73d0639ea9
- aggiornata interfaccia.
441 lines
13 KiB
C++
441 lines
13 KiB
C++
//----------------------------------------------------------------------------
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// EgalTech 2014-2014
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//----------------------------------------------------------------------------
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// File : API_GeoSnap.cpp Data : 02.10.14 Versione : 1.5i5
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// Contenuto : Funzioni di snap ad oggetti del DB geometrico per API.
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//
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//
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//
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// Modifiche : 02.10.14 DS Creazione modulo.
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//
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//
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//----------------------------------------------------------------------------
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//--------------------------- Include ----------------------------------------
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#include "stdafx.h"
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#include "API.h"
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#include "/EgtDev/Include/EInAPI.h"
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#include "/EgtDev/Include/EXeExecutor.h"
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//----------------------------------------------------------------------------
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BOOL
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__stdcall EgtStartPoint( int nId, int nRefId, double ptP[3])
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{
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// recupero il punto
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Point3d ptStart ;
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if ( ! ExeStartPoint( nId, nRefId, ptStart))
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return FALSE ;
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// ritorno il punto
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VEC_FROM_3D( ptP, ptStart)
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return TRUE ;
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}
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//----------------------------------------------------------------------------
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BOOL
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__stdcall EgtEndPoint( int nId, int nRefId, double ptP[3])
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{
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// recupero il punto
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Point3d ptEnd ;
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if ( ! ExeEndPoint( nId, nRefId, ptEnd))
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return FALSE ;
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// ritorno il punto
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VEC_FROM_3D( ptP, ptEnd)
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return TRUE ;
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}
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//----------------------------------------------------------------------------
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BOOL
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__stdcall EgtMidPoint( int nId, int nRefId, double ptP[3])
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{
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// recupero il punto
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Point3d ptMid ;
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if ( ! ExeMidPoint( nId, nRefId, ptMid))
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return FALSE ;
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// ritorno il punto
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VEC_FROM_3D( ptP, ptMid)
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return TRUE ;
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}
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//----------------------------------------------------------------------------
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BOOL
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__stdcall EgtCenterPoint( int nId, int nRefId, double ptP[3])
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{
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// recupero il punto
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Point3d ptCent ;
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if ( ! ExeCenterPoint( nId, nRefId, ptCent))
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return FALSE ;
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// ritorno il punto
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VEC_FROM_3D( ptP, ptCent)
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return TRUE ;
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}
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//----------------------------------------------------------------------------
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BOOL
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__stdcall EgtCentroid( int nId, int nRefId, double ptP[3])
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{
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// recupero il punto
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Point3d ptCent ;
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if ( ! ExeCentroid( nId, nRefId, ptCent))
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return FALSE ;
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// ritorno il punto
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VEC_FROM_3D( ptP, ptCent)
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return TRUE ;
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}
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//----------------------------------------------------------------------------
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BOOL
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__stdcall EgtAtParamPoint( int nId, double dU, int nRefId, double ptP[3])
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{
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// recupero il punto
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Point3d ptAtPar ;
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if ( ! ExeAtParamPoint( nId, dU, nRefId, ptAtPar))
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return FALSE ;
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// ritorno il punto
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VEC_FROM_3D( ptP, ptAtPar)
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return TRUE ;
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}
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//----------------------------------------------------------------------------
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BOOL
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__stdcall EgtNearPoint( int nId, const double ptNear[3], int nRefId, double ptP[3])
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{
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// recupero il punto
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Point3d ptInt ;
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if ( ! ExeNearPoint( nId, ptNear, nRefId, ptInt))
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return FALSE ;
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// ritorno il punto
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VEC_FROM_3D( ptP, ptInt)
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return TRUE ;
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}
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//----------------------------------------------------------------------------
