EgtInterface 1.5j4 :
- ora si imposta un context corrente anche per le API come per LUA - il context corrente di LUA coincide con quello delle API.
This commit is contained in:
+60
-60
@@ -23,9 +23,9 @@ using namespace std ;
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//-----------------------------------------------------------------------------
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BOOL
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__stdcall EgtInitScene( int nGseCtx, HWND hWnd, int nDriver, int b2Buff, int nColorBits, int nDepthBits)
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__stdcall EgtInitScene( HWND hWnd, int nDriver, int b2Buff, int nColorBits, int nDepthBits)
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{
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GseContext* pGseCtx = GetGseContext( nGseCtx) ;
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GseContext* pGseCtx = GetCurrGseContext() ;
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VERIFY_CTX( pGseCtx, FALSE)
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// inizializzazione scena OpenGL
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PtrOwner<IEGrScene> pScene( CreateEGrScene()) ;
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@@ -55,10 +55,10 @@ __stdcall EgtInitScene( int nGseCtx, HWND hWnd, int nDriver, int b2Buff, int nCo
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//-----------------------------------------------------------------------------
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BOOL
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__stdcall EgtSetBackground( int nGseCtx, int nTopRed, int nTopGreen, int nTopBlue,
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__stdcall EgtSetBackground( int nTopRed, int nTopGreen, int nTopBlue,
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int nBottomRed, int nBottomGreen, int nBottomBlue, BOOL bRedraw)
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{
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GseContext* pGseCtx = GetGseContext( nGseCtx) ;
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GseContext* pGseCtx = GetCurrGseContext() ;
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VERIFY_CTX_SCENE( pGseCtx, FALSE)
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// imposto lo sfondo
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pGseCtx->m_pScene->SetBackground( Color( nTopRed, nTopGreen, nTopBlue),
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@@ -70,9 +70,9 @@ __stdcall EgtSetBackground( int nGseCtx, int nTopRed, int nTopGreen, int nTopBlu
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//-----------------------------------------------------------------------------
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BOOL
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__stdcall EgtSetMarkAttribs( int nGseCtx, int nRed, int nGreen, int nBlue)
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__stdcall EgtSetMarkAttribs( int nRed, int nGreen, int nBlue)
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{
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GseContext* pGseCtx = GetGseContext( nGseCtx) ;
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GseContext* pGseCtx = GetCurrGseContext() ;
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VERIFY_CTX_SCENE( pGseCtx, FALSE)
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// imposto il colore del Mark
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Color MKcol( nRed, nGreen, nBlue) ;
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@@ -81,9 +81,9 @@ __stdcall EgtSetMarkAttribs( int nGseCtx, int nRed, int nGreen, int nBlue)
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//-----------------------------------------------------------------------------
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BOOL
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__stdcall EgtSetGeoLineAttribs( int nGseCtx, int nRed, int nGreen, int nBlue)
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__stdcall EgtSetGeoLineAttribs( int nRed, int nGreen, int nBlue)
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{
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GseContext* pGseCtx = GetGseContext( nGseCtx) ;
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GseContext* pGseCtx = GetCurrGseContext() ;
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VERIFY_CTX_SCENE( pGseCtx, FALSE)
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// imposto il colore della linea geometrica gestita direttamente dalla scena
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Color Glcol( nRed, nGreen, nBlue) ;
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@@ -92,9 +92,9 @@ __stdcall EgtSetGeoLineAttribs( int nGseCtx, int nRed, int nGreen, int nBlue)
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//-----------------------------------------------------------------------------
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BOOL
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__stdcall EgtSetWinRectAttribs( int nGseCtx, BOOL bOutline, int nRed, int nGreen, int nBlue, int nAlpha)
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__stdcall EgtSetWinRectAttribs( BOOL bOutline, int nRed, int nGreen, int nBlue, int nAlpha)
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{
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GseContext* pGseCtx = GetGseContext( nGseCtx) ;
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GseContext* pGseCtx = GetCurrGseContext() ;
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VERIFY_CTX_SCENE( pGseCtx, FALSE)
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// imposto il colore della linea geometrica gestita direttamente dalla scena
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Color WRcol( nRed, nGreen, nBlue, nAlpha) ;
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@@ -103,9 +103,9 @@ __stdcall EgtSetWinRectAttribs( int nGseCtx, BOOL bOutline, int nRed, int nGreen
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//-----------------------------------------------------------------------------
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BOOL
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__stdcall EgtResize( int nGseCtx, int nW, int nH)
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__stdcall EgtResize( int nW, int nH)
