Compare commits
22 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 4081ff7830 | |||
| fec352f37b | |||
| 199fbf25d8 | |||
| 8611f15893 | |||
| 69e7dab720 | |||
| 43daacac9a | |||
| e51b4d5750 | |||
| eaa964eca2 | |||
| 000db07d85 | |||
| 14ffb16d79 | |||
| 00a81d6e04 | |||
| 1704b40c17 | |||
| 30b56dbfc8 | |||
| 59ddf02887 | |||
| 9384f8f0df | |||
| 327e8bcf2a | |||
| 1a393126f3 | |||
| 7fd9bae8fc | |||
| 8b47da0588 | |||
| 9fd623cf9e | |||
| f37aeb5892 | |||
| cd77324145 |
@@ -1,7 +1,7 @@
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|||||||
//----------------------------------------------------------------------------
|
//----------------------------------------------------------------------------
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||||||
// EgalTech 2013-2013
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// EgalTech 2013-2023
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||||||
//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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||||||
// File : DllMain.h Data : 17.02.14 Versione : 1.5b3
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// File : DllMain.h Data : 30.05.23 Versione : 2.5e5
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||||||
// Contenuto : Prototipi funzioni per uso locale della DLL.
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// Contenuto : Prototipi funzioni per uso locale della DLL.
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//
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//
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||||||
//
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//
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||||||
@@ -21,3 +21,4 @@
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ILogger* GetEGrLogger( void) ;
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ILogger* GetEGrLogger( void) ;
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const std::string& GetEGrKey( void) ;
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const std::string& GetEGrKey( void) ;
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bool GetEGrNetHwKey( void) ;
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bool GetEGrNetHwKey( void) ;
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||||||
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bool VerifyKey( int nKeyOpt) ;
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|||||||
+30
-2
@@ -1,7 +1,7 @@
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|||||||
//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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||||||
// EgalTech 2014-2014
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// EgalTech 2014-2023
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||||||
//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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||||||
// File : EGrDllMain.cpp Data : 13.02.14 Versione : 1.5b1
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// File : EGrDllMain.cpp Data : 30.05.23 Versione : 2.5e
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// Contenuto : Inizializzazione della DLL.
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// Contenuto : Inizializzazione della DLL.
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//
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//
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//
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//
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@@ -16,6 +16,7 @@
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#include "DllMain.h"
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#include "DllMain.h"
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#include "/EgtDev/Include/EGrDllMain.h"
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#include "/EgtDev/Include/EGrDllMain.h"
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#include "/EgtDev/Include/EGnGetModuleVer.h"
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#include "/EgtDev/Include/EGnGetModuleVer.h"
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#include "/EgtDev/Include/EGnGetKeyData.h"
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#include "/EgtDev/Include/EgtTrace.h"
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#include "/EgtDev/Include/EgtTrace.h"
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//--------------------------- Costanti ----------------------------------------
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//--------------------------- Costanti ----------------------------------------
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@@ -118,3 +119,30 @@ GetEGrNetHwKey( void)
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{
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{
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return s_bNetHwKey ;
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return s_bNetHwKey ;
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}
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}
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//-----------------------------------------------------------------------------
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bool
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VerifyKey( int nKeyOpt)
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{
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// Controllo della licenza
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unsigned int nOpt1, nOpt2 ;
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int nOptExpDays ;
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int nRet = GetEGnKeyOptions( KEY_BASELIB_PROD, KEY_BASELIB_VER, KEY_BASELIB_LEV,
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nOpt1, nOpt2, nOptExpDays) ;
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if ( ! GetEGrNetHwKey())
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nRet = GetKeyOptions( GetEGrKey(), KEY_BASELIB_PROD, KEY_BASELIB_VER, KEY_BASELIB_LEV,
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nOpt1, nOpt2, nOptExpDays) ;
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if ( nRet != KEY_OK) {
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std::string sErr = "Error on Key (GRC/" + ToString( nRet) + ")" ;
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LOG_ERROR( GetEGrLogger(), sErr.c_str()) ;
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return false ;
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}
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if ( ( nOpt1 & KEYOPT_EGR_BASE) == 0 ||
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( nKeyOpt != 0 && ( nOpt1 & nKeyOpt) == 0) ||
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nOptExpDays < GetCurrDay()) {
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std::string sErr = "Warning on Key (GRC/OPT)" ;
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LOG_ERROR( GetEGrLogger(), sErr.c_str()) ;
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return false ;
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}
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return true ;
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}
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Binary file not shown.
+4
-2
@@ -22,7 +22,7 @@
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<ProjectGuid>{4EC970B1-B4D9-4088-8A31-B462CF72116E}</ProjectGuid>
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<ProjectGuid>{4EC970B1-B4D9-4088-8A31-B462CF72116E}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>EgtGraphics</RootNamespace>
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<RootNamespace>EgtGraphics</RootNamespace>
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<WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion>
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<WindowsTargetPlatformVersion>10.0.20348.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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@@ -108,6 +108,7 @@
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<CompileAs>CompileAsCpp</CompileAs>
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<CompileAs>CompileAsCpp</CompileAs>
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<DisableSpecificWarnings>
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<DisableSpecificWarnings>
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</DisableSpecificWarnings>
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</DisableSpecificWarnings>
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|
<LanguageStandard>stdcpp17</LanguageStandard>
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</ClCompile>
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</ClCompile>
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<Link>
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<Link>
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<SubSystem>Windows</SubSystem>
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<SubSystem>Windows</SubSystem>
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@@ -170,6 +171,7 @@ copy $(TargetPath) \EgtProg\DllD64</Command>
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<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
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<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
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<EnableParallelCodeGeneration>true</EnableParallelCodeGeneration>
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<EnableParallelCodeGeneration>true</EnableParallelCodeGeneration>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeader>Use</PrecompiledHeader>
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||||||
|
<LanguageStandard>stdcpp17</LanguageStandard>
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</ClCompile>
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</ClCompile>
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<Link>
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<Link>
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<SubSystem>Windows</SubSystem>
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<SubSystem>Windows</SubSystem>
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@@ -203,7 +205,7 @@ copy $(TargetPath) \EgtProg\Dll32</Command>
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<DisableSpecificWarnings>
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<DisableSpecificWarnings>
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</DisableSpecificWarnings>
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</DisableSpecificWarnings>
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||||||
<OmitFramePointers>true</OmitFramePointers>
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<OmitFramePointers>true</OmitFramePointers>
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||||||
<EnableEnhancedInstructionSet>AdvancedVectorExtensions2</EnableEnhancedInstructionSet>
|
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
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||||||
<EnableFiberSafeOptimizations>false</EnableFiberSafeOptimizations>
|
<EnableFiberSafeOptimizations>false</EnableFiberSafeOptimizations>
|
||||||
<EnableParallelCodeGeneration>true</EnableParallelCodeGeneration>
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<EnableParallelCodeGeneration>true</EnableParallelCodeGeneration>
|
||||||
<CompileAs>CompileAsCpp</CompileAs>
|
<CompileAs>CompileAsCpp</CompileAs>
|
||||||
|
|||||||
+1
-3
@@ -29,10 +29,8 @@ IEgrImageMgr*
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CreateEgrImageMgr( void)
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CreateEgrImageMgr( void)
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{
|
{
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// verifico la chiave e le opzioni
|
// verifico la chiave e le opzioni
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||||||
if ( ! GetEGrNetHwKey()) {
|
if ( ! VerifyKey( 0))
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||||||
if ( ! TestKeyForEGr( GetEGrKey(), 0, GetEGrLogger()))
|
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return nullptr ;
|
return nullptr ;
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}
|
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// creo l'oggetto
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// creo l'oggetto
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return static_cast<IEgrImageMgr*> ( new(nothrow) ImageMgr) ;
|
return static_cast<IEgrImageMgr*> ( new(nothrow) ImageMgr) ;
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||||||
}
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}
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+3
-2
@@ -1,7 +1,7 @@
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|||||||
//----------------------------------------------------------------------------
|
//----------------------------------------------------------------------------
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||||||
// EgalTech 2014-2014
|
// EgalTech 2014-2023
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||||||
//----------------------------------------------------------------------------
|
//----------------------------------------------------------------------------
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||||||
// File : ObjEGrGraphics.h Data : 13.02.14 Versione : 1.5b2
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// File : ObjEGrGraphics.h Data : 08.07.23 Versione : 2.5g1
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||||||
// Contenuto : Dichiarazione della classe grafica di un oggetto geometrico.
|
// Contenuto : Dichiarazione della classe grafica di un oggetto geometrico.
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||||||
//
|
//
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||||||
//
|
//
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||||||
@@ -37,6 +37,7 @@ class ObjEGrGraphics : public IObjGraphics
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virtual bool AddMaterial( const Color& colAmb, const Color& colDiff,
|
virtual bool AddMaterial( const Color& colAmb, const Color& colDiff,
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||||||
const Color& colSpec, float fShin) = 0 ;
|
const Color& colSpec, float fShin) = 0 ;
|
||||||
virtual bool AddBackMaterial( const Color& colAmbDiff) = 0 ;
|
virtual bool AddBackMaterial( const Color& colAmbDiff) = 0 ;
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|
virtual bool AddLineStipple( int nFactor, int nPattern) = 0 ;
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virtual bool AddPoint( const Point3d& ptP, bool bAux = false) = 0 ;
|
virtual bool AddPoint( const Point3d& ptP, bool bAux = false) = 0 ;
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||||||
virtual bool AddPoints( const PNTVECTOR& vPnt, bool bAux = false) = 0 ;
|
virtual bool AddPoints( const PNTVECTOR& vPnt, bool bAux = false) = 0 ;
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||||||
virtual bool AddLines( const PNTVECTOR& vPnt, bool bAux = false) = 0 ;
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virtual bool AddLines( const PNTVECTOR& vPnt, bool bAux = false) = 0 ;
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||||||
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|||||||
@@ -105,6 +105,15 @@ ObjMultiGraphics::AddBackMaterial( const Color& colAmbDiff)
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|||||||
return m_vOEGR[m_nCurr]->AddBackMaterial( colAmbDiff) ;
|
return m_vOEGR[m_nCurr]->AddBackMaterial( colAmbDiff) ;
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||||||
}
|
}
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||||||
|
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||||||
|
//----------------------------------------------------------------------------
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||||||
|
bool
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||||||
|
ObjMultiGraphics::AddLineStipple( int nFactor, int nPattern)
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||||||
|
{
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||||||
|
if ( m_nCurr < 0 || m_nCurr >= int( m_vOEGR.size()))
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||||||
|
return false ;
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||||||
|
return m_vOEGR[m_nCurr]->AddLineStipple( nFactor, nPattern) ;
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||||||
|
}
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||||||
|
|
||||||
//----------------------------------------------------------------------------
|
//----------------------------------------------------------------------------
|
||||||
bool
|
bool
|
||||||
ObjMultiGraphics::AddPoint( const Point3d& ptP, bool bAux)
|
ObjMultiGraphics::AddPoint( const Point3d& ptP, bool bAux)
|
||||||
|
|||||||
@@ -36,6 +36,7 @@ class ObjMultiGraphics : public ObjEGrGraphics
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|||||||
bool AddMaterial( const Color& colAmb, const Color& colDiff,
|
bool AddMaterial( const Color& colAmb, const Color& colDiff,
|
||||||
const Color& colSpec, float fShin) override ;
|
const Color& colSpec, float fShin) override ;
|
||||||
bool AddBackMaterial( const Color& colAmbDiff) override ;
|
bool AddBackMaterial( const Color& colAmbDiff) override ;
|
||||||
|
bool AddLineStipple( int nFactor, int nPattern) override ;
|
||||||
bool AddPoint( const Point3d& ptP, bool bAux = false) override ;
|
bool AddPoint( const Point3d& ptP, bool bAux = false) override ;
|
||||||
bool AddPoints( const PNTVECTOR& vPnt, bool bAux = false) override ;
|
bool AddPoints( const PNTVECTOR& vPnt, bool bAux = false) override ;
|
||||||
bool AddLines( const PNTVECTOR& vPnt, bool bAux = false) override ;
|
bool AddLines( const PNTVECTOR& vPnt, bool bAux = false) override ;
|
||||||
|
|||||||
+83
-43
@@ -1,7 +1,7 @@
|
|||||||
//----------------------------------------------------------------------------
|
//----------------------------------------------------------------------------
|
||||||
// EgalTech 2014-2014
|
// EgalTech 2014-2023
|
||||||
//----------------------------------------------------------------------------
|
//----------------------------------------------------------------------------
|
||||||
// File : ObjNewGraphics.cpp Data : 23.04.14 Versione : 1.5d5
|
// File : ObjNewGraphics.cpp Data : 08.07.23 Versione : 2.5g1
|
||||||
// Contenuto : Implementazione della classe grafica di un oggetto geometrico.
|
// Contenuto : Implementazione della classe grafica di un oggetto geometrico.
