EgtGraphics 2.5g1 :
- aggiunta gestione Stipple per GeoPoint3d, GeoVector3d e GeoCurve.
This commit is contained in:
+91
-51
@@ -1,7 +1,7 @@
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//----------------------------------------------------------------------------
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// EgalTech 2014-2014
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// EgalTech 2014-2023
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//----------------------------------------------------------------------------
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// File : ObjOldGraphics.cpp Data : 23.04.14 Versione : 1.5d5
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// File : ObjOldGraphics.cpp Data : 08.07.23 Versione : 2.5g1
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// Contenuto : Implementazione della classe grafica di un oggetto geometrico.
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//
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//
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@@ -19,8 +19,9 @@
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#include "/EgtDev/Include/EGkPolyLine.h"
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#include "/EgtDev/Include/EGkGdbConst.h"
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#include "/EgtDev/Include/EGkTriangle3d.h"
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#include "/EgtDev/Include/EgtNumUtils.h"
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//----------------------------------------------------------------------------
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//--------------------------- Macro e Costanti -------------------------------
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const int VECT_HEAP = 20 ;
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@@ -51,7 +52,7 @@ ObjOldGraphics::Clear( void)
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bool
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ObjOldGraphics::AddColor( const Color& colC)
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{
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return AddColor( colC.GetRed(), colC.GetGreen(), colC.GetBlue(), colC.GetAlpha()) ;
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return AddOgaColor( colC.GetRed(), colC.GetGreen(), colC.GetBlue(), colC.GetAlpha()) ;
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}
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//----------------------------------------------------------------------------
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@@ -59,21 +60,28 @@ bool
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ObjOldGraphics::AddMaterial( const Color& colAmb, const Color& colDiff,
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const Color& colSpec, float fShin)
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{
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return AddMaterial( OgAtom::MAT_A, colAmb.GetRed(), colAmb.GetGreen(),
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colAmb.GetBlue(), colDiff.GetAlpha()) &&
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AddMaterial( OgAtom::MAT_D, colDiff.GetRed(), colDiff.GetGreen(),
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colDiff.GetBlue(), colDiff.GetAlpha()) &&
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AddMaterial( OgAtom::MAT_S, colSpec.GetRed(), colSpec.GetGreen(),
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colSpec.GetBlue(), colDiff.GetAlpha()) &&
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AddMaterial( OgAtom::MAT_SH, fShin, 0, 0, 0) ;
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return AddOgaMaterial( OgAtom::MAT_A, colAmb.GetRed(), colAmb.GetGreen(),
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colAmb.GetBlue(), colDiff.GetAlpha()) &&
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AddOgaMaterial( OgAtom::MAT_D, colDiff.GetRed(), colDiff.GetGreen(),
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colDiff.GetBlue(), colDiff.GetAlpha()) &&
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AddOgaMaterial( OgAtom::MAT_S, colSpec.GetRed(), colSpec.GetGreen(),
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colSpec.GetBlue(), colDiff.GetAlpha()) &&
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AddOgaMaterial( OgAtom::MAT_SH, fShin, 0, 0, 0) ;
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}
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//----------------------------------------------------------------------------
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bool
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ObjOldGraphics::AddBackMaterial( const Color& colAmbDiff)
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{
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return AddMaterial( OgAtom::MAT_B, colAmbDiff.GetRed(), colAmbDiff.GetGreen(),
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colAmbDiff.GetBlue(), colAmbDiff.GetAlpha()) ;
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return AddOgaMaterial( OgAtom::MAT_B, colAmbDiff.GetRed(), colAmbDiff.GetGreen(),
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colAmbDiff.GetBlue(), colAmbDiff.GetAlpha()) ;
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}
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//----------------------------------------------------------------------------
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bool
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ObjOldGraphics::AddLineStipple( int nFactor, int nPattern)
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{
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return AddOgaLineStipple( nFactor, nPattern) ;
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}
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//----------------------------------------------------------------------------
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@@ -84,13 +92,13 @@ ObjOldGraphics::AddPoint( const Point3d& ptP, bool bAux)
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if ( m_nCurrMode != GL_NONE)
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return false ;
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// start
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AddStart( GL_POINTS, bAux) ;
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AddOgaStart( GL_POINTS, bAux) ;
