dea96ccbcc
- miglioramenti a calcolo silhouette con CollisionAvoid compresa parallelizzazione - piccole migliorie a CollisionAvoid - migliorie e correzioni a CalcPocketing.
514 lines
19 KiB
C++
514 lines
19 KiB
C++
//----------------------------------------------------------------------------
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// EgalTech 2024-2024
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//----------------------------------------------------------------------------
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// File : CAvSilhouetteSurfTm.cpp Data : 08.06.24 Versione : 2.6f2
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// Contenuto : Implementazione della funzione CAvSilhouetteSurfTm.
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//
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//
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//
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// Modifiche : 08.06.24 DS Creazione modulo.
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//
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//
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//----------------------------------------------------------------------------
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#include "stdafx.h"
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#include "CAvSilhouetteSurfTm.h"
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#include "GeoConst.h"
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#include "/EgtDev/Include/EGkChainCurves.h"
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#include "/EgtDev/Include/EGkOffsetCurve.h"
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#include <thread>
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#include <future>
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using namespace std ;
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//----------------------------------------------------------------------------
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// Funzioni locali per calcolo isolinee con metodo Marching Squares
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//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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// Quadrato (C=corner E=edge) :
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//
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// C3 - E2 - C2
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// | |
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// E3 E1
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// | |
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// C0 - E0 - C1
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//
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//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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static Point3d
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CalcPoint( const Point3d& ptS, const Point3d& ptE, double dLevel,
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const ICAvToolSurfTm& cavTstm, const Frame3d &frGrid)
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{
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// Distanza tra gli estremi iniziali
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double dDist = max( abs( ptS.x - ptE.x), abs( ptS.y - ptE.y)) ;
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// Ricerca con metodo di bisezione (si arresta quando il medio è allineato agli estremi)
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const int MAX_ITER = 10 ;
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int nCount = 0 ;
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Point3d ptP1 = ptS ;
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Point3d ptP2 = ptE ;
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Point3d ptMid = Media( ptP1, ptP2) ;
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while ( nCount < MAX_ITER) {
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// verifica del punto medio
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ptMid.z = 0 ;
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Point3d ptTest = GetToGlob( ptMid + cavTstm.GetToolHeight() * Z_AX, frGrid) ;
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double dMove ;
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cavTstm.TestPosition( ptTest, frGrid.VersZ(), frGrid.VersZ(), dMove) ;
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ptMid.z = dMove ;
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// se sta sulla linea che unisce gli estremi, basta interpolazione lineare
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if ( abs( ptMid.z - ( ptP1.z + ptP2.z) / 2) < EPS_SMALL / 2)
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return Media( ptP1, ptP2, ( ptP1.z - dLevel) / ( ptP1.z - ptP2.z)) ;
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// altrimenti nuova suddivisione della parte con estremi da parte opposta rispetto al livello
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bool b1On = ( ptP1.z > dLevel) ;
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bool bMidOn = ( ptMid.z > dLevel) ;
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if ( b1On != bMidOn)
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ptP2 = ptMid ;
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else
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ptP1 = ptMid ;
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ptMid = Media( ptP1, ptP2) ;
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++ nCount ;
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}
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ptMid.z = dLevel ;
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return ptMid ;
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}
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//----------------------------------------------------------------------------
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static int
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ProcessSquare( int nFlag, int& nI1s, int& nI1e, int& nI2s, int& nI2e)
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{
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static int LineTable[16][5] = { { 0, -1, -1, -1, -1},
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{ 1, 0, 3, -1, -1},
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{ 1, 1, 0, -1, -1},
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{ 1, 1, 3, -1, -1},
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{ 1, 2, 1, -1, -1},
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{ 2, 0, 1, 2, 3},
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{ 1, 2, 0, -1, -1},
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{ 1, 2, 3, -1, -1},