|
||||||
//
|
//
|
||||||
//
|
//
|
||||||
@@ -19,7 +19,7 @@
|
|||||||
#include "/EgtDev/Include/EGkPolyLine.h"
|
#include "/EgtDev/Include/EGkPolyLine.h"
|
||||||
#include "/EgtDev/Include/EGkGdbConst.h"
|
#include "/EgtDev/Include/EGkGdbConst.h"
|
||||||
#include "/EgtDev/Include/EGkTriangle3d.h"
|
#include "/EgtDev/Include/EGkTriangle3d.h"
|
||||||
|
#include "/EgtDev/Include/EgtNumUtils.h"
|
||||||
|
|
||||||
//--------------------------- Macro e Costanti -------------------------------
|
//--------------------------- Macro e Costanti -------------------------------
|
||||||
// Dimensioni flag per edge di triangoli
|
// Dimensioni flag per edge di triangoli
|
||||||
@@ -27,6 +27,7 @@ const size_t SIZEFLAG = sizeof( unsigned char) ;
|
|||||||
// Dimensioni record del buffer ( vertice + normale + flag)
|
// Dimensioni record del buffer ( vertice + normale + flag)
|
||||||
const size_t SIZEVNF = ( 2 * SIZEV3F + SIZEFLAG) ;
|
const size_t SIZEVNF = ( 2 * SIZEV3F + SIZEFLAG) ;
|
||||||
|
|
||||||
|
|
||||||
//----------------------------------------------------------------------------
|
//----------------------------------------------------------------------------
|
||||||
ObjNewGraphics::~ObjNewGraphics( void)
|
ObjNewGraphics::~ObjNewGraphics( void)
|
||||||
{
|
{
|
||||||
@@ -55,7 +56,7 @@ ObjNewGraphics::Clear( void)
|
|||||||
bool
|
bool
|
||||||
ObjNewGraphics::AddColor( const Color& colC)
|
ObjNewGraphics::AddColor( const Color& colC)
|
||||||
{
|
{
|
||||||
return AddColor( colC.GetRed(), colC.GetGreen(), colC.GetBlue(), colC.GetAlpha()) ;
|
return AddNgaColor( colC.GetRed(), colC.GetGreen(), colC.GetBlue(), colC.GetAlpha()) ;
|
||||||
}
|
}
|
||||||
|
|
||||||
//----------------------------------------------------------------------------
|
//----------------------------------------------------------------------------
|
||||||
@@ -63,23 +64,30 @@ bool
|
|||||||
ObjNewGraphics::AddMaterial( const Color& colAmb, const Color& colDiff,
|
ObjNewGraphics::AddMaterial( const Color& colAmb, const Color& colDiff,
|
||||||
const Color& colSpec, float fShin)
|
const Color& colSpec, float fShin)
|
||||||
{
|
{
|
||||||
return AddMaterial( NgAtom::MAT_A, colAmb.GetRed(), colAmb.GetGreen(),
|
return AddNgaMaterial( NgAtom::MAT_A, colAmb.GetRed(), colAmb.GetGreen(),
|
||||||
colAmb.GetBlue(), colDiff.GetAlpha()) &&
|
colAmb.GetBlue(), colDiff.GetAlpha()) &&
|
||||||
AddMaterial( NgAtom::MAT_D, colDiff.GetRed(), colDiff.GetGreen(),
|
AddNgaMaterial( NgAtom::MAT_D, colDiff.GetRed(), colDiff.GetGreen(),
|
||||||
colDiff.GetBlue(), colDiff.GetAlpha()) &&
|
colDiff.GetBlue(), colDiff.GetAlpha()) &&
|
||||||
AddMaterial( NgAtom::MAT_S, colSpec.GetRed(), colSpec.GetGreen(),
|
AddNgaMaterial( NgAtom::MAT_S, colSpec.GetRed(), colSpec.GetGreen(),
|
||||||
colSpec.GetBlue(), colDiff.GetAlpha()) &&
|
colSpec.GetBlue(), colDiff.GetAlpha()) &&
|
||||||
AddMaterial( NgAtom::MAT_SH, fShin, 0, 0, 0) ;
|
AddNgaMaterial( NgAtom::MAT_SH, fShin, 0, 0, 0) ;
|
||||||
}
|
}
|
||||||
|
|
||||||
//----------------------------------------------------------------------------
|
//----------------------------------------------------------------------------
|
||||||
bool
|
bool
|
||||||
ObjNewGraphics::AddBackMaterial( const Color& colAmbDiff)
|
ObjNewGraphics::AddBackMaterial( const Color& colAmbDiff)
|
||||||
{
|
{
|
||||||
return AddMaterial( NgAtom::MAT_B, colAmbDiff.GetRed(), colAmbDiff.GetGreen(),
|
return AddNgaMaterial( NgAtom::MAT_B, colAmbDiff.GetRed(), colAmbDiff.GetGreen(),
|
||||||
colAmbDiff.GetBlue(), colAmbDiff.GetAlpha()) ;
|
colAmbDiff.GetBlue(), colAmbDiff.GetAlpha()) ;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------
|
||||||
|
bool
|
||||||
|
ObjNewGraphics::AddLineStipple( int nFactor, int nPattern)
|
||||||
|
{
|
||||||
|
return AddNgaLineStipple( nFactor, nPattern) ;
|
||||||
|
}
|
||||||
|
|
||||||
//----------------------------------------------------------------------------
|
//----------------------------------------------------------------------------
|
||||||
bool
|
bool
|
||||||
ObjNewGraphics::AddPoint( const Point3d& ptP, bool bAux)
|
ObjNewGraphics::AddPoint( const Point3d& ptP, bool bAux)
|
||||||
@@ -109,7 +117,7 @@ ObjNewGraphics::AddPoint( const Point3d& ptP, bool bAux)
|
|||||||
glEnableClientState( GL_VERTEX_ARRAY) ;
|
glEnableClientState( GL_VERTEX_ARRAY) ;
|
||||||
glBindVertexArray( 0) ;
|
glBindVertexArray( 0) ;
|
||||||
// aggiungo i dati in lista
|
// aggiungo i dati in lista
|
||||||
AddVerts( GL_POINTS, nCount, nVaoId, nVboId, bAux) ;
|
AddNgaVerts( GL_POINTS, nCount, nVaoId, nVboId, bAux) ;
|
||||||
// dichiaro valida la grafica
|
// dichiaro valida la grafica
|
||||||
m_bValid = true ;
|
m_bValid = true ;
|
||||||
|
|
||||||
@@ -148,7 +156,7 @@ ObjNewGraphics::AddPoints( const PNTVECTOR& vPnt, bool bAux)
|
|||||||
glEnableClientState( GL_VERTEX_ARRAY) ;
|
glEnableClientState( GL_VERTEX_ARRAY) ;
|
||||||
glBindVertexArray( 0) ;
|
glBindVertexArray( 0) ;
|
||||||
// aggiungo i dati in lista
|
// aggiungo i dati in lista
|
||||||
AddVerts( GL_POINTS, nCount, nVaoId, nVboId, bAux) ;
|
AddNgaVerts( GL_POINTS, nCount, nVaoId, nVboId, bAux) ;
|
||||||
// dichiaro valida la grafica
|
// dichiaro valida la grafica
|
||||||
m_bValid = true ;
|
m_bValid = true ;
|
||||||
|
|
||||||
@@ -187,7 +195,7 @@ ObjNewGraphics::AddLines( const PNTVECTOR& vPnt, bool bAux)
|
|||||||
glEnableClientState( GL_VERTEX_ARRAY) ;
|
glEnableClientState( GL_VERTEX_ARRAY) ;
|
||||||
glBindVertexArray( 0) ;
|
glBindVertexArray( 0) ;
|
||||||
// aggiungo i dati in lista
|
// aggiungo i dati in lista
|
||||||
AddVerts( GL_LINES, nCount, nVaoId, nVboId, bAux) ;
|
AddNgaVerts( GL_LINES, nCount, nVaoId, nVboId, bAux) ;
|
||||||
// dichiaro valida la grafica
|
// dichiaro valida la grafica
|
||||||
m_bValid = true ;
|
m_bValid = true ;
|
||||||
|
|
||||||
@@ -228,7 +236,7 @@ ObjNewGraphics::AddPolyLine( const PolyLine& PL, bool bAux)
|
|||||||
glEnableClientState( GL_VERTEX_ARRAY) ;
|
glEnableClientState( GL_VERTEX_ARRAY) ;
|
||||||
glBindVertexArray( 0) ;
|
glBindVertexArray( 0) ;
|
||||||
// aggiungo i dati in lista
|
// aggiungo i dati in lista
|
||||||
AddVerts( GL_LINE_STRIP, nCount, nVaoId, nVboId, bAux) ;
|
AddNgaVerts( GL_LINE_STRIP, nCount, nVaoId, nVboId, bAux) ;
|
||||||
// dichiaro valida la grafica
|
// dichiaro valida la grafica
|
||||||
m_bValid = true ;
|
m_bValid = true ;
|
||||||
|
|
||||||
@@ -261,7 +269,7 @@ ObjNewGraphics::StartTriangles( int nNum, bool bAux)
|
|||||||
// NumTria * 3 * dimensione( vertice+normale+flag)
|
// NumTria * 3 * dimensione( vertice+normale+flag)
|
||||||
glBufferData( GL_ARRAY_BUFFER, nNum * 3 * SIZEVNF, NULL, GL_STATIC_DRAW) ;
|
glBufferData( GL_ARRAY_BUFFER, nNum * 3 * SIZEVNF, NULL, GL_STATIC_DRAW) ;
|
||||||
// aggiungo i dati in lista
|
// aggiungo i dati in lista
|
||||||
AddVerts( GL_TRIANGLES, 0, nVaoId, nVboId, bAux) ;
|
AddNgaVerts( GL_TRIANGLES, 0, nVaoId, nVboId, bAux) ;
|
||||||
// dichiaro modo triangoli
|
// dichiaro modo triangoli
|
||||||
m_nCurrMode = GL_TRIANGLES ;
|
m_nCurrMode = GL_TRIANGLES ;
|
||||||
return true ;
|
return true ;
|
||||||
@@ -329,8 +337,8 @@ ObjNewGraphics::EndTriangles( void)
|
|||||||
}
|
}
|
||||||
|
|
||||||
//----------------------------------------------------------------------------
|
//----------------------------------------------------------------------------
|
||||||
static float*
|
static const float*
|
||||||
AdjustColor( float fCol[4], bool bDark)
|
AdjustColor( const float fCol[4], bool bDark)
|
||||||
{
|
{
|
||||||
if ( ! bDark) {
|
if ( ! bDark) {
|
||||||
return fCol ;
|
return fCol ;
|
||||||
@@ -399,42 +407,58 @@ ObjNewGraphics::Draw( int nStat, int nMark, bool bSurfSha, bool bSurf, int nAlph
|
|||||||
}
|
}
|
||||||
|
|
||||||
// ciclo di disegno
|
// ciclo di disegno
|
||||||
for ( auto iIter = m_ngaVect.begin() ; iIter != m_ngaVect.end() ; ++ iIter) {
|
bool bLineStipple = false ;
|
||||||
switch ( iIter->m_nType) {
|
for ( const auto& Nga : m_ngaVect) {
|
||||||
|
switch ( Nga.m_nType) {
|
||||||
case NgAtom::VERTS :
|
case NgAtom::VERTS :
|
||||||
if ( iIter->m_nCount > 0 && iIter->m_nVaoId != 0) {
|
if ( Nga.m_nCount > 0 && Nga.m_nVaoId != 0) {
|
||||||
glBindVertexArray( iIter->m_nVaoId) ;
|
glBindVertexArray( Nga.m_nVaoId) ;
|
||||||
glDrawArrays( iIter->m_nMode, 0, iIter->m_nCount) ;
|
glDrawArrays( Nga.m_nMode, 0, Nga.m_nCount) ;
|
||||||
glBindVertexArray( 0) ;
|
glBindVertexArray( 0) ;
|
||||||
}
|
}
|
||||||
break ;
|
break ;
|
||||||
case NgAtom::VERTS_A :
|
case NgAtom::VERTS_A :
|
||||||
if ( bShowAux && iIter->m_nCount > 0 && iIter->m_nVaoId != 0) {
|
if ( bShowAux && Nga.m_nCount > 0 && Nga.m_nVaoId != 0) {
|
||||||
glBindVertexArray( iIter->m_nVaoId) ;
|
glBindVertexArray( Nga.m_nVaoId) ;
|
||||||
glDrawArrays( iIter->m_nMode, 0, iIter->m_nCount) ;
|
glDrawArrays( Nga.m_nMode, 0, Nga.m_nCount) ;
|
||||||
glBindVertexArray( 0) ;
|
glBindVertexArray( 0) ;
|
||||||
}
|
}
|
||||||
break ;
|
break ;
|
||||||
case NgAtom::COLOR :
|
case NgAtom::COLOR :
|
||||||
glColor4fv( ( bStdCol ? AdjustColor( iIter->m_fCol, bDark) : fSelMarkCol)) ;
|
glColor4fv( ( bStdCol ? AdjustColor( Nga.m_fCol, bDark) : fSelMarkCol)) ;
|
||||||
break ;
|
break ;
|
||||||
case NgAtom::MAT_A :
|
case NgAtom::MAT_A :
|
||||||
glMaterialfv( GL_FRONT, GL_AMBIENT, ( bStdCol ? iIter->m_fCol : fSelMarkCol)) ;
|
glMaterialfv( GL_FRONT, GL_AMBIENT, ( bStdCol ? Nga.m_fCol : fSelMarkCol)) ;
|
||||||
break ;
|
break ;
|
||||||
case NgAtom::MAT_D :
|
case NgAtom::MAT_D :
|
||||||
glMaterialfv( GL_FRONT, GL_DIFFUSE, ( bStdCol ? iIter->m_fCol : fSelMarkCol)) ;