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BOOL
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__stdcall EgtIntersectionPoint( int nId1, int nId2, const double ptNear[3], int nRefId, double ptP[3])
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{
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// recupero il punto
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Point3d ptInt ;
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if ( ! ExeIntersectionPoint( nId1, nId2, ptNear, nRefId, ptInt))
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return FALSE ;
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// ritorno il punto
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VEC_FROM_3D( ptP, ptInt)
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return TRUE ;
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}
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//----------------------------------------------------------------------------
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BOOL
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__stdcall EgtStartVector( int nId, int nRefId, double vtV[3])
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{
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// recupero il vettore
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Vector3d vtStart ;
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if ( ! ExeStartVector( nId, nRefId, vtStart))
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return FALSE ;
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// ritorno il vettore
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VEC_FROM_3D( vtV, vtStart)
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return TRUE ;
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}
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//----------------------------------------------------------------------------
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BOOL
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__stdcall EgtEndVector( int nId, int nRefId, double vtV[3])
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{
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// recupero il vettore
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Vector3d vtEnd ;
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if ( ! ExeEndVector( nId, nRefId, vtEnd))
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return FALSE ;
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// ritorno il vettore
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VEC_FROM_3D( vtV, vtEnd)
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return TRUE ;
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}
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//----------------------------------------------------------------------------
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BOOL
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__stdcall EgtMidVector( int nId, int nRefId, double vtV[3])
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{
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// recupero il vettore
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Vector3d vtMid ;
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if ( ! ExeMidVector( nId, nRefId, vtMid))
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return FALSE ;
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// ritorno il vettore
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VEC_FROM_3D( vtV, vtMid)
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return TRUE ;
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}
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//----------------------------------------------------------------------------
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BOOL
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__stdcall EgtAtParamVector( int nId, double dU, int nSide, int nRefId, double vtV[3])
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{
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// recupero il vettore
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Vector3d vtAtPar ;
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if ( ! ExeAtParamVector( nId, dU, nSide, nRefId, vtAtPar))
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return FALSE ;
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// ritorno il vettore
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VEC_FROM_3D( vtV, vtAtPar)
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return TRUE ;
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}
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//----------------------------------------------------------------------------
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BOOL
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__stdcall EgtFrame( int nId, int nRefId, double ptOrig[3], double vtX[3], double vtY[3], double vtZ[3])
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{
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// recupero il frame
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Frame3d frFrame ;
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if ( ! ExeFrame( nId, nRefId, frFrame))
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return FALSE ;
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// assegno l'origine
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VEC_FROM_3D( ptOrig, frFrame.Orig())
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// assegno il versore X
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VEC_FROM_3D( vtX, frFrame.VersX())
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// assegno il versore Y
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VEC_FROM_3D( vtY, frFrame.VersY())
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// assegno il versore Z
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VEC_FROM_3D( vtZ, frFrame.VersZ())
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return TRUE ;
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}
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//----------------------------------------------------------------------------
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BOOL
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__stdcall EgtCurveDomain( int nId, double* pdStart, double* pdEnd)
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{
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return ( ExeCurveDomain( nId, pdStart, pdEnd) ? TRUE : FALSE) ;
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}
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//----------------------------------------------------------------------------
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BOOL
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__stdcall EgtCurveLength( int nId, double* pdLen)
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{
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return ( ExeCurveLength( nId, pdLen) ? TRUE : FALSE) ;
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}
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//----------------------------------------------------------------------------
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BOOL
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__stdcall EgtCurveLengthAtPoint( int nId, const double ptOn[3], double dExtend, double* pdLen)
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{
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return ( ExeCurveLengthAtPoint( nId, ptOn, dExtend, pdLen) ? TRUE : FALSE) ;
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}
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//----------------------------------------------------------------------------
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BOOL
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__stdcall EgtCurveNearestExtremityToPoint( int nId, const double ptP[3], BOOL* pbStart)
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{
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if ( pbStart == nullptr)
