EgtGraphics 1.5d1 :

- gestione visualizzazione triangoli per Stm.
This commit is contained in:
Dario Sassi
2014-04-01 07:35:52 +00:00
parent 458adc9365
commit 82f1791391
8 changed files with 117 additions and 39 deletions
+79 -4
View File
@@ -18,6 +18,7 @@
#include "GraphObjs.h"
#include "/EgtDev/Include/EGkPolyLine.h"
#include "/EgtDev/Include/EGkGdbConst.h"
#include "/EgtDev/Include/EGKTriangle3d.h"
//--------------------------- Macro ------------------------------------------
@@ -36,6 +37,7 @@ void
ObjNewGraphics::Reset( void)
{
m_bValid = false ;
m_nCurrMode = GL_NONE ;
}
//----------------------------------------------------------------------------
@@ -45,6 +47,7 @@ ObjNewGraphics::Clear( void)
DeleteVaoVbo() ;
m_ngaList.clear() ;
m_bValid = false ;
m_nCurrMode = GL_NONE ;
}
//----------------------------------------------------------------------------
@@ -60,7 +63,6 @@ ObjNewGraphics::AddPoint( const Point3d& ptP)
{
if ( m_pScene == nullptr || ! m_pScene->MakeCurrent())
return false ;
// definisco i buffer per la scheda grafica e vi inserisco i nuovi vertici
unsigned int nVaoId ;
glGenVertexArrays( 1, &nVaoId) ;
@@ -76,7 +78,7 @@ ObjNewGraphics::AddPoint( const Point3d& ptP)
}
glBindBuffer( GL_ARRAY_BUFFER, nVboId) ;
glBufferData( GL_ARRAY_BUFFER, 1 * SIZEV3F, NULL, GL_STATIC_DRAW) ;
Vert3f v3V( ptP.x, ptP.y, ptP.z) ;
Vert3f v3V( ptP) ;
glBufferSubData( GL_ARRAY_BUFFER, 0, SIZEV3F, &v3V) ;
int nCount = 1 ;
glVertexPointer( 3, GL_FLOAT, 0, ((void*)(0))) ;
@@ -96,7 +98,6 @@ ObjNewGraphics::AddPolyLine( const PolyLine& PL)
{
if ( m_pScene == nullptr || ! m_pScene->MakeCurrent())
return false ;
// definisco i buffer per la scheda grafica e vi inserisco i nuovi vertici
unsigned int nVaoId ;
glGenVertexArrays( 1, &nVaoId) ;
@@ -116,7 +117,7 @@ ObjNewGraphics::AddPolyLine( const PolyLine& PL)
Vert3f v3V ;
int nCount = 0 ;
for ( bool bFound = PL.GetFirstPoint( ptP) ; bFound ; bFound = PL.GetNextPoint( ptP)) {
v3V.Set( ptP.x, ptP.y, ptP.z) ;
v3V.Set( ptP) ;
glBufferSubData( GL_ARRAY_BUFFER, nCount * SIZEV3F, SIZEV3F, &v3V) ;
++ nCount ;
}
@@ -131,6 +132,80 @@ ObjNewGraphics::AddPolyLine( const PolyLine& PL)
return true ;
}
//----------------------------------------------------------------------------
bool
ObjNewGraphics::StartTriangles( int nNum)
{
if ( m_pScene == nullptr || ! m_pScene->MakeCurrent())
return false ;
// modo corrente deve essere nullo
if ( m_nCurrMode != GL_NONE)
return false ;
// inizializzo emissione triangoli
unsigned int nVaoId ;
glGenVertexArrays( 1, &nVaoId) ;
if ( nVaoId == 0)
return false ;
glBindVertexArray( nVaoId) ;
unsigned int nVboId ;
glGenBuffers( 1, &nVboId) ;
if ( nVboId == 0) {
glBindVertexArray( 0) ;
glDeleteVertexArrays( 1, &nVaoId) ;
return false ;
}
glBindBuffer( GL_ARRAY_BUFFER, nVboId) ;
glBufferData( GL_ARRAY_BUFFER, 3 * nNum * SIZEV3F, NULL, GL_STATIC_DRAW) ;
// aggiungo i dati in lista
AddVerts( GL_TRIANGLES, 0, nVaoId, nVboId) ;
// dichiaro modo triangoli
m_nCurrMode = GL_TRIANGLES ;
return true ;
}
//----------------------------------------------------------------------------
bool
ObjNewGraphics::AddTriangle( const Triangle3d& Tria)
{
if ( m_pScene == nullptr || ! m_pScene->MakeCurrent())
return false ;
// modo corrente deve essere triangoli
if ( m_nCurrMode != GL_TRIANGLES)
return false ;
// recupero il conteggio dei vertici
int nCount = m_ngaList.back().m_nCount ;
// emetto i vertici del triangolo
for ( int i = 0 ; i < 3 ; ++ i) {
Vert3f v3V( Tria.GetP( i)) ;
glBufferSubData( GL_ARRAY_BUFFER, nCount * SIZEV3F, SIZEV3F, &v3V) ;
++ nCount ;
}
// aggiorno il conteggio
m_ngaList.back().m_nCount = nCount ;
return true ;
}
//----------------------------------------------------------------------------
bool
ObjNewGraphics::EndTriangles( void)
{
if ( m_pScene == nullptr || ! m_pScene->MakeCurrent())
return false ;
// modo corrente deve essere triangoli
if ( m_nCurrMode != GL_TRIANGLES)
return false ;
// termino il modo triangoli
glVertexPointer( 3, GL_FLOAT, 0, ((void*)(0))) ;
glEnableClientState( GL_VERTEX_ARRAY) ;
glBindVertexArray( 0) ;
// dichiaro modalità standard
m_nCurrMode = GL_NONE ;
// dichiaro valida la grafica
m_bValid = true ;
return true ;
}
//----------------------------------------------------------------------------
bool
ObjNewGraphics::Draw( int nStat, int nMark)