EgtMachKernel 1.9a2 :
- migliorie a simulazione per Vmill con pezzi che si muovono.
This commit is contained in:
+26
-18
@@ -829,9 +829,9 @@ Simulator::ManageMove( int& nStatus)
|
||||
else
|
||||
m_dCoeff = 1 ;
|
||||
|
||||
// Posizione e direzione attuali dell'utensile (per Vmill)
|
||||
Point3d ptNoseI ; Vector3d vtDirI ;
|
||||
bool bOkI = GetHeadCurrPosDir( ptNoseI, vtDirI) ;
|
||||
// Posizione e direzione attuali dell'utensile e riferimento attuale del pezzo (per Vmill)
|
||||
Point3d ptNoseI ; Vector3d vtDirI ; Frame3d frVzmI ;
|
||||
bool bOkI = GetHeadCurrPosDir( ptNoseI, vtDirI) && m_pGeomDB->GetGlobFrame( m_nVmId, frVzmI) ;
|
||||
|
||||
// Eseguo movimento rapido o lineare
|
||||
if ( nMoveType != 2 && nMoveType != 3) {
|
||||
@@ -842,9 +842,9 @@ Simulator::ManageMove( int& nStatus)
|
||||
}
|
||||
// eseguo eventuale Vmill
|
||||
if ( m_nVmId != GDB_ID_NULL) {
|
||||
Point3d ptNoseF ; Vector3d vtDirF ;
|
||||
bool bOkF = GetHeadCurrPosDir( ptNoseF, vtDirF) ;
|
||||
ExecVmillOnLine( ptNoseI, vtDirI, ptNoseF, vtDirF) ;
|
||||
Point3d ptNoseF ; Vector3d vtDirF ; Frame3d frVzmF ;
|
||||
bool bOkF = GetHeadCurrPosDir( ptNoseF, vtDirF) && m_pGeomDB->GetGlobFrame( m_nVmId, frVzmF) ; ;
|
||||
ExecVmillOnLine( ptNoseI, vtDirI, frVzmI, ptNoseF, vtDirF, frVzmF) ;
|
||||
}
|
||||
}
|
||||
// Eseguo movimento su arco
|
||||
@@ -859,25 +859,30 @@ Simulator::ManageMove( int& nStatus)
|
||||
vtRot.Rotate( vtN, dPrevCoeff * dAngCen) ;
|
||||
// approssimo movimento con 1 o più step a seconda ci sia Vmill
|
||||
int nStep = 1 ;
|
||||
const double ANG_STEP = 5.0 ;
|
||||
if ( m_nVmId != GDB_ID_NULL)
|
||||
nStep = int( max( abs( dDiffAng) / 15.0, 1.)) ;
|
||||
nStep = int( max( abs( dDiffAng) / ANG_STEP, 1.)) ;
|
||||
for ( int i = 1 ; i <= nStep ; ++ i) {
|
||||
double dCurrCoeff = dPrevCoeff + ( m_dCoeff - dPrevCoeff) / nStep * i ;
|
||||
// assi lineari
|
||||
vtRot.Rotate( vtN, dDiffAng / nStep) ;
|
||||
m_pMachine->SetAxisPos( m_AxesName[0], ptCen.x + vtRot.x + dCurrCoeff * dDeltaN * vtN.x) ;
|
||||
m_pMachine->SetAxisPos( m_AxesName[1], ptCen.y + vtRot.y + dCurrCoeff * dDeltaN * vtN.y) ;
|
||||
m_pMachine->SetAxisPos( m_AxesName[2], ptCen.z + vtRot.z + dCurrCoeff * dDeltaN * vtN.z) ;
|
||||
// assi rotanti
|
||||
for ( size_t j = 3 ; j < m_AxesName.size() ; ++ j) {
|
||||
double dVal = m_AxesVal[j] * ( 1 - dCurrCoeff) + AxesEnd[j] * dCurrCoeff ;
|
||||
m_pMachine->SetAxisPos( m_AxesName[j], dVal) ;
|
||||
}
|
||||
// eseguo eventuale Vmill
