//---------------------------------------------------------------------------- // EgalTech 2015-2015 //---------------------------------------------------------------------------- // File : Milling.h Data : 07.06.15 Versione : 1.6f2 // Contenuto : Dichiarazione della classe Milling. // // // // Modifiche : 07.06.15 DS Creazione modulo. // // //---------------------------------------------------------------------------- #pragma once #include "Machining.h" #include "MillingData.h" #include "ToolData.h" #include "/EgtDev/Include/EGkCurve.h" class ICurveLine ; class ICurveArc ; class ICurveComposite ; //---------------------------------------------------------------------------- class Milling : public Machining { public : // IUserObj Milling* Clone( void) const override ; const std::string& GetClassName( void) const override ; bool Dump( std::string& sOut, bool bMM = true, const char* szNewLine = "\n") const override ; bool ToSave( void) const override { return true ; } bool Save( int nBaseId, STRVECTOR& vString) const override ; bool Load( const STRVECTOR& vString, int nBaseGdbId) override ; public : // Operation int GetType( void) const override { return OPER_MILLING ; } bool IsEmpty( void) const override { return ( m_nMills == 0) ; } bool UpdateStatus( int nModif) override { m_nStatus |= nModif ; return true ; } protected : // Operation int GetSolCh( void) const override { return m_Params.m_nSolCh ; } bool AdjustEndPointForAxesCalc( const CamData* pCamData, Point3d& ptP) const override ; bool AdjustArcCenterForAxesCalc( const CamData* pCamData, Point3d& ptCen) const override ; public : // Machining bool Prepare( const std::string& sMillName) override ; bool SetParam( int nType, bool bVal) override ; bool SetParam( int nType, int nVal) override ; bool SetParam( int nType, double dVal) override ; bool SetParam( int nType, const std::string& sVal) override ; bool SetGeometry( const SELVECTOR& vIds) override ; bool Preview( bool bRecalc) override ; bool Apply( bool bRecalc, bool bPostApply) override ; bool Update( bool bPostApply) override ; bool GetParam( int nType, bool& bVal) const override ; bool GetParam( int nType, int& nVal) const override ; bool GetParam( int nType, double& dVal) const override ; bool GetParam( int nType, std::string& sVal) const override ; bool UpdateToolData( bool* pbChanged = nullptr) override ; const ToolData& GetToolData( void) const override ; bool GetGeometry( SELVECTOR& vIds) const override ; public : Milling( void) ; private : struct TabData { double m_dBottomLen ; double m_dRampLen ; double m_dTopLen ; } ; private : bool VerifyGeometry( SelData Id, int& nSubs, int& nType) ; bool GetCurves( SelData Id, ICURVEPLIST& lstPC) ; bool Chain( int nGrpDestId) ; bool CalcSurfAuxView( int nAuxId, int nAuxViewId) ; bool ProcessPath( int nPathId, int nPvId, int nClId) ; bool AdjustPathDrawForSaw( int nClPathId) ; bool CalcPathElevation( const ICurveComposite* pCompo, const Vector3d& vtTool, double dDepth, double dRad, double& dElev) const ; bool VerifyPathFromBottom( const ICurveComposite* pCompo, const Vector3d& vtTool) ; bool GenerateMillingPv( int nPathId, const ICurveComposite* pCompo) ; bool AddStandardMilling( const ICurveComposite* pCompo, const Vector3d& vtTool, double dDepth, double dElev, bool bSplitArcs, bool bPathTabsEnable, bool bPathOscEnable) ; bool AddZigZagMilling( const ICurveComposite* pCompo, const Vector3d& vtTool, double dDepth, double dElev, double dOkStep, bool bSplitArcs, bool bPathTabsEnable, bool bPathOscEnable) ; bool AddOneWayMilling( const ICurveComposite* pCompo, const Vector3d& vtTool, double dDepth, double dElev, double dOkStep, bool bSplitArcs, bool bPathTabsEnable, bool bPathOscEnable) ; bool AddSpiralMilling( const ICurveComposite* pCompo, const Vector3d& vtTool, double dDepth, double dElev, double dOkStep, bool bSplitArcs, bool bPathTabsEnable, bool bPathOscEnable) ; bool AddSawZigZagMilling( const ICurveComposite* pCompo, const Vector3d& vtTool, double dDepth, double dElev, double dOkStep, bool bSplitArcs) ; bool AddApproach( const Point3d& ptP, const Vector3d& vtTool, double dSafeZ, double dSafeAggrBottZ, double dElev, double dAppr, bool bOutStart, bool bAboveStart) ; bool AddSawBladeSideApproach( const Point3d& ptP, const