From fec352f37b3bf18ef3ddc92d0f2bfb9a65c2a74f Mon Sep 17 00:00:00 2001 From: Dario Sassi Date: Fri, 29 Dec 2023 13:03:10 +0100 Subject: [PATCH] =?UTF-8?q?EgtGraphics=202.5l2=20:=20-=20tolta=20una=20inu?= =?UTF-8?q?tile=20rotazione=20di=20180=C2=B0=20attorno=20a=20Z=20nella=20v?= =?UTF-8?q?ista=20da=20sotto.?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- EgtGraphics.rc | Bin 11614 -> 11614 bytes SceneCamera.cpp | 8 ++------ 2 files changed, 2 insertions(+), 6 deletions(-) diff --git a/EgtGraphics.rc b/EgtGraphics.rc index 679cdcb0ece9f57be0109bf726ea798fe7137acd..e658069ada10cb66ffb790c9af09a92ff5565e68 100644 GIT binary patch delta 102 zcmcZ?buVheA2vp#&41YhnHh~HGxF$eRuJ-G+}y!!1LOmR_cKk-kj#Tib+BL)^<&%| PBy9!JfNG9}vKtowj!GS# delta 102 zcmcZ?buVheA2vqA&41YhnHdcyGxF$eRuJ-G+}y!!1LOmR_cKk-kj#Tib+BL)^<&%| PBy9!JfNG9}vKtowjFugi diff --git a/SceneCamera.cpp b/SceneCamera.cpp index f61df93..fc0fead 100644 --- a/SceneCamera.cpp +++ b/SceneCamera.cpp @@ -202,12 +202,8 @@ Scene::CalcDirUp( void) // direzione perpendicolare giacente nel piano XY // ( m_vtDirCamera è opposta alla direzione in cui si guarda) Vector3d vtPerpXY = m_vtDirCamera ^ Z_AX ; - if ( ! vtPerpXY.Normalize()) { - if ( m_vtDirCamera.z < 0) - vtPerpXY = X_AX ; - else - vtPerpXY = - X_AX ; - } + if ( ! vtPerpXY.Normalize()) + vtPerpXY = -X_AX ; // direzione Up m_vtUp = vtPerpXY ^ m_vtDirCamera ; m_bUpOk = m_vtUp.Normalize() ;