Files
EgtGraphics/ObjOldGraphics.h
Dario Sassi 3a4c73f77f EgtGraphics 2.7g2 :
- corretta gestione SetCurrent degli ObjGraphics che non sono Multi (prima errori  con visualizzazione solo spilloni di Zmap).
2025-07-11 11:42:45 +02:00

159 lines
6.6 KiB
C++

//----------------------------------------------------------------------------
// EgalTech 2014-2023
//----------------------------------------------------------------------------
// File : ObjOldGraphics.h Data : 08.07.23 Versione : 2.5g1
// Contenuto : Dichiarazione della classe grafica di un oggetto geometrico.
//
//
//
// Modifiche : 13.02.14 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
#pragma once
#include "ObjEGrGraphics.h"
#include "OpenGL.h"
#include "/EgtDev/Include/EGkPoint3d.h"
class Color ;
//----------------------------------------------------------------------------
// Definizione di OgAtom
class OgAtom {
public :
OgAtom( void) : m_nType( NONE), m_fX( 0), m_fY( 0), m_fZ( 0), m_fW( 1) {}
public :
enum GrType { NONE = 0, START = 1, START_A = 2, START_S = 3, END = 4, VERT = 5, BND_FLAG = 6, NORMAL = 7,
COLOR = 8, MAT_A = 9, MAT_D = 10, MAT_S = 11, MAT_SH = 12, MAT_B = 13, LINE_STIPPLE = 14} ;
public :
GrType m_nType ;
union {
int m_nMode ;
struct {
float m_fX ;
float m_fY ;
float m_fZ ;
float m_fW ;
} ;
int m_nFlag ;
struct {
float m_fRed ;
float m_fGreen ;
float m_fBlue ;
float m_fAlpha ;
} ;
float m_fVal[4] ;
struct {
int m_nFactor ;
int m_nPattern ;
} ;
} ;
} ;
//----------------------------------------------------------------------------
// Vettore di OgAtom
typedef std::vector<OgAtom> OGAVECT ;
//----------------------------------------------------------------------------
class ObjOldGraphics : public ObjEGrGraphics
{
public : // IObjGraphics
~ObjOldGraphics( void) override ;
void Reset( void) override ;
void ResetAll( void) override
{ Reset() ; }
public : // ObjEGrGraphics
bool IsValid( void) override
{ return m_bValid ; }
void SetScene( Scene* pScene) override
{ m_pScene = pScene ; }
Scene* GetScene( void) override
{ return m_pScene ; }
bool SetCurrent( int nCurr) override
{ return ( nCurr == 0) ; }
void Clear( void) override ;
bool Validate( void) override ;
bool AddColor( const Color& colC) override ;
bool AddMaterial( const Color& colAmb, const Color& colDiff,
const Color& colSpec, float fShin) override ;
bool AddBackMaterial( const Color& colAmbDiff) override ;
bool AddLineStipple( int nFactor, int nPattern) override ;
bool AddPoint( const Point3d& ptP, bool bAux = false) override ;
bool AddPoints( const PNTVECTOR& vPnt, bool bAux = false) override ;
bool AddLines( const PNTVECTOR& vPnt, bool bAux = false, bool bSurfSha = false) override ;
bool AddPolyLine( const PolyLine& PL, bool bAux = false, bool bSurfSha = false) override ;
bool StartTriangles( int nNum, bool bAux = false) override ;
bool AddTriangle( const Triangle3d& Tria, const TriFlags3d& TFlags, const TriNormals3d& TNrms) override ;
bool EndTriangles( void) override ;
bool Draw( int nStat, int nMark, bool bSurfSha, bool bSurf, int nAlpha, bool bShowAux) override ;
bool GetLocalBBox( BBox3d& b3Loc) const override
{ b3Loc = m_b3Loc ; return ! m_b3Loc.IsEmpty() ; }
public :
ObjOldGraphics( void) : m_pScene( nullptr), m_bValid( false), m_nCurrMode( GL_NONE) {}
private :
bool AddOgAtom( const OgAtom& oga)
{ try { m_ogaVect.push_back( oga) ; }
catch(...) { return false ; }
return true ; }
bool AddOgaStart( int nMode, bool bAux = false, bool bSurfSha = false)
{ OgAtom oga ;
oga.m_nType = ( bSurfSha ? OgAtom::START_S : ( bAux ? OgAtom::START_A : OgAtom::START)) ;
oga.m_nMode = nMode ;
return AddOgAtom( oga) ; }
bool AddOgaEnd( void)
{ OgAtom oga ;
oga.m_nType = OgAtom::END ;
return AddOgAtom( oga) ; }
bool AddOgaVert3f( const Point3d& ptP)
{ OgAtom oga ;
oga.m_nType = OgAtom::VERT ;
oga.m_fX = float( ptP.x) ; oga.m_fY = float( ptP.y) ; oga.m_fZ = float( ptP.z) ;
return AddOgAtom( oga) ; }
bool AddOgaBndFlag( bool bFlag)
{ OgAtom oga ;
oga.m_nType = OgAtom::BND_FLAG ;
oga.m_nFlag = ( bFlag ? TRUE : FALSE) ;
return AddOgAtom( oga) ; }
bool AddOgaNormal3f( const Vector3d& vtN)
{ OgAtom oga ;
oga.m_nType = OgAtom::NORMAL ;
oga.m_fX = float( vtN.x) ; oga.m_fY = float( vtN.y) ; oga.m_fZ = float( vtN.z) ;
return AddOgAtom( oga) ; }
bool AddOgaColor( float fRed, float fGreen, float fBlue, float fAlpha = 1)
{ OgAtom oga ;
oga.m_nType = OgAtom::COLOR ;
oga.m_fRed = fRed ; oga.m_fGreen = fGreen ; oga.m_fBlue = fBlue ; oga.m_fAlpha = fAlpha ;
return AddOgAtom( oga) ; }
bool AddOgaMaterial( OgAtom::GrType nMat, float fRed, float fGreen, float fBlue, float fAlpha = 1)
{ OgAtom nga ;
nga.m_nType = nMat ;
nga.m_fRed = fRed ; nga.m_fGreen = fGreen ; nga.m_fBlue = fBlue ; nga.m_fAlpha = fAlpha ;
return AddOgAtom( nga) ; }
bool AddOgaLineStipple( int nFactor, int nPattern)
{ OgAtom oga ;
oga.m_nType = OgAtom::LINE_STIPPLE ;
oga.m_nFactor = nFactor ;
oga.m_nPattern = nPattern ;
return AddOgAtom( oga) ; }
private :
Scene* m_pScene ; // puntatore alla scena
bool m_bValid ; // flag
int m_nCurrMode ; // modo corrente
OGAVECT m_ogaVect ; // vettore di atomi per vecchia grafica
BBox3d m_b3Loc ; // BoundingBox locale
} ;
//----------------------------------------------------------------------------
inline const ObjOldGraphics* GetObjOldGraphics( const IGeoObj* pGObj)
{ return (dynamic_cast<const ObjOldGraphics*>(pGObj->GetObjGraphics())) ; }
inline ObjOldGraphics* GetObjOldGraphics( IGeoObj* pGObj)
{ return (dynamic_cast<ObjOldGraphics*>(pGObj->GetObjGraphics())) ; }