3e8e7e2e2a
- aggiornamento a VS2013 - migliorato SimpleOffset e implementato anche per CurveComposite - il lato di offset ora viene dal segno dello spostamento ( + a destra, - a sinistra) - il vettore estrusione ora è la normale al piano di offset (se non c'è uso Z+) - aggiunto a tutte le entità geometriche membro m_nTempProp intero temporaneo - migliorata DistPointCrvBezier e DistPointArc - corretta IntersLineArc con linee che non giacciono nel piano XY - corretta ModifyStart di CurveArc - a PolyArc aggiunto metodo ParamLinearTransform - aggiunta gestione riferimento di griglia (CPlane).
109 lines
5.4 KiB
C++
109 lines
5.4 KiB
C++
//----------------------------------------------------------------------------
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// EgalTech 2013-2014
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//----------------------------------------------------------------------------
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// File : GeoVector3d.h Data : 11.06.14 Versione : 1.5f4
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// Contenuto : Dichiarazione della classe Vettore Geometrico 3d.
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//
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//
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//
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// Modifiche : 10.10.13 DS Creazione modulo.
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// 11.06.14 DS Agg. punto Base.
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//
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//----------------------------------------------------------------------------
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#pragma once
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#include "ObjGraphicsMgr.h"
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#include "DllMain.h"
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#include "GeoObjRW.h"
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#include "/EgtDev/Include/EGkGeoVector3d.h"
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//----------------------------------------------------------------------------
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class GeoVector3d : public IGeoVector3d, public IGeoObjRW
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{
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public : // IGeoObj
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virtual ~GeoVector3d( void) ;
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virtual GeoVector3d* Clone( void) const ;
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virtual GeoObjType GetType( void) const ;
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virtual bool IsValid( void) const
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{ return true ; }
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virtual const std::string& GetTitle( void) const ;
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virtual bool Dump( std::string& sOut, const char* szNewLine = "\n") const ;
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virtual bool GetLocalBBox( BBox3d& b3Loc, int nFlag = BBF_STANDARD) const ;
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virtual bool GetBBox( const Frame3d& frRef, BBox3d& b3Ref, int nFlag = BBF_STANDARD) const ;
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virtual bool Translate( const Vector3d& vtMove)
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{ m_OGrMgr.Reset() ; m_ptBase.Translate( vtMove) ; return true ; }
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virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dAngDeg)
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{ double dAngRad = dAngDeg * DEGTORAD ;
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return Rotate( ptAx, vtAx, cos( dAngRad), sin( dAngRad)) ; }
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virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dCosAng, double dSinAng)
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{ m_OGrMgr.Reset() ;
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return ( m_vtV.Rotate( vtAx, dCosAng, dSinAng) &&
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m_ptBase.Rotate( ptAx, vtAx, dCosAng, dSinAng)) ; }
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virtual bool Scale( const Frame3d& frRef, double dCoeffX, double dCoeffY, double dCoeffZ)
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{ m_OGrMgr.Reset() ;
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return ( m_vtV.Scale( frRef, dCoeffX, dCoeffY, dCoeffZ) &&
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m_ptBase.Scale( frRef, dCoeffX, dCoeffY, dCoeffZ)) ; }
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virtual bool Mirror( const Point3d& ptOn, const Vector3d& vtNorm)
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{ m_OGrMgr.Reset() ;
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return ( m_vtV.Mirror( vtNorm) && m_ptBase.Mirror( ptOn, vtNorm)) ; }
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virtual bool Shear( const Point3d& ptOn, const Vector3d& vtNorm, const Vector3d& vtDir, double dCoeff)
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{ m_OGrMgr.Reset() ;
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return ( m_vtV.Shear( vtNorm, vtDir, dCoeff) && m_ptBase.Shear( ptOn, vtNorm, vtDir, dCoeff)) ; }
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virtual bool ToGlob( const Frame3d& frRef)
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{ m_OGrMgr.Reset() ;
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return ( m_vtV.ToGlob( frRef) && m_ptBase.ToGlob( frRef)) ; }
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virtual bool ToLoc( const Frame3d& frRef)
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{ m_OGrMgr.Reset() ;
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return ( m_vtV.ToLoc( frRef) && m_ptBase.ToLoc( frRef)) ; }
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virtual bool LocToLoc( const Frame3d& frOri, const Frame3d& frDest)
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{ m_OGrMgr.Reset() ;
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return ( m_vtV.LocToLoc( frOri, frDest) && m_ptBase.LocToLoc( frOri, frDest)) ; }
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virtual void SetObjGraphics( IObjGraphics* pOGr)
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{ m_OGrMgr.SetObjGraphics( pOGr) ; }
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virtual IObjGraphics* GetObjGraphics( void)
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{ return m_OGrMgr.GetObjGraphics() ; }
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virtual const IObjGraphics* GetObjGraphics( void) const
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{ return m_OGrMgr.GetObjGraphics() ; }
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virtual void SetTempProp( int nProp)
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{ m_nTempProp = nProp ; }
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virtual int GetTempProp( void)
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{ return m_nTempProp ; }
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public : // IGeoVector3d
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virtual bool CopyFrom( const IGeoObj* pGObjSrc) ;
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virtual bool Set( const Vector3d& vtV) ;
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virtual bool Set( const Vector3d& vtV, const Point3d& ptBase) ;
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virtual const Vector3d& GetVector( void) const
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{ return m_vtV ; }
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virtual const Point3d& GetBase( void) const
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{ return m_ptBase ; }
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virtual bool ChangeVector( const Vector3d& vtV) ;
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virtual bool ChangeBase( const Point3d& ptBase) ;
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virtual bool GetDrawWithArrowHead( double dFrazLenAH, double dMaxDimA, PolyLine& PL) const ;
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public : // IGeoObjRW
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virtual int GetNgeId( void) const ;
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virtual bool Save( NgeWriter& ngeOut) const ;
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virtual bool Load( NgeReader& ngeIn) ;
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public :
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GeoVector3d( void) ;
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GeoVector3d( const GeoVector3d& gvSrc)
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{ if ( ! CopyFrom( gvSrc))
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LOG_ERROR( GetEGkLogger(), "GeoVector3d : copy constructor error") }
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GeoVector3d& operator =( const GeoVector3d& gvSrc)
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{ if ( ! CopyFrom( gvSrc))
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LOG_ERROR( GetEGkLogger(), "GeoVector3d : copy error")
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return *this ; }
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private :
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bool CopyFrom( const GeoVector3d& gvSrc) ;
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private :
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ObjGraphicsMgr m_OGrMgr ; // gestore grafica dell'oggetto
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Vector3d m_vtV ; // oggetto
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Point3d m_ptBase ; // punto base da cui tracciare il vettore
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int m_nTempProp ; // proprietà temporanea
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} ;
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