cc200501e9
- aggiunta a SurfTriMesh la funzione IsEmpty.
1756 lines
78 KiB
C++
1756 lines
78 KiB
C++
//----------------------------------------------------------------------------
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// EgalTech 2019-2021
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//----------------------------------------------------------------------------
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// File : SurfTriMeshBooleans.cpp Data : 06.11.21 Versione : 2.3k3
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// Contenuto : Implementazione delle funzioni booleane per SurfFTrimesh.
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//
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//
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//
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// Modifiche : 10.05.19 LM Creazione modulo.
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// 01.10.20 LM Aggiunte scalature 1024x.
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// 06.11.21 LM Rifacimento GeneralizedCut.
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//
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//----------------------------------------------------------------------------
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#include "stdafx.h"
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#include "SurfTriMesh.h"
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#include "CurveLine.h"
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#include "CurveComposite.h"
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#include "SurfFlatRegion.h"
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#include "DistPointLine.h"
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#include "Triangulate.h"
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#include "GeoConst.h"
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#include "/EgtDev/Include/EgtNumUtils.h"
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#include "/EgtDev/Include/EGkCurve.h"
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#include "/EgtDev/Include/EGkDistPointCurve.h"
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#include "/EgtDev/Include/EGkDistPointTria.h"
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#include "/EgtDev/Include/EGkIntersLineTria.h"
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#include "/EgtDev/Include/EGkIntersLineBox.h"
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#include "/EgtDev/Include/EGkIntersPlanePlane.h"
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#include "/EgtDev/Include/EGkIntersPlaneTria.h"
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#include "/EgtDev/Include/EGkIntersTriaTria.h"
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#include "/EgtDev/Include/EGkSfrCreate.h"
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#include "/EgtDev/Include/EGkChainCurves.h"
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#include "/EgtDev/Include/EGkGeoCollection.h"
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#include "/EgtDev/Include/EGkPolygon3d.h"
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#include "/EgtDev/Include/EgtPerfCounter.h"
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#include "/EgtDev/Include/EGnStringUtils.h"
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#include <algorithm>
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using namespace std ;
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//----------------------------------------------------------------------------
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const double BOOLEAN_SCALE = 1024 ;
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//----------------------------------------------------------------------------
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bool
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SurfTriMesh::DecomposeLoop( CHAINVECTOR& cvOpenChain, INTVECTOR& vnDegVec, PNTMATRIX& cvBoundClosedLoopVec, BOOLVECTOR& vbInOut)
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{
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// Valuto se esistono loop non degeneri
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int nExistNotDeg = 0 ;
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for ( int nC = 0 ; nC < int( vnDegVec.size()) ; ++ nC) {
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if ( vnDegVec[nC] > 0)
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++ nExistNotDeg ;
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}
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// Divido il loop di partenza in sotto-loop
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int nIterationCount = 0 ;
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while ( cvOpenChain.size() > 0) {
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bool bLoopSplitted = false ;
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int nLastOpenLoopN = int( cvOpenChain.size()) - 1 ;
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if ( vnDegVec[nLastOpenLoopN] == 1) {
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for ( int nLoop = 0 ; nLoop < int( cvBoundClosedLoopVec.size()) ; ++ nLoop) {
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// Estremi del loop aperto
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int nLastOpenLoopPoint = max( int( cvOpenChain[nLastOpenLoopN].size()) - 1, 0) ;
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Point3d ptOpenLoopStP = cvOpenChain[nLastOpenLoopN][0].ptSt ;
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Point3d ptOpenLoopEnP = cvOpenChain[nLastOpenLoopN][nLastOpenLoopPoint].ptEn ;
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PNTVECTOR Loop1, Loop2 ;
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bool bChangedStart = ChangeStart( ptOpenLoopStP, cvBoundClosedLoopVec[nLoop]) ;
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bool bSplitted = SplitAtPoint( ptOpenLoopEnP, cvBoundClosedLoopVec[nLoop], Loop1, Loop2) ;
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if ( ! ( bChangedStart && bSplitted) ||