|
glMaterialfv( GL_FRONT, GL_DIFFUSE, ( bStdCol ? Nga.m_fCol : fSelMarkCol)) ;
|
||||||
break ;
|
break ;
|
||||||
case NgAtom::MAT_S :
|
case NgAtom::MAT_S :
|
||||||
glMaterialfv( GL_FRONT, GL_SPECULAR, ( bStdCol ? iIter->m_fCol : fSelMarkCol)) ;
|
glMaterialfv( GL_FRONT, GL_SPECULAR, ( bStdCol ? Nga.m_fCol : fSelMarkCol)) ;
|
||||||
break ;
|
break ;
|
||||||
case NgAtom::MAT_SH :
|
case NgAtom::MAT_SH :
|
||||||
glMaterialf( GL_FRONT, GL_SHININESS, iIter->m_fCol[0]) ;
|
glMaterialf( GL_FRONT, GL_SHININESS, Nga.m_fCol[0]) ;
|
||||||
break ;
|
break ;
|
||||||
case NgAtom::MAT_B :
|
case NgAtom::MAT_B :
|
||||||
glMaterialfv( GL_BACK, GL_AMBIENT_AND_DIFFUSE, ( bStdCol ? iIter->m_fCol : fSelMarkBackCol)) ;
|
glMaterialfv( GL_BACK, GL_AMBIENT_AND_DIFFUSE, ( bStdCol ? Nga.m_fCol : fSelMarkBackCol)) ;
|
||||||
|
break ;
|
||||||
|
case NgAtom::LINE_STIPPLE :
|
||||||
|
if ( Nga.m_nMode > 0) {
|
||||||
|
bLineStipple = true ;
|
||||||
|
glLineStipple( Clamp( Nga.m_nFactor, 1, 256), Clamp( Nga.m_nPattern, 0, 65535)) ;
|
||||||
|
glEnable( GL_LINE_STIPPLE) ;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
bLineStipple = false ;
|
||||||
|
glDisable( GL_LINE_STIPPLE) ;
|
||||||
|
}
|
||||||
break ;
|
break ;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if ( bLineStipple) {
|
||||||
|
bLineStipple = false ;
|
||||||
|
glDisable( GL_LINE_STIPPLE) ;
|
||||||
|
}
|
||||||
|
|
||||||
// se marcato e non superficie in shading, disegno halo
|
// se marcato e non superficie in shading, disegno halo
|
||||||
if ( nMark == GDB_MK_ON && ! bSurfSha) {
|
if ( nMark == GDB_MK_ON && ! bSurfSha) {
|
||||||
@@ -450,24 +474,40 @@ ObjNewGraphics::Draw( int nStat, int nMark, bool bSurfSha, bool bSurf, int nAlph
|
|||||||
glColor4f( colMark.GetRed(), colMark.GetGreen(), colMark.GetBlue(), colMark.GetAlpha()) ;
|
glColor4f( colMark.GetRed(), colMark.GetGreen(), colMark.GetBlue(), colMark.GetAlpha()) ;
|
||||||
|
|
||||||
// ciclo di disegno
|
// ciclo di disegno
|
||||||
for ( auto iIter = m_ngaVect.begin() ; iIter != m_ngaVect.end() ; ++ iIter) {
|
bool bLineStipple = false ;
|
||||||
switch ( iIter->m_nType) {
|
for ( const auto& Nga : m_ngaVect) {
|
||||||
|
switch ( Nga.m_nType) {
|
||||||
case NgAtom::VERTS :
|
case NgAtom::VERTS :
|
||||||
if ( iIter->m_nCount > 0 && iIter->m_nVaoId != 0) {
|
if ( Nga.m_nCount > 0 && Nga.m_nVaoId != 0) {
|
||||||
glBindVertexArray( iIter->m_nVaoId) ;
|
glBindVertexArray( Nga.m_nVaoId) ;
|
||||||
glDrawArrays( iIter->m_nMode, 0, iIter->m_nCount) ;
|
glDrawArrays( Nga.m_nMode, 0, Nga.m_nCount) ;
|
||||||
glBindVertexArray( 0) ;
|
glBindVertexArray( 0) ;
|
||||||
}
|
}
|
||||||
break ;
|
break ;
|
||||||
case NgAtom::VERTS_A :
|
case NgAtom::VERTS_A :
|
||||||
if ( bShowAux && iIter->m_nCount > 0 && iIter->m_nVaoId != 0) {
|
if ( bShowAux && Nga.m_nCount > 0 && Nga.m_nVaoId != 0) {
|
||||||
glBindVertexArray( iIter->m_nVaoId) ;
|
glBindVertexArray( Nga.m_nVaoId) ;
|
||||||
glDrawArrays( iIter->m_nMode, 0, iIter->m_nCount) ;
|
glDrawArrays( Nga.m_nMode, 0, Nga.m_nCount) ;
|
||||||
glBindVertexArray( 0) ;
|
glBindVertexArray( 0) ;
|
||||||
}
|
}
|
||||||
break ;
|
break ;
|
||||||
// non si impostano i colori, si usa quello di marcatura
|
// non si impostano i colori, si usa quello di marcatura
|
||||||
|
case NgAtom::LINE_STIPPLE :
|
||||||
|
if ( Nga.m_nMode > 0) {
|
||||||
|
bLineStipple = true ;
|
||||||
|
glLineStipple( Clamp( Nga.m_nFactor, 1, 256), Clamp( Nga.m_nPattern, 0, 65535)) ;
|
||||||
|
glEnable( GL_LINE_STIPPLE) ;
|
||||||
}
|
}
|
||||||
|
else {
|
||||||
|
bLineStipple = false ;
|
||||||
|
glDisable( GL_LINE_STIPPLE) ;
|
||||||
|
}
|
||||||
|
break ;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if ( bLineStipple) {
|
||||||
|
bLineStipple = false ;
|
||||||
|
glDisable( GL_LINE_STIPPLE) ;
|
||||||
}
|
}
|
||||||
// ripristino test di depth
|
// ripristino test di depth
|
||||||
glDepthFunc( GL_LEQUAL) ;
|
glDepthFunc( GL_LEQUAL) ;
|
||||||
@@ -490,13 +530,13 @@ ObjNewGraphics::DeleteVaoVbo( void)
|
|||||||
return false ;
|
return false ;
|
||||||
|
|
||||||
// ciclo di cancellazione VAO/VBO
|
// ciclo di cancellazione VAO/VBO
|
||||||
for ( auto iIter = m_ngaVect.begin() ; iIter != m_ngaVect.end() ; ++ iIter) {
|
for ( auto& Nga : m_ngaVect) {
|
||||||
if ( iIter->m_nType == NgAtom::VERTS && iIter->m_nCount > 0) {
|
if ( Nga.m_nType == NgAtom::VERTS && Nga.m_nCount > 0) {
|
||||||
glBindBuffer( GL_ARRAY_BUFFER, 0) ;
|
glBindBuffer( GL_ARRAY_BUFFER, 0) ;
|
||||||
glDeleteBuffers( 1, &iIter->m_nVboId) ;
|
glDeleteBuffers( 1, &Nga.m_nVboId) ;
|
||||||
glBindVertexArray( 0) ;
|
glBindVertexArray( 0) ;
|
||||||
glDeleteVertexArrays( 1, &iIter->m_nVaoId) ;
|
glDeleteVertexArrays( 1, &Nga.m_nVaoId) ;
|
||||||
iIter->m_nCount = 0 ;
|
Nga.m_nCount = 0 ;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+15
-4
@@ -24,7 +24,7 @@ class NgAtom {
|
|||||||
|
|
||||||
public :
|
public :
|
||||||
enum GrType { NONE = 0, VERTS = 1, VERTS_A = 2, COLOR = 3,
|
enum GrType { NONE = 0, VERTS = 1, VERTS_A = 2, COLOR = 3,
|
||||||
MAT_A = 4, MAT_D = 5, MAT_S = 6, MAT_SH = 7, MAT_B = 8} ;
|
MAT_A = 4, MAT_D = 5, MAT_S = 6, MAT_SH = 7, MAT_B = 8, LINE_STIPPLE = 9} ;
|
||||||
|
|
||||||
public :
|
public :
|
||||||
GrType m_nType ;
|
GrType m_nType ;
|
||||||
@@ -42,6 +42,10 @@ class NgAtom {
|
|||||||
float m_fAlpha ;
|
float m_fAlpha ;
|
||||||
} ;
|
} ;
|
||||||
float m_fCol[4] ;
|
float m_fCol[4] ;
|
||||||
|
struct {
|
||||||
|
int m_nFactor ;
|
||||||
|
int m_nPattern ;
|
||||||
|
} ;
|
||||||
} ;
|
} ;
|
||||||
} ;
|
} ;
|
||||||
|
|
||||||
@@ -70,6 +74,7 @@ class ObjNewGraphics : public ObjEGrGraphics
|
|||||||
bool AddMaterial( const Color& colAmb, const Color& colDiff,
|
bool AddMaterial( const Color& colAmb, const Color& colDiff,
|
||||||
const Color& colSpec, float fShin) override ;
|
const Color& colSpec, float fShin) override ;
|
||||||
bool AddBackMaterial( const Color& colAmbDiff) override ;
|
bool AddBackMaterial( const Color& colAmbDiff) override ;
|
||||||
|
bool AddLineStipple( int nFactor, int nPattern) override ;
|
||||||
bool AddPoint( const Point3d& ptP, bool bAux = false) override ;
|
bool AddPoint( const Point3d& ptP, bool bAux = false) override ;
|
||||||
bool AddPoints( const PNTVECTOR& vPnt, bool bAux = false) override ;
|
bool AddPoints( const PNTVECTOR& vPnt, bool bAux = false) override ;
|
||||||
bool AddLines( const PNTVECTOR& vPnt, bool bAux = false) override ;
|
bool AddLines( const PNTVECTOR& vPnt, bool bAux = false) override ;
|
||||||
@@ -90,22 +95,28 @@ class ObjNewGraphics : public ObjEGrGraphics
|
|||||||
{ try { m_ngaVect.push_back( nga) ; }
|
{ try { m_ngaVect.push_back( nga) ; }
|
||||||
catch(...) { return false ; }
|
catch(...) { return false ; }
|
||||||
return true ; }
|
return true ; }
|
||||||
bool AddVerts( int nMode, int nCount, unsigned int nVaoId, unsigned int nVboId, bool bAux = false)
|
bool AddNgaVerts( int nMode, int nCount, unsigned int nVaoId, unsigned int nVboId, bool bAux = false)
|
||||||
{ NgAtom nga ;
|
{ NgAtom nga ;
|
||||||
nga.m_nType = ( bAux ? NgAtom::VERTS_A : NgAtom::VERTS) ;
|
nga.m_nType = ( bAux ? NgAtom::VERTS_A : NgAtom::VERTS) ;
|
||||||
nga.m_nMode = nMode ; nga.m_nCount = nCount ;
|
nga.m_nMode = nMode ; nga.m_nCount = nCount ;
|
||||||
nga.m_nVaoId = nVaoId ; nga.m_nVboId = nVboId ;
|
nga.m_nVaoId = nVaoId ; nga.m_nVboId = nVboId ;
|
||||||
return AddNgAtom( nga) ; }
|
return AddNgAtom( nga) ; }
|
||||||
bool AddColor( float fRed, float fGreen, float fBlue, float fAlpha = 1)
|
bool AddNgaColor( float fRed, float fGreen, float fBlue, float fAlpha = 1)
|
||||||
{ NgAtom nga ;
|
{ NgAtom nga ;
|
||||||
nga.m_nType = NgAtom::COLOR ;
|
nga.m_nType = NgAtom::COLOR ;
|
||||||
nga.m_fRed = fRed ; nga.m_fGreen = fGreen ; nga.m_fBlue = fBlue ; nga.m_fAlpha = fAlpha ;
|
nga.m_fRed = fRed ; nga.m_fGreen = fGreen ; nga.m_fBlue = fBlue ; nga.m_fAlpha = fAlpha ;
|
||||||
return AddNgAtom( nga) ; }
|
return AddNgAtom( nga) ; }
|
||||||
bool AddMaterial( NgAtom::GrType nMat, float fRed, float fGreen, float fBlue, float fAlpha = 1)
|
bool AddNgaMaterial( NgAtom::GrType nMat, float fRed, float fGreen, float fBlue, float fAlpha = 1)
|
||||||
{ NgAtom nga ;
|
{ NgAtom nga ;
|
||||||
nga.m_nType = nMat ;
|
nga.m_nType = nMat ;
|
||||||
nga.m_fRed = fRed ; nga.m_fGreen = fGreen ; nga.m_fBlue = fBlue ; nga.m_fAlpha = fAlpha ;
|
nga.m_fRed = fRed ; nga.m_fGreen = fGreen ; nga.m_fBlue = fBlue ; nga.m_fAlpha = fAlpha ;
|
||||||
return AddNgAtom( nga) ; }
|
return AddNgAtom( nga) ; }
|
||||||
|
bool AddNgaLineStipple( int nFactor, int nPattern)
|
||||||
|
{ NgAtom nga ;
|
||||||
|
nga.m_nType = NgAtom::LINE_STIPPLE ;
|
||||||
|
nga.m_nFactor = nFactor ;
|
||||||
|
nga.m_nPattern = nPattern ;
|
||||||
|
return AddNgAtom( nga) ; }
|
||||||
|
|
||||||
private :
|
private :
|
||||||
Scene* m_pScene ; // puntatore alla scena
|
Scene* m_pScene ; // puntatore alla scena
|
||||||
|
|||||||
+87
-47
@@ -1,7 +1,7 @@
|
|||||||
//----------------------------------------------------------------------------
|
//----------------------------------------------------------------------------
|
||||||
// EgalTech 2014-2014
|
// EgalTech 2014-2023
|
||||||
//----------------------------------------------------------------------------
|
//----------------------------------------------------------------------------
|
||||||
// File : ObjOldGraphics.cpp Data : 23.04.14 Versione : 1.5d5
|
// File : ObjOldGraphics.cpp Data : 08.07.23 Versione : 2.5g1
|
||||||
// Contenuto : Implementazione della classe grafica di un oggetto geometrico.
