Files
EgtGraphics/SceneTexture.cpp
T
Dario Sassi 17dc39c758 EgtGraphics :
- migliorata gestione textures.
2015-10-01 20:48:12 +00:00

57 lines
1.8 KiB
C++

//----------------------------------------------------------------------------
// EgalTech 2015-2015
//----------------------------------------------------------------------------
// File : SceneTexture.cpp Data : 27.09.15 Versione : 1.6i8
// Contenuto : Implementazione della gestione texturesa della classe scena.
//
//
//
// Modifiche : 27.09.15 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "Scene.h"
using namespace std ;
//----------------------------------------------------------------------------
bool
Scene::LoadTexture( const string& sName, const string& sFile,
double dMMxPix, double dDimX, double dDimY, bool bRepeat)
{
return m_TextMgr.LoadTexture( sName, sFile, dMMxPix, dDimX, dDimY, bRepeat) ;
}
//----------------------------------------------------------------------------
bool
Scene::UnloadTexture( const string& sName)
{
return m_TextMgr.UnloadTexture( sName) ;
}
//----------------------------------------------------------------------------
bool
Scene::GetTexturePixels( const string& sName, int& nWidth, int& nHeight)
{
return m_TextMgr.GetPixels( sName, nWidth, nHeight) ;
}
//----------------------------------------------------------------------------
bool
Scene::GetTextureDimensions( const string& sName, double& dDimX, double& dDimY)
{
return m_TextMgr.GetDimensions( sName, dDimX, dDimY) ;
}
//----------------------------------------------------------------------------
bool
Scene::ChangeTextureDimensions( const string& sName, double dDimX, double dDimY)
{
return m_TextMgr.ChangeDimensions( sName, dDimX, dDimY) ;
}