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( nLastOpenLoopPoint == 0 && ( Loop1.size() == 2 || Loop2.size() == 2)))
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continue ;
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bLoopSplitted = true ;
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Chain cvCounterChain ;
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for ( int nPt = int( cvOpenChain[nLastOpenLoopN].size()) - 1 ; nPt >= 0 ; -- nPt) {
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IntSegment CurSeg ;
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CurSeg.ptSt = cvOpenChain[nLastOpenLoopN][nPt].ptEn ;
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CurSeg.ptEn = cvOpenChain[nLastOpenLoopN][nPt].ptSt ;
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CurSeg.vtOuter = - cvOpenChain[nLastOpenLoopN][nPt].vtOuter ;
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CurSeg.bDegenerate = cvOpenChain[nLastOpenLoopN][nPt].bDegenerate ;
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cvCounterChain.emplace_back( CurSeg) ;
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}
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bool bAdded1 = AddChainToChain( cvCounterChain, Loop1) ;
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bool bAdded2 = AddChainToChain( cvOpenChain[nLastOpenLoopN], Loop2) ;
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if ( ! ( bAdded1 && bAdded2))
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continue ;
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// Aggiungo i nuovi loop nel vettore
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int nCurSize = int( cvBoundClosedLoopVec.size()) ;
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cvBoundClosedLoopVec.resize( nCurSize + 1) ;
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vbInOut.resize( nCurSize + 1) ;
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for ( int nCL = nCurSize - 1 ; nCL > nLoop ; -- nCL) {
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cvBoundClosedLoopVec[nCL + 1] = cvBoundClosedLoopVec[nCL] ;
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vbInOut[nCL + 1] = vbInOut[nCL] ;
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}
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cvBoundClosedLoopVec[nLoop] = Loop1 ;
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cvBoundClosedLoopVec[nLoop + 1] = Loop2 ;
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vbInOut[nLoop] = false ;
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vbInOut[nLoop + 1] = true ;
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++ nLoop ;
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}
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}
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// Degenere
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else {
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Point3d ptProva = 0.5 * ( cvOpenChain[nLastOpenLoopN][0].ptSt + cvOpenChain[nLastOpenLoopN][0].ptEn) ;
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Vector3d vtVecProva = cvOpenChain[nLastOpenLoopN][0].vtOuter ;
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vtVecProva.Normalize( EPS_ZERO) ;
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for ( int nLoop = 0 ; nLoop < int( cvBoundClosedLoopVec.size()) ; ++ nLoop) {
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// Cerco se esistono dei tratti del loop chiuso corrente che sono
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// toccati dagli estremi del loop aperto corrente
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int nCvFirst = - 1 ;
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int nCvSecond = - 1 ;
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for ( int nLine = 0 ; nLine < int( cvBoundClosedLoopVec[nLoop].size()) && nCvSecond == - 1 ; ++ nLine) {
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// Estremi del segmento corrente del loop chiuso corrente
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Point3d ptSegSt = cvBoundClosedLoopVec[nLoop][nLine] ;
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Point3d ptSegEn = cvBoundClosedLoopVec[nLoop][( nLine + 1) % int(cvBoundClosedLoopVec[nLoop].size())] ;
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// Vettore congiungente i su definiti punti
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Vector3d vtClosedLoopSeg = ptSegEn - ptSegSt ;
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vtClosedLoopSeg.Normalize() ;
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// Vedo se gli estremi del loop aperto stanno su un segmento del chiuso
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DistPointLine DistCalc( ptProva, ptSegSt, ptSegEn) ;
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double dSqDist ;
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DistCalc.GetSqDist( dSqDist) ;
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if ( dSqDist < 2 * SQ_EPS_SMALL) {
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if ( nCvFirst == - 1)
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nCvFirst = nLine ;
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else
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nCvSecond = nLine ;
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}
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}
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if ( nCvFirst != nCvSecond && nCvSecond != - 1) {
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// li ordino in senso crescente
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if ( nCvFirst > nCvSecond)
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swap( nCvFirst, nCvSecond) ;
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// punto medio tra primo e secondo
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int nCount = 0 ;
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Point3d ptM12 ;
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for ( int i = nCvFirst + 1 ; i <= nCvSecond ; ++ i) {
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ptM12 += cvBoundClosedLoopVec[nLoop][i] ;
