EgtGraphics :
- modifiche per sfruttare nuove funzioni di conversione tra riferimenti per Vector3d e Point3d.
This commit is contained in:
+46
-96
@@ -262,8 +262,7 @@ Scene::FindSelectedSnapPoint( int nSnap, const Point3d& ptWin, int nW, int nH)
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// recupero il geo-punto
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const IGeoPoint3d* pGP = GetGeoPoint3d( pGObj) ;
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// recupero il punto
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Point3d ptP = pGP->GetPoint() ;
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ptP.ToGlob( frEnt) ;
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Point3d ptP = GetToGlob( pGP->GetPoint(), frEnt) ;
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if ( VerifySnapPoint( ptP, ptWin, dMinSqDist)) {
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bFound = true ;
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m_nLastSnapId = nId ;
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@@ -276,26 +275,22 @@ Scene::FindSelectedSnapPoint( int nSnap, const Point3d& ptWin, int nW, int nH)
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// recupero il geo-vettore
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const IGeoVector3d* pGV = GetGeoVector3d( pGObj) ;
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// recupero il punto base
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Point3d ptP = pGV->GetBase() ;
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ptP.ToGlob( frEnt) ;
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Point3d ptP = GetToGlob( pGV->GetBase(), frEnt) ;
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if ( VerifySnapPoint( ptP, ptWin, dMinSqDist)) {
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bFound = true ;
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m_nLastSnapId = nId ;
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m_ptLastSnapPnt = ptP ;
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m_bLastSnapDirOk = true ;
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m_vtLastSnapDir = pGV->GetVector() ;
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m_vtLastSnapDir.ToGlob( frEnt) ;
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m_vtLastSnapDir = GetToGlob( pGV->GetVector(), frEnt) ;
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}
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// recupero il punto tip
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Point3d ptTip= pGV->GetBase() + pGV->GetVector() ;
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ptTip.ToGlob( frEnt) ;
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Point3d ptTip = GetToGlob( pGV->GetBase() + pGV->GetVector(), frEnt) ;
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if ( VerifySnapPoint( ptTip, ptWin, dMinSqDist)) {
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bFound = true ;
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m_nLastSnapId = nId ;
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m_ptLastSnapPnt = ptTip ;
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m_bLastSnapDirOk = true ;
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m_vtLastSnapDir = pGV->GetVector() ;
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m_vtLastSnapDir.ToGlob( frEnt) ;
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m_vtLastSnapDir = GetToGlob( pGV->GetVector(), frEnt) ;
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}
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}
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// se frame
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@@ -303,8 +298,7 @@ Scene::FindSelectedSnapPoint( int nSnap, const Point3d& ptWin, int nW, int nH)
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// recupero il geo-frame
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const IGeoFrame3d* pGF = GetGeoFrame3d( pGObj) ;
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// recupero l'origine del riferimento
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Point3d ptP = pGF->GetFrame().Orig() ;
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ptP.ToGlob( frEnt) ;
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Point3d ptP = GetToGlob( pGF->GetFrame().Orig(), frEnt) ;
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if ( VerifySnapPoint( ptP, ptWin, dMinSqDist)) {
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bFound = true ;
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m_nLastSnapId = nId ;
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@@ -631,8 +625,7 @@ Scene::FindSurfTMSnapPoint( int nSnap, const Point3d& ptWin, int nId, const Fram
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// porto il punto nel riferimento della superficie
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ptRef.ToLoc( frEnt) ;
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// recupero la direzione di mira e la porto nel riferimento della superficie
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Vector3d vtDir = - m_vtDirCamera ;
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vtDir.ToLoc( frEnt) ;
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Vector3d vtDir = GetToLoc( -m_vtDirCamera, frEnt) ;
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// recupero il raggio del box di ingombro
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double dBlRad = 1000 ;
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const ObjEGrGraphics* pGraphics = GetObjEGrGraphics( pStm) ;
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@@ -662,8 +655,7 @@ Scene::FindSurfTMSnapPoint( int nSnap, const Point3d& ptWin, int nId, const Fram
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bFound = true ;
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dMinSqDist = dSqDist ;
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m_nLastSnapId = nId ;
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m_ptLastSnapPnt = ptP ;
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m_ptLastSnapPnt.ToGlob( frEnt) ;
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m_ptLastSnapPnt = GetToGlob( ptP, frEnt) ;
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m_bLastSnapDirOk = false ;
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}
