Files
EgtGraphics/ObjEGrGraphics.h
T
Dario Sassi 12ee38faad EgtGraphics :
- migliorie alle precedenti modifiche.
2020-11-23 11:45:13 +00:00

57 lines
2.5 KiB
C++

//----------------------------------------------------------------------------
// EgalTech 2014-2014
//----------------------------------------------------------------------------
// File : ObjEGrGraphics.h Data : 13.02.14 Versione : 1.5b2
// Contenuto : Dichiarazione della classe grafica di un oggetto geometrico.
//
//
//
// Modifiche : 13.02.14 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
#pragma once
#include "/EgtDev/Include/EGkGeoCollection.h"
#include "/EgtDev/Include/EgkObjGraphics.h"
#include "/EgtDev/Include/EgkGeoObj.h"
class Scene ;
class Color ;
class PolyLine ;
class Triangle3d ;
class TriFlags3d ;
class TriNormals3d ;
//----------------------------------------------------------------------------
class ObjEGrGraphics : public IObjGraphics
{
public :
virtual bool IsValid( void) = 0 ;
virtual void SetScene( Scene* pScene) = 0 ;
virtual Scene* GetScene( void) = 0 ;
virtual bool SetCurrent( int nCurr) { return false ; }
virtual void Clear( void) = 0 ;
virtual bool AddColor( const Color& colC) = 0 ;
virtual bool AddMaterial( const Color& colAmb, const Color& colDiff,
const Color& colSpec, float fShin) = 0 ;
virtual bool AddBackMaterial( const Color& colAmbDiff) = 0 ;
virtual bool AddPoint( const Point3d& ptP, bool bAux = false) = 0 ;
virtual bool AddLines( const PNTVECTOR& vPnt, bool bAux = false) = 0 ;
virtual bool AddPolyLine( const PolyLine& PL, bool bAux = false) = 0 ;
virtual bool StartTriangles( int nNum, bool bAux = false) = 0 ;
virtual bool AddTriangle( const Triangle3d& Tria, const TriFlags3d& TFlags, const TriNormals3d& TNrms) = 0 ;
virtual bool EndTriangles( void) = 0 ;
virtual bool Draw( int nStat, int nMark, bool bSurfSha, bool bSurf, int nAlpha, bool ShowAux) = 0 ;
virtual bool GetLocalBBox( BBox3d& b3Loc) const = 0 ;
virtual bool SetCounter( int nCnt) { return false ; }
virtual int GetCounter( void) const { return -1 ; }
} ;
//----------------------------------------------------------------------------
inline const ObjEGrGraphics* GetObjEGrGraphics( const IGeoObj* pGObj)
{ return (dynamic_cast<const ObjEGrGraphics*>(pGObj->GetObjGraphics())) ; }
inline ObjEGrGraphics* GetObjEGrGraphics( IGeoObj* pGObj)
{ return (dynamic_cast<ObjEGrGraphics*>(pGObj->GetObjGraphics())) ; }