Files
EgtInterface/API_Scene.cpp
T
Dario Sassi 0e4a7397e8 EgtInterface 1.5i1 :
- profondo riordinamento e modifica.
2014-09-01 17:06:57 +00:00

346 lines
12 KiB
C++

//----------------------------------------------------------------------------
// EgalTech 2014-2014
//----------------------------------------------------------------------------
// File : API_Scene.cpp Data : 01.09.14 Versione : 1.5i1
// Contenuto : Funzioni Scene per API.
//
//
//
// Modifiche : 01.09.14 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "API.h"
#include "/EgtDev/Include/EInAPI.h"
#include "/EgtDev/Include/EgtPointerOwner.h"
using namespace std ;
//-----------------------------------------------------------------------------
BOOL
__stdcall EgtInitScene( int nGseCtx, HWND hWnd, int nDriver, int b2Buff, int nColorBits, int nDepthBits)
{
// recupero il contesto
GseContext* pGseCtx = GetGseContext( nGseCtx) ;
// verifico GeomDB
if ( pGseCtx == nullptr || pGseCtx->m_pGeomDB == nullptr) {
LOG_ERROR( GetLogger(), "GeomDB invalid (EgtInitScene)")
return FALSE ;
}
// inizializzazione scena OpenGL
PtrOwner<IEGrScene> pScene( CreateEGrScene()) ;
if ( IsNull( pScene))
return FALSE ;
HDC hdc = GetDC( hWnd) ;
if ( ! pScene->CreateContext( hdc, nDriver, ( b2Buff != 0), nColorBits, nDepthBits))
return FALSE ;
pScene->SetBackground( WHITE, WHITE) ;
pScene->SetShowMode( SM_SHADING) ;
pScene->SetShowCurveDirection( false) ;
pScene->SetCamera( CT_TOP) ;
pScene->ZoomAll() ;
pScene->SetWinRectAttribs( true, BLACK) ;
pScene->SetMark( YELLOW) ;
pScene->Init( pGseCtx->m_pGeomDB) ;
// assegno la scena al contesto
pGseCtx->m_hWnd = hWnd ;
pGseCtx->m_pScene = Release( pScene) ;
// log con info sulla scena
string sSceneInfo = pGseCtx->m_pScene->GetOpenGLInfo() + '\n' +
pGseCtx->m_pScene->GetGLSLInfo() + '\n' +
pGseCtx->m_pScene->GetPixelFormatInfo() ;
LOG_INFO( GetLogger(), sSceneInfo.c_str())
return TRUE ;
}
//-----------------------------------------------------------------------------
BOOL
__stdcall EgtSetBackground( int nGseCtx, int nTopRed, int nTopGreen, int nTopBlue,
int nBottomRed, int nBottomGreen, int nBottomBlue)
{
// verifico Scena
GseContext* pGseCtx = GetGseContext( nGseCtx) ;
if ( pGseCtx == nullptr || pGseCtx->m_pScene == nullptr) {
LOG_ERROR( GetLogger(), "Scene invalid (EgtSetBackground)")
return FALSE ;
}
// imposto lo sfondo
pGseCtx->m_pScene->SetBackground( Color( nTopRed, nTopGreen, nTopBlue),
Color( nBottomRed, nBottomGreen, nBottomBlue)) ;
return TRUE ;
}
//-----------------------------------------------------------------------------
BOOL
__stdcall EgtDraw( int nGseCtx)
{
// verifico Scena
GseContext* pGseCtx = GetGseContext( nGseCtx) ;
if ( pGseCtx == nullptr || pGseCtx->m_pScene == nullptr) {
LOG_ERROR( GetLogger(), "Scene invalid (EgtDraw)")
return FALSE ;
}
// eseguo disegno
pGseCtx->m_pScene->Draw() ;
// valido la finestra disegnata
ValidateRgn( pGseCtx->m_hWnd, NULL) ;
return TRUE ;
}
//-----------------------------------------------------------------------------
BOOL
__stdcall EgtResize( int nGseCtx, int nW, int nH)
{
// verifico Scena
GseContext* pGseCtx = GetGseContext( nGseCtx) ;
if ( pGseCtx == nullptr || pGseCtx->m_pScene == nullptr) {
LOG_ERROR( GetLogger(), "Scene invalid (EgtResize)")
return FALSE ;
}
// eseguo resize
pGseCtx->m_pScene->Resize( nW, nH) ;
return TRUE ;
}
//-----------------------------------------------------------------------------
BOOL
__stdcall EgtSetShowMode( int nGseCtx, int nShowMode, BOOL bRedraw)
{
// verifico Scena
