//---------------------------------------------------------------------------- // EgalTech 2014-2014 //---------------------------------------------------------------------------- // File : ObjOldGraphics.cpp Data : 23.04.14 Versione : 1.5d5 // Contenuto : Implementazione della classe grafica di un oggetto geometrico. // // // // Modifiche : 10.02.14 DS Creazione modulo. // 23.04.14 DS Agg. gestione materiali. // //---------------------------------------------------------------------------- //--------------------------- Include ---------------------------------------- #include "stdafx.h" #include "ObjOldGraphics.h" #include "Scene.h" #include "/EgtDev/Include/EGkColor.h" #include "/EgtDev/Include/EGkPolyLine.h" #include "/EgtDev/Include/EGkGdbConst.h" #include "/EgtDev/Include/EGKTriangle3d.h" //---------------------------------------------------------------------------- ObjOldGraphics::~ObjOldGraphics( void) { Clear() ; } //---------------------------------------------------------------------------- void ObjOldGraphics::Reset( void) { m_bValid = false ; m_nCurrMode = GL_NONE ; } //---------------------------------------------------------------------------- void ObjOldGraphics::Clear( void) { m_ogaList.clear() ; m_bValid = false ; m_nCurrMode = GL_NONE ; } //---------------------------------------------------------------------------- bool ObjOldGraphics::AddColor( const Color& colC) { return AddColor( colC.GetRed(), colC.GetGreen(), colC.GetBlue(), colC.GetAlpha()) ; } //---------------------------------------------------------------------------- bool ObjOldGraphics::AddMaterial( const Color& colAmb, const Color& colDiff, const Color& colSpec, float fShin) { return AddMaterial( OgAtom::MAT_A, colAmb.GetRed(), colAmb.GetGreen(), colAmb.GetBlue(), colDiff.GetAlpha()) && AddMaterial( OgAtom::MAT_D, colDiff.GetRed(), colDiff.GetGreen(), colDiff.GetBlue(), colDiff.GetAlpha()) && AddMaterial( OgAtom::MAT_S, colSpec.GetRed(), colSpec.GetGreen(), colSpec.GetBlue(), colDiff.GetAlpha()) && AddMaterial( OgAtom::MAT_SH, fShin, 0, 0, 0) ; } //---------------------------------------------------------------------------- bool ObjOldGraphics::AddBackMaterial( const Color& colAmbDiff) { return AddMaterial( OgAtom::MAT_B, colAmbDiff.GetRed(), colAmbDiff.GetGreen(), colAmbDiff.GetBlue(), colAmbDiff.GetAlpha()) ; } //---------------------------------------------------------------------------- bool ObjOldGraphics::AddPoint( const Point3d& ptP, bool bAux) { // modo corrente deve essere nullo if ( m_nCurrMode != GL_NONE) return false ; // start AddStart( GL_POINTS, bAux) ; // inserisco il nuovo vertice AddVert3f( ptP) ; // fine AddEnd() ; // dichiaro valida la grafica m_bValid = true ; return true ; } //---------------------------------------------------------------------------- bool ObjOldGraphics::AddPolyLine( const PolyLine& PL, bool bAux) { // modo corrente deve essere nullo if ( m_nCurrMode != GL_NONE) return false ; // start AddStart( GL_LINE_STRIP, bAux) ; // inserisco i nuovi vertici Point3d ptP ; for ( bool bFound = PL.GetFirstPoint( ptP) ; bFound ; bFound = PL.GetNextPoint( ptP)) AddVert3f( ptP) ; // fine AddEnd() ; // dichiaro valida la grafica m_bValid = true ; return true ; } //---------------------------------------------------------------------------- bool ObjOldGraphics::StartTriangles( int nNum, bool bAux) { // modo corrente deve essere nullo if ( m_nCurrMode != GL_NONE) return