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++ nCount ;
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}
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ptM12 /= nCount ;
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// Distanza quadrata media dei punti tra primo e secondo dal baricentro
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double dVar12 = 0. ;
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for ( int i = nCvFirst + 1 ; i <= nCvSecond ; ++ i) {
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dVar12 += ( cvBoundClosedLoopVec[nLoop][i] - ptM12) * ( cvBoundClosedLoopVec[nLoop][i] - ptM12) ;
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}
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dVar12 /= nCount ;
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// punto medio fra secondo e primo
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nCount = 0 ;
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Point3d ptM21 ;
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for ( int i = nCvSecond + 1 ; i % int( cvBoundClosedLoopVec[nLoop].size()) ; ++ i) {
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ptM21 += cvBoundClosedLoopVec[nLoop][i] ;
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++ nCount ;
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}
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for ( int i = 0 ; i <= nCvFirst ; ++ i) {
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ptM21 += cvBoundClosedLoopVec[nLoop][i] ;
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++ nCount ;
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}
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ptM21 /= nCount ;
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// Distanza quadrata media dei punti tra secondo e primo dal baricentro
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double dVar21 = 0. ;
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for ( int i = nCvSecond ; i < i % int( cvBoundClosedLoopVec[nLoop].size()) ; ++ i) {
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dVar21 += ( cvBoundClosedLoopVec[nLoop][i] - ptM21) * ( cvBoundClosedLoopVec[nLoop][i] - ptM21) ;
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++ nCount ;
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}
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for ( int i = 0 ; i <= nCvFirst ; ++ i) {
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dVar21 += ( cvBoundClosedLoopVec[nLoop][i] - ptM21) * ( cvBoundClosedLoopVec[nLoop][i] - ptM21) ;
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++ nCount ;
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}
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dVar21 /= nCount ;
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// elimino i punti dalla parte non valida
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if ( dVar12 > dVar21) {
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// assegno i nuovi valori
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cvBoundClosedLoopVec[nLoop][nCvFirst] = ptProva ;
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cvBoundClosedLoopVec[nLoop][( nCvSecond + 1) % int( cvBoundClosedLoopVec[nLoop].size())] = ptProva ;
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// numero totale di punti
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int nPntTot = int( cvBoundClosedLoopVec[nLoop].size()) ;
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// elimino i punti superflui dopo
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for ( int i = nPntTot - 1 ; i > nCvSecond + 1 ; -- i)
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cvBoundClosedLoopVec[nLoop].pop_back() ;
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// elimino i punti superflui prima
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for ( int i = 0 ; i < nCvFirst ; ++ i)
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cvBoundClosedLoopVec[nLoop].erase( cvBoundClosedLoopVec[nLoop].begin()) ;
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// verifico se questo punto � dalla parte valida o no
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bool bC12 = ( ( ptM12 - ptProva) * vtVecProva < 0) ;
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vbInOut[nLoop] = bC12 ;
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}
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else {
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// assegno i nuovi valori
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cvBoundClosedLoopVec[nLoop][nCvFirst + 1] = ptProva ;
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cvBoundClosedLoopVec[nLoop][nCvSecond] = ptProva ;
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// elimino i punti superflui intermedi
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for ( int i = nCvFirst + 2 ; i < nCvSecond ; ++ i)
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cvBoundClosedLoopVec[nLoop].erase( cvBoundClosedLoopVec[nLoop].begin() + nCvFirst + 2) ;
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// verifico se questo punto � dalla parte valida o no
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bool bC21 = ( ( ptM21 - ptProva) * vtVecProva < 0) ;
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vbInOut[nLoop] = bC21 ;
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}
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bLoopSplitted = true ;
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}
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}
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}
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if ( ! bLoopSplitted && ( vnDegVec[nLastOpenLoopN] == 1 || nExistNotDeg == 0)) {
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int nCurDeg = vnDegVec[nLastOpenLoopN] ;
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vnDegVec.emplace( vnDegVec.begin(), nCurDeg) ;
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Chain CurChain ;
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for ( int nCrChSeg = 0 ; nCrChSeg < int( cvOpenChain[nLastOpenLoopN].size()) ; ++ nCrChSeg) {
