9d3dc5e537
- costanti stringa sostituite con costanti numeriche - modificate funzioni API e LUA per scansione pezzi e layer - aggiunta pulizia memoria al caricamento messaggi (necessario al cambio lingua) - migliorie varie a funzioni Lua.
194 lines
6.0 KiB
C++
194 lines
6.0 KiB
C++
//----------------------------------------------------------------------------
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// EgalTech 2014-2014
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//----------------------------------------------------------------------------
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// File : LUA_Scene.cpp Data : 29.09.14 Versione : 1.5i5
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// Contenuto : Funzioni di visualizzazione per LUA.
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//
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//
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//
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// Modifiche : 29.09.14 DS Creazione modulo.
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//
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//
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//----------------------------------------------------------------------------
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//--------------------------- Include ----------------------------------------
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#include "stdafx.h"
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#include "API.h"
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#include "LUA.h"
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#include "LUA_Base.h"
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#include "/EgtDev/Include/EInAPI.h"
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#include "/EgtDev/Include/EGkLuaAux.h"
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#include "/EgtDev/Include/EGnStringUtils.h"
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using namespace std ;
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//-------------------------------------------------------------------------------
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static int
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LuaSetBackground( lua_State* L)
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{
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// 2 o 3 parametri : colore top, colore bottom [, flag ridisegna]
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Color colTop ;
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LuaCheckParam( L, 1, colTop)
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Color colBot ;
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LuaCheckParam( L, 2, colBot)
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bool bRedraw ;
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LuaGetParam( L, 3, bRedraw) ;
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LuaClearStack( L) ;
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// imposto lo sfondo
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bool bOk = ( EgtSetBackground( colTop, colBot, bRedraw) != FALSE) ;
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// restituisco il risultato
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LuaSetReturn( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaDraw( lua_State* L)
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{
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// nessun parametro
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LuaClearStack( L) ;
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// eseguo ridisegno
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bool bOk = ( EgtDraw() != FALSE) ;
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// restituisco il risultato
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LuaSetReturn( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaSetShowMode( lua_State* L)
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{
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// 1 o 2 parametri : nShowMode [, flag ridisegna]
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int nShowMode ;
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LuaCheckParam( L, 1, nShowMode)
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bool bRedraw = true ;
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LuaGetParam( L, 2, bRedraw) ;
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LuaClearStack( L) ;
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// imposto il modo di visualizzazione
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bool bOk = ( EgtSetShowMode( nShowMode, bRedraw) != FALSE) ;
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// restituisco il risultato
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LuaSetReturn( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaSetShowCurveDirection( lua_State* L)
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{
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// 1 o 2 parametri : bool bShowCrvDir [, flag ridisegna]
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bool bShowCrvDir ;
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LuaCheckParam( L, 1, bShowCrvDir)
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bool bRedraw = true ;
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LuaGetParam( L, 2, bRedraw) ;
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LuaClearStack( L) ;
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// imposto visualizzazione direzione curve
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bool bOk = ( EgtSetShowCurveDirection( bShowCrvDir, bRedraw) != FALSE) ;
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// restituisco il risultato
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LuaSetReturn( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaSetShowTriaAdv( lua_State* L)
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{
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// 1 o 2 parametri : flag bAdvanced [, flag ridisegna]
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bool bAdvanced ;
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LuaCheckParam( L, 1, bAdvanced)
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bool bRedraw = true ;
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LuaGetParam( L, 2, bRedraw) ,
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LuaClearStack( L) ;
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// imposto visualizzazione direzione curve
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bool bOk = ( EgtSetShowTriaAdv( bAdvanced, bRedraw) != FALSE) ;
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// restituisco il risultato
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LuaSetReturn( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaZoom( lua_State* L)
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{
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// 1 o 2 parametri : nZoomType [, flag ridisegna]
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int nZoomType ;
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LuaCheckParam( L, 1, nZoomType)
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bool bRedraw = true ;
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LuaGetParam( L, 2, bRedraw) ;
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LuaClearStack( L) ;
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// imposto zoom
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bool bOk = ( EgtZoom( nZoomType, bRedraw) != FALSE) ;
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// restituisco il risultato
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LuaSetReturn( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaSetView( lua_State* L)
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{
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// 1 o 2 parametri : nViewDir [, flag ridisegna]
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int nViewDir ;
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LuaCheckParam( L, 1, nViewDir)
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bool bRedraw = true ;
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LuaGetParam( L, 2, bRedraw) ;
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LuaClearStack( L) ;
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// imposto direzione di vista
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bool bOk = ( EgtSetView( nViewDir, bRedraw) != FALSE) ;
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// restituisco il risultato
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LuaSetReturn( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaSetGenericView( lua_State* L)
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{
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// 2 o 3 parametri : dAngVertDeg, dAngHorizDeg [, flag ridisegna]
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double dAngVertDeg ;
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LuaCheckParam( L, 1, dAngVertDeg)
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double dAngHorizDeg ;
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LuaCheckParam( L, 2, dAngHorizDeg)
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bool bRedraw = true ;
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LuaGetParam( L, 3, bRedraw) ;
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LuaClearStack( L) ;
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// imposto direzione di vista
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bool bOk = ( EgtSetGenericView( dAngVertDeg, dAngHorizDeg, bRedraw) != FALSE) ;
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// restituisco il risultato
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LuaSetReturn( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaSetViewCenter( lua_State* L)
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{
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// 1 o 2 parametri : ptCen [, flag ridisegna]
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Point3d ptCen ;
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LuaCheckParam( L, 1, ptCen)
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bool bRedraw = true ;
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LuaGetParam( L, 2, bRedraw) ;
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LuaClearStack( L) ;
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// imposto centro di vista
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bool bOk = ( EgtSetViewCenter( ptCen.v, bRedraw) != FALSE) ;
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// restituisco il risultato
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LuaSetReturn( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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bool
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LuaInstallScene( void)
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{
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bool bOk = true ;
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bOk = bOk && LuaRegisterFunction( "EgtSetBackground", LuaSetBackground) ;
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bOk = bOk && LuaRegisterFunction( "EgtDraw", LuaDraw) ;
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bOk = bOk && LuaRegisterFunction( "EgtSetShowMode", LuaSetShowMode) ;
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bOk = bOk && LuaRegisterFunction( "EgtSetShowCurveDirection", LuaSetShowCurveDirection) ;
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bOk = bOk && LuaRegisterFunction( "EgtSetShowTriaAdv", LuaSetShowTriaAdv) ;
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bOk = bOk && LuaRegisterFunction( "EgtZoom", LuaZoom) ;
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bOk = bOk && LuaRegisterFunction( "EgtSetView", LuaSetView) ;
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bOk = bOk && LuaRegisterFunction( "EgtSetGenericView", LuaSetGenericView) ;
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bOk = bOk && LuaRegisterFunction( "EgtSetViewCenter", LuaSetViewCenter) ;
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return bOk ;
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}
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