|
// Contenuto : Implementazione della classe grafica di un oggetto geometrico.
|
||||||
//
|
//
|
||||||
//
|
//
|
||||||
@@ -19,8 +19,9 @@
|
|||||||
#include "/EgtDev/Include/EGkPolyLine.h"
|
#include "/EgtDev/Include/EGkPolyLine.h"
|
||||||
#include "/EgtDev/Include/EGkGdbConst.h"
|
#include "/EgtDev/Include/EGkGdbConst.h"
|
||||||
#include "/EgtDev/Include/EGkTriangle3d.h"
|
#include "/EgtDev/Include/EGkTriangle3d.h"
|
||||||
|
#include "/EgtDev/Include/EgtNumUtils.h"
|
||||||
|
|
||||||
//----------------------------------------------------------------------------
|
//--------------------------- Macro e Costanti -------------------------------
|
||||||
const int VECT_HEAP = 20 ;
|
const int VECT_HEAP = 20 ;
|
||||||
|
|
||||||
|
|
||||||
@@ -51,7 +52,7 @@ ObjOldGraphics::Clear( void)
|
|||||||
bool
|
bool
|
||||||
ObjOldGraphics::AddColor( const Color& colC)
|
ObjOldGraphics::AddColor( const Color& colC)
|
||||||
{
|
{
|
||||||
return AddColor( colC.GetRed(), colC.GetGreen(), colC.GetBlue(), colC.GetAlpha()) ;
|
return AddOgaColor( colC.GetRed(), colC.GetGreen(), colC.GetBlue(), colC.GetAlpha()) ;
|
||||||
}
|
}
|
||||||
|
|
||||||
//----------------------------------------------------------------------------
|
//----------------------------------------------------------------------------
|
||||||
@@ -59,23 +60,30 @@ bool
|
|||||||
ObjOldGraphics::AddMaterial( const Color& colAmb, const Color& colDiff,
|
ObjOldGraphics::AddMaterial( const Color& colAmb, const Color& colDiff,
|
||||||
const Color& colSpec, float fShin)
|
const Color& colSpec, float fShin)
|
||||||
{
|
{
|
||||||
return AddMaterial( OgAtom::MAT_A, colAmb.GetRed(), colAmb.GetGreen(),
|
return AddOgaMaterial( OgAtom::MAT_A, colAmb.GetRed(), colAmb.GetGreen(),
|
||||||
colAmb.GetBlue(), colDiff.GetAlpha()) &&
|
colAmb.GetBlue(), colDiff.GetAlpha()) &&
|
||||||
AddMaterial( OgAtom::MAT_D, colDiff.GetRed(), colDiff.GetGreen(),
|
AddOgaMaterial( OgAtom::MAT_D, colDiff.GetRed(), colDiff.GetGreen(),
|
||||||
colDiff.GetBlue(), colDiff.GetAlpha()) &&
|
colDiff.GetBlue(), colDiff.GetAlpha()) &&
|
||||||
AddMaterial( OgAtom::MAT_S, colSpec.GetRed(), colSpec.GetGreen(),
|
AddOgaMaterial( OgAtom::MAT_S, colSpec.GetRed(), colSpec.GetGreen(),
|
||||||
colSpec.GetBlue(), colDiff.GetAlpha()) &&
|
colSpec.GetBlue(), colDiff.GetAlpha()) &&
|
||||||
AddMaterial( OgAtom::MAT_SH, fShin, 0, 0, 0) ;
|
AddOgaMaterial( OgAtom::MAT_SH, fShin, 0, 0, 0) ;
|
||||||
}
|
}
|
||||||
|
|
||||||
//----------------------------------------------------------------------------
|
//----------------------------------------------------------------------------
|
||||||
bool
|
bool
|
||||||
ObjOldGraphics::AddBackMaterial( const Color& colAmbDiff)
|
ObjOldGraphics::AddBackMaterial( const Color& colAmbDiff)
|
||||||
{
|
{
|
||||||
return AddMaterial( OgAtom::MAT_B, colAmbDiff.GetRed(), colAmbDiff.GetGreen(),
|
return AddOgaMaterial( OgAtom::MAT_B, colAmbDiff.GetRed(), colAmbDiff.GetGreen(),
|
||||||
colAmbDiff.GetBlue(), colAmbDiff.GetAlpha()) ;
|
colAmbDiff.GetBlue(), colAmbDiff.GetAlpha()) ;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------
|
||||||
|
bool
|
||||||
|
ObjOldGraphics::AddLineStipple( int nFactor, int nPattern)
|
||||||
|
{
|
||||||
|
return AddOgaLineStipple( nFactor, nPattern) ;
|
||||||
|
}
|
||||||
|
|
||||||
//----------------------------------------------------------------------------
|
//----------------------------------------------------------------------------
|
||||||
bool
|
bool
|
||||||
ObjOldGraphics::AddPoint( const Point3d& ptP, bool bAux)
|
ObjOldGraphics::AddPoint( const Point3d& ptP, bool bAux)
|
||||||
@@ -84,13 +92,13 @@ ObjOldGraphics::AddPoint( const Point3d& ptP, bool bAux)
|
|||||||
if ( m_nCurrMode != GL_NONE)
|
if ( m_nCurrMode != GL_NONE)
|
||||||
return false ;
|
return false ;
|
||||||
// start
|
// start
|
||||||
AddStart( GL_POINTS, bAux) ;
|
AddOgaStart( GL_POINTS, bAux) ;
|
||||||
// inserisco il nuovo vertice
|
// inserisco il nuovo vertice
|
||||||
AddVert3f( ptP) ;
|
AddOgaVert3f( ptP) ;
|
||||||
// aggiorno bbox
|
// aggiorno bbox
|
||||||
m_b3Loc.Add( ptP) ;
|
m_b3Loc.Add( ptP) ;
|
||||||
// fine
|
// fine
|
||||||
AddEnd() ;
|
AddOgaEnd() ;
|
||||||
// dichiaro valida la grafica
|
// dichiaro valida la grafica
|
||||||
m_bValid = true ;
|
m_bValid = true ;
|
||||||
|
|
||||||
@@ -105,14 +113,14 @@ ObjOldGraphics::AddPoints( const PNTVECTOR& vPnt, bool bAux)
|
|||||||
if ( m_nCurrMode != GL_NONE)
|
if ( m_nCurrMode != GL_NONE)
|
||||||
return false ;
|
return false ;
|
||||||
// start
|
// start
|
||||||
AddStart( GL_POINTS, bAux) ;
|
AddOgaStart( GL_POINTS, bAux) ;
|
||||||
// inserisco i vertici + aggiorno bbox
|
// inserisco i vertici + aggiorno bbox
|
||||||
for ( int i = 0 ; i < int( vPnt.size()) ; ++ i) {
|
for ( int i = 0 ; i < int( vPnt.size()) ; ++ i) {
|
||||||
AddVert3f( vPnt[i]) ;
|
AddOgaVert3f( vPnt[i]) ;
|
||||||
m_b3Loc.Add( vPnt[i]) ;
|
m_b3Loc.Add( vPnt[i]) ;
|
||||||
}
|
}
|
||||||
// fine
|
// fine
|
||||||
AddEnd() ;
|
AddOgaEnd() ;
|
||||||
// dichiaro valida la grafica
|
// dichiaro valida la grafica
|
||||||
m_bValid = true ;
|
m_bValid = true ;
|
||||||
|
|
||||||
@@ -129,14 +137,14 @@ ObjOldGraphics::AddLines( const PNTVECTOR& vPnt, bool bAux)
|
|||||||
// riservo memoria per vettore
|
// riservo memoria per vettore
|
||||||
m_ogaVect.reserve( VECT_HEAP + vPnt.size()) ;
|
m_ogaVect.reserve( VECT_HEAP + vPnt.size()) ;
|
||||||
// start
|
// start
|
||||||
AddStart( GL_LINES, bAux) ;
|
AddOgaStart( GL_LINES, bAux) ;
|
||||||
// inserisco i vertici + aggiorno bbox
|
// inserisco i vertici + aggiorno bbox
|
||||||
for ( int i = 0 ; i < int( vPnt.size()) ; ++ i) {
|
for ( int i = 0 ; i < int( vPnt.size()) ; ++ i) {
|
||||||
AddVert3f( vPnt[i]) ;
|
AddOgaVert3f( vPnt[i]) ;
|
||||||
m_b3Loc.Add( vPnt[i]) ;
|
m_b3Loc.Add( vPnt[i]) ;
|
||||||
}
|
}
|
||||||
// fine
|
// fine
|
||||||
AddEnd() ;
|
AddOgaEnd() ;
|
||||||
// dichiaro valida la grafica
|
// dichiaro valida la grafica
|
||||||
m_bValid = true ;
|
m_bValid = true ;
|
||||||
|
|
||||||
@@ -153,15 +161,15 @@ ObjOldGraphics::AddPolyLine( const PolyLine& PL, bool bAux)
|
|||||||
// riservo memoria per vettore
|
// riservo memoria per vettore
|
||||||
m_ogaVect.reserve( VECT_HEAP + PL.GetPointNbr()) ;
|
m_ogaVect.reserve( VECT_HEAP + PL.GetPointNbr()) ;
|
||||||
// start
|
// start
|
||||||
AddStart( GL_LINE_STRIP, bAux) ;
|
AddOgaStart( GL_LINE_STRIP, bAux) ;
|
||||||
// inserisco i nuovi vertici + aggiorno bbox
|
// inserisco i nuovi vertici + aggiorno bbox
|
||||||
Point3d ptP ;
|
Point3d ptP ;
|
||||||
for ( bool bFound = PL.GetFirstPoint( ptP) ; bFound ; bFound = PL.GetNextPoint( ptP)) {
|
for ( bool bFound = PL.GetFirstPoint( ptP) ; bFound ; bFound = PL.GetNextPoint( ptP)) {
|
||||||
AddVert3f( ptP) ;
|
AddOgaVert3f( ptP) ;
|
||||||
m_b3Loc.Add( ptP) ;
|
m_b3Loc.Add( ptP) ;
|
||||||
}
|
}
|
||||||
// fine
|
// fine
|
||||||
AddEnd() ;
|
AddOgaEnd() ;
|
||||||
// dichiaro valida la grafica
|
// dichiaro valida la grafica
|
||||||
m_bValid = true ;
|
m_bValid = true ;
|
||||||
|
|
||||||
@@ -178,7 +186,7 @@ ObjOldGraphics::StartTriangles( int nNum, bool bAux)
|
|||||||
// riservo memoria per vettore
|
// riservo memoria per vettore
|
||||||
m_ogaVect.reserve( VECT_HEAP + 3 * nNum) ;
|
m_ogaVect.reserve( VECT_HEAP + 3 * nNum) ;
|
||||||
// inizio emissione triangoli
|
// inizio emissione triangoli
|
||||||
AddStart( GL_TRIANGLES, bAux) ;
|
AddOgaStart( GL_TRIANGLES, bAux) ;
|
||||||
m_nCurrMode = GL_TRIANGLES ;
|
m_nCurrMode = GL_TRIANGLES ;
|
||||||
return true ;
|
return true ;
|
||||||
}
|
}
|
||||||
@@ -192,9 +200,9 @@ ObjOldGraphics::AddTriangle( const Triangle3d& Tria, const TriFlags3d& TFlags, c
|
|||||||
return false ;
|
return false ;
|
||||||
// emetto i flag, le normali e i vertici del triangolo + aggiorno bbox
|
// emetto i flag, le normali e i vertici del triangolo + aggiorno bbox
|
||||||
for ( int i = 0 ; i < 3 ; ++ i) {
|
for ( int i = 0 ; i < 3 ; ++ i) {
|
||||||
AddBndFlag( TFlags.bFlag[i]) ;
|
AddOgaBndFlag( TFlags.bFlag[i]) ;
|
||||||
AddNormal3f( TNrms.vtN[i]) ;
|
AddOgaNormal3f( TNrms.vtN[i]) ;
|
||||||
AddVert3f( Tria.GetP( i)) ;
|
AddOgaVert3f( Tria.GetP( i)) ;