GseContext* pGseCtx = GetGseContext( nGseCtx) ;
if ( pGseCtx == nullptr || pGseCtx->m_pScene == nullptr) {
LOG_ERROR( GetLogger(), "Scene invalid (EgtSetShowMode)")
return FALSE ;
}
// imposto il modo di visualizzazione
if ( nShowMode >= SM_WIREFRAME && nShowMode <= SM_SHADING) {
pGseCtx->m_pScene->SetShowMode( nShowMode) ;
if ( bRedraw)
RedrawWindow( pGseCtx->m_hWnd, nullptr, nullptr, RDW_INVALIDATE) ;
return TRUE ;
}
else
return FALSE ;
}
//-----------------------------------------------------------------------------
BOOL
__stdcall EgtSetShowCurveDirection( int nGseCtx, int nShow, BOOL bRedraw)
{
// verifico Scena
GseContext* pGseCtx = GetGseContext( nGseCtx) ;
if ( pGseCtx == nullptr || pGseCtx->m_pScene == nullptr) {
LOG_ERROR( GetLogger(), "Scene invalid (EgtSetShowCurveDirection)")
return FALSE ;
}
// imposto stato
pGseCtx->m_pScene->SetShowCurveDirection( nShow != 0) ;
if ( bRedraw)
RedrawWindow( pGseCtx->m_hWnd, nullptr, nullptr, RDW_INVALIDATE) ;
return TRUE ;
}
//-----------------------------------------------------------------------------
BOOL
__stdcall EgtZoom( int nGseCtx, int nZoom, BOOL bRedraw)
{
// verifico Scena
GseContext* pGseCtx = GetGseContext( nGseCtx) ;
if ( pGseCtx == nullptr || pGseCtx->m_pScene == nullptr) {
LOG_ERROR( GetLogger(), "Scene invalid (EgtZoom)")
return FALSE ;
}
const double COEFF_IN = 0.9 ;
const double COEFF_OUT = 1 / COEFF_IN ;
switch ( nZoom) {
case 1 :
pGseCtx->m_pScene->ZoomAll() ;
if ( bRedraw)
RedrawWindow( pGseCtx->m_hWnd, nullptr, nullptr, RDW_INVALIDATE) ;
return TRUE ;
break ;
case 2 :
pGseCtx->m_pScene->ZoomChange( COEFF_IN) ;
if ( bRedraw)
RedrawWindow( pGseCtx->m_hWnd, nullptr, nullptr, RDW_INVALIDATE) ;
return TRUE ;
break ;
case 3 :
pGseCtx->m_pScene->ZoomChange( COEFF_OUT) ;
if ( bRedraw)
RedrawWindow( pGseCtx->m_hWnd, nullptr, nullptr, RDW_INVALIDATE) ;
return TRUE ;
break ;
}
return FALSE ;
}
//-----------------------------------------------------------------------------
BOOL
__stdcall EgtZoomOnPoint( int nGseCtx, int nWinX, int nWinY, double dCoeff, BOOL bRedraw)
{
// verifico Scena
GseContext* pGseCtx = GetGseContext( nGseCtx) ;
if ( pGseCtx == nullptr || pGseCtx->m_pScene == nullptr) {
LOG_ERROR( GetLogger(), "Scene invalid (EgtZoomOnPoint)")
return FALSE ;
}
// eseguo zoom
pGseCtx->m_pScene->ZoomOnPoint( Point3d( nWinX, nWinY), dCoeff) ;
if ( bRedraw)
RedrawWindow( pGseCtx->m_hWnd, nullptr, nullptr, RDW_INVALIDATE) ;
return TRUE ;
}
//-----------------------------------------------------------------------------
BOOL
__stdcall EgtSetWinRect( int nGseCtx, int nPrevX, int nPrevY, int nCurrX, int nCurrY, BOOL bRedraw)
{
// verifico Scena
GseContext* pGseCtx = GetGseContext( nGseCtx) ;
if ( pGseCtx == nullptr || pGseCtx->m_pScene == nullptr) {
LOG_ERROR( GetLogger(), "Scene invalid (EgtSetWinRect)")
return FALSE ;
}
// disegno finestra per zoom
pGseCtx->m_pScene->SetWinRect( Point3d( nPrevX, nPrevY), Point3d( nCurrX, nCurrY)) ;
if ( bRedraw)
RedrawWindow( pGseCtx->m_hWnd, nullptr, nullptr, RDW_INVALIDATE) ;
return TRUE ;
}
//-----------------------------------------------------------------------------
BOOL
__stdcall EgtResetWinRect( int nGseCtx, BOOL bRedraw)
{
// verifico Scena
GseContext* pGseCtx = GetGseContext( nGseCtx) ;
if ( pGseCtx == nullptr || pGseCtx->m_pScene == nullptr) {
LOG_ERROR( GetLogger(), "Scene invalid (EgtResetWinRect)")
return FALSE ;
}
// cancello finestra per zoom
pGseCtx->m_pScene->ResetWinRect() ;
if ( bRedraw)
RedrawWindow( pGseCtx->m_hWnd, nullptr, nullptr, RDW_INVALIDATE) ;
