9d3dc5e537
- costanti stringa sostituite con costanti numeriche - modificate funzioni API e LUA per scansione pezzi e layer - aggiunta pulizia memoria al caricamento messaggi (necessario al cambio lingua) - migliorie varie a funzioni Lua.
177 lines
5.1 KiB
C++
177 lines
5.1 KiB
C++
//----------------------------------------------------------------------------
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// EgalTech 2014-2014
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//----------------------------------------------------------------------------
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// File : LUA_GdbModify.cpp Data : 06.10.14 Versione : 1.5i5
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// Contenuto : Funzioni di modifica geometrica per LUA.
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//
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//
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//
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// Modifiche : 06.10.14 DS Creazione modulo.
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//
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//
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//----------------------------------------------------------------------------
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//--------------------------- Include ----------------------------------------
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#include "stdafx.h"
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#include "API.h"
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#include "LUA.h"
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#include "LUA_Base.h"
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#include "/EgtDev/Include/EInAPI.h"
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#include "/EgtDev/Include/EInConst.h"
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#include "/EgtDev/Include/EGkLuaAux.h"
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#include "/EgtDev/Include/EGnStringUtils.h"
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using namespace std ;
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//-------------------------------------------------------------------------------
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static int
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LuaChangeGroupFrame( lua_State* L)
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{
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// 2 o 3 parametri : Id, frNewRef [, nRefType]
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int nId ;
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LuaCheckParam( L, 1, nId)
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Frame3d frNewRef ;
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LuaCheckParam( L, 2, frNewRef)
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int nRefType = RTY_DEFAULT ;
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LuaGetParam( L, 3, nRefType) ;
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LuaClearStack( L) ;
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// modifica del riferimento
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bool bOk = ( EgtChangeGroupFrame( nId, frNewRef, nRefType) != FALSE) ;
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LuaSetReturn( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaChangeVectorBase( lua_State* L)
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{
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// 2 o 3 parametri : Id, ptBase [, nRefType]
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int nId ;
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LuaCheckParam( L, 1, nId)
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Point3d ptBase ;
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LuaCheckParam( L, 2, ptBase)
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int nRefType = RTY_DEFAULT ;
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LuaGetParam( L, 3, nRefType) ;
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LuaClearStack( L) ;
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// modifica del punto base
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bool bOk = ( EgtChangeVectorBase( nId, ptBase.v, nRefType) != FALSE) ;
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LuaSetReturn( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaModifyText( lua_State* L)
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{
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// 2 parametri : Id, sNewText
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int nId ;
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LuaCheckParam( L, 1, nId)
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string sNewText ;
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LuaCheckParam( L, 2, sNewText)
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LuaClearStack( L) ;
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// modifica del testo
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bool bOk = EgtModifyText( nId, sNewText) ;
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LuaSetReturn( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaChangeTextFont( lua_State* L)
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{
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// 2 parametri : Id, sNewFont
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int nId ;
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LuaCheckParam( L, 1, nId)
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string sNewFont ;
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LuaCheckParam( L, 2, sNewFont)
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LuaClearStack( L) ;
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// modifica del testo
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bool bOk = EgtChangeTextFont( nId, sNewFont) ;
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LuaSetReturn( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaFlipText( lua_State* L)
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{
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// 1 parametro : Id
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int nId ;
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LuaCheckParam( L, 1, nId)
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LuaClearStack( L) ;
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// flip del testo
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bool bOk = ( EgtFlipText( nId) != FALSE) ;
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LuaSetReturn( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaMirrorText( lua_State* L)
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{
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// 1 o 2 parametri : Id [, bOnL]
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int nId ;
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LuaCheckParam( L, 1, nId)
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bool bOnL = true ;
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LuaGetParam( L, 2, bOnL) ;
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LuaClearStack( L) ;
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// flip del testo
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bool bOk = ( EgtMirrorText( nId, bOnL) != FALSE) ;
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LuaSetReturn( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaExplodeText( lua_State* L)
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{
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// 1 parametro : Id
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int nId ;
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LuaCheckParam( L, 1, nId)
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LuaClearStack( L) ;
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// esplosione del testo in contorni
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int nCount ;
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int nFirstId = EgtExplodeText( nId, &nCount) ;
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if ( nFirstId != GDB_ID_NULL)
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LuaSetReturn( L, nFirstId) ;
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else
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LuaSetReturn( L) ;
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LuaSetReturn( L, nCount) ;
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return 2 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaSplitText( lua_State* L)
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{
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// 1 parametro : Id
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int nId ;
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LuaCheckParam( L, 1, nId)
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LuaClearStack( L) ;
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// esplosione del testo in più testi, uno per riga
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int nCount ;
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int nFirstId = EgtSplitText( nId, &nCount) ;
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if ( nFirstId != GDB_ID_NULL)
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LuaSetReturn( L, nFirstId) ;
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else
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LuaSetReturn( L) ;
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LuaSetReturn( L, nCount) ;
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return 2 ;
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}
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//-------------------------------------------------------------------------------
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bool
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LuaInstallGdbModify( void)
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{
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bool bOk = true ;
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bOk = bOk && LuaRegisterFunction( "EgtChangeGroupFrame", LuaChangeGroupFrame) ;
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bOk = bOk && LuaRegisterFunction( "EgtChangeVectorBase", LuaChangeVectorBase) ;
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bOk = bOk && LuaRegisterFunction( "EgtModifyText", LuaModifyText) ;
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bOk = bOk && LuaRegisterFunction( "EgtChangeTextFont", LuaChangeTextFont) ;
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bOk = bOk && LuaRegisterFunction( "EgtFlipText", LuaFlipText) ;
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bOk = bOk && LuaRegisterFunction( "EgtMirrorText", LuaMirrorText) ;
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bOk = bOk && LuaRegisterFunction( "EgtExplodeText", LuaExplodeText) ;
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bOk = bOk && LuaRegisterFunction( "EgtSplitText", LuaSplitText) ;
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return bOk ;
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}
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