|
||||||
m_b3Loc.Add( Tria.GetP( i)) ;
|
m_b3Loc.Add( Tria.GetP( i)) ;
|
||||||
}
|
}
|
||||||
return true ;
|
return true ;
|
||||||
@@ -208,7 +216,7 @@ ObjOldGraphics::EndTriangles( void)
|
|||||||
if ( m_nCurrMode != GL_TRIANGLES)
|
if ( m_nCurrMode != GL_TRIANGLES)
|
||||||
return false ;
|
return false ;
|
||||||
// termino il modo triangoli
|
// termino il modo triangoli
|
||||||
AddEnd() ;
|
AddOgaEnd() ;
|
||||||
m_nCurrMode = GL_NONE ;
|
m_nCurrMode = GL_NONE ;
|
||||||
// dichiaro valida la grafica
|
// dichiaro valida la grafica
|
||||||
m_bValid = true ;
|
m_bValid = true ;
|
||||||
@@ -217,8 +225,8 @@ ObjOldGraphics::EndTriangles( void)
|
|||||||
}
|
}
|
||||||
|
|
||||||
//----------------------------------------------------------------------------
|
//----------------------------------------------------------------------------
|
||||||
static float*
|
static const float*
|
||||||
AdjustColor( float fCol[4], bool bDark)
|
AdjustColor( const float fCol[4], bool bDark)
|
||||||
{
|
{
|
||||||
if ( ! bDark) {
|
if ( ! bDark) {
|
||||||
return fCol ;
|
return fCol ;
|
||||||
@@ -285,15 +293,16 @@ ObjOldGraphics::Draw( int nStat, int nMark, bool bSurfSha, bool bSurf, int nAlph
|
|||||||
|
|
||||||
// ciclo di disegno
|
// ciclo di disegno
|
||||||
bool bStartA = false ;
|
bool bStartA = false ;
|
||||||
for ( auto iIter = m_ogaVect.begin() ; iIter != m_ogaVect.end() ; ++ iIter) {
|
bool bLineStipple = false ;
|
||||||
switch ( iIter->m_nType) {
|
for ( const auto& Oga : m_ogaVect) {
|
||||||
|
switch ( Oga.m_nType) {
|
||||||
case OgAtom::START :
|
case OgAtom::START :
|
||||||
glBegin( iIter->m_nMode) ;
|
glBegin( Oga.m_nMode) ;
|
||||||
bStartA = false ;
|
bStartA = false ;
|
||||||
break ;
|
break ;
|
||||||
case OgAtom::START_A :
|
case OgAtom::START_A :
|
||||||
if ( bShowAux)
|
if ( bShowAux)
|
||||||
glBegin( iIter->m_nMode) ;
|
glBegin( Oga.m_nMode) ;
|
||||||
bStartA = true ;
|
bStartA = true ;
|
||||||
break ;
|
break ;
|
||||||
case OgAtom::END :
|
case OgAtom::END :
|
||||||
@@ -303,36 +312,51 @@ ObjOldGraphics::Draw( int nStat, int nMark, bool bSurfSha, bool bSurf, int nAlph
|
|||||||
break ;
|
break ;
|
||||||
case OgAtom::VERT :
|
case OgAtom::VERT :
|
||||||
if ( ! bStartA || bShowAux)
|
if ( ! bStartA || bShowAux)
|
||||||
glVertex3fv( iIter->m_fVal) ;
|
glVertex3fv( Oga.m_fVal) ;
|
||||||
break ;
|
break ;
|
||||||
case OgAtom::BND_FLAG :
|
case OgAtom::BND_FLAG :
|
||||||
if ( ! bStartA || bShowAux)
|
if ( ! bStartA || bShowAux)
|
||||||
glEdgeFlag( iIter->m_nFlag) ;
|
glEdgeFlag( Oga.m_nFlag) ;
|
||||||
break ;
|
break ;
|
||||||
case OgAtom::NORMAL :
|
case OgAtom::NORMAL :
|
||||||
if ( ! bStartA || bShowAux)
|
if ( ! bStartA || bShowAux)
|
||||||
glNormal3fv( iIter->m_fVal) ;
|
glNormal3fv( Oga.m_fVal) ;
|
||||||
break ;
|
break ;
|
||||||
case OgAtom::COLOR :
|
case OgAtom::COLOR :
|
||||||
glColor4fv( ( bStdCol ? AdjustColor( iIter->m_fVal, bDark) : fSelMarkCol)) ;
|
glColor4fv( ( bStdCol ? AdjustColor( Oga.m_fVal, bDark) : fSelMarkCol)) ;
|
||||||
break ;
|
break ;
|
||||||
case OgAtom::MAT_A :
|
case OgAtom::MAT_A :
|
||||||
glMaterialfv( GL_FRONT, GL_AMBIENT, ( bStdCol ? iIter->m_fVal : fSelMarkCol)) ;
|
glMaterialfv( GL_FRONT, GL_AMBIENT, ( bStdCol ? Oga.m_fVal : fSelMarkCol)) ;
|
||||||
break ;
|
break ;
|
||||||
case OgAtom::MAT_D :
|
case OgAtom::MAT_D :
|
||||||
glMaterialfv( GL_FRONT, GL_DIFFUSE, ( bStdCol ? iIter->m_fVal : fSelMarkCol)) ;
|
glMaterialfv( GL_FRONT, GL_DIFFUSE, ( bStdCol ? Oga.m_fVal : fSelMarkCol)) ;
|
||||||
break ;
|
break ;
|
||||||
case OgAtom::MAT_S :
|
case OgAtom::MAT_S :
|
||||||
glMaterialfv( GL_FRONT, GL_SPECULAR, ( bStdCol ? iIter->m_fVal : fSelMarkCol)) ;
|
glMaterialfv( GL_FRONT, GL_SPECULAR, ( bStdCol ? Oga.m_fVal : fSelMarkCol)) ;
|
||||||
break ;
|
break ;
|
||||||
case OgAtom::MAT_SH :
|
case OgAtom::MAT_SH :
|
||||||
glMaterialf( GL_FRONT, GL_SHININESS, iIter->m_fVal[0]) ;
|
glMaterialf( GL_FRONT, GL_SHININESS, Oga.m_fVal[0]) ;
|
||||||
break ;
|
break ;
|
||||||
case OgAtom::MAT_B :
|
case OgAtom::MAT_B :
|
||||||
glMaterialfv( GL_BACK, GL_AMBIENT_AND_DIFFUSE, ( bStdCol ? iIter->m_fVal : fSelMarkBackCol)) ;
|
glMaterialfv( GL_BACK, GL_AMBIENT_AND_DIFFUSE, ( bStdCol ? Oga.m_fVal : fSelMarkBackCol)) ;
|
||||||
|
break ;
|
||||||
|
case OgAtom::LINE_STIPPLE :
|
||||||
|
if ( Oga.m_nMode > 0) {
|
||||||
|
bLineStipple = true ;
|
||||||
|
glLineStipple( Clamp( Oga.m_nFactor, 1, 256), Clamp( Oga.m_nPattern, 0, 65535)) ;
|
||||||
|
glEnable( GL_LINE_STIPPLE) ;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
bLineStipple = false ;
|
||||||
|
glDisable( GL_LINE_STIPPLE) ;
|
||||||
|
}
|
||||||
break ;
|
break ;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if ( bLineStipple) {
|
||||||
|
bLineStipple = false ;
|
||||||
|
glDisable( GL_LINE_STIPPLE) ;
|
||||||
|
}
|
||||||
|
|
||||||
// se marcato e non superficie in shading, disegno halo
|
// se marcato e non superficie in shading, disegno halo
|
||||||
if ( nMark == GDB_MK_ON && ! bSurfSha) {
|
if ( nMark == GDB_MK_ON && ! bSurfSha) {
|
||||||
@@ -349,15 +373,16 @@ ObjOldGraphics::Draw( int nStat, int nMark, bool bSurfSha, bool bSurf, int nAlph
|
|||||||
|
|
||||||
// ciclo di disegno
|
// ciclo di disegno
|
||||||
bool bStartA = false ;
|
bool bStartA = false ;
|
||||||
for ( auto iIter = m_ogaVect.begin() ; iIter != m_ogaVect.end() ; ++ iIter) {
|
bool bLineStipple = false ;
|
||||||
switch ( iIter->m_nType) {
|
for ( const auto& Oga : m_ogaVect) {
|
||||||
|
switch ( Oga.m_nType) {
|
||||||
case OgAtom::START :
|
case OgAtom::START :
|
||||||
glBegin( iIter->m_nMode) ;
|
glBegin( Oga.m_nMode) ;
|
||||||
bStartA = false ;
|
bStartA = false ;
|
||||||
break ;
|
break ;
|
||||||
case OgAtom::START_A :
|
case OgAtom::START_A :
|
||||||
if ( bShowAux)
|
if ( bShowAux)
|
||||||
glBegin( iIter->m_nMode) ;
|
glBegin( Oga.m_nMode) ;
|
||||||
bStartA = true ;
|
bStartA = true ;
|
||||||
break ;
|
break ;
|
||||||
case OgAtom::END :
|
case OgAtom::END :
|
||||||
@@ -367,15 +392,30 @@ ObjOldGraphics::Draw( int nStat, int nMark, bool bSurfSha, bool bSurf, int nAlph
|
|||||||
break ;
|
break ;
|
||||||
case OgAtom::VERT :
|
case OgAtom::VERT :
|
||||||
if ( ! bStartA || bShowAux)
|
if ( ! bStartA || bShowAux)
|
||||||
glVertex3fv( iIter->m_fVal) ;
|
glVertex3fv( Oga.m_fVal) ;
|
||||||
break ;
|
break ;
|
||||||
case OgAtom::BND_FLAG :
|
case OgAtom::BND_FLAG :
|
||||||
if ( ! bStartA || bShowAux)
|
if ( ! bStartA || bShowAux)
|
||||||
glEdgeFlag( iIter->m_nFlag) ;
|
glEdgeFlag( Oga.m_nFlag) ;
|
||||||
break ;
|
break ;
|
||||||
// non si imposta la normale sono solo curve
|
// non si imposta la normale sono solo curve
|
||||||
// non si impostano i colori, si usa quello di marcatura
|
// non si impostano i colori, si usa quello di marcatura
|
||||||
|
case OgAtom::LINE_STIPPLE :
|
||||||
|
if ( Oga.m_nMode > 0) {
|
||||||
|
bLineStipple = true ;
|
||||||
|
glLineStipple( Clamp( Oga.m_nFactor, 1, 256), Clamp( Oga.m_nPattern, 0, 65535)) ;
|
||||||
|
glEnable( GL_LINE_STIPPLE) ;
|
||||||
}
|
}
|
||||||
|
else {
|
||||||
|
bLineStipple = false ;
|
||||||
|
glDisable( GL_LINE_STIPPLE) ;
|
||||||
|
}
|
||||||
|
break ;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if ( bLineStipple) {
|
||||||
|
bLineStipple = false ;
|
||||||
|
glDisable( GL_LINE_STIPPLE) ;
|
||||||
}
|
}
|
||||||
// ripristino test di depth
|
// ripristino test di depth
|
||||||
glDepthFunc( GL_LEQUAL) ;
|
glDepthFunc( GL_LEQUAL) ;
|
||||||
|
|||||||
+21
-10
@@ -1,7 +1,7 @@
|
|||||||
//----------------------------------------------------------------------------
|
//----------------------------------------------------------------------------
|
||||||
// EgalTech 2014-2014
|
// EgalTech 2014-2023
|
||||||
//----------------------------------------------------------------------------
|
//----------------------------------------------------------------------------
|
||||||
// File : ObjOldGraphics.h Data : 13.02.14 Versione : 1.5b1
|
// File : ObjOldGraphics.h Data : 08.07.23 Versione : 2.5g1
|
||||||
// Contenuto : Dichiarazione della classe grafica di un oggetto geometrico.
|
// Contenuto : Dichiarazione della classe grafica di un oggetto geometrico.
