Files
EgtGraphics/ObjMultiGraphics.h
DarioS 00a81d6e04 EgtGraphics 2.5g1 :
- aggiunta gestione Stipple per GeoPoint3d, GeoVector3d e GeoCurve.
2023-07-10 11:16:17 +02:00

63 lines
2.7 KiB
C++

//----------------------------------------------------------------------------
// EgalTech 2017-2017
//----------------------------------------------------------------------------
// File : ObjMultiGraphics.h Data : 02.02.17 Versione : 1.6x3
// Contenuto : Dichiarazione classe multi-grafica di un oggetto geometrico.
//
//
//
// Modifiche : 02.02.17 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
#pragma once
#include "ObjEGrGraphics.h"
#include <vector>
//----------------------------------------------------------------------------
class ObjMultiGraphics : public ObjEGrGraphics
{
public : // IObjGraphics
~ObjMultiGraphics( void) override ;
void Reset( void) override ;
void ResetAll( void) override ;
public : // ObjEGrGraphics
bool IsValid( void) override
{ return m_bValid ; }
void SetScene( Scene* pScene) override ;
Scene* GetScene( void) override
{ return m_pScene ; }
bool SetCurrent( int nCurr) override ;
void Clear( void) override ;
bool AddColor( const Color& colC) override ;
bool AddMaterial( const Color& colAmb, const Color& colDiff,
const Color& colSpec, float fShin) override ;
bool AddBackMaterial( const Color& colAmbDiff) override ;
bool AddLineStipple( int nFactor, int nPattern) override ;
bool AddPoint( const Point3d& ptP, bool bAux = false) override ;
bool AddPoints( const PNTVECTOR& vPnt, bool bAux = false) override ;
bool AddLines( const PNTVECTOR& vPnt, bool bAux = false) override ;
bool AddPolyLine( const PolyLine& PL, bool bAux = false) override ;
bool StartTriangles( int nNum, bool bAux = false) override ;
bool AddTriangle( const Triangle3d& Tria, const TriFlags3d& TFlags, const TriNormals3d& TNrms) override ;
bool EndTriangles( void) override ;
bool Draw( int nStat, int nMark, bool bSurfSha, bool bSurf, int nAlpha, bool bShowAux) override ;
bool GetLocalBBox( BBox3d& b3Loc) const override ;
bool SetCounter( int nCnt) override ;
int GetCounter( void) const override ;
public :
ObjMultiGraphics( int nCount, bool bNewWay) ;
private :
Scene* m_pScene ; // puntatore alla scena
bool m_bValid ; // flag
mutable BBox3d m_b3Loc ; // BoundingBox locale
int m_nCurr ; // Graphics corrente
std::vector<ObjEGrGraphics*> m_vOEGR ; // vettore di Graphics
std::vector<int> m_Counter ; // vettore contatori di aggiornamento
} ;