//---------------------------------------------------------------------------- // EgalTech 2013-2013 //---------------------------------------------------------------------------- // File : GraExecutor.h Data : 18.02.14 Versione : 1.5b3 // Contenuto : Dichiarazione della classe GraExecutor. // // // // Modifiche : 18.02.14 DS Creazione modulo. // // //---------------------------------------------------------------------------- #pragma once #include "/EgtDev/Include/EGrSceExecutor.h" #include "/EgtDev/Include/EgtExecMgr.h" //---------------------------------------------------------------------------- class SceExecutor : public ISceExecutor { public : // ICmdExecutor virtual bool SetCmdParser( ICmdParser* pParser) ; virtual bool AddStandardVariables( void) { return true ; } virtual int Execute( const std::string& sCmd1, const std::string& sCmd2, const STRVECTOR& vsParams) ; public : // ISceExecutor ~SceExecutor( void) ; virtual bool SetScene( IEGrScene* pScene) ; public : SceExecutor( void) ; private : bool ExecuteRedraw( const std::string& sCmd2, const STRVECTOR& vsParams) ; bool ExecuteZoom( const std::string& sCmd2, const STRVECTOR& vsParams) ; bool ExecuteCenter( const std::string& sCmd2, const STRVECTOR& vsParams) ; bool ExecuteCamera( const std::string& sCmd2, const STRVECTOR& vsParams) ; bool ExecuteShowMode( const std::string& sCmd2, const STRVECTOR& vsParams) ; private : IEGrScene* m_pScene ; ICmdParser* m_pParser ; ExecManager m_ExecMgr ; } ;