return TRUE ;
}
//-----------------------------------------------------------------------------
BOOL
__stdcall EgtZoomWin( int nGseCtx, int nPrevX, int nPrevY, int nCurrX, int nCurrY, BOOL bRedraw)
{
// verifico Scena
GseContext* pGseCtx = GetGseContext( nGseCtx) ;
if ( pGseCtx == nullptr || pGseCtx->m_pScene == nullptr) {
LOG_ERROR( GetLogger(), "Scene invalid (EgtZoomWin)")
return FALSE ;
}
// eseguo zoom su finestra
pGseCtx->m_pScene->ZoomWin( Point3d( nPrevX, nPrevY), Point3d( nCurrX, nCurrY)) ;
if ( bRedraw)
RedrawWindow( pGseCtx->m_hWnd, nullptr, nullptr, RDW_INVALIDATE) ;
return TRUE ;
}
//-----------------------------------------------------------------------------
BOOL
__stdcall EgtSetView( int nGseCtx, int nView, BOOL bRedraw)
{
// verifico Scena
GseContext* pGseCtx = GetGseContext( nGseCtx) ;
if ( pGseCtx == nullptr || pGseCtx->m_pScene == nullptr) {
LOG_ERROR( GetLogger(), "Scene invalid (EgtSetView)")
return FALSE ;
}
// imposto vista
if ( nView >= CT_TOP && nView <= CT_ISO_NW) {
pGseCtx->m_pScene->SetCamera( nView) ;
if ( bRedraw)
RedrawWindow( pGseCtx->m_hWnd, nullptr, nullptr, RDW_INVALIDATE) ;
return TRUE ;
}
else
return FALSE ;
}
//-----------------------------------------------------------------------------
BOOL
__stdcall EgtPanCamera( int nGseCtx, int nPrevX, int nPrevY, int nCurrX, int nCurrY, BOOL bRedraw)
{
// verifico Scena
GseContext* pGseCtx = GetGseContext( nGseCtx) ;
if ( pGseCtx == nullptr || pGseCtx->m_pScene == nullptr) {
LOG_ERROR( GetLogger(), "Scene invalid (EgtPanCamera)")
return FALSE ;
}
// eseguo panoramica
pGseCtx->m_pScene->PanCamera( Point3d( nPrevX, nPrevY), Point3d( nCurrX, nCurrY)) ;
if ( bRedraw)
RedrawWindow( pGseCtx->m_hWnd, nullptr, nullptr, RDW_INVALIDATE) ;
return TRUE ;
}
//-----------------------------------------------------------------------------
BOOL
__stdcall EgtRotateCamera( int nGseCtx, int nPrevX, int nPrevY, int nCurrX, int nCurrY, BOOL bRedraw)
{
// verifico Scena
GseContext* pGseCtx = GetGseContext( nGseCtx) ;
if ( pGseCtx == nullptr || pGseCtx->m_pScene == nullptr) {
LOG_ERROR( GetLogger(), "Scene invalid (EgtRotateCamera)")
return FALSE ;
}
// eseguo rotazione camera
pGseCtx->m_pScene->RotateCamera( Point3d( nPrevX, nPrevY), Point3d( nCurrX, nCurrY)) ;
if ( bRedraw)
RedrawWindow( pGseCtx->m_hWnd, nullptr, nullptr, RDW_INVALIDATE) ;
return TRUE ;
}
//-----------------------------------------------------------------------------
BOOL
__stdcall EgtGetCameraDir( int nGseCtx, int* pnDir)
{
// verifico Scena
GseContext* pGseCtx = GetGseContext( nGseCtx) ;
if ( pGseCtx == nullptr || pGseCtx->m_pScene == nullptr) {
LOG_ERROR( GetLogger(), "Scene invalid (EgtGetCameraDir)")
return FALSE ;
}
// recupero direzione di vista
if ( pnDir != nullptr)
*pnDir = pGseCtx->m_pScene->GetCameraDir() ;
return TRUE ;
}
//-----------------------------------------------------------------------------
BOOL
__stdcall EgtUnProjectPoint( int nGseCtx, int nWinX, int nWinY, double ptP[3])
{
// verifico Scena
GseContext* pGseCtx = GetGseContext( nGseCtx) ;
if ( pGseCtx == nullptr || pGseCtx->m_pScene == nullptr) {
LOG_ERROR( GetLogger(), "Scene invalid (EgtUnProjectPoint)")
return FALSE ;
}
// eseguo l'inverso della proiezione (considero Z punto su centro)
Point3d ptView( nWinX, nWinY, pGseCtx->m_pScene->GetProjectedCenter().z) ;
Point3d ptWorld ;
if ( ! pGseCtx->m_pScene->UnProject( ptView, ptWorld))
return 0 ;
ptP[0] = ptWorld.x ;
ptP[1] = ptWorld.y ;
ptP[2] = ptWorld.z ;
return TRUE ;
}