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{ 1, 3, 2, -1, -1},
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{ 1, 0, 2, -1, -1},
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{ 2, 1, 2, 3, 0},
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{ 1, 1, 2, -1, -1},
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{ 1, 3, 1, -1, -1},
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{ 1, 0, 1, -1, -1},
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{ 1, 3, 0, -1, -1},
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{ 0, -1, -1, -1, -1}} ;
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// flag fuori dai limiti
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if ( nFlag < 0 || nFlag > 15)
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return -1 ;
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// nessuna linea
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if ( LineTable[nFlag][0] == 0)
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return 0 ;
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// una linea
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else if ( LineTable[nFlag][0] == 1) {
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nI1s = LineTable[nFlag][1] ;
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nI1e = LineTable[nFlag][2] ;
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return 1 ;
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}
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// due linee
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else if ( LineTable[nFlag][0] == 2) {
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nI1s = LineTable[nFlag][1] ;
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nI1e = LineTable[nFlag][2] ;
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nI2s = LineTable[nFlag][3] ;
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nI2e = LineTable[nFlag][4] ;
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return 2 ;
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}
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return -1 ;
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}
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//----------------------------------------------------------------------------
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static bool
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TestSubEdges( unordered_map<int, Point3d>& umEdgePnt, const INTVECTOR& vEdgeInd, int nFirst, int nLast,
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const DBLVECTOR& vdGrid, int nStepX, double dStep,
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double dLevel, const ICAvToolSurfTm& cavTstm, const Frame3d &frGrid)
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{
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for ( int k = nFirst ; k <= nLast ; ++ k) {
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// recupero i differenti indici
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int nKey = vEdgeInd[k] ;
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int nInd = nKey / 2 ;
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bool bOnX = ( ( nKey % 2) == 0) ;
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int j = nInd / ( nStepX + 1) ;
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int i = nInd % ( nStepX + 1) ;
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// determino i punti estremi dell'edge
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Point3d ptS{ i * dStep, j * dStep, vdGrid[nInd]} ;
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Point3d ptE{ ptS.x + ( bOnX ? dStep : 0), ptS.y + ( bOnX ? 0 : dStep), vdGrid[nInd + ( bOnX ? 1 : nStepX + 1)]} ;
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// calcolo il punto
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Point3d ptQ = CalcPoint( ptS, ptE, dLevel, cavTstm, frGrid) ;
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umEdgePnt[ nKey] = ptQ ;
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}
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return true ;
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}
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//----------------------------------------------------------------------------
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static bool
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MarchingSquares( const DBLVECTOR& vdGrid, int nStepX, int nStepY, double dStep, double dRad,
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double dLevel, const ICAvToolSurfTm& cavTstm, const Frame3d &frGrid, POLYLINEVECTOR& vPL)
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{
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// Analizzo gli edge da cui passano le curve cercate
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unordered_map<int, Point3d> umEdgePnt( 4 * ( nStepX + nStepY)) ;
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INTVECTOR vEdgeInd ;
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vEdgeInd.reserve( 4 * ( nStepX + nStepY)) ;
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for ( int j = 0 ; j < nStepY ; ++ j) {
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for ( int i = 0 ; i < nStepX ; ++ i) {
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// indici dei vertici nella griglia
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int nInd0 = i + j * ( nStepX + 1) ;
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int nInd1 = ( i + 1) + j * ( nStepX + 1) ;
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int nInd2 = ( i + 1) + ( j + 1) * ( nStepX + 1) ;
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int nInd3 = i + ( j + 1) * ( nStepX + 1) ;
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// flag del quadrato
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bool bUp0 = ( vdGrid[nInd0] > dLevel) ;
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bool bUp1 = ( vdGrid[nInd1] > dLevel) ;
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bool bUp2 = ( vdGrid[nInd2] > dLevel) ;
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bool bUp3 = ( vdGrid[nInd3] > dLevel) ;
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// se tutti uguali, passo al successivo
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if ( bUp0 == bUp1 && bUp0 == bUp2 && bUp0 == bUp3)
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continue ;
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// verifico quali calcolare
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if ( bUp0 != bUp1) {
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int nKey = 2 * nInd0 ;
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if ( umEdgePnt.find( nKey) == umEdgePnt.end()) {
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umEdgePnt[ nKey] = P_INVALID ;
