46c5fce044
- ora si imposta un context corrente anche per le API come per LUA - il context corrente di LUA coincide con quello delle API.
426 lines
12 KiB
C++
426 lines
12 KiB
C++
//----------------------------------------------------------------------------
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// EgalTech 2014-2014
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//----------------------------------------------------------------------------
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// File : LUA_GeoTransform.cpp Data : 29.09.14 Versione : 1.5i5
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// Contenuto : Funzioni di trasformazione geometrica per LUA.
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//
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//
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//
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// Modifiche : 29.09.14 DS Creazione modulo.
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//
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//
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//----------------------------------------------------------------------------
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//--------------------------- Include ----------------------------------------
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#include "stdafx.h"
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#include "LUA.h"
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#include "API.h"
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#include "/EgtDev/Include/EInAPI.h"
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#include "/EgtDev/Include/EgnStringUtils.h"
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#include "/EgtDev/Extern/Lua/Include/lua.hpp"
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using namespace std ;
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//-------------------------------------------------------------------------------
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static int
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LuaMove( lua_State* L)
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{
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// 2 parametri : Id/s, VtMove
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INTVECTOR vId ;
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LuaCheckParam( L, 1, vId)
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Vector3d vtMove ;
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LuaCheckParam( L, 2, vtMove)
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LuaClearStack( L) ;
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// eseguo traslazione
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bool bOk = true ;
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for ( size_t i = 0 ; i < vId.size() && bOk ; ++ i) {
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if ( ! EgtMove( vId[i], vtMove.v))
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bOk = false ;
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}
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// restituisco il risultato
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LuaSetReturn( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaMoveGlob( lua_State* L)
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{
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// 2 parametri : Id/s, VtMove
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INTVECTOR vId ;
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LuaCheckParam( L, 1, vId)
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Vector3d vtMove ;
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LuaCheckParam( L, 2, vtMove)
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LuaClearStack( L) ;
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// eseguo traslazione
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bool bOk = true ;
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for ( size_t i = 0 ; i < vId.size() && bOk ; ++ i) {
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if ( ! EgtMoveGlob( vId[i], vtMove.v))
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bOk = false ;
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}
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// restituisco il risultato
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LuaSetReturn( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaMoveGroup( lua_State* L)
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{
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// 2 parametri : Id/s, VtMove
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INTVECTOR vId ;
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LuaCheckParam( L, 1, vId)
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Vector3d vtMove ;
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LuaCheckParam( L, 2, vtMove)
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LuaClearStack( L) ;
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// eseguo traslazione
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bool bOk = true ;
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for ( size_t i = 0 ; i < vId.size() && bOk ; ++ i) {
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if ( ! EgtMoveGroup( vId[i], vtMove.v))
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bOk = false ;
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}
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// restituisco il risultato
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LuaSetReturn( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaRotate( lua_State* L)
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{
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// 4 parametri : Id/s, PtAx, VtAx, dAngRotDeg
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INTVECTOR vId ;
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LuaCheckParam( L, 1, vId)
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Point3d ptAx ;
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LuaCheckParam( L, 2, ptAx)
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Vector3d vtAx ;
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LuaCheckParam( L, 3, vtAx)
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double dAngRotDeg ;
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LuaCheckParam( L, 4, dAngRotDeg)
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LuaClearStack( L) ;
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// eseguo rotazione
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bool bOk = true ;
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for ( size_t i = 0 ; i < vId.size() && bOk ; ++ i) {
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if ( ! EgtRotate( vId[i], ptAx.v, vtAx.v, dAngRotDeg))
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bOk = false ;
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}
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// restituisco il risultato
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LuaSetReturn( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaRotateGlob( lua_State* L)
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{
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// 4 parametri : Id/s, PtAx, VtAx, dAngRotDeg
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INTVECTOR vId ;
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LuaCheckParam( L, 1, vId)
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Point3d ptAx ;
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LuaCheckParam( L, 2, ptAx)
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Vector3d vtAx ;
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LuaCheckParam( L, 3, vtAx)
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double dAngRotDeg ;
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LuaCheckParam( L, 4, dAngRotDeg)
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LuaClearStack( L) ;
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// eseguo rotazione
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bool bOk = true ;
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for ( size_t i = 0 ; i < vId.size() && bOk ; ++ i) {
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if ( ! EgtRotateGlob( vId[i], ptAx.v, vtAx.v, dAngRotDeg))
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bOk = false ;
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}
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// restituisco il risultato
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LuaSetReturn( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaRotateGroup( lua_State* L)
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{
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// 4 parametri : Id/s, PtAx, VtAx, dAngRotDeg
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INTVECTOR vId ;
