7b1b6e8ad8
- aggiunta gestione normali diverse sui triangoli.
213 lines
5.8 KiB
C++
213 lines
5.8 KiB
C++
//----------------------------------------------------------------------------
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// EgalTech 2014-2014
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//----------------------------------------------------------------------------
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// File : ObjOldGraphics.cpp Data : 10.02.14 Versione : 1.5b1
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// Contenuto : Implementazione della classe grafica di un oggetto geometrico.
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//
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//
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//
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// Modifiche : 10.02.14 DS Creazione modulo.
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//
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//
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//----------------------------------------------------------------------------
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//--------------------------- Include ----------------------------------------
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#include "stdafx.h"
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#include "ObjOldGraphics.h"
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#include "Scene.h"
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#include "/EgtDev/Include/EGkColor.h"
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#include "/EgtDev/Include/EGkPolyLine.h"
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#include "/EgtDev/Include/EGkGdbConst.h"
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#include "/EgtDev/Include/EGKTriangle3d.h"
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//----------------------------------------------------------------------------
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ObjOldGraphics::~ObjOldGraphics( void)
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{
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Clear() ;
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}
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//----------------------------------------------------------------------------
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void
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ObjOldGraphics::Reset( void)
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{
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m_bValid = false ;
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m_nCurrMode = GL_NONE ;
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}
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//----------------------------------------------------------------------------
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void
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ObjOldGraphics::Clear( void)
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{
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m_ogaList.clear() ;
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m_bValid = false ;
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m_nCurrMode = GL_NONE ;
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}
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//----------------------------------------------------------------------------
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bool
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ObjOldGraphics::AddColor( const Color& colC)
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{
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return AddColor( colC.GetRed(), colC.GetGreen(), colC.GetBlue(), colC.GetAlpha()) ;
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}
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//----------------------------------------------------------------------------
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bool
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ObjOldGraphics::AddPoint( const Point3d& ptP)
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{
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// modo corrente deve essere nullo
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if ( m_nCurrMode != GL_NONE)
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return false ;
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// start
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AddStart( GL_POINTS) ;
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// inserisco il nuovo vertice
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AddVert3f( ptP) ;
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// fine
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AddEnd() ;
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// dichiaro valida la grafica
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m_bValid = true ;
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return true ;
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}
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//----------------------------------------------------------------------------
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bool
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ObjOldGraphics::AddPolyLine( const PolyLine& PL)
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{
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// modo corrente deve essere nullo
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if ( m_nCurrMode != GL_NONE)
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return false ;
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// start
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AddStart( GL_LINE_STRIP) ;
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// inserisco i nuovi vertici
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Point3d ptP ;
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for ( bool bFound = PL.GetFirstPoint( ptP) ; bFound ; bFound = PL.GetNextPoint( ptP))
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AddVert3f( ptP) ;
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// fine
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AddEnd() ;
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// dichiaro valida la grafica
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m_bValid = true ;
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return true ;
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}
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//----------------------------------------------------------------------------
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bool
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ObjOldGraphics::StartTriangles( int nNum)
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{
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// modo corrente deve essere nullo
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if ( m_nCurrMode != GL_NONE)
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return false ;
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// inizio emissione triangoli
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AddStart( GL_TRIANGLES) ;
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m_nCurrMode = GL_TRIANGLES ;
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return true ;
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}
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//----------------------------------------------------------------------------
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bool
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ObjOldGraphics::AddTriangle( const Triangle3d& Tria, const TriNormals3d& TNrms)
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{
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// modo corrente deve essere triangoli
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if ( m_nCurrMode != GL_TRIANGLES)
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return false ;
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// emetto le normali e i vertici del triangolo
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for ( int i = 0 ; i < 3 ; ++ i) {
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AddNormal3f( TNrms.vtN[i]) ;
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AddVert3f( Tria.GetP( i)) ;
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}
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return true ;
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}
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//----------------------------------------------------------------------------
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bool
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ObjOldGraphics::EndTriangles( void)
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{
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// modo corrente deve essere triangoli
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if ( m_nCurrMode != GL_TRIANGLES)
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return false ;
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// termino il modo triangoli
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AddEnd() ;
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m_nCurrMode = GL_NONE ;
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// dichiaro valida la grafica
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m_bValid = true ;
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return true ;
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}
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//----------------------------------------------------------------------------
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bool
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ObjOldGraphics::Draw( int nStat, int nMark)
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{
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// se vuoto non faccio alcunché
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if ( m_ogaList.size() == 0)
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return true ;
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// gestione stato di visualizzazione
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if ( nStat == GDB_ST_OFF)
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return true ;
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if ( nStat == GDB_ST_SEL) {
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glPointSize( 5) ;
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glLineWidth( 3) ;
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}
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// ciclo di disegno
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OGALIST::iterator iIter ;
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for ( iIter = m_ogaList.begin() ; iIter != m_ogaList.end() ; ++ iIter) {
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switch ( iIter->m_nType) {
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case OldGrAtom::START :
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glBegin( iIter->m_nMode) ;
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break ;
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case OldGrAtom::NORMAL :
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glNormal3f( iIter->m_fX, iIter->m_fY, iIter->m_fZ) ;
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break ;
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case OldGrAtom::VERT :
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glVertex3f( iIter->m_fX, iIter->m_fY, iIter->m_fZ) ;
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break ;
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case OldGrAtom::COLOR :
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glColor4f( iIter->m_fRed, iIter->m_fGreen, iIter->m_fBlue, iIter->m_fAlpha) ;
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break ;
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case OldGrAtom::END :
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glEnd() ;
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break ;
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}
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}
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// se marcato, disegno halo
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if ( nMark == GDB_MK_ON) {
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// dimensioni per halo
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glPointSize( 7) ;
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glLineWidth( 5) ;
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// colore di marcatura
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Color colMark = ( ( GetScene() != nullptr) ? GetScene()->GetMark() : Color( 192, 192, 0)) ;
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glColor4f( colMark.GetRed(), colMark.GetGreen(), colMark.GetBlue(), colMark.GetAlpha()) ;
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// ciclo di disegno
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OGALIST::iterator iIter ;
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for ( iIter = m_ogaList.begin() ; iIter != m_ogaList.end() ; ++ iIter) {
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switch ( iIter->m_nType) {
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case OldGrAtom::START :
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glBegin( iIter->m_nMode) ;
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break ;
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case OldGrAtom::VERT :
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glVertex3f( iIter->m_fX, iIter->m_fY, iIter->m_fZ) ;
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break ;
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case OldGrAtom::COLOR :
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// si usa il colore di marcatura
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break ;
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case OldGrAtom::END :
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glEnd() ;
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break ;
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}
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}
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}
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// se necessario, ripristino la normale visualizzazione
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if ( nStat == GDB_ST_SEL || nMark == GDB_MK_ON) {
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glPointSize( 3) ;
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glLineWidth( 1) ;
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}
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return true ;
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}
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