
{ return ( IsNullLenValue( m_Params.m_dFeed) ? m_TParams.m_dFeed : m_Params.m_dFeed) ; }
double GetStartFeed() const
{ return ( IsNullLenValue( m_Params.m_dStartFeed) ? m_TParams.m_dStartFeed : m_Params.m_dStartFeed) ; }
double GetEndFeed() const
{ return ( IsNullLenValue( m_Params.m_dEndFeed) ? m_TParams.m_dEndFeed : m_Params.m_dEndFeed) ; }
double GetTipFeed() const
{ return ( IsNullLenValue( m_Params.m_dTipFeed) ? m_TParams.m_dTipFeed : m_Params.m_dTipFeed) ; }
private :
SELVECTOR m_vId ; // identificativi entità geometriche da lavorare
DrillingData m_Params ; // parametri lavorazione
ToolData m_TParams ; // parametri utensile
int m_nStatus ; // stato di aggiornamento della lavorazione
int m_nDrillings ; // numero di fori generati
bool m_bTiltingTab ; // flag utilizzo tavola basculante
bool m_bAboveHead ; // flag utilizzo testa da sopra
bool m_bAggrBottom ; // flag di utilizzo dell'aggregato da sotto
Vector3d m_vtAggrBottom ; // vettore direzione ausiliaria aggregato da sotto
double m_dDistBottom ; // distanza del foro dal bordo del grezzo
AggrBottom m_AggrBottom ; // dati eventuale aggregato da sotto
} ;