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// inserisco il nuovo vertice
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AddVert3f( ptP) ;
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AddOgaVert3f( ptP) ;
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// aggiorno bbox
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m_b3Loc.Add( ptP) ;
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// fine
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AddEnd() ;
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AddOgaEnd() ;
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// dichiaro valida la grafica
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m_bValid = true ;
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@@ -105,14 +113,14 @@ ObjOldGraphics::AddPoints( const PNTVECTOR& vPnt, bool bAux)
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if ( m_nCurrMode != GL_NONE)
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return false ;
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// start
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AddStart( GL_POINTS, bAux) ;
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AddOgaStart( GL_POINTS, bAux) ;
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// inserisco i vertici + aggiorno bbox
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for ( int i = 0 ; i < int( vPnt.size()) ; ++ i) {
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AddVert3f( vPnt[i]) ;
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AddOgaVert3f( vPnt[i]) ;
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m_b3Loc.Add( vPnt[i]) ;
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}
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// fine
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AddEnd() ;
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AddOgaEnd() ;
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// dichiaro valida la grafica
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m_bValid = true ;
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@@ -129,14 +137,14 @@ ObjOldGraphics::AddLines( const PNTVECTOR& vPnt, bool bAux)
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// riservo memoria per vettore
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m_ogaVect.reserve( VECT_HEAP + vPnt.size()) ;
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// start
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AddStart( GL_LINES, bAux) ;
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AddOgaStart( GL_LINES, bAux) ;
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// inserisco i vertici + aggiorno bbox
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for ( int i = 0 ; i < int( vPnt.size()) ; ++ i) {
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AddVert3f( vPnt[i]) ;
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AddOgaVert3f( vPnt[i]) ;
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m_b3Loc.Add( vPnt[i]) ;
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}
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// fine
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AddEnd() ;
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AddOgaEnd() ;
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// dichiaro valida la grafica
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m_bValid = true ;
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@@ -153,15 +161,15 @@ ObjOldGraphics::AddPolyLine( const PolyLine& PL, bool bAux)
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// riservo memoria per vettore
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m_ogaVect.reserve( VECT_HEAP + PL.GetPointNbr()) ;
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// start
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AddStart( GL_LINE_STRIP, bAux) ;
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AddOgaStart( GL_LINE_STRIP, bAux) ;
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// inserisco i nuovi vertici + aggiorno bbox
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Point3d ptP ;
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for ( bool bFound = PL.GetFirstPoint( ptP) ; bFound ; bFound = PL.GetNextPoint( ptP)) {
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AddVert3f( ptP) ;
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AddOgaVert3f( ptP) ;
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m_b3Loc.Add( ptP) ;
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}
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// fine
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AddEnd() ;
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AddOgaEnd() ;
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// dichiaro valida la grafica
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m_bValid = true ;
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@@ -178,7 +186,7 @@ ObjOldGraphics::StartTriangles( int nNum, bool bAux)
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// riservo memoria per vettore
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m_ogaVect.reserve( VECT_HEAP + 3 * nNum) ;
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// inizio emissione triangoli
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AddStart( GL_TRIANGLES, bAux) ;
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AddOgaStart( GL_TRIANGLES, bAux) ;
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m_nCurrMode = GL_TRIANGLES ;
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return true ;
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}
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@@ -192,9 +200,9 @@ ObjOldGraphics::AddTriangle( const Triangle3d& Tria, const TriFlags3d& TFlags, c
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return false ;
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// emetto i flag, le normali e i vertici del triangolo + aggiorno bbox
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for ( int i = 0 ; i < 3 ; ++ i) {
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AddBndFlag( TFlags.bFlag[i]) ;
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AddNormal3f( TNrms.vtN[i]) ;
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AddVert3f( Tria.GetP( i)) ;
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AddOgaBndFlag( TFlags.bFlag[i]) ;
