0966f86f9d
- utilizzato gestore lua di EgtGeneral.
600 lines
16 KiB
C++
600 lines
16 KiB
C++
//----------------------------------------------------------------------------
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// EgalTech 2014-2014
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//----------------------------------------------------------------------------
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// File : LUA_GdbObjAttribs.cpp Data : 30.09.14 Versione : 1.5i5
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// Contenuto : Funzioni di trasformazione geometrica per LUA.
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//
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//
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//
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// Modifiche : 30.09.14 DS Creazione modulo.
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//
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//
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//----------------------------------------------------------------------------
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//--------------------------- Include ----------------------------------------
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#include "stdafx.h"
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#include "API.h"
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#include "LUA.h"
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#include "LUA_Base.h"
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#include "LUA_Aux.h"
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#include "/EgtDev/Include/EInAPI.h"
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#include "/EgtDev/Include/EgnStringUtils.h"
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using namespace std ;
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//-------------------------------------------------------------------------------
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static int
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LuaSetLevel( lua_State* L)
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{
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// 2 parametri : Id, Livello
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int nId ;
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LuaCheckParam( L, 1, nId)
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string sLevel ;
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LuaCheckParam( L, 2, sLevel)
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ToUpper( sLevel) ;
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int nLevel = GDB_LV_USER ;
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if ( sLevel == "SYSTEM")
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nLevel = GDB_LV_SYSTEM ;
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else if ( sLevel == "TEMP")
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nLevel = GDB_LV_TEMP ;
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LuaClearStack( L) ;
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// imposto lo stato
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bool bOk = ( EgtSetLevel( nId, nLevel) != FALSE) ;
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// restituisco il risultato
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LuaSetReturn( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaRevertLevel( lua_State* L)
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{
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// 1 parametro : Id
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int nId ;
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LuaCheckParam( L, 1, nId)
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LuaClearStack( L) ;
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// porto il livello al valore precedente
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bool bOk = ( EgtRevertLevel( nId) != FALSE) ;
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// restituisco il risultato
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LuaSetReturn( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaGetLevel( lua_State* L)
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{
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// 1 parametro : Id
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int nId ;
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LuaCheckParam( L, 1, nId)
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LuaClearStack( L) ;
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// recupero il livello
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int nLevel ;
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if ( EgtGetLevel( nId, &nLevel) != FALSE)
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// restituisco il risultato
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LuaSetReturn( L, nLevel) ;
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else
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LuaSetReturn( L) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaGetCalcLevel( lua_State* L)
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{
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// 1 parametro : Id
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int nId ;
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LuaCheckParam( L, 1, nId)
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LuaClearStack( L) ;
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// recupero il livello
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int nLevel ;
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if ( EgtGetCalcLevel( nId, &nLevel) != FALSE)
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// restituisco il risultato
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LuaSetReturn( L, nLevel) ;
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else
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LuaSetReturn( L) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaSetMode( lua_State* L)
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{
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// 2 parametri : Id, Mode
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int nId ;
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LuaCheckParam( L, 1, nId)
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string sMode ;
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LuaCheckParam( L, 2, sMode)
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ToUpper( sMode) ;
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int nMode = GDB_MD_STD ;
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if ( sMode == "LOCKED")
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nMode = GDB_MD_LOCKED ;
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else if ( sMode == "HIDDEN")
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nMode = GDB_MD_HIDDEN ;
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LuaClearStack( L) ;
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// imposto il modo
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bool bOk = ( EgtSetMode( nId, nMode) != FALSE) ;
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// restituisco il risultato
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LuaSetReturn( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaRevertMode( lua_State* L)
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{
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// 1 parametro : Id
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int nId ;
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LuaCheckParam( L, 1, nId)
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LuaClearStack( L) ;
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// porto il modo al valore precedente
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bool bOk = ( EgtRevertMode( nId) != FALSE) ;
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// restituisco il risultato
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LuaSetReturn( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaGetMode( lua_State* L)
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{
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// 1 parametro : Id
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int nId ;
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LuaCheckParam( L, 1, nId)
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LuaClearStack( L) ;
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// recupero il modo