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vEdgeInd.emplace_back( nKey) ;
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}
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}
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if ( bUp3 != bUp2) {
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int nKey = 2 * nInd3 ;
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if ( umEdgePnt.find( nKey) == umEdgePnt.end()) {
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umEdgePnt[ nKey] = P_INVALID ;
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vEdgeInd.emplace_back( nKey) ;
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}
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}
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if ( bUp0 != bUp3) {
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int nKey = 2 * nInd0 + 1 ;
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if ( umEdgePnt.find( nKey) == umEdgePnt.end()) {
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umEdgePnt[ nKey] = P_INVALID ;
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vEdgeInd.emplace_back( nKey) ;
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}
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}
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if ( bUp1 != bUp2) {
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int nKey = 2 * nInd1 + 1 ;
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if ( umEdgePnt.find( nKey) == umEdgePnt.end()) {
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umEdgePnt[ nKey] = P_INVALID ;
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vEdgeInd.emplace_back( nKey) ;
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}
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}
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}
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}
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// Numero di edge da valutare
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int nEdgeCnt = int( vEdgeInd.size()) ;
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// Recupero il numero massimo di thread concorrenti
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int nThreadMax = thread::hardware_concurrency() ;
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bool bOk = true ;
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// Se un solo thread o pochi punti
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if ( nThreadMax <= 1 || nEdgeCnt < 50) {
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TestSubEdges( umEdgePnt, vEdgeInd, 0, nEdgeCnt - 1, vdGrid, nStepX, dStep, dLevel, cavTstm, frGrid) ;
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}
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// altrimenti
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else {
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const int MAX_PARTS = 32 ;
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INTINTVECTOR vFstLst( MAX_PARTS) ;
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// calcolo le parti del vettore
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int nPartCnt = min( nThreadMax, MAX_PARTS) ;
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int nPartDim = nEdgeCnt / nPartCnt + 1 ;
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for ( int i = 0 ; i < nPartCnt ; ++ i) {
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vFstLst[i].first = i * nPartDim ;
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vFstLst[i].second = min( ( i + 1) * nPartDim, nEdgeCnt) - 1 ;
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}
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// processo le parti
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future<bool> vRes[MAX_PARTS] ;
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for ( int i = 0 ; i < nPartCnt ; ++ i)
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vRes[i] = async( launch::async, &TestSubEdges, ref( umEdgePnt), cref( vEdgeInd), vFstLst[i].first, vFstLst[i].second,
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cref( vdGrid), nStepX, dStep, dLevel, cref( cavTstm), cref( frGrid)) ;
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// attendo i risultati
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int nFin = 0 ;
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while ( nFin < nPartCnt) {
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for ( int i = 0 ; i < nPartCnt ; ++ i) {
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if ( vRes[i].valid() && vRes[i].wait_for( chrono::nanoseconds{ 1}) == future_status::ready) {
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bOk = vRes[i].get() && bOk ;
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++ nFin ;
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}
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}
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}
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}
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// Predispongo il concatenamento
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BIPNTVECTOR vBiPnt ;
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vBiPnt.reserve( 2 * ( nStepX + nStepY)) ;
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ChainCurves chainC ;
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chainC.Init( false, EPS_SMALL, 2 * ( nStepX + nStepY)) ;
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// Ciclo sui quadrati da analizzare
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for ( int j = 0 ; j < nStepY ; ++ j) {
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for ( int i = 0 ; i < nStepX ; ++ i) {
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// indici dei vertici nella griglia
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int nInd0 = i + j * ( nStepX + 1) ;
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int nInd1 = ( i + 1) + j * ( nStepX + 1) ;
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int nInd2 = ( i + 1) + ( j + 1) * ( nStepX + 1) ;
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int nInd3 = i + ( j + 1) * ( nStepX + 1) ;
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// flag del quadrato
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int nFlag = ( vdGrid[nInd0] > dLevel ? 1 : 0) +
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( vdGrid[nInd1] > dLevel ? 2 : 0) +
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( vdGrid[nInd2] > dLevel ? 4 : 0) +
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( vdGrid[nInd3] > dLevel ? 8 : 0) ;
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// se quadrato con vertici tutti dello stesso tipo, passo al successivo
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if ( nFlag == 0 || nFlag == 15)
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continue ;
