Files
EgtGraphics/SceneGeom.cpp
T
Dario Sassi 73ee89f9c5 EgtGraphics 1.5b3 :
- aggiunto SceExecutor per eseguire file Tsc
- centralizzata gestiopne del logger
- mogliorie varie
2014-02-19 11:21:12 +00:00

202 lines
6.1 KiB
C++

//----------------------------------------------------------------------------
// EgalTech 2013-2014
//----------------------------------------------------------------------------
// File : SceneGeom.cpp Data : 10.02.14 Versione : 1.5b1
// Contenuto : Implementazione della gestione geometria della classe scena.
//
//
//
// Modifiche : 10.02.14 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "Scene.h"
#include "ObjOldGraphics.h"
#include "ObjNewGraphics.h"
#include "/EgtDev/Include/EgtILogger.h"
#include "/EgtDev/Include/EGnStringUtils.h"
#include "/EgtDev/Include/EGkFrame3d.h"
#include "/EgtDev/Include/EgtPointerOwner.h"
#include "/EgtDev/Include/EGkGdbIterator.h"
#include "/EgtDev/Include/EGkCurve.h"
using namespace std ;
//------------------------------ Constants -----------------------------------
const int OGLMAT_DIM = 16 ;
//----------------------------------------------------------------------------
bool
FrameToOpenGlMatrix( const Frame3d& frFrame, double Matrix[OGLMAT_DIM])
{
if ( frFrame.GetType() == Frame3d::ERR)
return false ;
Matrix[0] = frFrame.VersX().x ;
Matrix[1] = frFrame.VersX().y ;
Matrix[2] = frFrame.VersX().z ;
Matrix[3] = 0 ;
Matrix[4] = frFrame.VersY().x ;
Matrix[5] = frFrame.VersY().y ;
Matrix[6] = frFrame.VersY().z ;
Matrix[7] = 0 ;
Matrix[8] = frFrame.VersZ().x ;
Matrix[9] = frFrame.VersZ().y ;
Matrix[10] = frFrame.VersZ().z ;
Matrix[11] = 0 ;
Matrix[12] = frFrame.Orig().x ;
Matrix[13] = frFrame.Orig().y ;
Matrix[14] = frFrame.Orig().z ;
Matrix[15] = 1 ;
return true ;
}
//----------------------------------------------------------------------------
ObjEGrGraphics*
CreateObjEGrGraphics( bool bNewWay)
{
if ( bNewWay)
return ( new ObjNewGraphics) ;
else
return ( new ObjOldGraphics) ;
}
//----------------------------------------------------------------------------
bool
Scene::UpdateExtension( void)
{
BBox3d b3Ext ;
if ( m_pGeomDB == nullptr || ! m_pGeomDB->GetLocalBBox( GDB_ID_ROOT, b3Ext))
return false ;
return SetExtension( b3Ext) ;
}
//----------------------------------------------------------------------------
bool
Scene::DrawGroup( int nId)
{
// recupero il riferimento del gruppo
Frame3d frFrame ;
if ( ! m_pGeomDB->GetGroupFrame( nId, frFrame))
return false ;
// se non è identità, lo aggiungo sullo stack delle matrici MODELVIEW di OpenGL
bool bMatrix = ( frFrame.GetType() != Frame3d::TOP || ! frFrame.Orig().IsSmall()) ;
if ( bMatrix) {
glPushMatrix() ;
double Matrix[OGLMAT_DIM] ;
if ( FrameToOpenGlMatrix( frFrame, Matrix))
glMultMatrixd( Matrix) ;
}
// creo un iteratore
PtrOwner<IGdbIterator> pIter( CreateGdbIterator()) ;
if ( ! ::IsValid( pIter))
return false ;
// scandisco il gruppo
pIter->SetGDB( m_pGeomDB) ;
bool bNext = pIter->GoToFirstInGroup( nId) ;
while ( bNext) {
// leggo il tipo di nodo
int nGdbType = pIter->GetGdbType() ;
// se oggetto geometrico
if ( nGdbType == GDB_GEO) {
// lo recupero
IGeoObj* pGeoObj = pIter->GetGeoObj() ;
if ( pGeoObj == nullptr)
return false ;
// lo disegno
if ( ! DrawGeoObj( pGeoObj))
return false ;
}
// se gruppo
else if ( nGdbType == GDB_GROUP) {
// lo disegno
if ( ! DrawGroup( pIter->GetId()))
return false ;
}
// passo al successivo
bNext = pIter->GoToNext() ;
}
// se necessario, ripristino lo stack delle matrici
if ( bMatrix)
glPopMatrix() ;
return true ;
}
//----------------------------------------------------------------------------
bool
Scene::DrawGeoObj( IGeoObj* pGeoObj)
{
// se non esiste grafica associata, la creo
if ( pGeoObj->GetObjGraphics() == nullptr) {
ObjEGrGraphics* pGraphics = CreateObjEGrGraphics( m_bNewWay) ;
if ( pGraphics == nullptr)
return false ;
pGraphics->SetScene( this) ;
pGeoObj->SetObjGraphics( pGraphics) ;
}
// leggo il tipo di oggetto geometrico
int nGeoType = pGeoObj->GetType() ;
// se curva
if ( ( nGeoType & GEO_CURVE) != 0) {
// recupero la curva
const ICurve* pCurve = GetCurve( pGeoObj) ;
if ( pCurve == nullptr)
return false ;
// se la grafica associata non è valida la ricalcolo
ObjEGrGraphics* pGraphics = GetObjEGrGraphics( pGeoObj) ;
if ( ! pGraphics->IsValid()) {
PolyLine PL ;
pCurve->ApproxWithLines( 0.1, 5, PL) ;
pGraphics->AddPolyLine( PL) ;
}
// visualizzo la grafica associata
pGraphics->Draw() ;
}
return true ;
}
//----------------------------------------------------------------------------
bool
Scene::DeleteObjGraphicsGroup( int nId)
{
// creo un iteratore
PtrOwner<IGdbIterator> pIter( CreateGdbIterator()) ;
if ( ! ::IsValid( pIter))
return false ;
// scandisco il gruppo
pIter->SetGDB( m_pGeomDB) ;
bool bNext = pIter->GoToFirstInGroup( nId) ;
while ( bNext) {
// leggo il tipo di nodo
int nGdbType = pIter->GetGdbType() ;
// se oggetto geometrico
if ( nGdbType == GDB_GEO) {
// lo recupero
IGeoObj* pGeoObj = pIter->GetGeoObj() ;
if ( pGeoObj == nullptr)
return false ;
// ne cancello l'eventuale parte grafica
ObjEGrGraphics* pGraph = GetObjEGrGraphics( pGeoObj) ;
if ( pGraph != nullptr && pGraph->GetScene() == this)
pGeoObj->SetObjGraphics( nullptr) ;
}
// se gruppo
else if ( nGdbType == GDB_GROUP) {
// ripeto sugli oggetti dello stesso
if ( ! DeleteObjGraphicsGroup( pIter->GetId()))
return false ;
}
// passo al successivo
bNext = pIter->GoToNext() ;
}
return true ;
}