false ; // inizio emissione triangoli AddStart( GL_TRIANGLES, bAux) ; m_nCurrMode = GL_TRIANGLES ; return true ; } //---------------------------------------------------------------------------- bool ObjOldGraphics::AddTriangle( const Triangle3d& Tria, const TriNormals3d& TNrms) { // modo corrente deve essere triangoli if ( m_nCurrMode != GL_TRIANGLES) return false ; // emetto le normali e i vertici del triangolo for ( int i = 0 ; i < 3 ; ++ i) { AddNormal3f( TNrms.vtN[i]) ; AddVert3f( Tria.GetP( i)) ; } return true ; } //---------------------------------------------------------------------------- bool ObjOldGraphics::EndTriangles( void) { // modo corrente deve essere triangoli if ( m_nCurrMode != GL_TRIANGLES) return false ; // termino il modo triangoli AddEnd() ; m_nCurrMode = GL_NONE ; // dichiaro valida la grafica m_bValid = true ; return true ; } //---------------------------------------------------------------------------- bool ObjOldGraphics::Draw( int nStat, int nMark, bool bShowAux) { // se vuoto non faccio alcunché if ( m_ogaList.size() == 0) return true ; // gestione stato di visualizzazione if ( nStat == GDB_ST_OFF) return true ; if ( nStat == GDB_ST_SEL) { glPointSize( 5) ; glLineWidth( 3) ; } // ciclo di disegno bool bStartA ; OGALIST::iterator iIter ; for ( iIter = m_ogaList.begin() ; iIter != m_ogaList.end() ; ++ iIter) { switch ( iIter->m_nType) { case OgAtom::START : glBegin( iIter->m_nMode) ; break ; case OgAtom::START_A : bStartA = true ; if ( bShowAux) glBegin( iIter->m_nMode) ; break ; case OgAtom::END : bStartA = false ; glEnd() ; break ; case OgAtom::VERT : if ( ! bStartA || bShowAux) glVertex3fv( iIter->m_fVal) ; break ; case OgAtom::NORMAL : if ( ! bStartA || bShowAux) glNormal3fv( iIter->m_fVal) ; break ; case OgAtom::COLOR : glColor4fv( iIter->m_fVal) ; break ; case OgAtom::MAT_A : glMaterialfv( GL_FRONT, GL_AMBIENT, iIter->m_fVal) ; break ; case OgAtom::MAT_D : glMaterialfv( GL_FRONT, GL_DIFFUSE, iIter->m_fVal) ; break ; case OgAtom::MAT_S : glMaterialfv( GL_FRONT, GL_SPECULAR, iIter->m_fVal) ; break ; case OgAtom::MAT_SH : glMaterialf( GL_FRONT, GL_SHININESS, iIter->m_fVal[0]) ; break ; case OgAtom::MAT_B : glMaterialfv( GL_BACK, GL_AMBIENT_AND_DIFFUSE, iIter->m_fVal) ; break ; } } // se marcato, disegno halo if ( nMark == GDB_MK_ON) { // cambio test di depth per non sovrascrivere il disegno appena fatto glDepthFunc( GL_LESS) ; // dimensioni per halo glPointSize( 7) ; glLineWidth( 5) ; // colore di marcatura Color colMark = ( ( GetScene() != nullptr) ? GetScene()->GetMark() : Color( 192, 192, 0)) ; glColor4f( colMark.GetRed(), colMark.GetGreen(), colMark.GetBlue(), colMark.GetAlpha()) ; // ciclo di disegno bool bStartA ; OGALIST::iterator iIter ; for ( iIter = m_ogaList.begin() ; iIter != m_ogaList.end() ; ++ iIter) { switch ( iIter->m_nType) { case OgAtom::START : glBegin( iIter->m_nMode) ; break ; case OgAtom::START_A : bStartA = true ; if ( bShowAux) glBegin( iIter->m_nMode) ; break ; case OgAtom::END : bStartA = false ; glEnd() ; break ; case OgAtom::VERT : if ( ! bStartA || bShowAux) glVertex3fv( iIter->m_fVal) ; break ; // non si imposta la normale sono solo curve // non si impostano i colori, si usa quello di marcatura } } // ripristino test di depth glDepthFunc( GL_LEQUAL) ; } // se necessario, ripristino la normale visualizzazione if ( nStat == GDB_ST_SEL || nMark == GDB_MK_ON) { glPointSize( 3) ; glLineWidth( 1) ; } return true ; }