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IntSegment CurChainSeg ;
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CurChainSeg.ptSt = cvOpenChain[nLastOpenLoopN][nCrChSeg].ptSt ;
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CurChainSeg.ptEn = cvOpenChain[nLastOpenLoopN][nCrChSeg].ptEn ;
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CurChainSeg.vtOuter = cvOpenChain[nLastOpenLoopN][nCrChSeg].vtOuter ;
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CurChainSeg.bDegenerate = cvOpenChain[nLastOpenLoopN][nCrChSeg].bDegenerate ;
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CurChain.emplace_back( CurChainSeg) ;
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}
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cvOpenChain.emplace( cvOpenChain.begin(), CurChain) ;
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++ nLastOpenLoopN ;
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++ nIterationCount ;
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}
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else
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nIterationCount = 0 ;
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vnDegVec.resize( nLastOpenLoopN) ;
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cvOpenChain.resize( nLastOpenLoopN) ;
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if ( nIterationCount > int( cvOpenChain.size()) + 2)
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return false ;
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}
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return true ;
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}
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//----------------------------------------------------------------------------
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bool
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SurfTriMesh::RetriangulationForBooleanOperation( CHAINMAP& LoopLines, TRIA3DVECTORMAP& Ambiguos,
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SurfTriMesh& Surf, bool& bModif)
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{
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// La superficie deve essere valida
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if ( ! Surf.IsValid())
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return false ;
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// Ritriangolarizzo i triangoli
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for ( auto it = LoopLines.begin() ; it != LoopLines.end() ; ++ it) {
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for ( int nS1 = 0 ; nS1 < int( it->second.size()) - 1 ; ++ nS1) {
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for ( int nS2 = nS1 + 1 ; nS2 < int( it->second.size()) ; ++ nS2) {
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if ( AreSamePointApprox( it->second[nS1].ptSt, it->second[nS2].ptEn) &&
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AreSamePointApprox( it->second[nS1].ptEn, it->second[nS2].ptSt) &&
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it->second[nS1].vtOuter * it->second[nS2].vtOuter < - EPS_SMALL) {
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it->second.erase( it->second.begin() + nS2) ;
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it->second.erase( it->second.begin() + nS1) ;
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-- nS1 ;
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break ;
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}
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}
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}
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if ( int( it->second.size()) == 0)
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continue ;
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// Se il triangolo è stato sottoposto a ritriangolazione, le sue componenti sono classificabili come dentro-fuori.
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// Lo tolgo dall'insieme dei triangoli ambigui (intersezione edge-edge)
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else {
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auto itS = Ambiguos.find( it->first) ;
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if ( itS != Ambiguos.end()) {
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Ambiguos.erase( itS) ;
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}
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}
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// Creo i loop
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ChainCurves LoopCreator ;
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LoopCreator.Init( false, 2 * EPS_SMALL, int( it->second.size()), 10 * BOOLEAN_SCALE) ;
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// Carico le curve per concatenarle
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for ( int nCv = 0 ; nCv < int( it->second.size()); ++ nCv) {
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Point3d ptSt = it->second[nCv].ptSt ;
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Point3d ptEn = it->second[nCv].ptEn ;
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Vector3d vtDir = ptEn - ptSt ;
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vtDir.Normalize() ;
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LoopCreator.AddCurve( nCv + 1, ptSt, vtDir, ptEn, vtDir) ;
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}
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// Recupero i concatenamenti
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INTVECTOR vIds ;
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Point3d ptNearStart = ( it->second.size() > 0 ? it->second[0].ptSt : ORIG) ;
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CHAINVECTOR vChain ;
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while ( LoopCreator.GetChainFromNear( ptNearStart, false, vIds)) {
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Chain chTemp ;
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for ( auto i : vIds) {
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// Aggiungo la linea alla curva composta.
