//---------------------------------------------------------------------------- // EgalTech 2014-2014 //---------------------------------------------------------------------------- // File : LUA_Scene.cpp Data : 29.09.14 Versione : 1.5i5 // Contenuto : Funzioni di visualizzazione per LUA. // // // // Modifiche : 29.09.14 DS Creazione modulo. // // //---------------------------------------------------------------------------- //--------------------------- Include ---------------------------------------- #include "stdafx.h" #include "API.h" #include "LUA.h" #include "LUA_Base.h" #include "/EgtDev/Include/EInAPI.h" #include "/EgtDev/Include/EGkLuaAux.h" #include "/EgtDev/Include/EGnStringUtils.h" using namespace std ; //------------------------------------------------------------------------------- static int LuaSetBackground( lua_State* L) { // 2 o 3 parametri : colore top, colore bottom [, flag ridisegna] Color colTop ; LuaCheckParam( L, 1, colTop) Color colBot ; LuaCheckParam( L, 2, colBot) bool bRedraw ; LuaGetParam( L, 3, bRedraw) ; LuaClearStack( L) ; // imposto lo sfondo bool bOk = ( EgtSetBackground( colTop, colBot, bRedraw) != FALSE) ; // restituisco il risultato LuaSetReturn( L, bOk) ; return 1 ; } //------------------------------------------------------------------------------- static int LuaDraw( lua_State* L) { // nessun parametro LuaClearStack( L) ; // eseguo ridisegno bool bOk = ( EgtDraw() != FALSE) ; // restituisco il risultato LuaSetReturn( L, bOk) ; return 1 ; } //------------------------------------------------------------------------------- static int LuaSetShowMode( lua_State* L) { // 1 o 2 parametri : nShowMode [, flag ridisegna] int nShowMode ; LuaCheckParam( L, 1, nShowMode) bool bRedraw = true ; LuaGetParam( L, 2, bRedraw) ; LuaClearStack( L) ; // imposto il modo di visualizzazione bool bOk = ( EgtSetShowMode( nShowMode, bRedraw) != FALSE) ; // restituisco il risultato LuaSetReturn( L, bOk) ; return 1 ; } //------------------------------------------------------------------------------- static int LuaSetShowCurveDirection( lua_State* L) { // 1 o 2 parametri : bool bShowCrvDir [, flag ridisegna] bool bShowCrvDir ; LuaCheckParam( L, 1, bShowCrvDir) bool bRedraw = true ; LuaGetParam( L, 2, bRedraw) ; LuaClearStack( L) ; // imposto visualizzazione direzione curve bool bOk = ( EgtSetShowCurveDirection( bShowCrvDir, bRedraw) != FALSE) ; // restituisco il risultato LuaSetReturn( L, bOk) ; return 1 ; } //------------------------------------------------------------------------------- static int LuaSetShowTriaAdv( lua_State* L) { // 1 o 2 parametri : flag bAdvanced [, flag ridisegna] bool bAdvanced ; LuaCheckParam( L, 1, bAdvanced) bool bRedraw = true ; LuaGetParam( L, 2, bRedraw) , LuaClearStack( L) ; // imposto visualizzazione direzione curve bool bOk = ( EgtSetShowTriaAdv( bAdvanced, bRedraw) != FALSE) ; // restituisco il risultato LuaSetReturn( L, bOk) ; return 1 ; } //------------------------------------------------------------------------------- static int LuaZoom( lua_State* L) { // 1 o 2 parametri : nZoomType [, flag ridisegna] int nZoomType ; LuaCheckParam( L, 1, nZoomType) bool bRedraw = true ; LuaGetParam( L, 2, bRedraw) ; LuaClearStack( L) ; // imposto zoom bool bOk = ( EgtZoom( nZoomType, bRedraw) != FALSE) ; // restituisco il risultato LuaSetReturn( L, bOk) ; return 1 ; } //------------------------------------------------------------------------------- static int LuaSetView( lua_State* L) { // 1 o 2 parametri : nViewDir [, flag ridisegna] int nViewDir ; LuaCheckParam( L, 1, nViewDir) bool bRedraw = true ; LuaGetParam( L, 2, bRedraw) ; LuaClearStack( L) ; // imposto direzione di vista bool bOk = ( EgtSetView( nViewDir, bRedraw) != FALSE) ; // restituisco il risultato LuaSetReturn( L, bOk) ; return 1 ; } //------------------------------------------------------------------------------- static int LuaSetGenericView( lua_State* L) { // 2 o 3 parametri : dAngVertDeg, dAngHorizDeg [, flag ridisegna] double dAngVertDeg ; LuaCheckParam( L, 1, dAngVertDeg) double dAngHorizDeg ; LuaCheckParam( L, 2, dAngHorizDeg) bool bRedraw = true ; LuaGetParam( L, 3, bRedraw) ; LuaClearStack( L) ; // imposto direzione di vista bool bOk = ( EgtSetGenericView( dAngVertDeg, dAngHorizDeg, bRedraw) != FALSE) ; // restituisco il risultato LuaSetReturn( L, bOk) ; return 1 ; } //------------------------------------------------------------------------------- static int LuaSetViewCenter( lua_State* L) { // 1 o 2 parametri : ptCen [, flag ridisegna] Point3d ptCen ; LuaCheckParam( L, 1, ptCen) bool bRedraw = true ; LuaGetParam( L, 2, bRedraw) ; LuaClearStack( L) ; // imposto centro di vista bool bOk = ( EgtSetViewCenter( ptCen.v, bRedraw) != FALSE) ; // restituisco il risultato LuaSetReturn( L, bOk) ; return 1 ; } //------------------------------------------------------------------------------- bool LuaInstallScene( void) { bool bOk = true ; bOk = bOk && LuaRegisterFunction( "EgtSetBackground", LuaSetBackground) ; bOk = bOk && LuaRegisterFunction( "EgtDraw", LuaDraw) ; bOk = bOk && LuaRegisterFunction( "EgtSetShowMode", LuaSetShowMode) ; bOk = bOk && LuaRegisterFunction( "EgtSetShowCurveDirection", LuaSetShowCurveDirection) ; bOk = bOk && LuaRegisterFunction( "EgtSetShowTriaAdv", LuaSetShowTriaAdv) ; bOk = bOk && LuaRegisterFunction( "EgtZoom", LuaZoom) ; bOk = bOk && LuaRegisterFunction( "EgtSetView", LuaSetView) ; bOk = bOk && LuaRegisterFunction( "EgtSetGenericView", LuaSetGenericView) ; bOk = bOk && LuaRegisterFunction( "EgtSetViewCenter", LuaSetViewCenter) ; return bOk ; }