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LuaCheckParam( L, 1, vId)
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Point3d ptAx ;
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LuaCheckParam( L, 2, ptAx)
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Vector3d vtAx ;
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LuaCheckParam( L, 3, vtAx)
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double dAngRotDeg ;
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LuaCheckParam( L, 4, dAngRotDeg)
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LuaClearStack( L) ;
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// eseguo rotazione
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bool bOk = true ;
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for ( size_t i = 0 ; i < vId.size() && bOk ; ++ i) {
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if ( ! EgtRotateGroup( vId[i], ptAx.v, vtAx.v, dAngRotDeg))
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bOk = false ;
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}
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// restituisco il risultato
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LuaSetReturn( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaScale( lua_State* L)
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{
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// 5 parametri : Id/s, Frame, CoeffX, CoeffY, CoeffZ
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INTVECTOR vId ;
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LuaCheckParam( L, 1, vId)
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Frame3d frRef ;
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LuaCheckParam( L, 2, frRef)
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double dCoeffX ;
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LuaCheckParam( L, 3, dCoeffX)
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double dCoeffY ;
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LuaCheckParam( L, 4, dCoeffY)
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double dCoeffZ ;
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LuaCheckParam( L, 5, dCoeffZ)
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LuaClearStack( L) ;
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// eseguo scalatura
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bool bOk = true ;
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for ( size_t i = 0 ; i < vId.size() && bOk ; ++ i) {
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if ( ! EgtScale( vId[i], frRef.Orig().v,
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frRef.VersX().v, frRef.VersY().v, frRef.VersZ().v,
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dCoeffX, dCoeffY, dCoeffZ))
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bOk = false ;
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}
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// restituisco il risultato
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LuaSetReturn( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaScaleGlob( lua_State* L)
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{
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// 5 parametri : Id/s, Frame, CoeffX, CoeffY, CoeffZ
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INTVECTOR vId ;
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LuaCheckParam( L, 1, vId)
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Frame3d frRef ;
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LuaCheckParam( L, 2, frRef)
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double dCoeffX ;
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LuaCheckParam( L, 3, dCoeffX)
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double dCoeffY ;
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LuaCheckParam( L, 4, dCoeffY)
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double dCoeffZ ;
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LuaCheckParam( L, 5, dCoeffZ)
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LuaClearStack( L) ;
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// eseguo scalatura
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bool bOk = true ;
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for ( size_t i = 0 ; i < vId.size() && bOk ; ++ i) {
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if ( ! EgtScaleGlob( vId[i], frRef.Orig().v,
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frRef.VersX().v, frRef.VersY().v, frRef.VersZ().v,
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dCoeffX, dCoeffY, dCoeffZ))
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bOk = false ;
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}
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// restituisco il risultato
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LuaSetReturn( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaScaleGroup( lua_State* L)
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{
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// 5 parametri : Id/s, Frame, CoeffX, CoeffY, CoeffZ
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INTVECTOR vId ;
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LuaCheckParam( L, 1, vId)
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Frame3d frRef ;
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LuaCheckParam( L, 2, frRef)
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double dCoeffX ;
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LuaCheckParam( L, 3, dCoeffX)
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double dCoeffY ;
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LuaCheckParam( L, 4, dCoeffY)
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double dCoeffZ ;
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LuaCheckParam( L, 5, dCoeffZ)
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LuaClearStack( L) ;
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// eseguo scalatura
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bool bOk = true ;
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for ( size_t i = 0 ; i < vId.size() && bOk ; ++ i) {
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if ( ! EgtScaleGroup( vId[i], frRef.Orig().v,
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frRef.VersX().v, frRef.VersY().v, frRef.VersZ().v,
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dCoeffX, dCoeffY, dCoeffZ))
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bOk = false ;
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}
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// restituisco il risultato
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LuaSetReturn( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaMirror( lua_State* L)
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{
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// 3 parametri : Id/s, PtOn, VtN
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INTVECTOR vId ;
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LuaCheckParam( L, 1, vId)
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Point3d ptOn ;
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LuaCheckParam( L, 2, ptOn)
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Vector3d vtN ;
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LuaCheckParam( L, 3, vtN)
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LuaClearStack( L) ;
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// eseguo scalatura
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bool bOk = true ;
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for ( size_t i = 0 ; i < vId.size() && bOk ; ++ i) {
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if ( ! EgtMirror( vId[i], ptOn.v, vtN.v))
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bOk = false ;
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}
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// restituisco il risultato
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LuaSetReturn( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaMirrorGlob( lua_State* L)
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{
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// 3 parametri : Id/s, PtOn, VtN
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INTVECTOR vId ;
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LuaCheckParam( L, 1, vId)
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Point3d ptOn ;
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LuaCheckParam( L, 2, ptOn)
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Vector3d vtN ;
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LuaCheckParam( L, 3, vtN)
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LuaClearStack( L) ;
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// eseguo scalatura
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bool bOk = true ;