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}
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@@ -719,11 +711,9 @@ Scene::FindSurfTMSnapPoint( int nSnap, const Point3d& ptWin, int nId, const Fram
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bFound = true ;
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dMinSqDist = dSqDist ;
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m_nLastSnapId = nId ;
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m_ptLastSnapPnt = ptEnd ;
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m_ptLastSnapPnt.ToGlob( frEnt) ;
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m_ptLastSnapPnt = GetToGlob( ptEnd, frEnt) ;
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m_bLastSnapDirOk = true ;
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m_vtLastSnapDir = vtN ;
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m_vtLastSnapDir.ToGlob( frEnt) ;
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m_vtLastSnapDir = GetToGlob( vtN, frEnt) ;
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}
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}
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}
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@@ -749,11 +739,9 @@ Scene::FindSurfTMSnapPoint( int nSnap, const Point3d& ptWin, int nId, const Fram
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bFound = true ;
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dMinSqDist = dSqDist ;
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m_nLastSnapId = nId ;
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m_ptLastSnapPnt = ptMid ;
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m_ptLastSnapPnt.ToGlob( frEnt) ;
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m_ptLastSnapPnt = GetToGlob( ptMid, frEnt) ;
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m_bLastSnapDirOk = true ;
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m_vtLastSnapDir = vtN ;
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m_vtLastSnapDir.ToGlob( frEnt) ;
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m_vtLastSnapDir = GetToGlob( vtN, frEnt) ;
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}
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}
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}
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@@ -777,11 +765,9 @@ Scene::FindSurfTMSnapPoint( int nSnap, const Point3d& ptWin, int nId, const Fram
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bFound = true ;
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dMinSqDist = dSqDist ;
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m_nLastSnapId = nId ;
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m_ptLastSnapPnt = ptCen ;
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m_ptLastSnapPnt.ToGlob( frEnt) ;
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m_ptLastSnapPnt = GetToGlob( ptCen, frEnt) ;
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m_bLastSnapDirOk = true ;
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m_vtLastSnapDir = vtN ;
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m_vtLastSnapDir.ToGlob( frEnt) ;
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m_vtLastSnapDir = GetToGlob( vtN, frEnt) ;
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}
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}
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}
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@@ -799,8 +785,7 @@ Scene::FindSurfTMSnapPoint( int nSnap, const Point3d& ptWin, int nId, const Fram
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m_nLastSnapId = nId ;
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// punto
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Point3d ptInt = vInfo[0].ptI ;
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m_ptLastSnapPnt = ptInt ;
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m_ptLastSnapPnt.ToGlob( frEnt) ;
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m_ptLastSnapPnt = GetToGlob( ptInt, frEnt) ;
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// direzione
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Triangle3d Tria ;
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TriNormals3d Tnorms ;
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@@ -809,8 +794,7 @@ Scene::FindSurfTMSnapPoint( int nSnap, const Point3d& ptWin, int nId, const Fram
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pStm->GetTriangleSmoothNormals( vInfo[0].nT, Tnorms) &&
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CalcNormal( ptInt, Tria, Tnorms, vtNorm)) {
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m_bLastSnapDirOk = true ;
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m_vtLastSnapDir = vtNorm ;
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m_vtLastSnapDir.ToGlob( frEnt) ;
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m_vtLastSnapDir = GetToGlob( vtNorm, frEnt) ;
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}
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else
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m_bLastSnapDirOk = false ;
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@@ -841,8 +825,7 @@ Scene::FindSurfFRSnapPoint( int nSnap, const Point3d& ptWin, int nId, const Fram
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// porto il punto nel riferimento della superficie
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ptRef.ToLoc( frEnt) ;
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// recupero la direzione di mira e la porto nel riferimento della superficie
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Vector3d vtDir = - m_vtDirCamera ;
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vtDir.ToLoc( frEnt) ;
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Vector3d vtDir = GetToLoc( -m_vtDirCamera, frEnt) ;
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// determino se oggetto trasparente
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Color cCol ;
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@@ -862,8 +845,7 @@ Scene::FindSurfFRSnapPoint( int nSnap, const Point3d& ptWin, int nId, const Fram
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bFound = true ;
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dMinSqDist = dSqDist ;