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int nMode ;
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if ( EgtGetMode( nId, &nMode) != FALSE)
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// restituisco il risultato
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LuaSetReturn( L, nMode) ;
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else
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LuaSetReturn( L) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaGetCalcMode( lua_State* L)
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{
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// 1 parametro : Id
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int nId ;
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LuaCheckParam( L, 1, nId)
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LuaClearStack( L) ;
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// recupero il modo calcolato (ovvero proprio ed ereditato)
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int nMode ;
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if ( EgtGetCalcMode( nId, &nMode) != FALSE)
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// restituisco il risultato
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LuaSetReturn( L, nMode) ;
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else
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LuaSetReturn( L) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaSetStatus( lua_State* L)
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{
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// 2 parametri : Id, Stato
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INTVECTOR vId ;
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LuaCheckParam( L, 1, vId)
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string sStatus ;
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LuaCheckParam( L, 2, sStatus)
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ToUpper( sStatus) ;
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int nStatus = GDB_ST_ON ;
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if ( sStatus == "OFF")
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nStatus = GDB_ST_OFF ;
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else if ( sStatus == "SEL")
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nStatus = GDB_ST_SEL ;
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LuaClearStack( L) ;
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// imposto lo stato
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bool bOk = EgtSetStatus( vId, nStatus) ;
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// restituisco il risultato
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LuaSetReturn( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaRevertStatus( lua_State* L)
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{
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// 1 parametro : Id
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int nId ;
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LuaCheckParam( L, 1, nId)
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LuaClearStack( L) ;
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// porto lo stato al valore precedente
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bool bOk = ( EgtRevertStatus( nId) != FALSE) ;
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// restituisco il risultato
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LuaSetReturn( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaGetStatus( lua_State* L)
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{
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// 1 parametro : Id
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int nId ;
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LuaCheckParam( L, 1, nId)
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LuaClearStack( L) ;
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// recupero lo stato
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int nStatus ;
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if ( EgtGetStatus( nId, &nStatus) != FALSE)
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// restituisco il risultato
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LuaSetReturn( L, nStatus) ;
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else
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LuaSetReturn( L) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaGetCalcStatus( lua_State* L)
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{
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// 1 parametro : Id
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int nId ;
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LuaCheckParam( L, 1, nId)
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LuaClearStack( L) ;
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// recupero lo stato
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int nStatus ;
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if ( EgtGetCalcStatus( nId, &nStatus) != FALSE)
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// restituisco il risultato
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LuaSetReturn( L, nStatus) ;
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else
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LuaSetReturn( L) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaSetMark( lua_State* L)
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{
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// 1 parametro : Id
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int nId ;
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LuaCheckParam( L, 1, nId)
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LuaClearStack( L) ;
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// imposto l'evidenziazione
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bool bOk = ( EgtSetMark( nId) != FALSE) ;
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// restituisco il risultato
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LuaSetReturn( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaResetMark( lua_State* L)
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{
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// 1 parametro : Id
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int nId ;
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LuaCheckParam( L, 1, nId)
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LuaClearStack( L) ;
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// cancello l'evidenziazione
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bool bOk = ( EgtResetMark( nId) != FALSE) ;
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// restituisco il risultato
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LuaSetReturn( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaGetMark( lua_State* L)
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{
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// 1 parametro : Id
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int nId ;
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LuaCheckParam( L, 1, nId)
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LuaClearStack( L) ;
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// recupero lo stato di evidenziazione
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BOOL nMark ;
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if ( EgtGetMark( nId, &nMark) != FALSE)
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// restituisco il risultato
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LuaSetReturn( L, ( nMark != FALSE)) ;
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else
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LuaSetReturn( L) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaGetCalcMark( lua_State* L)
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{
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// 1 parametro : Id
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int nId ;
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LuaCheckParam( L, 1, nId)
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LuaClearStack( L) ;
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// recupero lo stato calcolato di evidenziazione
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BOOL nMark ;
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if ( EgtGetCalcMark( nId, &nMark) != FALSE)
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// restituisco il risultato
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LuaSetReturn( L, ( nMark != FALSE)) ;