|
||||||
//
|
//
|
||||||
//
|
//
|
||||||
@@ -27,7 +27,7 @@ class OgAtom {
|
|||||||
|
|
||||||
public :
|
public :
|
||||||
enum GrType { NONE = 0, START = 1, START_A = 2, END = 3, VERT = 4, BND_FLAG = 5, NORMAL = 6,
|
enum GrType { NONE = 0, START = 1, START_A = 2, END = 3, VERT = 4, BND_FLAG = 5, NORMAL = 6,
|
||||||
COLOR = 7, MAT_A = 8, MAT_D = 9, MAT_S = 10, MAT_SH = 11, MAT_B = 12} ;
|
COLOR = 7, MAT_A = 8, MAT_D = 9, MAT_S = 10, MAT_SH = 11, MAT_B = 12, LINE_STIPPLE = 13} ;
|
||||||
|
|
||||||
public :
|
public :
|
||||||
GrType m_nType ;
|
GrType m_nType ;
|
||||||
@@ -47,6 +47,10 @@ class OgAtom {
|
|||||||
float m_fAlpha ;
|
float m_fAlpha ;
|
||||||
} ;
|
} ;
|
||||||
float m_fVal[4] ;
|
float m_fVal[4] ;
|
||||||
|
struct {
|
||||||
|
int m_nFactor ;
|
||||||
|
int m_nPattern ;
|
||||||
|
} ;
|
||||||
} ;
|
} ;
|
||||||
} ;
|
} ;
|
||||||
|
|
||||||
@@ -75,6 +79,7 @@ class ObjOldGraphics : public ObjEGrGraphics
|
|||||||
bool AddMaterial( const Color& colAmb, const Color& colDiff,
|
bool AddMaterial( const Color& colAmb, const Color& colDiff,
|
||||||
const Color& colSpec, float fShin) override ;
|
const Color& colSpec, float fShin) override ;
|
||||||
bool AddBackMaterial( const Color& colAmbDiff) override ;
|
bool AddBackMaterial( const Color& colAmbDiff) override ;
|
||||||
|
bool AddLineStipple( int nFactor, int nPattern) override ;
|
||||||
bool AddPoint( const Point3d& ptP, bool bAux = false) override ;
|
bool AddPoint( const Point3d& ptP, bool bAux = false) override ;
|
||||||
bool AddPoints( const PNTVECTOR& vPnt, bool bAux = false) override ;
|
bool AddPoints( const PNTVECTOR& vPnt, bool bAux = false) override ;
|
||||||
bool AddLines( const PNTVECTOR& vPnt, bool bAux = false) override ;
|
bool AddLines( const PNTVECTOR& vPnt, bool bAux = false) override ;
|
||||||
@@ -94,40 +99,46 @@ class ObjOldGraphics : public ObjEGrGraphics
|
|||||||
{ try { m_ogaVect.push_back( oga) ; }
|
{ try { m_ogaVect.push_back( oga) ; }
|
||||||
catch(...) { return false ; }
|
catch(...) { return false ; }
|
||||||
return true ; }
|
return true ; }
|
||||||
bool AddStart( int nMode, bool bAux = false)
|
bool AddOgaStart( int nMode, bool bAux = false)
|
||||||
{ OgAtom oga ;
|
{ OgAtom oga ;
|
||||||
oga.m_nType = ( bAux ? OgAtom::START_A : OgAtom::START) ;
|
oga.m_nType = ( bAux ? OgAtom::START_A : OgAtom::START) ;
|
||||||
oga.m_nMode = nMode ;
|
oga.m_nMode = nMode ;
|
||||||
return AddOgAtom( oga) ; }
|
return AddOgAtom( oga) ; }
|
||||||
bool AddEnd( void)
|
bool AddOgaEnd( void)
|
||||||
{ OgAtom oga ;
|
{ OgAtom oga ;
|
||||||
oga.m_nType = OgAtom::END ;
|
oga.m_nType = OgAtom::END ;
|
||||||
return AddOgAtom( oga) ; }
|
return AddOgAtom( oga) ; }
|
||||||
bool AddVert3f( const Point3d& ptP)
|
bool AddOgaVert3f( const Point3d& ptP)
|
||||||
{ OgAtom oga ;
|
{ OgAtom oga ;
|
||||||
oga.m_nType = OgAtom::VERT ;
|
oga.m_nType = OgAtom::VERT ;
|
||||||
oga.m_fX = float( ptP.x) ; oga.m_fY = float( ptP.y) ; oga.m_fZ = float( ptP.z) ;
|
oga.m_fX = float( ptP.x) ; oga.m_fY = float( ptP.y) ; oga.m_fZ = float( ptP.z) ;
|
||||||
return AddOgAtom( oga) ; }
|
return AddOgAtom( oga) ; }
|
||||||
bool AddBndFlag( bool bFlag)
|
bool AddOgaBndFlag( bool bFlag)
|
||||||
{ OgAtom oga ;
|
{ OgAtom oga ;
|
||||||
oga.m_nType = OgAtom::BND_FLAG ;
|
oga.m_nType = OgAtom::BND_FLAG ;
|
||||||
oga.m_nFlag = ( bFlag ? TRUE : FALSE) ;
|
oga.m_nFlag = ( bFlag ? TRUE : FALSE) ;
|
||||||
return AddOgAtom( oga) ; }
|
return AddOgAtom( oga) ; }
|
||||||
bool AddNormal3f( const Vector3d& vtN)
|
bool AddOgaNormal3f( const Vector3d& vtN)
|
||||||
{ OgAtom oga ;
|
{ OgAtom oga ;
|
||||||
oga.m_nType = OgAtom::NORMAL ;
|
oga.m_nType = OgAtom::NORMAL ;
|
||||||
oga.m_fX = float( vtN.x) ; oga.m_fY = float( vtN.y) ; oga.m_fZ = float( vtN.z) ;
|
oga.m_fX = float( vtN.x) ; oga.m_fY = float( vtN.y) ; oga.m_fZ = float( vtN.z) ;
|
||||||
return AddOgAtom( oga) ; }
|
return AddOgAtom( oga) ; }
|
||||||
bool AddColor( float fRed, float fGreen, float fBlue, float fAlpha = 1)
|
bool AddOgaColor( float fRed, float fGreen, float fBlue, float fAlpha = 1)
|
||||||
{ OgAtom oga ;
|
{ OgAtom oga ;
|
||||||
oga.m_nType = OgAtom::COLOR ;
|
oga.m_nType = OgAtom::COLOR ;
|
||||||
oga.m_fRed = fRed ; oga.m_fGreen = fGreen ; oga.m_fBlue = fBlue ; oga.m_fAlpha = fAlpha ;
|
oga.m_fRed = fRed ; oga.m_fGreen = fGreen ; oga.m_fBlue = fBlue ; oga.m_fAlpha = fAlpha ;
|
||||||
return AddOgAtom( oga) ; }
|
return AddOgAtom( oga) ; }
|
||||||
bool AddMaterial( OgAtom::GrType nMat, float fRed, float fGreen, float fBlue, float fAlpha = 1)
|
bool AddOgaMaterial( OgAtom::GrType nMat, float fRed, float fGreen, float fBlue, float fAlpha = 1)
|
||||||
{ OgAtom nga ;
|
{ OgAtom nga ;
|
||||||
nga.m_nType = nMat ;
|
nga.m_nType = nMat ;
|
||||||
nga.m_fRed = fRed ; nga.m_fGreen = fGreen ; nga.m_fBlue = fBlue ; nga.m_fAlpha = fAlpha ;
|
nga.m_fRed = fRed ; nga.m_fGreen = fGreen ; nga.m_fBlue = fBlue ; nga.m_fAlpha = fAlpha ;
|
||||||
return AddOgAtom( nga) ; }
|
return AddOgAtom( nga) ; }
|
||||||
|
bool AddOgaLineStipple( int nFactor, int nPattern)
|
||||||
|
{ OgAtom oga ;
|
||||||
|
oga.m_nType = OgAtom::LINE_STIPPLE ;
|
||||||
|
oga.m_nFactor = nFactor ;
|
||||||
|
oga.m_nPattern = nPattern ;
|
||||||
|
return AddOgAtom( oga) ; }
|
||||||
|
|
||||||
private :
|
private :
|
||||||
Scene* m_pScene ; // puntatore alla scena
|
Scene* m_pScene ; // puntatore alla scena
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
//----------------------------------------------------------------------------
|
//----------------------------------------------------------------------------
|
||||||
// EgalTech 2014-2020
|
// EgalTech 2014-2024
|
||||||
//----------------------------------------------------------------------------
|
//----------------------------------------------------------------------------
|
||||||
// File : Scene.h Data : 02.01.20 Versione : 2.2a1
|
// File : Scene.h Data : 09.01.24 Versione : 2.5l7
|
||||||
// Contenuto : Dichiarazione della classe gestione scena.
|
// Contenuto : Dichiarazione della classe gestione scena.
|
||||||
//
|
//
|
||||||
//
|
//
|
||||||
@@ -142,6 +142,8 @@ class Scene : public IEGrScene
|
|||||||
// Grid
|
// Grid
|
||||||
bool SetGridShow( bool bShowGrid, bool bShowFrame) override ;
|
bool SetGridShow( bool bShowGrid, bool bShowFrame) override ;
|
||||||
bool SetGridGeo( double dSnapStep, int nMinLineSstep, int nMajLineSstep, int nExtSstep) override ;
|
bool SetGridGeo( double dSnapStep, int nMinLineSstep, int nMajLineSstep, int nExtSstep) override ;
|
||||||
|
bool SetGridGeoAdv( double dSnapStep, int nMinLineSstep, int nMajLineSstep,
|
||||||
|
double dXmin, double dXmax, double dYmin, double dYmax) override ;
|
||||||
bool SetGridColor( Color colMinLine, Color colMajLine) override ;
|
bool SetGridColor( Color colMinLine, Color colMajLine) override ;
|
||||||
void GetGridParam( double& dSnapStep, int& nExtStep) const override ;
|
void GetGridParam( double& dSnapStep, int& nExtStep) const override ;
|
||||||
bool GetShowGrid() override ;
|
bool GetShowGrid() override ;
|
||||||
@@ -204,26 +206,26 @@ class Scene : public IEGrScene
|
|||||||
int GetOpenGLver( void)
|
int GetOpenGLver( void)
|
||||||
{ return m_nOglVer ; }
|
{ return m_nOglVer ; }
|
||||||
// PointSize - LineWidth
|
// PointSize - LineWidth
|
||||||
double GetPointSize( void)
|
double GetPointSize( void) const
|
||||||
{ return m_dPointSize ; }
|
{ return m_dPointSize ; }
|
||||||
double GetSelPointSize( void)
|
double GetSelPointSize( void) const
|
||||||
{ return m_dSelPointSize ; }
|
{ return m_dSelPointSize ; }
|
||||||
double GetMarkPointSize( void)
|
double GetMarkPointSize( void) const
|
||||||
{ return m_dMarkPointSize ; }
|
{ return m_dMarkPointSize ; }
|
||||||
double GetLineWidth( void)
|
double GetLineWidth( void) const
|
||||||
{ return m_dLineWidth ; }
|
{ return m_dLineWidth ; }
|
||||||
double GetSelLineWidth( void)
|
double GetSelLineWidth( void) const
|
||||||
{ return m_dSelLineWidth ; }
|
{ return m_dSelLineWidth ; }
|
||||||
double GetMarkLineWidth( void)
|
double GetMarkLineWidth( void) const
|
||||||
{ return m_dMarkLineWidth ; }
|
{ return m_dMarkLineWidth ; }
|
||||||
double GetGridLineWidth( void)
|
double GetGridLineWidth( void) const
|
||||||
{ return m_dGridLineWidth ; }
|
{ return m_dGridLineWidth ; }
|
||||||
double GetFrameLineWidth( void)
|
double GetFrameLineWidth( void) const
|
||||||
{ return m_dFrameLineWidth ; }
|
{ return m_dFrameLineWidth ; }
|
||||||
// Geometry
|
// Geometry
|
||||||
Color GetMark( void)
|
Color GetMark( void) const
|
||||||
{ return m_colMark ; }
|
{ return m_colMark ; }
|
||||||
Color GetSelSurf( void)
|
Color GetSelSurf( void) const
|
||||||
{ return m_colSelSurf ; }
|
{ return m_colSelSurf ; }
|
||||||
|
|
||||||
private :
|
private :
|
||||||
@@ -355,6 +357,10 @@ class Scene : public IEGrScene
|
|||||||
int m_nMinLineSstep ; // interasse tra due linee minori come numero di passi di snap
|
int m_nMinLineSstep ; // interasse tra due linee minori come numero di passi di snap
|
||||||
int m_nMajLineSstep ; // interasse tra due linee maggiori come numero di passi di snap
|
int m_nMajLineSstep ; // interasse tra due linee maggiori come numero di passi di snap
|
||||||
int m_nExtSstep ; // estensione della griglia come numero di passi di snap
|
int m_nExtSstep ; // estensione della griglia come numero di passi di snap
|
||||||
|
double m_dGridMinX ; // minima estensione in X della griglia
|
||||||
|
double m_dGridMaxX ; // massima estensione in X della griglia
|
||||||
|
double m_dGridMinY ; // minima estensione in Y della griglia
|
||||||
|
double m_dGridMaxY ; // massima estensione in Y della griglia
|
||||||
Color m_colMinLine ; // colore delle linee minori
|
Color m_colMinLine ; // colore delle linee minori
|
||||||
Color m_colMajLine ; // colore delle linee maggiori
