Files
EgtGraphics/SceneImage.cpp
Dario Sassi dbd0c9a739 EgtGraphics :
- migliorie nella funzione GetImage di Scene.
2025-11-03 15:14:57 +01:00

164 lines
6.0 KiB
C++

//----------------------------------------------------------------------------
// EgalTech 2017-2017
//----------------------------------------------------------------------------
// File : SceneImage.cpp Data : 11.02.17 Versione : 1.8b2
// Contenuto : Implementazione della gestione immagini della classe scena.
//
//
//
// Modifiche : 11.02.17 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "Scene.h"
#include "\EgtDev\Include\EgtStringConverter.h"
#include "\EgtDev\Extern\FreeImage\Include\FreeImage.h"
using namespace std ;
//----------------------------------------------------------------------------
bool
Scene::GetImage( int nShowMode, Color colBackTop, Color colBackBottom,
int nDestWidth, int nDestHeight, const string& sFile)
{
// Cerco e verifico il formato del file da scrivere a partire dall'estensione
FREE_IMAGE_FORMAT fif = FreeImage_GetFIFFromFilenameU( stringtoW( sFile)) ;
if ( fif == FIF_UNKNOWN || ! FreeImage_FIFSupportsWriting( fif))
return false ;
// Dimensioni della vista
int nWidth = m_nViewportW ;
int nHeight = m_nViewportH ;
if ( nWidth == 0 || nHeight == 0)
return false ;
// Coefficienti di scalatura
if ( nDestWidth == 0 || nDestHeight == 0)
return false ;
double dCoeffW = double( nDestWidth) / nWidth ;
double dCoeffH = double( nDestHeight) / nHeight ;
// Costanti per mask colori (BGRA)
const unsigned int BLUE_MASK = 0xFF000000 ;
const unsigned int GREEN_MASK = 0x00FF0000 ;
const unsigned int RED_MASK = 0x0000FF00 ;
// Alloco immagine complessiva
int nN = max( int( dCoeffW + 0.5), 1) ;
int nM = max( int( dCoeffH + 0.5), 1) ;
FIBITMAP* pDib = FreeImage_Allocate( nN * nWidth, nM * nHeight, 32, RED_MASK, GREEN_MASK, BLUE_MASK) ;
if ( pDib == nullptr)
return false ;
// Alloco il buffer di lettura dei pixel della vista OpenGL ( fattore 4 perché BGRA)
BYTE* pBuffer = new BYTE[ 4 * nWidth * nHeight] ;
if ( pBuffer == nullptr)
return false ;
// Salvo stato di visualizzazione
int nCurrShowMode = m_nShowMode ;
bool bCurrShowGrid = m_bShowGrid ;
bool bCurrShowFrame = m_bShowFrame ;
bool bCurrShowGlobFrame = m_bShowGlobFrame ;
Color colCurrBackTop = m_colBackTop ;
Color colCurrBackBottom = m_colBackBottom ;
// Imposto attributi di visualizzazione
m_nShowMode = nShowMode ;
m_bShowGrid = false ;
m_bShowFrame = false ;
m_bShowGlobFrame = false ;
m_colBackTop = colBackTop ;
m_colBackBottom = colBackBottom ;
// Salvo stato di zoom
Point3d ptCurrCenter = m_ptCenter ;
double dCurrHalfWidth = m_dHalfWidth ;
double dCurrHalfHeight = m_dHalfHeight ;
// Imposto zoom globale
double dZoom = max( dCoeffW / nN, dCoeffH / nM) / min( dCoeffW / nN, dCoeffH / nM) ;
m_dHalfWidth *= dZoom ;
m_dHalfHeight *= dZoom ;
// Eseguo N x M disegni
double dCoeff = max( 1.0 / nN, 1.0 / nM) ;
double dWs = m_dHalfWidth * dCoeff ;
double dHs = m_dHalfHeight * dCoeff ;
Vector3d vtX = m_vtUp ^ m_vtDirCamera ;
Vector3d vtY = m_vtUp ;
Point3d ptOrig = m_ptCenter - vtX * dWs * nN - vtY * dHs * nM ;
for ( int i = 0 ; i < nN ; ++ i) {
for ( int j = 0 ; j < nM ; ++ j) {
// Aggiusto scalature
m_ptCenter = ptOrig + vtX * (( 2 * i + 1) * dWs) + vtY * (( 2 * j + 1) * dHs) ;
m_dHalfWidth = dWs ;
m_dHalfHeight = dHs ;
// Eseguo disegno sul back buffer
if ( ! MyDraw( false)) {
delete [] pBuffer ;
return false ;
}
// Leggo l'immagine nel buffer
glReadBuffer( GL_BACK) ;
glReadPixels( 0, 0, nWidth, nHeight, GL_BGRA, GL_UNSIGNED_BYTE, pBuffer) ;
// Converto al formato di FreeImage
FIBITMAP* pTmpDib = FreeImage_ConvertFromRawBits( pBuffer, nWidth, nHeight, 4 * nWidth, 32,
RED_MASK, GREEN_MASK, BLUE_MASK, false) ;
// Inserisco nell'immagine complessiva
FreeImage_Paste( pDib, pTmpDib, i * nWidth, ( nM - 1 - j) * nHeight, 255) ;
FreeImage_Unload( pTmpDib) ;
}
}
// Ripristino attributi di visualizzazione originali
m_nShowMode = nCurrShowMode ;
m_bShowGrid = bCurrShowGrid ;
m_bShowFrame = bCurrShowFrame ;
m_bShowGlobFrame = bCurrShowGlobFrame ;
m_colBackBottom = colCurrBackBottom ;
m_colBackTop = colCurrBackTop ;
// Ripristino zoom
m_ptCenter = ptCurrCenter ;
m_dHalfWidth = dCurrHalfWidth ;
m_dHalfHeight = dCurrHalfHeight ;
// converto l'immagine a 24 bit per pixel
FIBITMAP* pTmpDib = pDib ;
pDib = FreeImage_ConvertTo24Bits( pTmpDib) ;
FreeImage_Unload( pTmpDib) ;
// Se necessario, eseguo scalatura della bitmap
if ( nDestWidth != nN * nWidth || nDestHeight != nM * nHeight) {
int nLeft ; int nTop ;
int nRight ; int nBottom ;
if ( dCoeffW / nN >= dCoeffH / nM) {
nLeft = 0 ;
nRight = nN * nWidth - 1 ;
int nDeltaH = nM * nHeight - nN * int( nDestHeight / dCoeffW) ;
nTop = nDeltaH / 2 ;
nBottom = nM * nHeight - nTop - 1 ;
}
else {
nTop = 0 ;
nBottom = nM * nHeight - 1 ;
int nDeltaW = nN * nWidth - nM * int( nDestWidth / dCoeffH) ;
nLeft = nDeltaW / 2 ;
nRight = nN * nWidth - nLeft - 1 ;
}
FIBITMAP* pTmp2Dib = pDib ;
pDib = FreeImage_RescaleRect( pTmp2Dib, nDestWidth, nDestHeight, nLeft, nTop, nRight, nBottom, FILTER_CATMULLROM) ;
FreeImage_Unload( pTmp2Dib) ;
}
// Salvataggio
int nFlag = 0 ;
bool bOk = ( FreeImage_SaveU( fif, pDib, stringtoW( sFile), nFlag) != FALSE) ;
// Libero le risorse
FreeImage_Unload( pDib) ;
delete [] pBuffer ;
return bOk ;
}