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return FALSE ;
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bool bStart ;
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if ( ! ExeCurveNearestExtremityToPoint( nId, ptP, bStart))
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return FALSE ;
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*pbStart = ( bStart ? TRUE : FALSE) ;
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return TRUE ;
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}
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//----------------------------------------------------------------------------
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BOOL
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__stdcall EgtCurveExtrusion( int nId, int nRefId, double vtExtr[3])
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{
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// recupero il vettore estrusione
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Vector3d vtTmp ;
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if ( ! ExeCurveExtrusion( nId, nRefId, vtTmp))
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return FALSE ;
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// lo assegno
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VEC_FROM_3D( vtExtr, vtTmp)
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return TRUE ;
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}
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//----------------------------------------------------------------------------
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BOOL
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__stdcall EgtCurveThickness( int nId, double* pdThick)
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{
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return ( ExeCurveThickness( nId, pdThick) ? TRUE : FALSE) ;
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}
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//----------------------------------------------------------------------------
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BOOL
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__stdcall EgtGetMinDistPointCurve( const double ptP[3], int nId, double* pdDist, double* pdU)
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{
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return ( ExeGetMinDistPointCurve( ptP, nId, pdDist, pdU) ? TRUE : FALSE) ;
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}
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//----------------------------------------------------------------------------
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BOOL
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__stdcall EgtGetMinDistPntSidePointCurve( const double ptP[3], int nId, const double vtN[3],
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double* pdDist, double ptMin[3], int* pnSide)
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{
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if ( pdDist == nullptr || ptMin == nullptr || pnSide == nullptr)
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return FALSE ;
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Point3d ptTmp ;
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if ( ! ExeGetMinDistPntSidePointCurve( ptP, nId, vtN, pdDist, ptTmp, pnSide))
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return FALSE ;
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VEC_FROM_3D( ptMin, ptTmp)
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return TRUE ;
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}
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//----------------------------------------------------------------------------
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BOOL
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__stdcall EgtCurveArcRadius( int nId, double* pdRad)
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{
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return ( ExeCurveArcRadius( nId, pdRad) ? TRUE : FALSE) ;
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}
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//----------------------------------------------------------------------------
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BOOL
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__stdcall EgtCurveArcNormVersor( int nId, int nRefId, double vtNorm[3])
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{
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// recupero il vettore normale
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Vector3d vtTmp ;
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if ( ! ExeCurveArcNormVersor( nId, nRefId, vtTmp))
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return FALSE ;
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// lo assegno
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VEC_FROM_3D( vtNorm, vtTmp)
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return TRUE ;
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}
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//----------------------------------------------------------------------------
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BOOL
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__stdcall EgtCurveCompoCenter( int nId, int nSimpCrv, int nRefId, double ptCen[3])
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{
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// recupero il centro
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Point3d ptTmp ;
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if ( ! ExeCurveCompoCenter( nId, nSimpCrv, nRefId, ptTmp))
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return FALSE ;
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// lo assegno
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VEC_FROM_3D( ptCen, ptTmp)
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return TRUE ;
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}
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//----------------------------------------------------------------------------
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int
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__stdcall EgtSurfTmFacetNbr( int nId)
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{
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return ExeSurfTmFacetNbr( nId) ;
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}
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//----------------------------------------------------------------------------
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int
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__stdcall EgtSurfTmFacetFromTria( int nId, int nT)
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{
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return ExeSurfTmFacetFromTria( nId, nT) ;
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}
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//----------------------------------------------------------------------------
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BOOL
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__stdcall EgtSurfTmFacetNearestEndPoint( int nId, int nFacet, const double ptNear[3], int nRefId,
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double ptEnd[3], double vtNorm[3])
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{
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// recupero il punto e la normale
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Point3d ptTmp ;
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Vector3d vtN ;
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if ( ! ExeSurfTmFacetNearestEndPoint( nId, nFacet, ptNear, nRefId, ptTmp, vtN))
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return FALSE ;
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// li assegno
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VEC_FROM_3D( ptEnd, ptTmp)
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VEC_FROM_3D( vtNorm, vtN)