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AddOgaNormal3f( TNrms.vtN[i]) ;
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AddOgaVert3f( Tria.GetP( i)) ;
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m_b3Loc.Add( Tria.GetP( i)) ;
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}
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return true ;
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@@ -208,7 +216,7 @@ ObjOldGraphics::EndTriangles( void)
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if ( m_nCurrMode != GL_TRIANGLES)
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return false ;
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// termino il modo triangoli
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AddEnd() ;
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AddOgaEnd() ;
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m_nCurrMode = GL_NONE ;
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// dichiaro valida la grafica
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m_bValid = true ;
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@@ -217,8 +225,8 @@ ObjOldGraphics::EndTriangles( void)
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}
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//----------------------------------------------------------------------------
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static float*
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AdjustColor( float fCol[4], bool bDark)
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static const float*
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AdjustColor( const float fCol[4], bool bDark)
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{
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if ( ! bDark) {
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return fCol ;
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@@ -285,15 +293,16 @@ ObjOldGraphics::Draw( int nStat, int nMark, bool bSurfSha, bool bSurf, int nAlph
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// ciclo di disegno
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bool bStartA = false ;
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for ( auto iIter = m_ogaVect.begin() ; iIter != m_ogaVect.end() ; ++ iIter) {
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switch ( iIter->m_nType) {
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bool bLineStipple = false ;
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for ( const auto& Oga : m_ogaVect) {
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switch ( Oga.m_nType) {
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case OgAtom::START :
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glBegin( iIter->m_nMode) ;
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glBegin( Oga.m_nMode) ;
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bStartA = false ;
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break ;
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case OgAtom::START_A :
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if ( bShowAux)
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glBegin( iIter->m_nMode) ;
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glBegin( Oga.m_nMode) ;
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bStartA = true ;
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break ;
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case OgAtom::END :
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@@ -303,36 +312,51 @@ ObjOldGraphics::Draw( int nStat, int nMark, bool bSurfSha, bool bSurf, int nAlph
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break ;
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case OgAtom::VERT :
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if ( ! bStartA || bShowAux)
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glVertex3fv( iIter->m_fVal) ;
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glVertex3fv( Oga.m_fVal) ;
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break ;
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case OgAtom::BND_FLAG :
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if ( ! bStartA || bShowAux)
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glEdgeFlag( iIter->m_nFlag) ;
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glEdgeFlag( Oga.m_nFlag) ;
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break ;
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case OgAtom::NORMAL :
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if ( ! bStartA || bShowAux)
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glNormal3fv( iIter->m_fVal) ;
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glNormal3fv( Oga.m_fVal) ;
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break ;
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case OgAtom::COLOR :
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glColor4fv( ( bStdCol ? AdjustColor( iIter->m_fVal, bDark) : fSelMarkCol)) ;
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glColor4fv( ( bStdCol ? AdjustColor( Oga.m_fVal, bDark) : fSelMarkCol)) ;
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break ;
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case OgAtom::MAT_A :
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glMaterialfv( GL_FRONT, GL_AMBIENT, ( bStdCol ? iIter->m_fVal : fSelMarkCol)) ;
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glMaterialfv( GL_FRONT, GL_AMBIENT, ( bStdCol ? Oga.m_fVal : fSelMarkCol)) ;
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break ;
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case OgAtom::MAT_D :
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glMaterialfv( GL_FRONT, GL_DIFFUSE, ( bStdCol ? iIter->m_fVal : fSelMarkCol)) ;
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glMaterialfv( GL_FRONT, GL_DIFFUSE, ( bStdCol ? Oga.m_fVal : fSelMarkCol)) ;
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break ;
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case OgAtom::MAT_S :
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glMaterialfv( GL_FRONT, GL_SPECULAR, ( bStdCol ? iIter->m_fVal : fSelMarkCol)) ;
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glMaterialfv( GL_FRONT, GL_SPECULAR, ( bStdCol ? Oga.m_fVal : fSelMarkCol)) ;
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break ;
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case OgAtom::MAT_SH :