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m_nLastSnapId = nId ;
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m_ptLastSnapPnt = ptP ;
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m_ptLastSnapPnt.ToGlob( frEnt) ;
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m_ptLastSnapPnt = GetToGlob( ptP, frEnt) ;
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m_bLastSnapDirOk = false ;
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}
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}
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@@ -881,8 +863,7 @@ Scene::FindSurfFRSnapPoint( int nSnap, const Point3d& ptWin, int nId, const Fram
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bFound = true ;
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dMinSqDist = dSqDist ;
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m_nLastSnapId = nId ;
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m_ptLastSnapPnt = ptP ;
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m_ptLastSnapPnt.ToGlob( frEnt) ;
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m_ptLastSnapPnt = GetToGlob( ptP, frEnt) ;
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m_bLastSnapDirOk = false ;
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}
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}
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@@ -901,8 +882,7 @@ Scene::FindSurfFRSnapPoint( int nSnap, const Point3d& ptWin, int nId, const Fram
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bFound = true ;
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dMinSqDist = 0 ;
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m_nLastSnapId = nId ;
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m_ptLastSnapPnt = ptInt ;
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m_ptLastSnapPnt.ToGlob( frEnt) ;
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m_ptLastSnapPnt = GetToGlob( ptInt, frEnt) ;
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m_bLastSnapDirOk = false ;
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}
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// in tutti gli altri casi
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@@ -947,8 +927,7 @@ Scene::FindVolZmapSnapPoint( int nSnap, const Point3d& ptWin, int nId, const Fra
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// porto il punto nel riferimento della superficie
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ptRef.ToLoc( frEnt) ;
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// recupero la direzione di mira e la porto nel riferimento della superficie
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Vector3d vtDir = - m_vtDirCamera ;
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vtDir.ToLoc( frEnt) ;
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Vector3d vtDir = GetToLoc( -m_vtDirCamera, frEnt) ;
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// recupero il raggio del box di ingombro
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double dBlRad = 1000 ;
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const ObjEGrGraphics* pGraphics = GetObjEGrGraphics( pVzm) ;
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@@ -978,8 +957,7 @@ Scene::FindVolZmapSnapPoint( int nSnap, const Point3d& ptWin, int nId, const Fra
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bFound = true ;
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dMinSqDist = dSqDist ;
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m_nLastSnapId = nId ;
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m_ptLastSnapPnt = ptP ;
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m_ptLastSnapPnt.ToGlob( frEnt) ;
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m_ptLastSnapPnt = GetToGlob( ptP, frEnt) ;
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m_bLastSnapDirOk = false ;
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}
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}
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@@ -1028,11 +1006,9 @@ Scene::FindVolZmapSnapPoint( int nSnap, const Point3d& ptWin, int nId, const Fra
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bFound = true ;
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dMinSqDist = dSqDist ;
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m_nLastSnapId = nId ;
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m_ptLastSnapPnt = trTria.GetP( nVert) ;
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m_ptLastSnapPnt.ToGlob( frEnt) ;
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m_ptLastSnapPnt = GetToGlob( trTria.GetP( nVert), frEnt) ;
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m_bLastSnapDirOk = true ;
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m_vtLastSnapDir = trTria.GetN() ;
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m_vtLastSnapDir.ToGlob( frEnt) ;
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m_vtLastSnapDir = GetToGlob( trTria.GetN(), frEnt) ;
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}
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}
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}
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@@ -1050,11 +1026,9 @@ Scene::FindVolZmapSnapPoint( int nSnap, const Point3d& ptWin, int nId, const Fra
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bFound = true ;
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dMinSqDist = dSqDist ;
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m_nLastSnapId = nId ;
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m_ptLastSnapPnt = ptMid ;
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m_ptLastSnapPnt.ToGlob( frEnt) ;
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m_ptLastSnapPnt = GetToGlob( ptMid, frEnt) ;
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m_bLastSnapDirOk = true ;
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m_vtLastSnapDir = trTria.GetN() ;
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m_vtLastSnapDir.ToGlob( frEnt) ;
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m_vtLastSnapDir = GetToGlob( trTria.GetN(), frEnt) ;
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}
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}
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}