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// chiavi
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int vKey[4] = { 2 * nInd0, 2 * nInd1 + 1, 2 * nInd3, 2 * nInd0 + 1} ;
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// calcolo segmenti da inserire
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int nI1s, nI1e, nI2s, nI2e ;
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int nSegCnt = ProcessSquare( nFlag, nI1s, nI1e, nI2s, nI2e) ;
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if ( nSegCnt == -1)
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return false ;
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else if ( nSegCnt == 1) {
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Point3d ptL1s = umEdgePnt.find( vKey[nI1s])->second ;
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Point3d ptL1e = umEdgePnt.find( vKey[nI1e])->second ;
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vBiPnt.emplace_back( ptL1s, ptL1e) ;
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Vector3d vtDir1 = ptL1e - ptL1s ; vtDir1.Normalize() ;
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chainC.AddCurve( int( vBiPnt.size()), ptL1s, vtDir1, ptL1e, vtDir1) ;
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}
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else if ( nSegCnt == 2) {
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Point3d ptL1s = umEdgePnt.find( vKey[nI1s])->second ;
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Point3d ptL1e = umEdgePnt.find( vKey[nI1e])->second ;
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vBiPnt.emplace_back( ptL1s, ptL1e) ;
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Vector3d vtDir1 = ptL1e - ptL1s ; vtDir1.Normalize() ;
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chainC.AddCurve( int( vBiPnt.size()), ptL1s, vtDir1, ptL1e, vtDir1) ;
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Point3d ptL2s = umEdgePnt.find( vKey[nI2s])->second ;
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Point3d ptL2e = umEdgePnt.find( vKey[nI2e])->second ;
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vBiPnt.emplace_back( ptL2s, ptL2e) ;
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Vector3d vtDir2 = ptL2e - ptL2s ; vtDir2.Normalize() ;
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chainC.AddCurve( int( vBiPnt.size()), ptL2s, vtDir2, ptL2e, vtDir2) ;
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}
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}
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}
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// Recupero i contorni
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INTVECTOR vnId ;
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while ( chainC.GetChainFromNear( ORIG, false, vnId)) {
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// creo una composita
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CurveComposite crvCompo ;
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crvCompo.AddPoint( vBiPnt[vnId[0]-1].first) ;
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for ( int i = 0 ; i < int( vnId.size()) ; ++ i) {
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Point3d ptCurr = vBiPnt[vnId[i]-1].second ;
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crvCompo.AddLine( ptCurr) ;
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}
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// la chiudo
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crvCompo.Close() ;
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// elimino le parti allineate
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crvCompo.MergeCurves( 10 * EPS_SMALL, ANG_TOL_STD_DEG) ;
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// salto i contorni orari con area inferiore al doppio del quadrato
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double dCmpArea ;
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if ( ! crvCompo.GetAreaXY( dCmpArea) || ( dCmpArea < 0 && abs( dCmpArea) < 2 * dStep * dStep))
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continue ;
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// per test mettere a 1
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#if 0
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vPL.emplace_back( PolyLine()) ;
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crvCompo.ApproxWithLines( 0, 0, ICurve::APL_SPECIAL, vPL.back()) ;
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#else
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// eseguo offset a sinistra pari allo step
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OffsetCurve offsCompo ;
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offsCompo.Make( &crvCompo, -( dRad - 2 * EPS_SMALL), ICurve::OFF_CHAMFER) ;
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PtrOwner<ICurve> pCrvOffset( offsCompo.GetLongerCurve()) ;
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if ( ! IsNull( pCrvOffset)) {
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vPL.emplace_back( PolyLine()) ;
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pCrvOffset->ApproxWithLines( 10 * EPS_SMALL, ANG_TOL_STD_DEG, ICurve::APL_STD, vPL.back()) ;
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}
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#endif
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}
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return true ;
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}
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//----------------------------------------------------------------------------
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// Silhouette rispetto ad una direzione e sopra una quota di una superficie TriMesh
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// ( dTol è il passo della griglia di campionamento e il raggio del cilindro di prova)
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//----------------------------------------------------------------------------
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bool
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CAvSilhouetteSurfTm( const ISurfTriMesh& Stm, const Plane3d& plPlane, double dTol, POLYLINEVECTOR& vPL)
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{
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// verifico superficie
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if ( &Stm == nullptr || ! Stm.IsValid())
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return false ;
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// verifico piano
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if ( &plPlane == nullptr || plPlane.GetVersN().IsSmall())
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return false ;
