2cbdfc1db9
- cambiato Load, con uso di NgeReader.
83 lines
3.7 KiB
C++
83 lines
3.7 KiB
C++
//----------------------------------------------------------------------------
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// EgalTech 2013-2013
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//----------------------------------------------------------------------------
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// File : GeoVector3d.h Data : 22.11.13 Versione : 1.3a1
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// Contenuto : Dichiarazione della classe Vettore Geometrico 3d.
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//
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//
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//
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// Modifiche : 10.10.13 DS Creazione modulo.
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//
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//
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//----------------------------------------------------------------------------
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#pragma once
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#include "ObjGraphicsMgr.h"
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#include "DllMain.h"
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#include "GeoObjRW.h"
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#include "/EgtDev/Include/EGkGeoVector3d.h"
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//----------------------------------------------------------------------------
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class GeoVector3d : public IGeoVector3d, public IGeoObjRW
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{
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public : // IGeoObj
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virtual ~GeoVector3d( void) ;
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virtual GeoVector3d* Clone( void) const ;
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virtual GeoObjType GetType( void) const ;
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virtual bool IsValid( void) const
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{ return true ; }
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virtual const std::string& GetTitle( void) const ;
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virtual bool Dump( std::string& sOut, const char* szNewLine = "\n") const ;
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virtual bool GetLocalBBox( BBox3d& b3Loc) const ;
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virtual bool GetBBox( const Frame3d& frRef, BBox3d& b3Ref) const ;
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virtual bool GetVector( Vector3d& vtV) const
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{ vtV = m_vtV ; return true ;}
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virtual bool Translate( const Vector3d& vtMove)
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{ return true ; }
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virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dCosAng, double dSinAng)
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{ m_OGrMgr.Reset() ; return m_vtV.Rotate( vtAx, dCosAng, dSinAng) ; }
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virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dAngRad)
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{ return Rotate( ptAx, vtAx, cos( dAngRad), sin( dAngRad)) ; }
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virtual bool Scale( const Frame3d& frRef, double dCoeffX, double dCoeffY, double dCoeffZ)
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{ m_OGrMgr.Reset() ; return m_vtV.Scale( frRef, dCoeffX, dCoeffY, dCoeffZ) ;}
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virtual bool Mirror( const Point3d& ptOn, const Vector3d& vtNorm)
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{ m_OGrMgr.Reset() ; return m_vtV.Mirror( vtNorm) ;}
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virtual bool ToGlob( const Frame3d& frRef)
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{ m_OGrMgr.Reset() ; return m_vtV.ToGlob( frRef) ;}
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virtual bool ToLoc( const Frame3d& frRef)
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{ m_OGrMgr.Reset() ; return m_vtV.ToLoc( frRef) ;}
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virtual void SetObjGraphics( IObjGraphics* pOGr)
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{ m_OGrMgr.SetObjGraphics( pOGr) ; }
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virtual IObjGraphics* GetObjGraphics( void)
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{ return m_OGrMgr.GetObjGraphics() ; }
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virtual const IObjGraphics* GetObjGraphics( void) const
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{ return m_OGrMgr.GetObjGraphics() ; }
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public : // IGeoVector3d
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virtual bool Copy( const IGeoObj* pGObjSrc) ;
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virtual bool Set( const Vector3d& vtV) ;
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virtual const Vector3d& GetVector( void) const
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{ return m_vtV ; }
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virtual bool GetDrawWithArrowHead( double dFrazLenAH, PolyLine& PL) const ;
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public : // IGeoObjRW
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virtual int GetNgeId( void) const ;
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virtual bool Save( NgeWriter& ngeOut) const ;
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virtual bool Load( NgeReader& ngeIn) ;
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public :
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GeoVector3d( void) ;
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inline const GeoVector3d& operator =( const GeoVector3d& gvSrc)
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{ if ( ! Copy( gvSrc))
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LOG_ERROR( GetEGkLogger(), "GeoVector3d : copy error")
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return *this ; }
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private :
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bool Copy( const GeoVector3d& gvSrc) ;
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private :
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ObjGraphicsMgr m_OGrMgr ; // gestore grafica dell'oggetto
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Vector3d m_vtV ; // oggetto
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} ;
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