Files
EgtGraphics/SceExecutor.h
T
Dario Sassi 51052ede7c EgtGraphics 1.5c8 :
- gestione stato Mark con disegno alone attorno ad oggetto
- modifiche ad esecutore.
2014-03-23 12:37:45 +00:00

48 lines
1.6 KiB
C++

//----------------------------------------------------------------------------
// EgalTech 2013-2013
//----------------------------------------------------------------------------
// File : GraExecutor.h Data : 18.02.14 Versione : 1.5b3
// Contenuto : Dichiarazione della classe GraExecutor.
//
//
//
// Modifiche : 18.02.14 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
#pragma once
#include "/EgtDev/Include/EGrSceExecutor.h"
#include "/EgtDev/Include/EgtExecMgr.h"
//----------------------------------------------------------------------------
class SceExecutor : public ISceExecutor
{
public : // ICmdExecutor
virtual bool SetCmdParser( ICmdParser* pParser) ;
virtual bool AddStandardVariables( void)
{ return true ; }
virtual int Execute( const std::string& sCmd1, const std::string& sCmd2, const STRVECTOR& vsParams) ;
public : // ISceExecutor
~SceExecutor( void) ;
virtual bool SetScene( IEGrScene* pScene) ;
public :
SceExecutor( void) ;
private :
bool ExecuteRedraw( const std::string& sCmd2, const STRVECTOR& vsParams) ;
bool ExecuteZoom( const std::string& sCmd2, const STRVECTOR& vsParams) ;
bool ExecuteCenter( const std::string& sCmd2, const STRVECTOR& vsParams) ;
bool ExecuteCamera( const std::string& sCmd2, const STRVECTOR& vsParams) ;
private :
IEGrScene* m_pScene ;
ICmdParser* m_pParser ;
ExecManager<SceExecutor> m_ExecMgr ;
} ;