73ee89f9c5
- aggiunto SceExecutor per eseguire file Tsc - centralizzata gestiopne del logger - mogliorie varie
223 lines
6.4 KiB
C++
223 lines
6.4 KiB
C++
//----------------------------------------------------------------------------
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// EgalTech 2013-2014
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//----------------------------------------------------------------------------
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// File : GraExecutor.cpp Data : 18.02.14 Versione : 1.5b3
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// Contenuto : Implementazione della classe GraExecutor.
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//
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//
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//
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// Modifiche : 18.02.14 DS Creazione modulo.
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//
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//
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//----------------------------------------------------------------------------
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//--------------------------- Include ----------------------------------------
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#include "stdafx.h"
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#include "SceExecutor.h"
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#include "DllMain.h"
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#include "/EgtDev/Include/EgnStringUtils.h"
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#include "/EgtDev/Include/EgrScene.h"
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using namespace std ;
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//----------------------------------------------------------------------------
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ISceExecutor*
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CreateSceExecutor( void)
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{
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return static_cast<ISceExecutor*> ( new SceExecutor) ;
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}
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//----------------------------------------------------------------------------
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SceExecutor::SceExecutor( void)
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{
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m_pScene = nullptr ;
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m_pOtherExec = nullptr ;
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}
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//----------------------------------------------------------------------------
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SceExecutor::~SceExecutor( void)
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{
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}
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//----------------------------------------------------------------------------
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bool
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SceExecutor::Init( IEGrScene* pScene)
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{
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m_pScene = pScene ;
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return ( m_pScene != nullptr) ;
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}
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//----------------------------------------------------------------------------
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bool
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SceExecutor::AddExecutor( ICmdExecutor* pOtherExec)
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{
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m_pOtherExec = pOtherExec ;
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return true ;
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}
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//----------------------------------------------------------------------------
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bool
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SceExecutor::Execute( const string& sCmd1, const string& sCmd2, const STRVECTOR& vsParams)
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{
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string sOut ;
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STRVECTOR::const_iterator theConstIter ;
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// output di debug
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sOut = " " + sCmd1 ;
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if ( ! sCmd2.empty())
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sOut += "." + sCmd2 ;
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sOut += "( " ;
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for ( theConstIter = vsParams.begin() ; theConstIter != vsParams.end() ; ++theConstIter) {
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if ( theConstIter != vsParams.begin())
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sOut += ", " ;
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sOut += *theConstIter ;
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}
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sOut += ")" ;
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LOG_DBG_INFO( GetEGrLogger(), sOut.c_str())
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// verifico validita Scene
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if ( m_pScene == nullptr) {
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LOG_ERROR( GetEGrLogger(), "Error : null Scene.")
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return false ;
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}
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// esecuzione comando
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if ( sCmd1 == "PAUSE")
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return ExecutePause( sCmd2, vsParams) ;
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else if ( sCmd1 == "RD" || sCmd1 == "REDRAW")
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return ExecuteRedraw( sCmd2, vsParams) ;
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else if ( sCmd1 == "ZM" || sCmd1 == "ZOOM")
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return ExecuteZoom( sCmd2, vsParams) ;
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else if ( sCmd1 == "CENTER")
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return ExecuteCenter( sCmd2, vsParams) ;
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else if ( sCmd1 == "CAMERA")
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return ExecuteCamera( sCmd2, vsParams) ;
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else if ( m_pOtherExec != nullptr)
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return m_pOtherExec->Execute( sCmd1, sCmd2, vsParams) ;
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return false ;
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}
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//----------------------------------------------------------------------------
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bool
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SceExecutor::ExecutePause( const string& sCmd2, const STRVECTOR& vsParams)
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{
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const int MIN_TIME = 0 ;
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const int MAX_TIME = 10000 ;
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// 1 parametro : durata della pausa in ms
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if ( vsParams.size() != 1)