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else
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LuaSetReturn( L) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaStdColor( lua_State* L)
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{
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// 1 parametro : Nome
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string sName ;
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LuaCheckParam( L, 1, sName)
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LuaClearStack( L) ;
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// recupero il colore con il nome indicato
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Color cCol ;
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if ( GetStdColor( sName, cCol)) {
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// restituisco il risultato
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LuaSetReturn( L, cCol) ;
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}
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else
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LuaSetReturn( L) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaSetColor( lua_State* L)
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{
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// 2 o 3 parametri : Id/s, Colore [, bSetAlpha]
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INTVECTOR vId ;
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LuaCheckParam( L, 1, vId)
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Color cCol ;
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LuaCheckParam( L, 2, cCol)
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bool bSetAlpha = true ;
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LuaGetParam( L, 3, bSetAlpha) ;
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LuaClearStack( L) ;
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// assegno il colore
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bool bOk = EgtSetColor( vId, cCol, bSetAlpha) ;
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// restituisco il risultato
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LuaSetReturn( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaSetAlpha( lua_State* L)
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{
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// 2 : Id/s, nAlpha
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INTVECTOR vId ;
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LuaCheckParam( L, 1, vId)
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int nAlpha ;
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LuaCheckParam( L, 2, nAlpha)
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LuaClearStack( L) ;
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// assegno la trasparenza
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bool bOk = EgtSetAlpha( vId, nAlpha) ;
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// restituisco il risultato
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LuaSetReturn( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaResetColor( lua_State* L)
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{
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// 1 parametro : Id/s
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INTVECTOR vId ;
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LuaCheckParam( L, 1, vId)
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LuaClearStack( L) ;
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// tolgo il colore
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bool bOk = EgtResetColor( vId) ;
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// restituisco il risultato
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LuaSetReturn( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaGetColor( lua_State* L)
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{
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// 1 parametro : Id
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int nId ;
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LuaCheckParam( L, 1, nId)
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LuaClearStack( L) ;
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// recupero il colore
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int vCol[4] ;
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if ( EgtGetColor( nId, vCol) != FALSE) {
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Color cCol( vCol) ;
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// restituisco il risultato
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LuaSetReturn( L, cCol) ;
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}
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else
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LuaSetReturn( L) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaGetCalcColor( lua_State* L)
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{
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// 1 parametro : Id
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int nId ;
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LuaCheckParam( L, 1, nId)
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LuaClearStack( L) ;
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// recupero il colore
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int vCol[4] ;
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if ( EgtGetCalcColor( nId, vCol) != FALSE) {
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Color cCol( vCol) ;
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// restituisco il risultato
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LuaSetReturn( L, cCol) ;
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}
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else
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LuaSetReturn( L) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaSetName( lua_State* L)
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{
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// 2 parametri : Id, Name
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int nId ;
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LuaCheckParam( L, 1, nId)
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string sName ;
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LuaCheckParam( L, 2, sName)
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LuaClearStack( L) ;
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// assegno il nome
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bool bOk = EgtSetName( nId, sName) ;
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// restituisco il risultato
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LuaSetReturn( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaGetName( lua_State* L)
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{
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// 1 parametro : Id
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int nId ;
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LuaCheckParam( L, 1, nId)
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LuaClearStack( L) ;
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// recupero il nome
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string sName ;
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bool bOk = EgtGetName( nId, sName) ;
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// restituisco il risultato
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if ( bOk)
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LuaSetReturn( L, sName) ;
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else
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LuaSetReturn( L) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaExistsName( lua_State* L)
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{
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// 1 parametro : Id
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int nId ;
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LuaCheckParam( L, 1, nId)
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LuaClearStack( L) ;
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// verifico esistenza nome
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bool bOk = ( EgtExistsName( nId) != FALSE) ;
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// restituisco il risultato
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LuaSetReturn( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaRemoveName( lua_State* L)