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{
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IEGrScene* pScene = GetScene( nGseCtx) ;
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IEGrScene* pScene = GetCurrScene() ;
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VERIFY_SCENE( pScene, FALSE)
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// eseguo resize
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pScene->Resize( nW, nH) ;
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@@ -114,9 +114,9 @@ __stdcall EgtResize( int nGseCtx, int nW, int nH)
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//-----------------------------------------------------------------------------
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BOOL
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__stdcall EgtDraw( int nGseCtx)
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__stdcall EgtDraw( void)
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{
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GseContext* pGseCtx = GetGseContext( nGseCtx) ;
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GseContext* pGseCtx = GetCurrGseContext() ;
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VERIFY_CTX_SCENE( pGseCtx, FALSE)
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// eseguo disegno
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pGseCtx->m_pScene->Draw() ;
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@@ -128,9 +128,9 @@ __stdcall EgtDraw( int nGseCtx)
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//-----------------------------------------------------------------------------
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BOOL
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__stdcall EgtSelect( int nGseCtx, int nWinX, int nWinY, int nSelW, int nSelH, int* pnSel)
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__stdcall EgtSelect( int nWinX, int nWinY, int nSelW, int nSelH, int* pnSel)
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{
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GseContext* pGseCtx = GetGseContext( nGseCtx) ;
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GseContext* pGseCtx = GetCurrGseContext() ;
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VERIFY_CTX_SCENE( pGseCtx, FALSE)
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// eseguo la selezione
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return ( pGseCtx->m_pScene->Select( Point3d( nWinX, nWinY), nSelW, nSelH, *pnSel) ? TRUE : FALSE) ;
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@@ -138,9 +138,9 @@ __stdcall EgtSelect( int nGseCtx, int nWinX, int nWinY, int nSelW, int nSelH, in
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//-----------------------------------------------------------------------------
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int
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__stdcall EgtGetFirstSelectedObj( int nGseCtx)
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__stdcall EgtGetFirstSelectedObj( void)
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{
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GseContext* pGseCtx = GetGseContext( nGseCtx) ;
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GseContext* pGseCtx = GetCurrGseContext() ;
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VERIFY_CTX_SCENE( pGseCtx, FALSE)
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// restituisco il primo oggetto selezionato
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return pGseCtx->m_pScene->GetFirstSelectedObj() ;
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@@ -148,9 +148,9 @@ __stdcall EgtGetFirstSelectedObj( int nGseCtx)
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//-----------------------------------------------------------------------------
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int
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__stdcall EgtGetNextSelectedObj( int nGseCtx)
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__stdcall EgtGetNextSelectedObj( void)
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{
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GseContext* pGseCtx = GetGseContext( nGseCtx) ;
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GseContext* pGseCtx = GetCurrGseContext() ;
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VERIFY_CTX_SCENE( pGseCtx, FALSE)
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// restituisco il successivo oggetto selezionato
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return pGseCtx->m_pScene->GetNextSelectedObj() ;
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@@ -158,10 +158,10 @@ __stdcall EgtGetNextSelectedObj( int nGseCtx)
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//-----------------------------------------------------------------------------
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BOOL
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__stdcall EgtGetSelectedSnapPoint( int nGseCtx, int nSnap, int nWinX, int nWinY, int nSelW, int nSelH,
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__stdcall EgtGetSelectedSnapPoint( int nSnap, int nWinX, int nWinY, int nSelW, int nSelH,
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double ptP[3])
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{
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GseContext* pGseCtx = GetGseContext( nGseCtx) ;
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GseContext* pGseCtx = GetCurrGseContext() ;
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VERIFY_CTX_SCENE( pGseCtx, FALSE)
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// trovo il punto snap da selezione
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Point3d ptSnap ;
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@@ -175,9 +175,9 @@ __stdcall EgtGetSelectedSnapPoint( int nGseCtx, int nSnap, int nWinX, int nWinY,
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//-----------------------------------------------------------------------------
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BOOL
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__stdcall EgtSetShowMode( int nGseCtx, int nShowMode, BOOL bRedraw)
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__stdcall EgtSetShowMode( int nShowMode, BOOL bRedraw)
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{