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return TRUE ;
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}
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//----------------------------------------------------------------------------
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BOOL
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__stdcall EgtSurfTmFacetNearestMidPoint( int nId, int nFacet, const double ptNear[3], int nRefId,
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double ptMid[3], double vtNorm[3])
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{
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// recupero il punto e la normale
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Point3d ptTmp ;
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Vector3d vtN ;
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if ( ! ExeSurfTmFacetNearestMidPoint( nId, nFacet, ptNear, nRefId, ptTmp, vtN))
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return FALSE ;
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// li assegno
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VEC_FROM_3D( ptMid, ptTmp)
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VEC_FROM_3D( vtNorm, vtN)
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return TRUE ;
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}
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//----------------------------------------------------------------------------
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BOOL
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__stdcall EgtSurfTmFacetCenter( int nId, int nFacet, int nRefId, double ptCen[3], double vtNorm[3])
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{
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// recupero il centro e la normale
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Point3d ptTmp ;
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Vector3d vtN ;
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if ( ! ExeSurfTmFacetCenter( nId, nFacet, nRefId, ptTmp, vtN))
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return FALSE ;
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// li assegno
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VEC_FROM_3D( ptCen, ptTmp)
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VEC_FROM_3D( vtNorm, vtN)
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return TRUE ;
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}
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//----------------------------------------------------------------------------
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BOOL
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__stdcall EgtSurfTmFacetNormVersor( int nId, int nFacet, int nRefId, double vtNorm[3])
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{
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// recupero il vettore normale
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Vector3d vtTmp ;
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if ( ! ExeSurfTmFacetNormVersor( nId, nFacet, nRefId, vtTmp))
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return FALSE ;
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// lo assegno
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VEC_FROM_3D( vtNorm, vtTmp)
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return TRUE ;
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}
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//----------------------------------------------------------------------------
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BOOL
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__stdcall EgtExtTextNormVersor( int nId, int nRefId, double vtNorm[3])
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{
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// recupero il vettore normale
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Vector3d vtTmp ;
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if ( ! ExeExtTextNormVersor( nId, nRefId, vtTmp))
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return FALSE ;
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// lo assegno
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VEC_FROM_3D( vtNorm, vtTmp)
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return TRUE ;
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}
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//-------------------------------------------------------------------------------
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BOOL
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__stdcall EgtPointToIdGlob( double ptP[3], int nId)
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{
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// trasformo il punto
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Point3d ptTmp( ptP) ;
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if ( ! ExePointToIdGlob( ptTmp, nId))
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return FALSE ;
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// ritorno il punto
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VEC_FROM_3D( ptP, ptTmp)
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return TRUE ;
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}
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//-------------------------------------------------------------------------------
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BOOL
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__stdcall EgtPointToIdLoc( double ptP[3], int nId)
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{
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// trasformo il punto
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Point3d ptTmp( ptP) ;
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if ( ! ExePointToIdLoc( ptTmp, nId))
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return FALSE ;
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// ritorno il punto
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VEC_FROM_3D( ptP, ptTmp)
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return TRUE ;
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}
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//-------------------------------------------------------------------------------
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BOOL
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__stdcall EgtVectorToIdGlob( double vtV[3], int nId)
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{
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// trasformo il vettore
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Vector3d vtTmp( vtV) ;
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if ( ! ExeVectorToIdGlob( vtTmp, nId))
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return FALSE ;
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// ritorno il punto
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VEC_FROM_3D( vtV, vtTmp)
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return TRUE ;
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}
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//-------------------------------------------------------------------------------
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BOOL
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__stdcall EgtVectorToIdLoc( double vtV[3], int nId)
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{
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// trasformo il vettore
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Vector3d vtTmp( vtV) ;
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if ( ! ExeVectorToIdLoc( vtTmp, nId))
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return FALSE ;
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// ritorno il punto
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VEC_FROM_3D( vtV, vtTmp)
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return TRUE ;
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}
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