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// verifico tolleranza
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dTol = max( dTol, 100 * EPS_SMALL) ;
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// verifico parametri di ritorno
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if ( &vPL == nullptr)
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return false ;
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vPL.clear() ;
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// sistema di riferimento nel piano
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Frame3d frGrid ;
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if ( ! frGrid.Set( plPlane.GetPoint(), plPlane.GetVersN()))
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return false ;
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// bounding box della superficie nel riferimento del piano
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BBox3d b3Surf ;
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if ( ! Stm.GetBBox( GetInvert( frGrid), b3Surf, BBF_STANDARD))
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return false ;
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// calcolo dati della griglia
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const double EXTRA_XY = 1.5 * dTol ;
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const double EXTRA_Z = 10 * dTol ;
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b3Surf.Expand( EXTRA_XY, EXTRA_XY, EXTRA_Z) ;
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int nStepX = int( ceil( b3Surf.GetDimX() / dTol)) ;
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int nStepY = int( ceil( b3Surf.GetDimY() / dTol)) ;
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frGrid.ChangeOrig( GetToGlob( b3Surf.GetMin(), frGrid)) ;
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double dDimZ = b3Surf.GetDimZ() ;
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double dLevelOffs = - b3Surf.GetMin().z ;
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// calcolo dei punti della griglia (sul top del cilindro)
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PNTUVECTOR vPntM( ( nStepX + 1) * ( nStepY + 1)) ;
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for ( int j = 0 ; j <= nStepY ; ++ j) {
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for ( int i = 0 ; i <= nStepX ; ++ i) {
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int nInd = i + j * ( nStepX + 1) ;
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Point3d ptP = GetToGlob( Point3d( i * dTol, j * dTol, dDimZ), frGrid) ;
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vPntM[nInd] = { ptP, 0.} ;
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}
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}
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// esecuzione della verifica
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double dRad = SQRT1_2 * dTol ;
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CAvToolSurfTm cavTstm ;
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cavTstm.SetStdTool( dDimZ, dRad, 0) ;
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cavTstm.SetSurfTm( Stm) ;
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if ( ! cavTstm.TestSeries( vPntM, frGrid.VersZ(), frGrid.VersZ(), -1))
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return false ;
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// griglia degli spostamenti
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DBLVECTOR vdGrid( ( nStepX + 1) * ( nStepY + 1)) ;
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for ( int j = 0 ; j <= nStepY ; ++ j) {
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for ( int i = 0 ; i <= nStepX ; ++ i) {
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int nInd = i + j * ( nStepX + 1) ;
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vdGrid[nInd] = vPntM[nInd].second ;
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}
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}
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// calcolo della silhouette con il metodo MarchingSquares
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double dLevel = dLevelOffs ;
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if ( ! MarchingSquares( vdGrid, nStepX, nStepY, dTol, dRad, dLevel, cavTstm, frGrid, vPL))
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return false ;
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// riporto nella corretta posizione le curve trovate
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for ( auto& PL : vPL)
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PL.ToGlob( frGrid) ;
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return true ;
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}
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//----------------------------------------------------------------------------
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// Silhouette rispetto ad una direzione e sopra diverse quote di una superficie TriMesh
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//----------------------------------------------------------------------------
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ICAvParSilhouettesSurfTm*
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CreateCAvParSilhouettesSurfTm( void)
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{
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return static_cast<ICAvParSilhouettesSurfTm*> ( new(nothrow) CAvParSilhouettesSurfTm) ;
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}
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//----------------------------------------------------------------------------
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CAvParSilhouettesSurfTm::CAvParSilhouettesSurfTm( void)
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: m_dTol( 100 * EPS_SMALL), m_nStepX( 0), m_nStepY( 0), m_dRad( m_dTol), m_dLevelOffs( 0), m_bGridOk( false)
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{
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}
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//----------------------------------------------------------------------------
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bool
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CAvParSilhouettesSurfTm::SetData( const CISURFTMPVECTOR& vpStm, const Frame3d& frPlanes, double dTol)
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{
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m_vpStm = vpStm ;
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m_frGrid = frPlanes ;
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m_dTol = max( dTol, 100 * EPS_SMALL) ;
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m_dRad = SQRT1_2 * m_dTol ;