|
Color m_colMajLine ; // colore delle linee maggiori
|
||||||
// Glob Frame
|
// Glob Frame
|
||||||
|
|||||||
+9
-8
@@ -32,16 +32,13 @@ static const double MIN_EXTENSION = 250 ;
|
|||||||
static const double MIN_W_H = 0.01 ;
|
static const double MIN_W_H = 0.01 ;
|
||||||
static const double MIN_ZCLIP_EXT = 25000 ;
|
static const double MIN_ZCLIP_EXT = 25000 ;
|
||||||
|
|
||||||
|
|
||||||
//----------------------------------------------------------------------------
|
//----------------------------------------------------------------------------
|
||||||
IEGrScene*
|
IEGrScene*
|
||||||
CreateEGrScene( void)
|
CreateEGrScene( void)
|
||||||
{
|
{
|
||||||
// verifico la chiave e le opzioni
|
// verifico la chiave e le opzioni
|
||||||
if ( ! GetEGrNetHwKey()) {
|
if ( ! VerifyKey( 0))
|
||||||
if ( ! TestKeyForEGr( GetEGrKey(), 0, GetEGrLogger()))
|
|
||||||
return nullptr ;
|
return nullptr ;
|
||||||
}
|
|
||||||
// creo l'oggetto
|
// creo l'oggetto
|
||||||
return static_cast<IEGrScene*> ( new(nothrow) Scene) ;
|
return static_cast<IEGrScene*> ( new(nothrow) Scene) ;
|
||||||
}
|
}
|
||||||
@@ -100,10 +97,14 @@ Scene::Scene( void)
|
|||||||
// Grid
|
// Grid
|
||||||
m_bShowGrid = false ;
|
m_bShowGrid = false ;
|
||||||
m_bShowFrame = false ;
|
m_bShowFrame = false ;
|
||||||
m_dSnapStep = 1 ;
|
m_dSnapStep = 10 ;
|
||||||
m_nMinLineSstep = 10 ;
|
m_nMinLineSstep = 1 ;
|
||||||
m_nMajLineSstep = 100 ;
|
m_nMajLineSstep = 10 ;
|
||||||
m_nExtSstep = 500 ;
|
m_nExtSstep = 100 ;
|
||||||
|
m_dGridMinX = -INFINITO ;
|
||||||
|
m_dGridMaxX = INFINITO ;
|
||||||
|
m_dGridMinY = -INFINITO ;
|
||||||
|
m_dGridMaxY = INFINITO ;
|
||||||
m_colMinLine.Set( 160, 160, 160) ;
|
m_colMinLine.Set( 160, 160, 160) ;
|
||||||
m_colMajLine.Set( 160, 160, 160) ;
|
m_colMajLine.Set( 160, 160, 160) ;
|
||||||
// Global Frame
|
// Global Frame
|
||||||
|
|||||||
+2
-6
@@ -202,12 +202,8 @@ Scene::CalcDirUp( void)
|
|||||||
// direzione perpendicolare giacente nel piano XY
|
// direzione perpendicolare giacente nel piano XY
|
||||||
// ( m_vtDirCamera è opposta alla direzione in cui si guarda)
|
// ( m_vtDirCamera è opposta alla direzione in cui si guarda)
|
||||||
Vector3d vtPerpXY = m_vtDirCamera ^ Z_AX ;
|
Vector3d vtPerpXY = m_vtDirCamera ^ Z_AX ;
|
||||||
if ( ! vtPerpXY.Normalize()) {
|
if ( ! vtPerpXY.Normalize())
|
||||||
if ( m_vtDirCamera.z < 0)
|
vtPerpXY = -X_AX ;
|
||||||
vtPerpXY = X_AX ;
|
|
||||||
else
|
|
||||||
vtPerpXY = - X_AX ;
|
|
||||||
}
|
|
||||||
// direzione Up
|
// direzione Up
|
||||||
m_vtUp = vtPerpXY ^ m_vtDirCamera ;
|
m_vtUp = vtPerpXY ^ m_vtDirCamera ;
|
||||||
m_bUpOk = m_vtUp.Normalize() ;
|
m_bUpOk = m_vtUp.Normalize() ;
|
||||||
|
|||||||
+25
-16
@@ -276,6 +276,9 @@ Scene::DrawGeoObj( const IGdbIterator& iIter, int nPass, const MdStMkCol& siObj)
|
|||||||
// calcolo la grafica
|
// calcolo la grafica
|
||||||
pGraphics->Clear() ;
|
pGraphics->Clear() ;
|
||||||
pGraphics->AddColor( siObj.colObj) ;
|
pGraphics->AddColor( siObj.colObj) ;
|
||||||
|
int nFactor, nPattern ;
|
||||||
|
if ( iIter.GetStipple( nFactor, nPattern) && nFactor != 0)
|
||||||
|
pGraphics->AddLineStipple( nFactor, nPattern) ;
|
||||||
PolyLine PL ;
|
PolyLine PL ;
|
||||||
if ( pVector->GetDrawWithArrowHead( 0.1, 10, PL))
|
if ( pVector->GetDrawWithArrowHead( 0.1, 10, PL))
|
||||||
pGraphics->AddPolyLine(PL) ;
|
pGraphics->AddPolyLine(PL) ;
|
||||||
@@ -291,6 +294,9 @@ Scene::DrawGeoObj( const IGdbIterator& iIter, int nPass, const MdStMkCol& siObj)
|
|||||||
// calcolo la grafica
|
// calcolo la grafica
|
||||||
pGraphics->Clear() ;
|
pGraphics->Clear() ;
|
||||||
pGraphics->AddColor( siObj.colObj) ;
|
pGraphics->AddColor( siObj.colObj) ;
|
||||||
|
int nFactor, nPattern ;
|
||||||
|
if ( iIter.GetStipple( nFactor, nPattern) && nFactor != 0)
|
||||||
|
pGraphics->AddLineStipple( nFactor, nPattern) ;
|
||||||
pGraphics->AddPoint( pPoint->GetPoint()) ;
|
pGraphics->AddPoint( pPoint->GetPoint()) ;
|
||||||
}
|
}
|
||||||
// se riferimento
|
// se riferimento
|
||||||
@@ -301,7 +307,7 @@ Scene::DrawGeoObj( const IGdbIterator& iIter, int nPass, const MdStMkCol& siObj)
|
|||||||
return false ;
|
return false ;
|
||||||
// aggiorno la grafica (colori speciali)
|
// aggiorno la grafica (colori speciali)
|
||||||
PolyLine plX, plY, plZ ;
|
PolyLine plX, plY, plZ ;
|
||||||
pFrame->GetDrawWithArrowHeads( 10, 0.1, plX, plY, plZ) ;
|
pFrame->GetDrawWithArrowHeads( 40, 0.1, plX, plY, plZ) ;
|
||||||
pGraphics->Clear() ;
|
pGraphics->Clear() ;
|
||||||
pGraphics->AddColor( RED) ;
|
pGraphics->AddColor( RED) ;
|
||||||
pGraphics->AddPolyLine( plX) ;
|
pGraphics->AddPolyLine( plX) ;
|
||||||
@@ -321,6 +327,9 @@ Scene::DrawGeoObj( const IGdbIterator& iIter, int nPass, const MdStMkCol& siObj)
|
|||||||
pCurve->ApproxWithLines( EPS_SMALL, ANG_TOL_GRAPH_DEG, ICurve::APL_SPECIAL, PL) ;
|
pCurve->ApproxWithLines( EPS_SMALL, ANG_TOL_GRAPH_DEG, ICurve::APL_SPECIAL, PL) ;
|
||||||
pGraphics->Clear() ;
|
pGraphics->Clear() ;
|
||||||
pGraphics->AddColor( siObj.colObj) ;
|
pGraphics->AddColor( siObj.colObj) ;
|
||||||
|
int nFactor, nPattern ;
|
||||||
|
if ( iIter.GetStipple( nFactor, nPattern) && nFactor != 0)
|
||||||
|
pGraphics->AddLineStipple( nFactor, nPattern) ;
|
||||||
pGraphics->AddPolyLine( PL) ;
|
pGraphics->AddPolyLine( PL) ;
|
||||||
// eventuali segni ausiliari (mark, frecce, ...)
|
// eventuali segni ausiliari (mark, frecce, ...)
|
||||||
Vector3d vtRef ;
|
Vector3d vtRef ;
|
||||||
@@ -456,6 +465,8 @@ Scene::DrawGeoObj( const IGdbIterator& iIter, int nPass, const MdStMkCol& siObj)
|
|||||||
int nCount = 0 ;
|
int nCount = 0 ;
|
||||||
// numero di colori
|
// numero di colori
|
||||||
const int ZMAP_COL = 2 ;
|
const int ZMAP_COL = 2 ;
|
||||||
|
// indicazione se tridexel
|
||||||
|
bool bIsTriDexel = pZmap->IsTriDexel() ;
|
||||||
// se triangoli da disegnare
|
// se triangoli da disegnare
|
||||||
if ( ( m_nShowZmap & ZSM_SURF) != 0) {
|
if ( ( m_nShowZmap & ZSM_SURF) != 0) {
|
||||||
// definizione materiali
|
// definizione materiali
|
||||||
@@ -515,7 +526,7 @@ Scene::DrawGeoObj( const IGdbIterator& iIter, int nPass, const MdStMkCol& siObj)
|
|||||||
for ( const auto& Tria : vTria) {
|
for ( const auto& Tria : vTria) {
|
||||||
if ( ( j == 0 && Tria.GetGrade() != 0) || ( j == 1 && Tria.GetGrade() == 0))
|
if ( ( j == 0 && Tria.GetGrade() != 0) || ( j == 1 && Tria.GetGrade() == 0))
|
||||||
continue ;
|
continue ;
|
||||||
if ( m_bShowTriaAdvanced)
|
if ( m_bShowTriaAdvanced && bIsTriDexel)
|
||||||
pGraphics->AddTriangle( Tria, Tria.GetTriFlags(), Tria.GetTriNormals()) ;
|
pGraphics->AddTriangle( Tria, Tria.GetTriFlags(), Tria.GetTriNormals()) ;
|
||||||
else
|
else
|
||||||
pGraphics->AddTriangle( Tria, TriFlags3d(), TriNormals3d( Tria.GetN())) ;
|
pGraphics->AddTriangle( Tria, TriFlags3d(), TriNormals3d( Tria.GetN())) ;
|
||||||
@@ -637,7 +648,7 @@ Scene::DrawGeoObj( const IGdbIterator& iIter, int nPass, const MdStMkCol& siObj)
|
|||||||
POLYLINELIST lstPL ;
|
POLYLINELIST lstPL ;
|
||||||
if ( pUserObj->GetDrawPolyLines( lstPL)) {
|
if ( pUserObj->GetDrawPolyLines( lstPL)) {
|
||||||
for ( const auto& PL : lstPL)
|
for ( const auto& PL : lstPL)
|
||||||
pGraphics->AddPolyLine( PL, true) ;
|
pGraphics->AddPolyLine( PL, ( PL.GetTempProp() == 0)) ;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -725,17 +736,15 @@ Scene::DrawGeoObj( const IGdbIterator& iIter, int nPass, const MdStMkCol& siObj)
|
|||||||
Frame3d frTxr ;
|
Frame3d frTxr ;
|
||||||
iIter.GetTextureFrame( frTxr) ;
|
iIter.GetTextureFrame( frTxr) ;
|
||||||
// creo piano per la S
|
// creo piano per la S
|
||||||
GLfloat PlaneS[4] ;
|
GLfloat PlaneS[4] { GLfloat( frTxr.VersX().x / dTextDimS),
|
||||||
PlaneS[0] = GLfloat( frTxr.VersX().x / dTextDimS) ;
|
GLfloat( frTxr.VersX().y / dTextDimS),
|
||||||
PlaneS[1] = GLfloat( frTxr.VersX().y / dTextDimS) ;
|
GLfloat( frTxr.VersX().z / dTextDimS),
|
||||||
PlaneS[2] = GLfloat( frTxr.VersX().z / dTextDimS) ;
|
GLfloat( -frTxr.VersX() * ( frTxr.Orig() - ORIG) / dTextDimS)} ;
|
||||||
PlaneS[3] = GLfloat( - frTxr.VersX() * ( frTxr.Orig() - ORIG) / dTextDimS) ;
|
|
||||||
// creo piano per la T
|
// creo piano per la T
|
||||||
GLfloat PlaneT[4] ;
|
GLfloat PlaneT[4] { GLfloat( frTxr.VersY().x / dTextDimT),
|
||||||
PlaneT[0] = GLfloat( frTxr.VersY().x / dTextDimT) ;
|
GLfloat( frTxr.VersY().y / dTextDimT),
|
||||||
PlaneT[1] = GLfloat( frTxr.VersY().y / dTextDimT) ;
|
GLfloat( frTxr.VersY().z / dTextDimT),
|
||||||
PlaneT[2] = GLfloat( frTxr.VersY().z / dTextDimT) ;
|
GLfloat( -frTxr.VersY() * ( frTxr.Orig() - ORIG) / dTextDimT)} ;
|
||||||
PlaneT[3] = GLfloat( - frTxr.VersY() * ( frTxr.Orig() - ORIG) / dTextDimT) ;
|
|
||||||
// setto generazione automatica coordinate S e T per texture
|
// setto generazione automatica coordinate S e T per texture
|
||||||
glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR) ;
|
glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR) ;
|
||||||
glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR) ;
|
glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR) ;
|
||||||
@@ -965,18 +974,18 @@ static bool
|
|||||||
CalcCurveConnectingLines( const PolyLine& plCrv, const Vector3d& vtTh, bool bDense, PNTVECTOR& vPnt)
|
CalcCurveConnectingLines( const PolyLine& plCrv, const Vector3d& vtTh, bool bDense, PNTVECTOR& vPnt)
|
||||||
{
|
{
|
||||||
// assegno coefficiente
|
// assegno coefficiente
|
||||||
double dDelta = ( bDense ? 0.25 : 1) ;
|
double dDelta = ( bDense ? 0.25 : 0.5) ;
|
||||||
// ciclo per creare i segmenti di raccordo
|
// ciclo per creare i segmenti di raccordo
|
||||||
double dU, dUprev = - dDelta ;
|
double dU, dUprev = - dDelta ;
|
||||||
vPnt.reserve( 5) ;
|
vPnt.reserve( 5) ;
|
||||||
for ( bool bFound = plCrv.GetFirstU( dU) ; bFound ; bFound = plCrv.GetNextU( dU)) {
|
