EgtGraphics 1.5l1 :

- aggiornamento a VS2013
- curve marcate ora hanno spessore 2 e evidenziate 4.
- gestione riferimento griglia (CPlane) spostata in EgtGeomKernel
- aggiunta possibilità di visualizzare piccolo riferimento globale in basso a sinistra.
- migliorato snap a intersezione di curve.
This commit is contained in:
Dario Sassi
2014-12-17 15:09:48 +00:00
parent 9a98d90378
commit 30ad5bec5c
12 changed files with 224 additions and 93 deletions
+38 -16
View File
@@ -34,8 +34,8 @@ using namespace std ;
//------------------------------ Local functions -----------------------------
static ObjEGrGraphics* CreateObjEGrGraphics( bool bNewWay) ;
static bool CalcCurveTailMark( const PolyLine& plCrv, PolyLine& plMark) ;
static bool CalcCurveTipArrow( const PolyLine& plCrv, PolyLine& plArr) ;
static bool CalcCurveTailMark( const Vector3d& vtRef, const PolyLine& plCrv, PolyLine& plMark) ;
static bool CalcCurveTipArrow( const Vector3d& vtRef, const PolyLine& plCrv, PolyLine& plArr) ;
static bool CalcConnectingLines( const PolyLine& plCrv, const Vector3d& vtTh, bool bDense, PNTVECTOR& vPnt) ;
//----------------------------------------------------------------------------
@@ -239,11 +239,14 @@ Scene::DrawGeoObj( const IGdbIterator& iIter, int nPass, MdStMk siObj)
pGraphics->AddColor( cCol) ;
pGraphics->AddPolyLine( PL) ;
// eventuali segni ausiliari (mark, frecce, ...)
Vector3d vtRef ;
if ( ! pCurve->GetExtrusion( vtRef) || vtRef.IsSmall())
vtRef = Z_AX ;
PolyLine PLM ;
if ( CalcCurveTailMark( PL, PLM))
if ( CalcCurveTailMark( vtRef, PL, PLM))
pGraphics->AddPolyLine( PLM, true) ;
PolyLine PLA ;
if ( CalcCurveTipArrow( PL, PLA))
if ( CalcCurveTipArrow( vtRef, PL, PLA))
pGraphics->AddPolyLine( PLA, true) ;
// eventuale spessore
double dTh ;
@@ -387,7 +390,7 @@ CreateObjEGrGraphics( bool bNewWay)
//----------------------------------------------------------------------------
static bool
CalcCurveTailMark( const PolyLine& plCrv, PolyLine& plMark)
CalcCurveTailMark( const Vector3d& vtRef, const PolyLine& plCrv, PolyLine& plMark)
{
// pulisco la polilinea per il segno
plMark.Clear() ;
@@ -429,19 +432,37 @@ CalcCurveTailMark( const PolyLine& plCrv, PolyLine& plMark)
dLenTr = MIN_LEN_TR ;
// disegno traverso
Frame3d frF ;
frF.Set( ptTail, vtDir) ;
Point3d ptP1 = ORIG + Vector3d( 0.5 * dLenTr, 0, 0) ;
ptP1.ToGlob( frF) ;
plMark.AddUPoint( 0, ptP1) ;
Point3d ptP2 = ORIG - Vector3d( 0.5 * dLenTr, 0, 0) ;
ptP2.ToGlob( frF) ;
plMark.AddUPoint( 1, ptP2) ;
if ( frF.Set( ptTail, vtDir, vtRef)) {
Point3d ptP0 = ORIG + Vector3d( 0, 0.5 * dLenTr, 0) ;
ptP0.ToGlob( frF) ;
plMark.AddUPoint( 0, ptP0) ;
Point3d ptP1 = ORIG + Vector3d( 0, - 0.5 * dLenTr, 0) ;
ptP1.ToGlob( frF) ;
plMark.AddUPoint( 1, ptP1) ;
}
else {
frF.Set( ptTail, vtDir) ;
Point3d ptP0 = ORIG + Vector3d( - 0.5 * dLenTr, - 0.5 * dLenTr, 0) ;
ptP0.ToGlob( frF) ;
plMark.AddUPoint( 0, ptP0) ;
Point3d ptP1 = ORIG + Vector3d( 0.5 * dLenTr, - 0.5 * dLenTr, 0) ;
ptP1.ToGlob( frF) ;
plMark.AddUPoint( 1, ptP1) ;
Point3d ptP2 = ORIG + Vector3d( 0.5 * dLenTr, 0.5 * dLenTr, 0) ;
ptP2.ToGlob( frF) ;
plMark.AddUPoint( 2, ptP2) ;
Point3d ptP3 = ORIG + Vector3d( - 0.5 * dLenTr, 0.5 * dLenTr, 0) ;
ptP3.ToGlob( frF) ;
plMark.AddUPoint( 3, ptP3) ;
// punto di chiusura coincidente con il primo
plMark.AddUPoint( 4, ptP0) ;
}
return true ;
}
//----------------------------------------------------------------------------
static bool
CalcCurveTipArrow( const PolyLine& plCrv, PolyLine& plArr)
CalcCurveTipArrow( const Vector3d& vtRef, const PolyLine& plCrv, PolyLine& plArr)
{
// pulisco la polilinea per la freccia
plArr.Clear() ;
@@ -488,12 +509,13 @@ CalcCurveTipArrow( const PolyLine& plCrv, PolyLine& plArr)
// disegno freccia
const double A_WIDTH_COEFF = 0.3 ;
Frame3d frF ;
frF.Set( ptTip, vtDir) ;
if ( ! frF.Set( ptTip, vtDir, vtRef))
frF.Set( ptTip, vtDir) ;
plArr.AddUPoint( 0, ptTip) ;
Point3d ptP1 = ORIG + Vector3d( A_WIDTH_COEFF, 0, -1) * dLenArr ;
Point3d ptP1 = ORIG + Vector3d( 0, A_WIDTH_COEFF, -1) * dLenArr ;
ptP1.ToGlob( frF) ;
plArr.AddUPoint( 1, ptP1) ;
Point3d ptP2 = ORIG + Vector3d( -A_WIDTH_COEFF, 0, -1) * dLenArr ;
Point3d ptP2 = ORIG + Vector3d( 0, - A_WIDTH_COEFF, -1) * dLenArr ;
ptP2.ToGlob( frF) ;
plArr.AddUPoint( 2, ptP2) ;
plArr.AddUPoint( 3, ptTip) ;