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return false ;
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// tempo di attesa
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int nTime ;
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if ( ! FromString( vsParams[0], nTime))
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return false ;
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if ( nTime < MIN_TIME)
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nTime = MIN_TIME ;
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else if ( nTime > MAX_TIME)
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nTime = MAX_TIME ;
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// eseguo
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Sleep( nTime) ;
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return true ;
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}
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//----------------------------------------------------------------------------
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bool
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SceExecutor::ExecuteRedraw( const string& sCmd2, const STRVECTOR& vsParams)
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{
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m_pScene->RedrawWindow() ;
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return true ;
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}
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//----------------------------------------------------------------------------
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bool
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SceExecutor::ExecuteZoom( const string& sCmd2, const STRVECTOR& vsParams)
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{
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const double COEFF_PLUS = 0.9 ;
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const double COEFF_MINUS = 1 / COEFF_PLUS ;
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if ( sCmd2 == "ALL")
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m_pScene->ZoomAll() ;
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else if ( sCmd2 == "PLUS")
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m_pScene->ZoomChange( COEFF_PLUS) ;
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else if ( sCmd2 == "MINUS")
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m_pScene->ZoomChange( COEFF_MINUS) ;
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else if ( sCmd2 == "CHANGE") {
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// 1 parametro : fattore di zoom
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if ( vsParams.size() != 1)
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return false ;
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// fattore di zoom
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double nFactor ;
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if ( ! FromString( vsParams[0], nFactor))
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return false ;
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// eseguo
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m_pScene->ZoomChange( nFactor) ;
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}
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return true ;
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}
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//----------------------------------------------------------------------------
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bool
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SceExecutor::ExecuteCenter( const string& sCmd2, const STRVECTOR& vsParams)
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{
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// 3 parametri : le 3 coordinate
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if ( vsParams.size() != 3)
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return false ;
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// recupero le tre coordinate
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Point3d ptCen ;
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if ( ! FromString( vsParams[0], ptCen.x) ||
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! FromString( vsParams[1], ptCen.y) ||
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! FromString( vsParams[2], ptCen.z))
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return false ;
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// eseguo
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m_pScene->SetCenter( ptCen) ;
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return true ;
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}
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//----------------------------------------------------------------------------
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bool
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SceExecutor::ExecuteCamera( const string& sCmd2, const STRVECTOR& vsParams)
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{
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if ( sCmd2 == "TOP")
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m_pScene->SetCamera( CT_TOP) ;
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else if ( sCmd2 == "FRONT")
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m_pScene->SetCamera( CT_FRONT) ;
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else if ( sCmd2 == "RIGHT")
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m_pScene->SetCamera( CT_RIGHT) ;
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else if ( sCmd2 == "BACK")
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m_pScene->SetCamera( CT_BACK) ;
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else if ( sCmd2 == "LEFT")
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m_pScene->SetCamera( CT_LEFT) ;
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else if ( sCmd2 == "BOTTOM")
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m_pScene->SetCamera( CT_BOTTOM) ;
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else if ( sCmd2 == "ISO_SW")
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m_pScene->SetCamera( CT_ISO_SW) ;
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else if ( sCmd2 == "ISO_SE")
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m_pScene->SetCamera( CT_ISO_SE) ;
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else if ( sCmd2 == "ISO_NE")
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m_pScene->SetCamera( CT_ISO_NE) ;
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else if ( sCmd2 == "ISO_NW")
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m_pScene->SetCamera( CT_ISO_NW) ;
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else if ( sCmd2.empty() || sCmd2 == "GEN") {
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// 2 parametri : i 2 angoli
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if ( vsParams.size() != 2)
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return false ;
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// recupero i due angoli
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double dAngVertDeg ;
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double dAngOrizzDeg ;
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if ( ! FromString( vsParams[0], dAngVertDeg) ||
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! FromString( vsParams[1], dAngOrizzDeg))
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return false ;
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// eseguo
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m_pScene->SetCamera( dAngVertDeg, dAngOrizzDeg, 0) ;
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}
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return true ;
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}
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