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GseContext* pGseCtx = GetGseContext( nGseCtx) ;
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GseContext* pGseCtx = GetCurrGseContext() ;
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VERIFY_CTX_SCENE( pGseCtx, FALSE)
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// imposto il modo di visualizzazione
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if ( nShowMode >= SM_WIREFRAME && nShowMode <= SM_SHADING) {
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@@ -192,9 +192,9 @@ __stdcall EgtSetShowMode( int nGseCtx, int nShowMode, BOOL bRedraw)
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//-----------------------------------------------------------------------------
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int
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__stdcall EgtGetShowMode( int nGseCtx)
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__stdcall EgtGetShowMode( void)
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{
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GseContext* pGseCtx = GetGseContext( nGseCtx) ;
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GseContext* pGseCtx = GetCurrGseContext() ;
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VERIFY_CTX_SCENE( pGseCtx, FALSE)
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// recupero il modo di visualizzazione
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return pGseCtx->m_pScene->GetShowMode() ;
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@@ -202,9 +202,9 @@ __stdcall EgtGetShowMode( int nGseCtx)
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//-----------------------------------------------------------------------------
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BOOL
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__stdcall EgtSetShowCurveDirection( int nGseCtx, BOOL bShow, BOOL bRedraw)
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__stdcall EgtSetShowCurveDirection( BOOL bShow, BOOL bRedraw)
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{
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GseContext* pGseCtx = GetGseContext( nGseCtx) ;
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GseContext* pGseCtx = GetCurrGseContext() ;
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VERIFY_CTX_SCENE( pGseCtx, FALSE)
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// imposto stato
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pGseCtx->m_pScene->SetShowCurveDirection( bShow != FALSE) ;
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@@ -215,9 +215,9 @@ __stdcall EgtSetShowCurveDirection( int nGseCtx, BOOL bShow, BOOL bRedraw)
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//-----------------------------------------------------------------------------
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BOOL
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__stdcall EgtGetShowCurveDirection( int nGseCtx)
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__stdcall EgtGetShowCurveDirection( void)
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{
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GseContext* pGseCtx = GetGseContext( nGseCtx) ;
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GseContext* pGseCtx = GetCurrGseContext() ;
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VERIFY_CTX_SCENE( pGseCtx, FALSE)
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// recupero lo stato
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return pGseCtx->m_pScene->GetShowCurveDirection() ;
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@@ -225,9 +225,9 @@ __stdcall EgtGetShowCurveDirection( int nGseCtx)
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//-----------------------------------------------------------------------------
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BOOL
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__stdcall EgtZoom( int nGseCtx, int nZoom, BOOL bRedraw)
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__stdcall EgtZoom( int nZoom, BOOL bRedraw)
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{
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GseContext* pGseCtx = GetGseContext( nGseCtx) ;
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GseContext* pGseCtx = GetCurrGseContext() ;
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VERIFY_CTX_SCENE( pGseCtx, FALSE)
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const double COEFF_IN = 0.9 ;
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@@ -259,9 +259,9 @@ __stdcall EgtZoom( int nGseCtx, int nZoom, BOOL bRedraw)
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//-----------------------------------------------------------------------------
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BOOL
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__stdcall EgtZoomOnPoint( int nGseCtx, int nWinX, int nWinY, double dCoeff, BOOL bRedraw)
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__stdcall EgtZoomOnPoint( int nWinX, int nWinY, double dCoeff, BOOL bRedraw)
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{
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GseContext* pGseCtx = GetGseContext( nGseCtx) ;
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GseContext* pGseCtx = GetCurrGseContext() ;
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VERIFY_CTX_SCENE( pGseCtx, FALSE)
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// eseguo zoom
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pGseCtx->m_pScene->ZoomOnPoint( Point3d( nWinX, nWinY), dCoeff) ;
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@@ -272,9 +272,9 @@ __stdcall EgtZoomOnPoint( int nGseCtx, int nWinX, int nWinY, double dCoeff, BOOL
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//-----------------------------------------------------------------------------
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BOOL
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__stdcall EgtSetGeoLine( int nGseCtx, const double ptP1[3], const double ptP2[3], BOOL bRedraw)
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__stdcall EgtSetGeoLine( const double ptP1[3], const double ptP2[3], BOOL bRedraw)
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{
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GseContext* pGseCtx = GetGseContext( nGseCtx) ;
