ec813123d0
- nel disegno si tiene conto dello stato dell'oggetto (ON, SEL, OFF) - gli oggetti selezionati vengono evidenziati.
196 lines
5.9 KiB
C++
196 lines
5.9 KiB
C++
//----------------------------------------------------------------------------
|
|
// EgalTech 2014-2014
|
|
//----------------------------------------------------------------------------
|
|
// File : ObjNewGraphics.cpp Data : 10.02.14 Versione : 1.5b1
|
|
// Contenuto : Implementazione della classe grafica di un oggetto geometrico.
|
|
//
|
|
//
|
|
//
|
|
// Modifiche : 10.02.14 DS Creazione modulo.
|
|
//
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
//--------------------------- Include ----------------------------------------
|
|
#include "stdafx.h"
|
|
#include "ObjNewGraphics.h"
|
|
#include "Scene.h"
|
|
#include "GraphObjs.h"
|
|
#include "/EgtDev/Include/EGkPolyLine.h"
|
|
#include "/EgtDev/Include/EGkGdbConst.h"
|
|
|
|
|
|
//--------------------------- Macro ------------------------------------------
|
|
// Per funzioni glew dipendenti dal context
|
|
#define glewGetContext() (( m_pScene != nullptr) ? m_pScene->glewGetContext() : nullptr)
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
ObjNewGraphics::~ObjNewGraphics( void)
|
|
{
|
|
Clear() ;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
void
|
|
ObjNewGraphics::Reset( void)
|
|
{
|
|
m_bValid = false ;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
void
|
|
ObjNewGraphics::Clear( void)
|
|
{
|
|
DeleteVaoVbo() ;
|
|
m_ngaList.clear() ;
|
|
m_bValid = false ;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
bool
|
|
ObjNewGraphics::AddColor( const Color& colC)
|
|
{
|
|
return AddColor( colC.GetRed(), colC.GetGreen(), colC.GetBlue(), colC.GetAlpha()) ;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
bool
|
|
ObjNewGraphics::AddPoint( const Point3d& ptP)
|
|
{
|
|
if ( m_pScene == nullptr || ! m_pScene->MakeCurrent())
|
|
return false ;
|
|
|
|
// definisco i buffer per la scheda grafica e vi inserisco i nuovi vertici
|
|
unsigned int nVaoId ;
|
|
glGenVertexArrays( 1, &nVaoId) ;
|
|
if ( nVaoId == 0)
|
|
return false ;
|
|
glBindVertexArray( nVaoId) ;
|
|
unsigned int nVboId ;
|
|
glGenBuffers( 1, &nVboId) ;
|
|
if ( nVboId == 0) {
|
|
glBindVertexArray( 0) ;
|
|
glDeleteVertexArrays( 1, &nVaoId) ;
|
|
return false ;
|
|
}
|
|
glBindBuffer( GL_ARRAY_BUFFER, nVboId) ;
|
|
glBufferData( GL_ARRAY_BUFFER, 1 * SIZEV3F, NULL, GL_STATIC_DRAW) ;
|
|
Vert3f v3V( ptP.x, ptP.y, ptP.z) ;
|
|
glBufferSubData( GL_ARRAY_BUFFER, 0, SIZEV3F, &v3V) ;
|
|
int nCount = 1 ;
|
|
glVertexPointer( 3, GL_FLOAT, 0, ((void*)(0))) ;
|
|
glEnableClientState( GL_VERTEX_ARRAY) ;
|
|
glBindVertexArray( 0) ;
|
|
// aggiungo i dati in lista
|
|
AddVerts( GL_POINTS, nCount, nVaoId, nVboId) ;
|
|
// dichiaro valida la grafica
|
|
m_bValid = true ;
|
|
|
|
return true ;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
bool