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@@ -1076,11 +1050,9 @@ Scene::FindVolZmapSnapPoint( int nSnap, const Point3d& ptWin, int nId, const Fra
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bFound = true ;
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dMinSqDist = dSqDist ;
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m_nLastSnapId = nId ;
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m_ptLastSnapPnt = ptCen ;
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m_ptLastSnapPnt.ToGlob( frEnt) ;
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m_ptLastSnapPnt = GetToGlob( ptCen, frEnt) ;
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m_bLastSnapDirOk = true ;
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m_vtLastSnapDir = trTria.GetN() ;
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m_vtLastSnapDir.ToGlob( frEnt) ;
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m_vtLastSnapDir = GetToGlob( trTria.GetN(), frEnt) ;
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}
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}
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}
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@@ -1095,15 +1067,9 @@ Scene::FindVolZmapSnapPoint( int nSnap, const Point3d& ptWin, int nId, const Fra
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bFound = true ;
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dMinSqDist = 0 ;
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m_nLastSnapId = nId ;
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// punto
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Point3d ptInt = vInfo[0].ptI ;
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m_ptLastSnapPnt = ptInt ;
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m_ptLastSnapPnt.ToGlob( frEnt) ;
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// direzione
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Vector3d vtNorm = vInfo[0].trTria.GetN() ;
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m_ptLastSnapPnt = GetToGlob( vInfo[0].ptI, frEnt) ;
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m_bLastSnapDirOk = true ;
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m_vtLastSnapDir = vtNorm ;
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m_vtLastSnapDir.ToGlob( frEnt) ;
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m_vtLastSnapDir = GetToGlob( vInfo[0].trTria.GetN(), frEnt) ;
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}
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break ;
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default :
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@@ -1135,8 +1101,7 @@ Scene::FindTextSnapPoint( int nSnap, const Point3d& ptWin, int nId, const Frame3
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m_nLastSnapId = nId ;
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m_ptLastSnapPnt = ptP ;
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m_bLastSnapDirOk = true ;
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m_vtLastSnapDir = pTxt->GetNormVersor() ;
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m_vtLastSnapDir.ToGlob( frEnt) ;
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m_vtLastSnapDir = GetToGlob( pTxt->GetNormVersor(), frEnt) ;
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}
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}
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// punto sopra iniziale
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@@ -1147,8 +1112,7 @@ Scene::FindTextSnapPoint( int nSnap, const Point3d& ptWin, int nId, const Frame3
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m_nLastSnapId = nId ;
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m_ptLastSnapPnt = ptP ;
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m_bLastSnapDirOk = true ;
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m_vtLastSnapDir = pTxt->GetNormVersor() ;
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m_vtLastSnapDir.ToGlob( frEnt) ;
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m_vtLastSnapDir = GetToGlob( pTxt->GetNormVersor(), frEnt) ;
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}
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}
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// punto finale
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@@ -1159,8 +1123,7 @@ Scene::FindTextSnapPoint( int nSnap, const Point3d& ptWin, int nId, const Frame3
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m_nLastSnapId = nId ;
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m_ptLastSnapPnt = ptP ;
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m_bLastSnapDirOk = true ;
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m_vtLastSnapDir = pTxt->GetNormVersor() ;
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m_vtLastSnapDir.ToGlob( frEnt) ;
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m_vtLastSnapDir = GetToGlob( pTxt->GetNormVersor(), frEnt) ;
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}
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}
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// punto sopra finale
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@@ -1171,8 +1134,7 @@ Scene::FindTextSnapPoint( int nSnap, const Point3d& ptWin, int nId, const Frame3
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m_nLastSnapId = nId ;
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m_ptLastSnapPnt = ptP ;
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m_bLastSnapDirOk = true ;
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m_vtLastSnapDir = pTxt->GetNormVersor() ;
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m_vtLastSnapDir.ToGlob( frEnt) ;
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m_vtLastSnapDir = GetToGlob( pTxt->GetNormVersor(), frEnt) ;
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}
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}
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break ;
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@@ -1185,8 +1147,7 @@ Scene::FindTextSnapPoint( int nSnap, const Point3d& ptWin, int nId, const Frame3
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m_nLastSnapId = nId ;
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m_ptLastSnapPnt = ptP ;
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m_bLastSnapDirOk = true ;