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GseContext* pGseCtx = GetCurrGseContext() ;
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VERIFY_CTX_SCENE( pGseCtx, FALSE)
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// disegno linea per distanza o similari
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pGseCtx->m_pScene->SetGeoLine( Point3d( ptP1), Point3d( ptP2)) ;
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@@ -285,9 +285,9 @@ __stdcall EgtSetGeoLine( int nGseCtx, const double ptP1[3], const double ptP2[3]
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//-----------------------------------------------------------------------------
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BOOL
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__stdcall EgtResetGeoLine( int nGseCtx, BOOL bRedraw)
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__stdcall EgtResetGeoLine( BOOL bRedraw)
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{
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GseContext* pGseCtx = GetGseContext( nGseCtx) ;
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GseContext* pGseCtx = GetCurrGseContext() ;
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VERIFY_CTX_SCENE( pGseCtx, FALSE)
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// cancello linea per distanza o similari
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pGseCtx->m_pScene->ResetGeoLine() ;
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@@ -298,9 +298,9 @@ __stdcall EgtResetGeoLine( int nGseCtx, BOOL bRedraw)
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//-----------------------------------------------------------------------------
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BOOL
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__stdcall EgtSetWinRect( int nGseCtx, int nPrevX, int nPrevY, int nCurrX, int nCurrY, BOOL bRedraw)
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__stdcall EgtSetWinRect( int nPrevX, int nPrevY, int nCurrX, int nCurrY, BOOL bRedraw)
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{
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GseContext* pGseCtx = GetGseContext( nGseCtx) ;
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GseContext* pGseCtx = GetCurrGseContext() ;
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VERIFY_CTX_SCENE( pGseCtx, FALSE)
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// disegno finestra per zoom
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pGseCtx->m_pScene->SetWinRect( Point3d( nPrevX, nPrevY), Point3d( nCurrX, nCurrY)) ;
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@@ -311,9 +311,9 @@ __stdcall EgtSetWinRect( int nGseCtx, int nPrevX, int nPrevY, int nCurrX, int nC
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//-----------------------------------------------------------------------------
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BOOL
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__stdcall EgtResetWinRect( int nGseCtx, BOOL bRedraw)
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__stdcall EgtResetWinRect( BOOL bRedraw)
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{
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GseContext* pGseCtx = GetGseContext( nGseCtx) ;
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GseContext* pGseCtx = GetCurrGseContext() ;
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VERIFY_CTX_SCENE( pGseCtx, FALSE)
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// cancello finestra per zoom
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pGseCtx->m_pScene->ResetWinRect() ;
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@@ -324,9 +324,9 @@ __stdcall EgtResetWinRect( int nGseCtx, BOOL bRedraw)
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//-----------------------------------------------------------------------------
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BOOL
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__stdcall EgtZoomWin( int nGseCtx, int nPrevX, int nPrevY, int nCurrX, int nCurrY, BOOL bRedraw)
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__stdcall EgtZoomWin( int nPrevX, int nPrevY, int nCurrX, int nCurrY, BOOL bRedraw)
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{
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GseContext* pGseCtx = GetGseContext( nGseCtx) ;
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GseContext* pGseCtx = GetCurrGseContext() ;
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VERIFY_CTX_SCENE( pGseCtx, FALSE)
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// eseguo zoom su finestra
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pGseCtx->m_pScene->ZoomWin( Point3d( nPrevX, nPrevY), Point3d( nCurrX, nCurrY)) ;
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@@ -337,9 +337,9 @@ __stdcall EgtZoomWin( int nGseCtx, int nPrevX, int nPrevY, int nCurrX, int nCurr
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//-----------------------------------------------------------------------------
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BOOL
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__stdcall EgtSetView( int nGseCtx, int nView, BOOL bRedraw)
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__stdcall EgtSetView( int nView, BOOL bRedraw)
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{
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GseContext* pGseCtx = GetGseContext( nGseCtx) ;
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GseContext* pGseCtx = GetCurrGseContext() ;
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VERIFY_CTX_SCENE( pGseCtx, FALSE)
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// imposto vista
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if ( nView >= CT_TOP && nView <= CT_ISO_NW) {
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@@ -354,9 +354,9 @@ __stdcall EgtSetView( int nGseCtx, int nView, BOOL bRedraw)
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//-----------------------------------------------------------------------------
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BOOL
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__stdcall EgtSetGenericView( int nGseCtx, double dAngVertDeg, double dAngHorizDeg, BOOL bRedraw)