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m_nStepX = 0 ;
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m_nStepY = 0 ;
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m_dDimZ = 0 ;
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m_dLevelOffs = 0 ;
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m_bGridOk = false ;
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return true ;
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}
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//----------------------------------------------------------------------------
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bool
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CAvParSilhouettesSurfTm::Prepare( void)
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{
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// ingombro delle superfici nel riferimento dei piani
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BBox3d b3All ;
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Frame3d frInv = GetInvert( m_frGrid) ;
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for ( auto pStm : m_vpStm) {
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BBox3d b3Surf ;
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if ( ! pStm->GetBBox( frInv, b3Surf, BBF_STANDARD))
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return false ;
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b3All.Add( b3Surf) ;
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}
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// calcolo dati della griglia
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const double EXTRA_XY = 1.5 * m_dTol ;
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const double EXTRA_Z = 10 * m_dTol ;
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b3All.Expand( EXTRA_XY, EXTRA_XY, EXTRA_Z) ;
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m_nStepX = int( ceil( b3All.GetDimX() / m_dTol)) ;
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m_nStepY = int( ceil( b3All.GetDimY() / m_dTol)) ;
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m_frGrid.ChangeOrig( GetToGlob( b3All.GetMin(), m_frGrid)) ;
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m_dDimZ = b3All.GetDimZ() ;
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m_dLevelOffs = - b3All.GetMin().z ;
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// calcolo dei punti della griglia (sul top del cilindro)
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PNTUVECTOR vPntM( ( m_nStepX + 1) * ( m_nStepY + 1)) ;
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for ( int j = 0 ; j <= m_nStepY ; ++ j) {
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for ( int i = 0 ; i <= m_nStepX ; ++ i) {
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int nInd = i + j * ( m_nStepX + 1) ;
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Point3d ptP = GetToGlob( Point3d( i * m_dTol, j * m_dTol, m_dDimZ), m_frGrid) ;
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vPntM[nInd] = { ptP, 0.} ;
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}
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}
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// esecuzione della verifica
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if ( ! m_cavTstm.SetStdTool( m_dDimZ, m_dRad, 0))
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return false ;
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if ( m_vpStm.empty() || ! m_cavTstm.SetSurfTm( *( m_vpStm[0])))
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return false ;
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for ( int k = 1 ; k < int( m_vpStm.size()) ; ++ k)
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m_cavTstm.AddSurfTm( *( m_vpStm[k])) ;
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if ( ! m_cavTstm.TestSeries( vPntM, m_frGrid.VersZ(), m_frGrid.VersZ(), -1))
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return false ;
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// griglia degli spostamenti
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m_vdGrid.clear() ;
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m_vdGrid.resize( ( m_nStepX + 1) * ( m_nStepY + 1)) ;
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for ( int j = 0 ; j <= m_nStepY ; ++ j) {
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for ( int i = 0 ; i <= m_nStepX ; ++ i) {
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int nInd = i + j * ( m_nStepX + 1) ;
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m_vdGrid[nInd] = vPntM[nInd].second ;
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}
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}
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return true ;
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}
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//----------------------------------------------------------------------------
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bool
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CAvParSilhouettesSurfTm::GetSilhouette( double dLevel, POLYLINEVECTOR& vPL)
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{
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// reset risultato
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vPL.clear() ;
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// se necessario eseguo i calcoli preparatori
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if ( ! m_bGridOk && ! Prepare())
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return false ;
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m_bGridOk = true ;
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// calcolo della silhouette con il metodo MarchingSquares
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dLevel += m_dLevelOffs ;
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double dCalcLevel = max( dLevel, 0.) ;
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if ( ! MarchingSquares( m_vdGrid, m_nStepX, m_nStepY, m_dTol, m_dRad, dCalcLevel, m_cavTstm, m_frGrid, vPL))
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return false ;
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// riporto nella corretta posizione le curve trovate
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for ( auto& PL : vPL) {
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if ( dLevel < dCalcLevel - EPS_SMALL)
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PL.Translate( Vector3d{ 0, 0, dLevel - dCalcLevel}) ;
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PL.ToGlob( m_frGrid) ;
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}
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return true ;
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}
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