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glMaterialf( GL_FRONT, GL_SHININESS, iIter->m_fVal[0]) ;
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glMaterialf( GL_FRONT, GL_SHININESS, Oga.m_fVal[0]) ;
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break ;
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case OgAtom::MAT_B :
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glMaterialfv( GL_BACK, GL_AMBIENT_AND_DIFFUSE, ( bStdCol ? iIter->m_fVal : fSelMarkBackCol)) ;
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glMaterialfv( GL_BACK, GL_AMBIENT_AND_DIFFUSE, ( bStdCol ? Oga.m_fVal : fSelMarkBackCol)) ;
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break ;
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case OgAtom::LINE_STIPPLE :
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if ( Oga.m_nMode > 0) {
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bLineStipple = true ;
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glLineStipple( Clamp( Oga.m_nFactor, 1, 256), Clamp( Oga.m_nPattern, 0, 65535)) ;
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glEnable( GL_LINE_STIPPLE) ;
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}
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else {
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bLineStipple = false ;
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glDisable( GL_LINE_STIPPLE) ;
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}
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break ;
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}
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}
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if ( bLineStipple) {
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bLineStipple = false ;
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glDisable( GL_LINE_STIPPLE) ;
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}
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// se marcato e non superficie in shading, disegno halo
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if ( nMark == GDB_MK_ON && ! bSurfSha) {
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@@ -349,15 +373,16 @@ ObjOldGraphics::Draw( int nStat, int nMark, bool bSurfSha, bool bSurf, int nAlph
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// ciclo di disegno
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bool bStartA = false ;
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for ( auto iIter = m_ogaVect.begin() ; iIter != m_ogaVect.end() ; ++ iIter) {
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switch ( iIter->m_nType) {
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bool bLineStipple = false ;
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for ( const auto& Oga : m_ogaVect) {
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switch ( Oga.m_nType) {
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case OgAtom::START :
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glBegin( iIter->m_nMode) ;
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glBegin( Oga.m_nMode) ;
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bStartA = false ;
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break ;
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case OgAtom::START_A :
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if ( bShowAux)
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glBegin( iIter->m_nMode) ;
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glBegin( Oga.m_nMode) ;
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bStartA = true ;
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break ;
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case OgAtom::END :
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@@ -367,16 +392,31 @@ ObjOldGraphics::Draw( int nStat, int nMark, bool bSurfSha, bool bSurf, int nAlph
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break ;
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case OgAtom::VERT :
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if ( ! bStartA || bShowAux)
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glVertex3fv( iIter->m_fVal) ;
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glVertex3fv( Oga.m_fVal) ;
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break ;
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case OgAtom::BND_FLAG :
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if ( ! bStartA || bShowAux)
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glEdgeFlag( iIter->m_nFlag) ;
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glEdgeFlag( Oga.m_nFlag) ;
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break ;
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// non si imposta la normale sono solo curve
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// non si impostano i colori, si usa quello di marcatura
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case OgAtom::LINE_STIPPLE :
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if ( Oga.m_nMode > 0) {
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bLineStipple = true ;
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glLineStipple( Clamp( Oga.m_nFactor, 1, 256), Clamp( Oga.m_nPattern, 0, 65535)) ;
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glEnable( GL_LINE_STIPPLE) ;
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}
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else {
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bLineStipple = false ;
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glDisable( GL_LINE_STIPPLE) ;
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}
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break ;
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}
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}
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if ( bLineStipple) {
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bLineStipple = false ;
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glDisable( GL_LINE_STIPPLE) ;
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}
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// ripristino test di depth
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glDepthFunc( GL_LEQUAL) ;
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}
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