Files
EgtGraphics/ObjOldGraphics.cpp
T
Dario Sassi cb34a7b71a EgtGraphics 1.5d2 :
- prima implementazione dello shading.
2014-04-04 09:40:34 +00:00

214 lines
5.8 KiB
C++

//----------------------------------------------------------------------------
// EgalTech 2014-2014
//----------------------------------------------------------------------------
// File : ObjOldGraphics.cpp Data : 10.02.14 Versione : 1.5b1
// Contenuto : Implementazione della classe grafica di un oggetto geometrico.
//
//
//
// Modifiche : 10.02.14 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "ObjOldGraphics.h"
#include "Scene.h"
#include "/EgtDev/Include/EGkColor.h"
#include "/EgtDev/Include/EGkPolyLine.h"
#include "/EgtDev/Include/EGkGdbConst.h"
#include "/EgtDev/Include/EGKTriangle3d.h"
//----------------------------------------------------------------------------
ObjOldGraphics::~ObjOldGraphics( void)
{
Clear() ;
}
//----------------------------------------------------------------------------
void
ObjOldGraphics::Reset( void)
{
m_bValid = false ;
m_nCurrMode = GL_NONE ;
}
//----------------------------------------------------------------------------
void
ObjOldGraphics::Clear( void)
{
m_ogaList.clear() ;
m_bValid = false ;
m_nCurrMode = GL_NONE ;
}
//----------------------------------------------------------------------------
bool
ObjOldGraphics::AddColor( const Color& colC)
{
return AddColor( colC.GetRed(), colC.GetGreen(), colC.GetBlue(), colC.GetAlpha()) ;
}
//----------------------------------------------------------------------------
bool
ObjOldGraphics::AddPoint( const Point3d& ptP)
{
// modo corrente deve essere nullo
if ( m_nCurrMode != GL_NONE)
return false ;
// start
AddStart( GL_POINTS) ;
// inserisco il nuovo vertice
AddVert3f( ptP) ;
// fine
AddEnd() ;
// dichiaro valida la grafica
m_bValid = true ;
return true ;
}
//----------------------------------------------------------------------------
bool
ObjOldGraphics::AddPolyLine( const PolyLine& PL)
{
// modo corrente deve essere nullo
if ( m_nCurrMode != GL_NONE)
return false ;
// start
AddStart( GL_LINE_STRIP) ;
// inserisco i nuovi vertici
Point3d ptP ;
for ( bool bFound = PL.GetFirstPoint( ptP) ; bFound ; bFound = PL.GetNextPoint( ptP))
AddVert3f( ptP) ;
// fine
AddEnd() ;
// dichiaro valida la grafica
m_bValid = true ;
return true ;
}
//----------------------------------------------------------------------------
bool
ObjOldGraphics::StartTriangles( int nNum)
{
// modo corrente deve essere nullo
if ( m_nCurrMode != GL_NONE)
return false ;
// inizio emissione triangoli
AddStart( GL_TRIANGLES) ;
m_nCurrMode = GL_TRIANGLES ;
return true ;
}
//----------------------------------------------------------------------------
bool
ObjOldGraphics::AddTriangle( const Triangle3d& Tria)
{
// modo corrente deve essere triangoli
if ( m_nCurrMode != GL_TRIANGLES)
return false ;
// emetto la normale del triangolo
AddNormal3f( Tria.GetN()) ;
// emetto i vertici del triangolo
AddVert3f( Tria.GetP( 0)) ;
AddVert3f( Tria.GetP( 1)) ;
AddVert3f( Tria.GetP( 2)) ;
return true ;
}
//----------------------------------------------------------------------------
bool
ObjOldGraphics::EndTriangles( void)
{
// modo corrente deve essere triangoli
if ( m_nCurrMode != GL_TRIANGLES)
return false ;
// termino il modo triangoli
AddEnd() ;
m_nCurrMode = GL_NONE ;
// dichiaro valida la grafica
m_bValid = true ;
return true ;
}
//----------------------------------------------------------------------------
bool
ObjOldGraphics::Draw( int nStat, int nMark)
{
// se vuoto non faccio alcunché
if ( m_ogaList.size() == 0)
return true ;
// gestione stato di visualizzazione
if ( nStat == GDB_ST_OFF)
return true ;
if ( nStat == GDB_ST_SEL) {
glPointSize( 5) ;
glLineWidth( 3) ;
}
// ciclo di disegno
OGALIST::iterator iIter ;
for ( iIter = m_ogaList.begin() ; iIter != m_ogaList.end() ; ++ iIter) {
switch ( iIter->m_nType) {
case OldGrAtom::START :
glBegin( iIter->m_nMode) ;
break ;
case OldGrAtom::NORMAL :
glNormal3f( iIter->m_fX, iIter->m_fY, iIter->m_fZ) ;
break ;
case OldGrAtom::VERT :
glVertex3f( iIter->m_fX, iIter->m_fY, iIter->m_fZ) ;
break ;
case OldGrAtom::COLOR :
glColor4f( iIter->m_fRed, iIter->m_fGreen, iIter->m_fBlue, iIter->m_fAlpha) ;
break ;
case OldGrAtom::END :
glEnd() ;
break ;
}
}
// se marcato, disegno halo
if ( nMark == GDB_MK_ON) {
// dimensioni per halo
glPointSize( 7) ;
glLineWidth( 5) ;
// colore di marcatura
Color colMark = ( ( GetScene() != nullptr) ? GetScene()->GetMark() : Color( 192, 192, 0)) ;
glColor4f( colMark.GetRed(), colMark.GetGreen(), colMark.GetBlue(), colMark.GetAlpha()) ;
// ciclo di disegno
OGALIST::iterator iIter ;
for ( iIter = m_ogaList.begin() ; iIter != m_ogaList.end() ; ++ iIter) {
switch ( iIter->m_nType) {
case OldGrAtom::START :
glBegin( iIter->m_nMode) ;
break ;
case OldGrAtom::VERT :
glVertex3f( iIter->m_fX, iIter->m_fY, iIter->m_fZ) ;
break ;
case OldGrAtom::COLOR :
// si usa il colore di marcatura
break ;
case OldGrAtom::END :
glEnd() ;
break ;
}
}
}
// se necessario, ripristino la normale visualizzazione
if ( nStat == GDB_ST_SEL || nMark == GDB_MK_ON) {
glPointSize( 3) ;
glLineWidth( 1) ;
}
return true ;
}