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{
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// 1 parametro : Id
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int nId ;
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LuaCheckParam( L, 1, nId)
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LuaClearStack( L) ;
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// verifico esistenza nome
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bool bOk = ( EgtRemoveName( nId) != FALSE) ;
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// restituisco il risultato
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LuaSetReturn( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaSetInfo( lua_State* L)
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{
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// 3 parametri : Id, Key, Info
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int nId ;
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LuaCheckParam( L, 1, nId)
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string sKey ;
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LuaCheckParam( L, 2, sKey)
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string sInfo ;
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LuaCheckParam( L, 3, sInfo)
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LuaClearStack( L) ;
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// assegno la info
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bool bOk = EgtSetInfo( nId, sKey, sInfo) ;
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// restituisco il risultato
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LuaSetReturn( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaGetInfo( lua_State* L)
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{
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// 2 parametri : Id, Key
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int nId ;
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LuaCheckParam( L, 1, nId)
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string sKey ;
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LuaCheckParam( L, 2, sKey)
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LuaClearStack( L) ;
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// recupero l'info
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string sInfo ;
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bool bOk = EgtGetInfo( nId, sKey, sInfo) ;
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// restituisco il risultato
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if ( bOk)
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LuaSetReturn( L, sInfo) ;
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else
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LuaSetReturn( L) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaExistsInfo( lua_State* L)
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{
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// 2 parametri : Id, Key
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int nId ;
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LuaCheckParam( L, 1, nId)
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string sKey ;
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LuaCheckParam( L, 2, sKey)
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LuaClearStack( L) ;
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// verifico esistenza info
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bool bOk = EgtExistsInfo( nId, sKey) ;
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// restituisco il risultato
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LuaSetReturn( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaRemoveInfo( lua_State* L)
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{
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// 2 parametri : Id, Key
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int nId ;
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LuaCheckParam( L, 1, nId)
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string sKey ;
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LuaCheckParam( L, 2, sKey)
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LuaClearStack( L) ;
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// rimuovo info
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bool bOk = EgtRemoveInfo( nId, sKey) ;
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// restituisco il risultato
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LuaSetReturn( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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bool
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LuaInstallGdbObjAttribs( void)
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{
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bool bOk = true ;
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bOk = bOk && LuaRegisterFunction( "EgtSetLevel", LuaSetLevel) ;
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bOk = bOk && LuaRegisterFunction( "EgtRevertLevel", LuaRevertLevel) ;
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bOk = bOk && LuaRegisterFunction( "EgtGetLevel", LuaGetLevel) ;
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bOk = bOk && LuaRegisterFunction( "EgtGetCalcLevel", LuaGetCalcLevel) ;
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bOk = bOk && LuaRegisterFunction( "EgtSetMode", LuaSetMode) ;
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bOk = bOk && LuaRegisterFunction( "EgtRevertMode", LuaRevertMode) ;
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bOk = bOk && LuaRegisterFunction( "EgtGetMode", LuaGetMode) ;
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bOk = bOk && LuaRegisterFunction( "EgtGetCalcMode", LuaGetCalcMode) ;
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bOk = bOk && LuaRegisterFunction( "EgtSetStatus", LuaSetStatus) ;
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bOk = bOk && LuaRegisterFunction( "EgtRevertStatus", LuaRevertStatus) ;
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bOk = bOk && LuaRegisterFunction( "EgtGetStatus", LuaGetStatus) ;
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bOk = bOk && LuaRegisterFunction( "EgtGetCalcStatus", LuaGetCalcStatus) ;
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bOk = bOk && LuaRegisterFunction( "EgtSetMark", LuaSetMark) ;
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bOk = bOk && LuaRegisterFunction( "EgtResetMark", LuaResetMark) ;
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bOk = bOk && LuaRegisterFunction( "EgtGetMark", LuaGetMark) ;
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bOk = bOk && LuaRegisterFunction( "EgtGetCalcMark", LuaGetCalcMark) ;
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bOk = bOk && LuaRegisterFunction( "EgtStdColor", LuaStdColor) ;
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bOk = bOk && LuaRegisterFunction( "EgtSetColor", LuaSetColor) ;
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bOk = bOk && LuaRegisterFunction( "EgtSetAlpha", LuaSetAlpha) ;
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bOk = bOk && LuaRegisterFunction( "EgtResetColor", LuaResetColor) ;
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bOk = bOk && LuaRegisterFunction( "EgtGetColor", LuaGetColor) ;
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bOk = bOk && LuaRegisterFunction( "EgtGetCalcColor", LuaGetCalcColor) ;
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bOk = bOk && LuaRegisterFunction( "EgtSetName", LuaSetName) ;
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bOk = bOk && LuaRegisterFunction( "EgtGetName", LuaGetName) ;
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bOk = bOk && LuaRegisterFunction( "EgtExistsName", LuaExistsName) ;
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bOk = bOk && LuaRegisterFunction( "EgtRemoveName", LuaRemoveName) ;
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bOk = bOk && LuaRegisterFunction( "EgtSetInfo", LuaSetInfo) ;
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bOk = bOk && LuaRegisterFunction( "EgtGetInfo", LuaGetInfo) ;
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bOk = bOk && LuaRegisterFunction( "EgtExistsInfo", LuaExistsInfo) ;
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bOk = bOk && LuaRegisterFunction( "EgtRemoveInfo", LuaRemoveInfo) ;
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return bOk ;
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}
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