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for ( size_t i = 0 ; i < vId.size() && bOk ; ++ i) {
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if ( ! EgtMirrorGlob( vId[i], ptOn.v, vtN.v))
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bOk = false ;
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}
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// restituisco il risultato
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LuaSetReturn( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaMirrorGroup( lua_State* L)
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{
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// 3 parametri : Id/s, PtOn, VtN
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INTVECTOR vId ;
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LuaCheckParam( L, 1, vId)
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Point3d ptOn ;
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LuaCheckParam( L, 2, ptOn)
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Vector3d vtN ;
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LuaCheckParam( L, 3, vtN)
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LuaClearStack( L) ;
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// eseguo scalatura
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bool bOk = true ;
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for ( size_t i = 0 ; i < vId.size() && bOk ; ++ i) {
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if ( ! EgtMirrorGroup( vId[i], ptOn.v, vtN.v))
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bOk = false ;
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}
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// restituisco il risultato
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LuaSetReturn( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaShear( lua_State* L)
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{
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// 5 parametri : Id, PtOn, VtN, VtDir, Coeff
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INTVECTOR vId ;
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LuaCheckParam( L, 1, vId)
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Point3d ptOn ;
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LuaCheckParam( L, 2, ptOn)
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Vector3d vtN ;
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LuaCheckParam( L, 3, vtN)
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Vector3d vtDir ;
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LuaCheckParam( L, 4, vtDir)
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double dCoeff ;
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LuaCheckParam( L, 5, dCoeff)
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LuaClearStack( L) ;
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// eseguo scalatura
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bool bOk = true ;
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for ( size_t i = 0 ; i < vId.size() && bOk ; ++ i) {
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if ( ! EgtShear( vId[i], ptOn.v, vtN.v, vtDir.v, dCoeff))
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bOk = false ;
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}
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// restituisco il risultato
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LuaSetReturn( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaShearGlob( lua_State* L)
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{
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// 5 parametri : Id, PtOn, VtN, VtDir, Coeff
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INTVECTOR vId ;
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LuaCheckParam( L, 1, vId)
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Point3d ptOn ;
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LuaCheckParam( L, 2, ptOn)
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Vector3d vtN ;
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LuaCheckParam( L, 3, vtN)
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Vector3d vtDir ;
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LuaCheckParam( L, 4, vtDir)
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double dCoeff ;
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LuaCheckParam( L, 5, dCoeff)
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LuaClearStack( L) ;
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// eseguo scalatura
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bool bOk = true ;
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for ( size_t i = 0 ; i < vId.size() && bOk ; ++ i) {
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if ( ! EgtShearGlob( vId[i], ptOn.v, vtN.v, vtDir.v, dCoeff))
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bOk = false ;
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}
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// restituisco il risultato
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LuaSetReturn( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaShearGroup( lua_State* L)
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{
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// 5 parametri : Id, PtOn, VtN, VtDir, Coeff
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INTVECTOR vId ;
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LuaCheckParam( L, 1, vId)
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Point3d ptOn ;
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LuaCheckParam( L, 2, ptOn)
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Vector3d vtN ;
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LuaCheckParam( L, 3, vtN)
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Vector3d vtDir ;
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LuaCheckParam( L, 4, vtDir)
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double dCoeff ;
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LuaCheckParam( L, 5, dCoeff)
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LuaClearStack( L) ;
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// eseguo scalatura
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bool bOk = true ;
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for ( size_t i = 0 ; i < vId.size() && bOk ; ++ i) {
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if ( ! EgtShearGroup( vId[i], ptOn.v, vtN.v, vtDir.v, dCoeff))
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bOk = false ;
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}
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// restituisco il risultato
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LuaSetReturn( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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bool
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LuaInstallGeoTransform( lua_State* L)
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{
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try {
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lua_register( L, "EgtMove", LuaMove) ;
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lua_register( L, "EgtMoveGlob", LuaMoveGlob) ;
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lua_register( L, "EgtMoveGroup", LuaMoveGroup) ;
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lua_register( L, "EgtRotate", LuaRotate) ;
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lua_register( L, "EgtRotateGlob", LuaRotateGlob) ;
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lua_register( L, "EgtRotateGroup", LuaRotateGroup) ;
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lua_register( L, "EgtScale", LuaScale) ;
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lua_register( L, "EgtScaleGlob", LuaScaleGlob) ;
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lua_register( L, "EgtScaleGroup", LuaScaleGroup) ;
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lua_register( L, "EgtMirror", LuaMirror) ;
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lua_register( L, "EgtMirrorGlob", LuaMirrorGlob) ;
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lua_register( L, "EgtMirrorGroup", LuaMirrorGroup) ;
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lua_register( L, "EgtShear", LuaShear) ;
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lua_register( L, "EgtShearGlob", LuaShearGlob) ;
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lua_register( L, "EgtShearGroup", LuaShearGroup) ;
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}
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catch ( ...) {
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return false ;
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}
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return true ;
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}
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