Vector3d& vtTool, double dSafeZ, double dStElev, double dAppr) ; bool AddDirectApproach( const Point3d& ptP) ; bool AddRetract( const Point3d& ptP, const Vector3d& vtTool, double dSafeZ, double dSafeAggrBottZ, double dElev, double dAppr, bool bAboveEnd) ; bool AddSawBladeSideRetract( const Point3d& ptP, const Vector3d& vtTool, double dSafeZ, double dEndElev, double dAppr) ; bool CalcLeadInStart( const Point3d& ptStart, const Vector3d& vtStart, const Vector3d& vtN, double dStElev, bool bInvert, const ICurveComposite* pCompo, Point3d& ptP1) const ; bool AddLeadIn( const Point3d& ptP1, const Point3d& ptStart, const Vector3d& vtStart, const Vector3d& vtN, bool bInvert, const ICurveComposite* pCompo, bool bSplitArcs) ; bool AddLeadOut( const Point3d& ptEnd, const Vector3d& vtEnd, const Vector3d& vtN, double dEndElev, bool bInvert, const ICurveComposite* pCompo, bool bSplitArcs, Point3d& ptP1) ; bool AdjustOscillParams( const ICurve* pCrv, bool& bPathOscEnable, double& dRampLen, double& dFlatLen) ; bool AddOscillLine( const ICurveLine* pLine, const Vector3d& vtTool, double dRampLen, double dFlatLen) ; bool AddOscillArc( const ICurveArc* pArc, const Vector3d& vtTool, double dRampLen, double dFlatLen) ; bool AdjustTabsParams( const ICurve* pCrv, bool& bPathTabsEnable, TabData& tdTabs) ; bool CalcTabsPositions( const ICurveComposite* pCompo, double dDepth, bool bPathTabsEnable, const TabData& tdTabs, DBLVECTOR& vdTabs) ; bool AddTabsLine( const ICurveLine* pLine, const Vector3d& vtTool, const DBLVECTOR& vdTabs, const TabData& tdTabs) ; bool AddTabsArc( const ICurveArc* pArc, const Vector3d& vtTool, const DBLVECTOR& vdTabs, const TabData& tdTabs) ; double GetRadiusForStartEndElevation( bool bExtra = true) const ; bool GetPointOutOfRaw( const Point3d& ptP, const Vector3d& vtTool, double dElev, double dSafeZ) const ; bool GetPointAboveRaw( const Point3d& ptP, const Vector3d& vtTool) const ; bool CalcAndSetCorrAuxDir( const ICurveComposite* pCompo, double dU) ; Vector3d CalcCorrDir( const ICurveComposite* pCompo, double dU) ; bool CalcOffset( ICurveComposite* pCompo, double dSignOffs) ; private : double GetSpeed() const { return ( IsNullAngValue( m_Params.m_dSpeed) ? m_TParams.m_dSpeed : m_Params.m_dSpeed) ; } double GetFeed() const { return ( IsNullLenValue( m_Params.m_dFeed) ? m_TParams.m_dFeed : m_Params.m_dFeed) ; } double GetStartFeed() const { return ( IsNullLenValue( m_Params.m_dStartFeed) ? m_TParams.m_dStartFeed : m_Params.m_dStartFeed) ; } double GetEndFeed() const { return ( IsNullLenValue( m_Params.m_dEndFeed) ? m_TParams.m_dEndFeed : m_Params.m_dEndFeed) ; } double GetTipFeed() const { return ( IsNullLenValue( m_Params.m_dTipFeed) ? m_TParams.m_dTipFeed : m_Params.m_dTipFeed) ; } double GetOffsL() const { return ( IsUnknownValue( m_Params.m_dOffsL) ? m_TParams.m_dOffsL : m_Params.m_dOffsL) ; } double GetOffsR() const { return ( IsUnknownValue( m_Params.m_dOffsR) ? m_TParams.m_dOffsR : m_Params.m_dOffsR) ; } int GetLeadInType( void) const ; int GetLeadOutType( void) const ; bool IsLeadInHelixOrZigzag() const { int nType = GetLeadInType() ; return ( nType == MILL_LI_ZIGZAG || nType == MILL_LI_HELIX) ; } friend class LeadIOStatus ; private : SELVECTOR m_vId ; // identificativi entità geometriche da lavorare MillingData m_Params ; // parametri lavorazione ToolData m_TParams ; // parametri utensile double m_dTHoldLen ; // lunghezza del porta-utensile double m_dTHoldDiam ; // diametro del porta-utensile int m_nStatus ; // stato di aggiornamento della lavorazione int m_nMills ; // numero di percorsi di lavoro generati bool m_bStepOn ; // flag per indicare che effettivamente si lavora a step double m_dAddedOverlap ; // overlap effettivamente aggiunto a percorso chiuso int m_nHeadSolCh ; // criterio scelta soluzione impostato nella testa bool m_bTiltingTab ; // flag utilizzo tavola basculante bool m_bAboveHead ; // flag utilizzo testa da sopra bool m_bAggrBottom ; // flag utilizzo di aggregato da sotto Vector3d m_vtAggrBottom ; // vettore direzione ausiliaria aggregato da sotto AggrBottom m_AggrBottom ; // dati eventuale aggregato da sotto double m_dCurrOscillLen ; // lunghezza corrente lungo il percorso per l'oscillazione double m_dCurrTabsLen ; // lunghezza corrente lungo il percorso per tabs } ;