|
||||
if ( m_nVmId != GDB_ID_NULL) {
|
||||
Point3d ptNoseF ; Vector3d vtDirF ;
|
||||
bool bOkF = GetHeadCurrPosDir( ptNoseF, vtDirF) ;
|
||||
ExecVmillOnLine( ptNoseI, vtDirI, ptNoseF, vtDirF) ;
|
||||
Point3d ptNoseF ; Vector3d vtDirF ; Frame3d frVzmF ;
|
||||
bool bOkF = GetHeadCurrPosDir( ptNoseF, vtDirF) && m_pGeomDB->GetGlobFrame( m_nVmId, frVzmF) ;
|
||||
ExecVmillOnLine( ptNoseI, vtDirI, frVzmI, ptNoseF, vtDirF, frVzmF) ;
|
||||
// aggiorno prossimo inizio
|
||||
ptNoseI = ptNoseF ;
|
||||
vtDirI = vtDirF ;
|
||||
frVzmI = frVzmF ;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -950,19 +955,18 @@ Simulator::GetHeadCurrPosDir( Point3d& ptH, Vector3d& vtH)
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
bool
|
||||
Simulator::ExecVmillOnLine( const Point3d& ptHi, const Vector3d& vtHi, const Point3d& ptHf, const Vector3d& vtHf)
|
||||
Simulator::ExecVmillOnLine( const Point3d& ptHi, const Vector3d& vtHi, const Frame3d& frVzmI,
|
||||
const Point3d& ptHf, const Vector3d& vtHf, const Frame3d& frVzmF)
|
||||
{
|
||||
// Recupero Zmap
|
||||
IVolZmap* pVZM = GetVolZmap( m_pGeomDB->GetGeoObj( m_nVmId)) ;
|
||||
if ( pVZM == nullptr)
|
||||
return false ;
|
||||
// Porto gli estremi nel riferimento dello Zmap
|
||||
Frame3d frVZM ;
|
||||
m_pGeomDB->GetGlobFrame( m_nVmId, frVZM) ;
|
||||
Point3d ptHiL = ptHi ; ptHiL.ToLoc( frVZM) ;
|
||||
Vector3d vtHiL = vtHi ; vtHiL.ToLoc( frVZM) ;
|
||||
Point3d ptHfL = ptHf ; ptHfL.ToLoc( frVZM) ;
|
||||
Vector3d vtHfL = vtHf ; vtHfL.ToLoc( frVZM) ;
|
||||
// Porto gli estremi nel riferimento opportuno dello Zmap
|
||||
Point3d ptHiL = ptHi ; ptHiL.ToLoc( frVzmI) ;
|
||||
Vector3d vtHiL = vtHi ; vtHiL.ToLoc( frVzmI) ;
|
||||
Point3d ptHfL = ptHf ; ptHfL.ToLoc( frVzmF) ;
|
||||
Vector3d vtHfL = vtHf ; vtHfL.ToLoc( frVzmF) ;
|
||||
// Eseguo
|
||||
return pVZM->MillingStep( ptHiL, vtHiL, ptHfL, vtHfL) ;
|
||||
}
|
||||
@@ -1016,6 +1020,10 @@ Simulator::OnDispositionStart( int nOpId, int nOpInd, int nPhase,
|
||||
return true ;
|
||||
// chiamo la funzione di inizio disposizione
|
||||
bOk = bOk && m_pMachine->LuaCallFunction( ON_SIMUL_DISPOSITION_START) ;
|
||||
// recupero i dati di ritorno
|
||||
int nVmId = GDB_ID_NULL ;
|
||||
m_pMachine->LuaGetGlobVar( GLOB_VAR + GVAR_VMILL, nVmId) ;
|
||||
m_nVmId = nVmId ;
|
||||
// forzo aggiornamento posizione assi (possono essere stati mossi nello script)
|
||||
UpdateAxesPos() ;
|
||||
return bOk ;
|
||||
|
||||
Reference in New Issue
Block a user