EgtMachKernel :

- in simulazione aggiunta gestione collisione anche con poliedri.
This commit is contained in:
DarioS
2023-06-19 08:12:03 +02:00
parent 135c0bda51
commit 994658da16
+57 -33
View File
@@ -25,9 +25,11 @@
#include "/EgtDev/Include/EGkCDeCylClosedSurfTm.h"
#include "/EgtDev/Include/EGkCDeSpheClosedSurfTm.h"
#include "/EgtDev/Include/EGkCDeConeFrustumClosedSurfTm.h"
#include "/EgtDev/Include/EGkCDeClosedSurfTmClosedSurfTm.h"
#include "/EgtDev/Include/EGkVolZmap.h"
#include "/EgtDev/Include/EGkGeoVector3d.h"
#include "/EgtDev/Include/EGkStringUtils3d.h"
#include "/EgtDev/Include/EGkSurfLocal.h"
#include "/EgtDev/Include/EXeCmdLogOff.h"
#include "/EgtDev/Include/EXeConst.h"
#include "/EgtDev/Include/EMkToolConst.h"
@@ -1353,44 +1355,62 @@ Simulator::ExecCollisionCheck( int& nCdInd, int& nObjInd, int nMoveType)
// se utensile attivo su grezzo in lavoro e non è rapido, salto
if ( bIsTool && bIsRaw && nMoveType != 0)
continue ;
// se riferimento non trovato, si salta
const IGeoFrame3d* pGeoFrame = GetGeoFrame3d( m_pGeomDB->GetGeoObj( m_CollObj[j].nFrameId)) ;
if ( pGeoFrame == nullptr)
continue ;
// esecuzione controlli di collisione
bool bOk = true ;
Frame3d frObj = pGeoFrame->GetFrame() ;
if ( ! m_CollObj[j].vtMove.IsSmall())
frObj.Translate( m_CollObj[j].vtMove.x * frObj.VersX() +
m_CollObj[j].vtMove.y * frObj.VersY() +
m_CollObj[j].vtMove.z * frObj.VersZ()) ;
Frame3d frParent ; m_pGeomDB->GetGlobFrame( m_CollObj[j].nFrameId, frParent) ;
frObj.LocToLoc( frParent, frCd) ;
if ( m_CollObj[j].nType == MCH_SIM_COB_BOX) {
Vector3d vtDiag( m_CollObj[j].dPar1, m_CollObj[j].dPar2, m_CollObj[j].dPar3) ;
if ( pVZM != nullptr)
bOk = pVZM->AvoidBox( frObj, vtDiag, m_dSafeDist) ;
else
bOk = ! CDeBoxClosedSurfTm( frObj, vtDiag, m_dSafeDist, *pSTM) ;
// oggetti che richiedono frame associato (Box, Cylinder, Sphere, Cone)
if ( m_CollObj[j].nType != MCH_SIM_COB_POLY) {
// se riferimento non trovato, si salta
const IGeoFrame3d* pGeoFrame = GetGeoFrame3d( m_pGeomDB->GetGeoObj( m_CollObj[j].nFrameId)) ;
if ( pGeoFrame == nullptr)
continue ;
Frame3d frObj = pGeoFrame->GetFrame() ;
if ( ! m_CollObj[j].vtMove.IsSmall())
frObj.Translate( m_CollObj[j].vtMove.x * frObj.VersX() +
m_CollObj[j].vtMove.y * frObj.VersY() +
m_CollObj[j].vtMove.z * frObj.VersZ()) ;
Frame3d frParent ; m_pGeomDB->GetGlobFrame( m_CollObj[j].nFrameId, frParent) ;
frObj.LocToLoc( frParent, frCd) ;
// controlli di collisione
if ( m_CollObj[j].nType == MCH_SIM_COB_BOX) {
Vector3d vtDiag( m_CollObj[j].dPar1, m_CollObj[j].dPar2, m_CollObj[j].dPar3) ;