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chTemp.emplace_back( it->second[i - 1]) ;
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}
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vChain.emplace_back( chTemp) ;
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}
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// Lavoro su loop e catene per regolarizzarle
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int nChainCnt = int( vChain.size()) ;
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// unisco eventuali catene estreme che sono parte di una stessa catena
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if ( nChainCnt > 1) {
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if ( AreSamePointApprox( vChain[0].front().ptSt, vChain[nChainCnt - 1].back().ptEn)) {
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vChain[0].insert( vChain[0].begin(), vChain[nChainCnt - 1].begin(), vChain[nChainCnt - 1].end()) ;
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vChain.pop_back() ;
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-- nChainCnt ;
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}
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else if ( AreSamePointApprox( vChain[0].back().ptEn, vChain[nChainCnt - 1].front().ptSt)) {
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vChain[0].insert( vChain[0].end(), vChain[nChainCnt - 1].begin(), vChain[nChainCnt - 1].end()) ;
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vChain.pop_back() ;
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-- nChainCnt ;
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}
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}
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// semplifico catene formate da punti degeneri
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for ( int nCh = 0 ; nCh < nChainCnt ; ++ nCh) {
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if ( vChain[nCh].size() == 2 && ( vChain[nCh][0].bDegenerate || vChain[nCh][1].bDegenerate)) {
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vChain[nCh][0].ptEn = vChain[nCh][1].ptEn ;
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vChain[nCh][0].vtOuter = ( vChain[nCh][0].bDegenerate ? vChain[nCh][1].vtOuter : vChain[nCh][0].vtOuter) ;
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vChain[nCh][0].bDegenerate = AreSamePointApprox( vChain[nCh][0].ptSt, vChain[nCh][0].ptEn) ;
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vChain[nCh].resize( 1) ;
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}
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}
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// Elimino la seconda copia di catene doppie
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for ( int nI = 0 ; nI < nChainCnt ; ++ nI) {
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for ( int nJ = nI + 1 ; nJ < nChainCnt ; ++ nJ) {
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if ( vChain[nI].size() == vChain[nJ].size()) {
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bool bSame = true ;
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for ( int nK = 0 ; nK < int( vChain[nI].size()) ; ++ nK) {
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if ( ! AreSamePointApprox( vChain[nI][nK].ptSt, vChain[nJ][nK].ptSt) ||
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! AreSamePointApprox( vChain[nI][nK].ptEn, vChain[nJ][nK].ptEn)) {
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bSame = false ;
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break ;
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}
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}
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if ( bSame) {
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vChain.erase( vChain.begin() + nJ) ;
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-- nChainCnt ;
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-- nJ ;
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}
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}
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}
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}
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// Se esistono loop divisi in catene, le unisco
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Triangle3d trTria ;
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Surf.GetTriangle( it->first, trTria) ;
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for ( int nC1 = 0 ; nC1 < nChainCnt - 1 ; ++ nC1) {
