Files
EgtGraphics/ObjOldGraphics.cpp
T
Dario Sassi ec813123d0 EgtGraphics 1.5c5 :
- nel disegno si tiene conto dello stato dell'oggetto (ON, SEL, OFF)
- gli oggetti selezionati vengono evidenziati.
2014-03-14 18:40:18 +00:00

126 lines
3.3 KiB
C++

//----------------------------------------------------------------------------
// EgalTech 2014-2014
//----------------------------------------------------------------------------
// File : ObjOldGraphics.cpp Data : 10.02.14 Versione : 1.5b1
// Contenuto : Implementazione della classe grafica di un oggetto geometrico.
//
//
//
// Modifiche : 10.02.14 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "ObjOldGraphics.h"
#include "OpenGL.h"
#include "/EgtDev/Include/EGkColor.h"
#include "/EgtDev/Include/EGkPolyLine.h"
#include "/EgtDev/Include/EGkGdbConst.h"
//----------------------------------------------------------------------------
ObjOldGraphics::~ObjOldGraphics( void)
{
Clear() ;
}
//----------------------------------------------------------------------------
void
ObjOldGraphics::Reset( void)
{
m_bValid = false ;
}
//----------------------------------------------------------------------------
void
ObjOldGraphics::Clear( void)
{
m_ogaList.clear() ;
m_bValid = false ;
}
//----------------------------------------------------------------------------
bool
ObjOldGraphics::AddColor( const Color& colC)
{
return AddColor( colC.GetRed(), colC.GetGreen(), colC.GetBlue(), colC.GetAlpha()) ;
}
//----------------------------------------------------------------------------
bool
ObjOldGraphics::AddPoint( const Point3d& ptP)
{
// start
AddStart( GL_POINTS) ;
// inserisco il nuovo vertice
AddVert3f( ptP.x, ptP.y, ptP.z) ;
// fine
AddEnd() ;
// dichiaro valida la grafica
m_bValid = true ;
return true ;
}
//----------------------------------------------------------------------------
bool
ObjOldGraphics::AddPolyLine( const PolyLine& PL)
{
// start
AddStart( GL_LINE_STRIP) ;
// inserisco i nuovi vertici
Point3d ptP ;
for ( bool bFound = PL.GetFirstPoint( ptP) ; bFound ; bFound = PL.GetNextPoint( ptP))
AddVert3f( ptP.x, ptP.y, ptP.z) ;
// fine
AddEnd() ;
// dichiaro valida la grafica
m_bValid = true ;
return true ;
}
//----------------------------------------------------------------------------
bool
ObjOldGraphics::Draw( int nStat)
{
// se vuoto non faccio alcunché
if ( m_ogaList.size() == 0)
return true ;
if ( nStat == GDB_ST_OFF)
return true ;
if ( nStat == GDB_ST_SEL) {
glPointSize( 5) ;
glLineWidth( 3) ;
}
// ciclo di disegno
OGALIST::iterator iIter ;
for ( iIter = m_ogaList.begin() ; iIter != m_ogaList.end() ; ++ iIter) {
switch ( iIter->m_nType) {
case OldGrAtom::START :
glBegin( iIter->m_nMode) ;
break ;
case OldGrAtom::VERT :
glVertex3f( iIter->m_fX, iIter->m_fY, iIter->m_fZ) ;
break ;
case OldGrAtom::COLOR :
glColor4f( iIter->m_fRed, iIter->m_fGreen, iIter->m_fBlue, iIter->m_fAlpha) ;
break ;
case OldGrAtom::END :
glEnd() ;
break ;
}
}
// se necessario, ripristino la normale visualizzazione
if ( nStat == GDB_ST_SEL) {
glPointSize( 3) ;
glLineWidth( 1) ;
}
return true ;
}