if ( pVZM != nullptr)
bOk = pVZM->AvoidBox( frObj, vtDiag, m_dSafeDist) ;
else
bOk = ! CDeBoxClosedSurfTm( frObj, vtDiag, m_dSafeDist, *pSTM) ;
}
else if ( m_CollObj[j].nType == MCH_SIM_COB_CYL) {
if ( pVZM != nullptr)
bOk = pVZM->AvoidCylinder( frObj, m_CollObj[j].dPar1, m_CollObj[j].dPar2, m_dSafeDist) ;
else
bOk = ! CDeCylClosedSurfTm( frObj, m_CollObj[j].dPar1, m_CollObj[j].dPar2, m_dSafeDist, *pSTM) ;
}
else if ( m_CollObj[j].nType == MCH_SIM_COB_SPHE) {
if ( pVZM != nullptr)
bOk = pVZM->AvoidSphere( frObj.Orig(), m_CollObj[j].dPar1, m_dSafeDist) ;
else
bOk = ! CDeSpheClosedSurfTm( frObj.Orig(), m_CollObj[j].dPar1, m_dSafeDist, *pSTM) ;
}
else if ( m_CollObj[j].nType == MCH_SIM_COB_CONE) {
if ( pVZM != nullptr)
bOk = pVZM->AvoidConeFrustum( frObj, m_CollObj[j].dPar1, m_CollObj[j].dPar2, m_CollObj[j].dPar3, m_dSafeDist) ;
else
bOk = ! CDeConeFrustumClosedSurfTm( frObj, m_CollObj[j].dPar1, m_CollObj[j].dPar2, m_CollObj[j].dPar3, m_dSafeDist, *pSTM) ;
}
}
else if ( m_CollObj[j].nType == MCH_SIM_COB_CYL) {
if ( pVZM != nullptr)
bOk = pVZM->AvoidCylinder( frObj, m_CollObj[j].dPar1, m_CollObj[j].dPar2, m_dSafeDist) ;
// altrimenti poliedro
else {
SurfLocal SurfLoc( m_pGeomDB, m_CollObj[j].nFrameId, frCd) ;
const ISurfTriMesh* pStmLoc = GetSurfTriMesh( SurfLoc) ;
if ( pStmLoc != nullptr) {
if ( pVZM != nullptr)
bOk = pVZM->AvoidSurfTm( *pStmLoc, m_dSafeDist) ;
else
bOk = ! CDeClosedSurfTmClosedSurfTm( *pStmLoc, *pSTM, m_dSafeDist) ;
}
else
bOk = ! CDeCylClosedSurfTm( frObj, m_CollObj[j].dPar1, m_CollObj[j].dPar2, m_dSafeDist, *pSTM) ;
}
else if ( m_CollObj[j].nType == MCH_SIM_COB_SPHE) {
if ( pVZM != nullptr)
bOk = pVZM->AvoidSphere( frObj.Orig(), m_CollObj[j].dPar1, m_dSafeDist) ;
else
bOk = ! CDeSpheClosedSurfTm( frObj.Orig(), m_CollObj[j].dPar1, m_dSafeDist, *pSTM) ;
}
else if ( m_CollObj[j].nType == MCH_SIM_COB_CONE) {
if ( pVZM != nullptr)
bOk = pVZM->AvoidConeFrustum( frObj, m_CollObj[j].dPar1, m_CollObj[j].dPar2, m_CollObj[j].dPar3, m_dSafeDist) ;
else
bOk = ! CDeConeFrustumClosedSurfTm( frObj, m_CollObj[j].dPar1, m_CollObj[j].dPar2, m_CollObj[j].dPar3, m_dSafeDist, *pSTM) ;
bOk = false ;
}
// se trovata collisione
if ( ! bOk) {
nCdInd = i ;
nObjInd = j ;
@@ -1973,6 +1993,10 @@ Simulator::AddCollisionObj( int nInd, bool bToolOn, int nFrameId, int nType, con
if ( ( dPar1 < EPS_SMALL && dPar2 < EPS_SMALL) || dPar3 < EPS_SMALL)
return false ;
break ;
case MCH_SIM_COB_POLY :
if ( ! ExeSurfIsClosed( nFrameId))
return false ;
break ;
default :
return false ;
}