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m_vtLastSnapDir = pTxt->GetNormVersor() ;
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m_vtLastSnapDir.ToGlob( frEnt) ;
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m_vtLastSnapDir = GetToGlob( pTxt->GetNormVersor(), frEnt) ;
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}
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}
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break ;
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@@ -1200,8 +1161,7 @@ Scene::FindTextSnapPoint( int nSnap, const Point3d& ptWin, int nId, const Frame3
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m_nLastSnapId = nId ;
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m_ptLastSnapPnt = ptP ;
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m_bLastSnapDirOk = true ;
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m_vtLastSnapDir = pTxt->GetNormVersor() ;
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m_vtLastSnapDir.ToGlob( frEnt) ;
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m_vtLastSnapDir = GetToGlob( pTxt->GetNormVersor(), frEnt) ;
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}
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}
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break ;
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@@ -1221,54 +1181,46 @@ Scene::FindDimensionSnapPoint( int nSnap, const Point3d& ptWin, int nId, const F
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case SP_END :
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// punto iniziale
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if ( pDim->IsValid()) {
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ptP = pDim->GetStart() ;
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ptP.ToGlob( frEnt) ;
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ptP = GetToGlob( pDim->GetStart(), frEnt) ;
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if ( VerifySnapPoint( ptP, ptWin, dMinSqDist)) {
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bFound = true ;
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m_nLastSnapId = nId ;
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m_ptLastSnapPnt = ptP ;
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m_bLastSnapDirOk = true ;
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m_vtLastSnapDir = pDim->GetNormVersor() ;
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m_vtLastSnapDir.ToGlob( frEnt) ;
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m_vtLastSnapDir = GetToGlob( pDim->GetNormVersor(), frEnt) ;
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}
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}
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// punto sopra iniziale
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if ( pDim->IsValid()) {
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ptP = pDim->GetOverStart() ;
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ptP.ToGlob( frEnt) ;
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ptP = GetToGlob( pDim->GetOverStart(), frEnt) ;
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if ( VerifySnapPoint( ptP, ptWin, dMinSqDist)) {
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bFound = true ;
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m_nLastSnapId = nId ;
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m_ptLastSnapPnt = ptP ;
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m_bLastSnapDirOk = true ;
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m_vtLastSnapDir = pDim->GetNormVersor() ;
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m_vtLastSnapDir.ToGlob( frEnt) ;
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m_vtLastSnapDir = GetToGlob( pDim->GetNormVersor(), frEnt) ;
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}
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}
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// punto finale
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if ( pDim->IsValid()) {
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ptP = pDim->GetEnd() ;
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ptP.ToGlob( frEnt) ;
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ptP = GetToGlob( pDim->GetEnd(), frEnt) ;
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if ( VerifySnapPoint( ptP, ptWin, dMinSqDist)) {
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bFound = true ;
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m_nLastSnapId = nId ;
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m_ptLastSnapPnt = ptP ;
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m_bLastSnapDirOk = true ;
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m_vtLastSnapDir = pDim->GetNormVersor() ;
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m_vtLastSnapDir.ToGlob( frEnt) ;
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m_vtLastSnapDir = GetToGlob( pDim->GetNormVersor(), frEnt) ;
|
||||
}
|
||||
}
|
||||
// punto sopra finale
|
||||
if ( pDim->IsValid()) {
|
||||
ptP = pDim->GetOverEnd() ;
|
||||
ptP.ToGlob( frEnt) ;
|
||||
ptP = GetToGlob( pDim->GetOverEnd(), frEnt) ;
|
||||
if ( VerifySnapPoint( ptP, ptWin, dMinSqDist)) {
|
||||
bFound = true ;
|
||||
m_nLastSnapId = nId ;
|
||||
m_ptLastSnapPnt = ptP ;
|
||||
m_bLastSnapDirOk = true ;
|
||||
m_vtLastSnapDir = pDim->GetNormVersor() ;
|
||||
m_vtLastSnapDir.ToGlob( frEnt) ;
|
||||
m_vtLastSnapDir = GetToGlob( pDim->GetNormVersor(), frEnt) ;
|
||||
}
|
||||
}
|
||||
break ;
|
||||
@@ -1281,8 +1233,7 @@ Scene::FindDimensionSnapPoint( int nSnap, const Point3d& ptWin, int nId, const F
|
||||
m_nLastSnapId = nId ;
|
||||
m_ptLastSnapPnt = ptP ;
|
||||
m_bLastSnapDirOk = true ;
|
||||
m_vtLastSnapDir = pDim->GetNormVersor() ;
|
||||
m_vtLastSnapDir.ToGlob( frEnt) ;
|
||||
m_vtLastSnapDir = GetToGlob( pDim->GetNormVersor(), frEnt) ;
|
||||
}
|
||||
}
|
||||
break ;
|
||||
@@ -1296,8 +1247,7 @@ Scene::FindDimensionSnapPoint( int nSnap, const Point3d& ptWin, int nId, const F
|
||||
m_nLastSnapId = nId ;
|
||||
m_ptLastSnapPnt = ptP ;
|
||||
m_bLastSnapDirOk = true ;
|
||||
m_vtLastSnapDir = pDim->GetNormVersor() ;
|
||||
m_vtLastSnapDir.ToGlob( frEnt) ;
|
||||
m_vtLastSnapDir = GetToGlob( pDim->GetNormVersor(), frEnt) ;
|
||||
}
|
||||
}
|
||||
break ;
|
||||
|
||||
Reference in New Issue
Block a user