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__stdcall EgtSetGenericView( double dAngVertDeg, double dAngHorizDeg, BOOL bRedraw)
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{
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GseContext* pGseCtx = GetGseContext( nGseCtx) ;
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GseContext* pGseCtx = GetCurrGseContext() ;
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VERIFY_CTX_SCENE( pGseCtx, FALSE)
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// imposto vista
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pGseCtx->m_pScene->SetCamera( dAngVertDeg, dAngHorizDeg, 0) ;
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@@ -367,9 +367,9 @@ __stdcall EgtSetGenericView( int nGseCtx, double dAngVertDeg, double dAngHorizDe
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//-----------------------------------------------------------------------------
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BOOL
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__stdcall EgtSetViewCenter( int nGseCtx, const double ptP[3], BOOL bRedraw)
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__stdcall EgtSetViewCenter( const double ptP[3], BOOL bRedraw)
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{
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GseContext* pGseCtx = GetGseContext( nGseCtx) ;
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GseContext* pGseCtx = GetCurrGseContext() ;
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VERIFY_CTX_SCENE( pGseCtx, FALSE)
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// imposto vista
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pGseCtx->m_pScene->SetCenter( Point3d( ptP)) ;
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@@ -380,9 +380,9 @@ __stdcall EgtSetViewCenter( int nGseCtx, const double ptP[3], BOOL bRedraw)
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//-----------------------------------------------------------------------------
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BOOL
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__stdcall EgtPanCamera( int nGseCtx, int nPrevX, int nPrevY, int nCurrX, int nCurrY, BOOL bRedraw)
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__stdcall EgtPanCamera( int nPrevX, int nPrevY, int nCurrX, int nCurrY, BOOL bRedraw)
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{
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GseContext* pGseCtx = GetGseContext( nGseCtx) ;
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GseContext* pGseCtx = GetCurrGseContext() ;
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VERIFY_CTX_SCENE( pGseCtx, FALSE)
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// eseguo panoramica
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pGseCtx->m_pScene->PanCamera( Point3d( nPrevX, nPrevY), Point3d( nCurrX, nCurrY)) ;
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@@ -393,9 +393,9 @@ __stdcall EgtPanCamera( int nGseCtx, int nPrevX, int nPrevY, int nCurrX, int nCu
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//-----------------------------------------------------------------------------
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BOOL
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__stdcall EgtRotateCamera( int nGseCtx, int nPrevX, int nPrevY, int nCurrX, int nCurrY, BOOL bRedraw)
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__stdcall EgtRotateCamera( int nPrevX, int nPrevY, int nCurrX, int nCurrY, BOOL bRedraw)
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{
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GseContext* pGseCtx = GetGseContext( nGseCtx) ;
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GseContext* pGseCtx = GetCurrGseContext() ;
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VERIFY_CTX_SCENE( pGseCtx, FALSE)
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// eseguo rotazione camera
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pGseCtx->m_pScene->RotateCamera( Point3d( nPrevX, nPrevY), Point3d( nCurrX, nCurrY)) ;
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@@ -406,9 +406,9 @@ __stdcall EgtRotateCamera( int nGseCtx, int nPrevX, int nPrevY, int nCurrX, int
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//-----------------------------------------------------------------------------
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BOOL
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__stdcall EgtGetCameraDir( int nGseCtx, int* pnDir)
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__stdcall EgtGetCameraDir( int* pnDir)
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{
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IEGrScene* pScene = GetScene( nGseCtx) ;
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IEGrScene* pScene = GetCurrScene() ;
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VERIFY_SCENE( pScene, FALSE)
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// recupero direzione di vista
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if ( pnDir == nullptr)
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@@ -419,9 +419,9 @@ __stdcall EgtGetCameraDir( int nGseCtx, int* pnDir)
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//-----------------------------------------------------------------------------
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BOOL
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__stdcall EgtUnProjectPoint( int nGseCtx, int nWinX, int nWinY, double ptP[3])
|
||||
__stdcall EgtUnProjectPoint( int nWinX, int nWinY, double ptP[3])
|
||||
{
|
||||
IEGrScene* pScene = GetScene( nGseCtx) ;
|
||||
IEGrScene* pScene = GetCurrScene() ;
|
||||
VERIFY_SCENE( pScene, FALSE)
|
||||
// eseguo l'inverso della proiezione (considero Z punto su centro)
|
||||
Point3d ptView( nWinX, nWinY, pScene->GetProjectedCenter().z) ;
|
||||
@@ -436,9 +436,9 @@ __stdcall EgtUnProjectPoint( int nGseCtx, int nWinX, int nWinY, double ptP[3])
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
BOOL
|
||||
__stdcall EgtProjectPoint( int nGseCtx, const double ptP[3], double ptWin[3])
|
||||
__stdcall EgtProjectPoint( const double ptP[3], double ptWin[3])
|
||||
{
|
||||
IEGrScene* pScene = GetScene( nGseCtx) ;
|
||||
IEGrScene* pScene = GetCurrScene() ;
|
||||
VERIFY_SCENE( pScene, FALSE)
|
||||
// eseguo la proiezione
|
||||
Point3d ptView ;
|
||||
|
||||
Reference in New Issue
Block a user