for ( bool bFound = plCrv.GetFirstU( dU) ; bFound ; bFound = plCrv.GetNextU( dU)) {
|
||||||
if ( ( dU - dUprev) > dDelta - EPS_PARAM) {
|
if ( ( dU - dUprev) > dDelta - EPS_PARAM || fmod( dU, 1.) < EPS_PARAM) {
|
||||||
Point3d ptP ;
|
Point3d ptP ;
|
||||||
plCrv.GetCurrPoint( ptP) ;
|
plCrv.GetCurrPoint( ptP) ;
|
||||||
vPnt.push_back( ptP) ;
|
vPnt.push_back( ptP) ;
|
||||||
ptP += vtTh ;
|
ptP += vtTh ;
|
||||||
vPnt.push_back( ptP) ;
|
vPnt.push_back( ptP) ;
|
||||||
dUprev += dDelta ;
|
dUprev = dU ;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return true ;
|
return true ;
|
||||||
|
|||||||
+99
-32
@@ -20,6 +20,9 @@
|
|||||||
|
|
||||||
using namespace std ;
|
using namespace std ;
|
||||||
|
|
||||||
|
//--------------------------- Constants --------------------------------------
|
||||||
|
const double MIN_SNAP_STEP = 0.1 ;
|
||||||
|
|
||||||
//----------------------------------------------------------------------------
|
//----------------------------------------------------------------------------
|
||||||
bool
|
bool
|
||||||
Scene::SetGridShow( bool bShowGrid, bool bShowFrame)
|
Scene::SetGridShow( bool bShowGrid, bool bShowFrame)
|
||||||
@@ -33,11 +36,41 @@ Scene::SetGridShow( bool bShowGrid, bool bShowFrame)
|
|||||||
bool
|
bool
|
||||||
Scene::SetGridGeo( double dSnapStep, int nMinLineSstep, int nMajLineSstep, int nExtSstep)
|
Scene::SetGridGeo( double dSnapStep, int nMinLineSstep, int nMajLineSstep, int nExtSstep)
|
||||||
{
|
{
|
||||||
const double MIN_SNAP_STEP = 0.1 ;
|
if ( dSnapStep > 0)
|
||||||
m_dSnapStep = max( abs( dSnapStep), MIN_SNAP_STEP) ;
|
m_dSnapStep = max( dSnapStep, MIN_SNAP_STEP) ;
|
||||||
m_nMinLineSstep = abs( nMinLineSstep) ;
|
if ( nMinLineSstep > 0)
|
||||||
m_nMajLineSstep = max( abs( nMajLineSstep), m_nMinLineSstep) ;
|
m_nMinLineSstep = nMinLineSstep ;
|
||||||
|
if ( nMajLineSstep > 0)
|
||||||
|
m_nMajLineSstep = max( nMajLineSstep, m_nMinLineSstep) ;
|
||||||
m_nExtSstep = max( abs( nExtSstep), m_nMajLineSstep) ;
|
m_nExtSstep = max( abs( nExtSstep), m_nMajLineSstep) ;
|
||||||
|
m_dGridMinX = -INFINITO ;
|
||||||
|
m_dGridMaxX = INFINITO ;
|
||||||
|
m_dGridMinY = -INFINITO ;
|
||||||
|
m_dGridMaxY = INFINITO ;
|
||||||
|
return true ;
|
||||||
|
}
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------
|
||||||
|
bool
|
||||||
|
Scene::SetGridGeoAdv( double dSnapStep, int nMinLineSstep, int nMajLineSstep,
|
||||||
|
double dXmin, double dXmax, double dYmin, double dYmax)
|
||||||
|
{
|
||||||
|
if ( dSnapStep > 0)
|
||||||
|
m_dSnapStep = max( dSnapStep, MIN_SNAP_STEP) ;
|
||||||
|
if ( nMinLineSstep > 0)
|
||||||
|
m_nMinLineSstep = nMinLineSstep ;
|
||||||
|
if ( nMajLineSstep > 0)
|
||||||
|
m_nMajLineSstep = max( nMajLineSstep, m_nMinLineSstep) ;
|
||||||
|
if ( dXmin > dXmax)
|
||||||
|
swap( dXmin, dXmax) ;
|
||||||
|
if ( dYmin > dYmax)
|
||||||
|
swap( dYmin, dYmax) ;
|
||||||
|
int nExtSstep = int( ceil( max( max( abs( dXmin), abs( dYmin)), max( abs( dXmax), abs( dYmax))) / m_dSnapStep)) ;
|
||||||
|
m_nExtSstep = max( abs( nExtSstep), m_nMajLineSstep) ;
|
||||||
|
m_dGridMinX = dXmin ;
|
||||||
|
m_dGridMaxX = dXmax ;
|
||||||
|
m_dGridMinY = dYmin ;
|
||||||
|
m_dGridMaxY = dYmax ;
|
||||||
return true ;
|
return true ;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -89,6 +122,10 @@ Scene::DrawGrid( void)
|
|||||||
|
|
||||||
// semi-estensione della griglia
|
// semi-estensione della griglia
|
||||||
float dExt = float( m_nExtSstep * m_dSnapStep) ;
|
float dExt = float( m_nExtSstep * m_dSnapStep) ;
|
||||||
|
float dExtMinX = max( float( m_dGridMinX), -dExt) ;
|
||||||
|
float dExtMaxX = min( float( m_dGridMaxX), dExt) ;
|
||||||
|
float dExtMinY = max( float( m_dGridMinY), -dExt) ;
|
||||||
|
float dExtMaxY = min( float( m_dGridMaxY), dExt) ;
|
||||||
// abbassamento in Z per evitare sovrapposizioni con geometria
|
// abbassamento in Z per evitare sovrapposizioni con geometria
|
||||||
const float Z_DOWN = float( - 0.01) ;
|
const float Z_DOWN = float( - 0.01) ;
|
||||||
|
|
||||||
@@ -106,17 +143,25 @@ Scene::DrawGrid( void)
|
|||||||
if ( ( i % m_nMajLineSstep) != 0) {
|
if ( ( i % m_nMajLineSstep) != 0) {
|
||||||
float dPos = float( i * m_dSnapStep) ;
|
float dPos = float( i * m_dSnapStep) ;
|
||||||
// X +
|
// X +
|
||||||
glVertex3f( dPos, - dExt, Z_DOWN) ;
|
if ( dPos >= dExtMinX && dPos <= dExtMaxX) {
|
||||||
glVertex3f( dPos, dExt, Z_DOWN) ;
|
glVertex3f( dPos, dExtMinY, Z_DOWN) ;
|
||||||
|
glVertex3f( dPos, dExtMaxY, Z_DOWN) ;
|
||||||
|
}
|
||||||
// X -
|
// X -
|
||||||
glVertex3f( - dPos, - dExt, Z_DOWN) ;
|
if ( -dPos >= dExtMinX && -dPos <= dExtMaxX) {
|
||||||
glVertex3f( - dPos, dExt, Z_DOWN) ;
|
glVertex3f( -dPos, dExtMinY, Z_DOWN) ;
|
||||||
|
glVertex3f( -dPos, dExtMaxY, Z_DOWN) ;
|
||||||
|
}
|
||||||
// Y +
|
// Y +
|
||||||
glVertex3f( - dExt, dPos, Z_DOWN) ;
|
if ( dPos >= dExtMinY && dPos <= dExtMaxY) {
|
||||||
glVertex3f( dExt, dPos, Z_DOWN) ;
|
glVertex3f( dExtMinX, dPos, Z_DOWN) ;
|
||||||
|
glVertex3f( dExtMaxX, dPos, Z_DOWN) ;
|
||||||
|
}
|
||||||
// Y -
|
// Y -
|
||||||
glVertex3f( - dExt, - dPos, Z_DOWN) ;
|
if ( -dPos >= dExtMinY && -dPos <= dExtMaxY) {
|
||||||
glVertex3f( dExt, - dPos, Z_DOWN) ;
|
glVertex3f( dExtMinX, -dPos, Z_DOWN) ;
|
||||||
|
glVertex3f( dExtMaxX, -dPos, Z_DOWN) ;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
glEnd() ;
|
glEnd() ;
|
||||||
@@ -130,17 +175,25 @@ Scene::DrawGrid( void)
|
|||||||
for ( int i = min( nCoeff * m_nMajLineSstep, m_nExtSstep) ; i <= m_nExtSstep ; i += nCoeff * m_nMajLineSstep) {
|
for ( int i = min( nCoeff * m_nMajLineSstep, m_nExtSstep) ; i <= m_nExtSstep ; i += nCoeff * m_nMajLineSstep) {
|
||||||
float dPos = float( i * m_dSnapStep) ;
|
float dPos = float( i * m_dSnapStep) ;
|
||||||
// X +
|
// X +
|
||||||
glVertex3f( dPos, - dExt, Z_DOWN) ;
|
if ( dPos >= dExtMinX && dPos <= dExtMaxX) {
|
||||||
glVertex3f( dPos, dExt, Z_DOWN) ;
|
glVertex3f( dPos, dExtMinY, Z_DOWN) ;
|
||||||
|
glVertex3f( dPos, dExtMaxY, Z_DOWN) ;
|
||||||
|
}
|
||||||
// X -
|
// X -
|
||||||
glVertex3f( - dPos, - dExt, Z_DOWN) ;
|
if ( -dPos >= dExtMinX && -dPos <= dExtMaxX) {
|
||||||
glVertex3f( - dPos, dExt, Z_DOWN) ;
|
glVertex3f( -dPos, dExtMinY, Z_DOWN) ;
|
||||||
|
glVertex3f( -dPos, dExtMaxY, Z_DOWN) ;
|
||||||
|
}
|
||||||
// Y +
|
// Y +
|
||||||
glVertex3f( - dExt, dPos, Z_DOWN) ;
|
if ( dPos >= dExtMinY && dPos <= dExtMaxY) {
|
||||||
glVertex3f( dExt, dPos, Z_DOWN) ;
|
glVertex3f( dExtMinX, dPos, Z_DOWN) ;
|
||||||
|
glVertex3f( dExtMaxX, dPos, Z_DOWN) ;
|
||||||
|
}
|
||||||
// Y -
|
// Y -
|
||||||
glVertex3f( - dExt, - dPos, Z_DOWN) ;
|
if ( -dPos >= dExtMinY && -dPos <= dExtMaxY) {
|
||||||
glVertex3f( dExt, - dPos, Z_DOWN) ;
|
glVertex3f( dExtMinX, -dPos, Z_DOWN) ;
|
||||||
|
glVertex3f( dExtMaxX, -dPos, Z_DOWN) ;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
glEnd() ;
|
glEnd() ;
|
||||||
}
|
}
|
||||||
@@ -155,24 +208,34 @@ Scene::DrawGrid( void)
|
|||||||
float fLenZ = float( min( m_dSnapStep, dLenZ)) ;
|
float fLenZ = float( min( m_dSnapStep, dLenZ)) ;
|
||||||
glBegin( GL_LINES) ;
|
glBegin( GL_LINES) ;
|
||||||
// asse X+
|
// asse X+
|
||||||
|
if ( 0 >= dExtMinY && 0 <= dExtMaxY && 0 >= dExtMinY) {
|
||||||
glColor3f( 0.8f, 0, 0) ;
|
glColor3f( 0.8f, 0, 0) ;
|
||||||
glVertex3f( 0, 0, Z_DOWN) ;
|
glVertex3f( max( 0.0f, dExtMinX), 0, Z_DOWN) ;
|
||||||
glVertex3f( dExt, 0, Z_DOWN) ;
|
glVertex3f( dExtMaxX, 0, Z_DOWN) ;
|
||||||
|
}
|
||||||
// asse Y+
|
// asse Y+
|
||||||
|
if ( 0 >= dExtMinX && 0 <= dExtMaxX && 0 <= dExtMaxY) {
|
||||||
glColor3f( 0, 0.8f, 0) ;
|
glColor3f( 0, 0.8f, 0) ;
|
||||||
glVertex3f( 0, 0, Z_DOWN) ;
|
glVertex3f( 0, max( 0.0f, dExtMinY), Z_DOWN) ;
|
||||||
glVertex3f( 0, dExt, Z_DOWN) ;
|
glVertex3f( 0, dExtMaxY, Z_DOWN) ;
|
||||||
|
}
|
||||||
// asse Z+
|
// asse Z+
|
||||||
|
if ( 0 >= dExtMinX && 0 <= dExtMaxX && 0 >= dExtMinY && 0 <= dExtMaxY) {
|
||||||
glColor3f( 0, 0, 0.8f) ;
|
glColor3f( 0, 0, 0.8f) ;
|
||||||
glVertex3f( 0, 0, Z_DOWN) ;
|
glVertex3f( 0, 0, Z_DOWN) ;
|
||||||
glVertex3f( 0, 0, fLenZ) ;
|
glVertex3f( 0, 0, fLenZ) ;
|
||||||
|
}
|
||||||
// se richiesta griglia, assi X- e Y-
|
// se richiesta griglia, assi X- e Y-
|
||||||
if ( m_bShowGrid) {
|
if ( m_bShowGrid) {
|
||||||
glColor3f( m_colMajLine.GetRed(), m_colMajLine.GetGreen(), m_colMajLine.GetBlue()) ;
|
glColor3f( m_colMajLine.GetRed(), m_colMajLine.GetGreen(), m_colMajLine.GetBlue()) ;
|
||||||
glVertex3f( 0, 0, Z_DOWN) ;
|
if ( 0 >= dExtMinY && 0 <= dExtMaxY && 0 >= dExtMinX) {
|
||||||
glVertex3f( -dExt, 0, Z_DOWN) ;
|
glVertex3f( min( 0.0f, dExtMaxX), 0, Z_DOWN) ;
|
||||||
glVertex3f( 0, 0, Z_DOWN) ;
|
glVertex3f( dExtMinX, 0, Z_DOWN) ;
|
||||||
glVertex3f( 0, -dExt, Z_DOWN) ;
|
}
|
||||||
|
if ( 0 >= dExtMinX && 0 <= dExtMaxX && 0 >= dExtMinY) {
|
||||||
|
glVertex3f( 0, min( 0.0f, dExtMaxY), Z_DOWN) ;
|
||||||
|
glVertex3f( 0, dExtMinY, Z_DOWN) ;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
glEnd() ;
|
glEnd() ;
|
||||||
}
|
}
|
||||||
@@ -181,11 +244,15 @@ Scene::DrawGrid( void)
|
|||||||
glBegin( GL_LINES) ;
|
glBegin( GL_LINES) ;
|
||||||
glColor3f( m_colMajLine.GetRed(), m_colMajLine.GetGreen(), m_colMajLine.GetBlue()) ;
|
glColor3f( m_colMajLine.GetRed(), m_colMajLine.GetGreen(), m_colMajLine.GetBlue()) ;
|
||||||
// asse X
|
// asse X
|
||||||
glVertex3f( - dExt, 0, Z_DOWN) ;
|
if ( 0 >= dExtMinY && 0 <= dExtMaxY) {
|
||||||
glVertex3f( dExt, 0, Z_DOWN) ;
|
glVertex3f( dExtMinX, 0, Z_DOWN) ;
|
||||||
|
glVertex3f( dExtMaxX, 0, Z_DOWN) ;
|
||||||
|
}
|
||||||
// asse Y
|
// asse Y
|
||||||
glVertex3f( 0, - dExt, Z_DOWN) ;
|
if ( 0 >= dExtMinX && 0 <= dExtMaxX) {
|
||||||
glVertex3f( 0, dExt, Z_DOWN) ;
|
glVertex3f( 0, dExtMinY, Z_DOWN) ;
|
||||||
|
glVertex3f( 0, dExtMaxY, Z_DOWN) ;
|
||||||
|
}
|
||||||
glEnd() ;
|
glEnd() ;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user