|
|
ObjNewGraphics::AddPolyLine( const PolyLine& PL)
|
|
{
|
|
if ( m_pScene == nullptr || ! m_pScene->MakeCurrent())
|
|
return false ;
|
|
|
|
// definisco i buffer per la scheda grafica e vi inserisco i nuovi vertici
|
|
unsigned int nVaoId ;
|
|
glGenVertexArrays( 1, &nVaoId) ;
|
|
if ( nVaoId == 0)
|
|
return false ;
|
|
glBindVertexArray( nVaoId) ;
|
|
unsigned int nVboId ;
|
|
glGenBuffers( 1, &nVboId) ;
|
|
if ( nVboId == 0) {
|
|
glBindVertexArray( 0) ;
|
|
glDeleteVertexArrays( 1, &nVaoId) ;
|
|
return false ;
|
|
}
|
|
glBindBuffer( GL_ARRAY_BUFFER, nVboId) ;
|
|
glBufferData( GL_ARRAY_BUFFER, PL.GetPointNbr() * SIZEV3F, NULL, GL_STATIC_DRAW) ;
|
|
Point3d ptP ;
|
|
Vert3f v3V ;
|
|
int nCount = 0 ;
|
|
for ( bool bFound = PL.GetFirstPoint( ptP) ; bFound ; bFound = PL.GetNextPoint( ptP)) {
|
|
v3V.Set( ptP.x, ptP.y, ptP.z) ;
|
|
glBufferSubData( GL_ARRAY_BUFFER, nCount * SIZEV3F, SIZEV3F, &v3V) ;
|
|
++ nCount ;
|
|
}
|
|
glVertexPointer( 3, GL_FLOAT, 0, ((void*)(0))) ;
|
|
glEnableClientState( GL_VERTEX_ARRAY) ;
|
|
glBindVertexArray( 0) ;
|
|
// aggiungo i dati in lista
|
|
AddVerts( GL_LINE_STRIP, nCount, nVaoId, nVboId) ;
|
|
// dichiaro valida la grafica
|
|
m_bValid = true ;
|
|
|
|
return true ;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
bool
|
|
ObjNewGraphics::Draw( int nStat)
|
|
{
|
|
if ( m_pScene == nullptr || ! m_pScene->MakeCurrent())
|
|
return false ;
|
|
|
|
// gestione stato di visualizzazione
|
|
if ( nStat == GDB_ST_OFF)
|
|
return true ;
|
|
if ( nStat == GDB_ST_SEL) {
|
|
glPointSize( 5) ;
|
|
glLineWidth( 3) ;
|
|
}
|
|
|
|
// ciclo di disegno
|
|
NGALIST::iterator iIter ;
|
|
for ( iIter = m_ngaList.begin() ; iIter != m_ngaList.end() ; ++ iIter) {
|
|
switch ( iIter->m_nType) {
|
|
case NewGrAtom::VERTS :
|
|
if ( iIter->m_nCount > 0 && iIter->m_nVaoId != 0) {
|
|
glBindVertexArray( iIter->m_nVaoId) ;
|
|
glDrawArrays( iIter->m_nMode, 0, iIter->m_nCount) ;
|
|
glBindVertexArray( 0) ;
|
|
}
|
|
break ;
|
|
case NewGrAtom::COLOR :
|
|
glColor4f( iIter->m_fRed, iIter->m_fGreen, iIter->m_fBlue, iIter->m_fAlpha) ;
|
|
break ;
|
|
}
|
|
}
|
|
|
|
// se necessario, ripristino la normale visualizzazione
|
|
if ( nStat == GDB_ST_SEL) {
|
|
glPointSize( 3) ;
|
|
glLineWidth( 1) ;
|
|
}
|
|
|
|
return true ;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
bool
|
|
ObjNewGraphics::DeleteVaoVbo( void)
|
|
{
|
|
if ( m_pScene == nullptr || ! m_pScene->MakeCurrent())
|
|
return false ;
|
|
|
|
// ciclo di cancellazione VAO/VBO
|
|
NGALIST::iterator iIter ;
|
|
for ( iIter = m_ngaList.begin() ; iIter != m_ngaList.end() ; ++ iIter) {
|
|
if ( iIter->m_nType == NewGrAtom::VERTS && iIter->m_nCount > 0) {
|
|
glBindBuffer( GL_ARRAY_BUFFER, 0) ;
|
|
glDeleteBuffers( 1, &iIter->m_nVboId) ;
|
|
glBindVertexArray( 0) ;
|
|
glDeleteVertexArrays( 1, &iIter->m_nVaoId) ;
|
|
iIter->m_nCount = 0 ;
|
|
}
|
|
}
|
|
|
|
return true ;
|
|
}
|