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int nFirstChainLastSegPos = int( vChain[nC1].size()) - 1 ;
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bool bFirstChainInside = nFirstChainLastSegPos >= 0 &&
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IsPointInsideTriangle( vChain[nC1][0].ptSt, trTria, TriangleType::OPEN) &&
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IsPointInsideTriangle( vChain[nC1][nFirstChainLastSegPos].ptEn, trTria, TriangleType::OPEN) ;
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for ( int nC2 = nC1 + 1 ; nC2 < nChainCnt && bFirstChainInside ; ++ nC2) {
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int nSecondChainLastSegPos = int( vChain[nC2].size()) - 1 ;
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bool bSecondChainInside = nSecondChainLastSegPos >= 0 &&
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IsPointInsideTriangle( vChain[nC2][0].ptSt, trTria, TriangleType::OPEN) &&
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IsPointInsideTriangle( vChain[nC2][nSecondChainLastSegPos].ptEn, trTria, TriangleType::OPEN) ;
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nFirstChainLastSegPos = int( vChain[nC1].size()) - 1 ;
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bool bFisrtSecond = AreSamePointEpsilon( vChain[nC1][nFirstChainLastSegPos].ptEn, vChain[nC2][0].ptSt, 10 * EPS_SMALL) ;
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for ( int nSeg = 0 ; nSeg <= nSecondChainLastSegPos && bSecondChainInside && bFisrtSecond ; ++ nSeg) {
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IntSegment CurSeg ;
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CurSeg.ptSt = vChain[nC2][nSeg].ptSt ;
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CurSeg.ptEn = vChain[nC2][nSeg].ptEn ;
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CurSeg.vtOuter = vChain[nC2][nSeg].vtOuter ;
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CurSeg.bDegenerate = vChain[nC2][nSeg].bDegenerate ;
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vChain[nC1].emplace_back( CurSeg) ;
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}
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bool bSecondFirst = AreSamePointEpsilon( vChain[nC1][0].ptSt, vChain[nC2][nSecondChainLastSegPos].ptEn, 10 * EPS_SMALL) ;
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for ( int nSeg = 0 ; nSeg <= nFirstChainLastSegPos && bSecondChainInside && bSecondFirst && ! bFisrtSecond ; ++ nSeg) {
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IntSegment CurSeg ;
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CurSeg.ptSt = vChain[nC1][nSeg].ptSt ;
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CurSeg.ptEn = vChain[nC1][nSeg].ptEn ;
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CurSeg.vtOuter = vChain[nC1][nSeg].vtOuter ;
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CurSeg.bDegenerate = vChain[nC1][nSeg].bDegenerate ;
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vChain[nC2].emplace_back( CurSeg) ;
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}
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if ( bSecondChainInside && bFisrtSecond && nSecondChainLastSegPos >= 0) {
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nFirstChainLastSegPos = int( vChain[nC1].size()) - 1 ;
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bFirstChainInside = nFirstChainLastSegPos >= 0 &&
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IsPointInsideTriangle( vChain[nC1][0].ptSt, trTria, TriangleType::OPEN) &&
|
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IsPointInsideTriangle( vChain[nC1][nFirstChainLastSegPos].ptEn, trTria, TriangleType::OPEN) ;
|
|
vChain.erase( vChain.begin() + nC2) ;
|
|
-- nChainCnt ;
|
|
-- nC2 ;
|
|
}
|
|
if ( bSecondChainInside && bSecondFirst && ! bFisrtSecond && nFirstChainLastSegPos >= 0) {
|
|
vChain.erase( vChain.begin() + nC1) ;
|
|
-- nChainCnt ;
|
|
-- nC2 ;
|
|
nC2 = nC2 == nC1 ? nC2 + 1 : nC2 ;
|
|
}
|
|
}
|
|
}
|
|
// Chiudo i loop costruiti a partire dalle catene
|
|
for ( int nC = 0 ; nC < nChainCnt ; ++ nC) {
|
|
int nChainLastSegPos = int( vChain[nC].size()) - 1 ;
|
|
if ( IsPointInsideTriangle( vChain[nC][0].ptSt, trTria, TriangleType::OPEN) &&
|
|
IsPointInsideTriangle( vChain[nC][nChainLastSegPos].ptEn, trTria, TriangleType::OPEN) &&
|
|
AreSamePointEpsilon( vChain[nC][0].ptSt, vChain[nC][nChainLastSegPos].ptEn, 10 * EPS_SMALL)) {
|
|
IntSegment CurSeg ;
|
|
CurSeg.ptSt = vChain[nC][nChainLastSegPos].ptEn ;
|
|
CurSeg.ptEn = vChain[nC][0].ptSt ;
|
|
CurSeg.vtOuter = ( CurSeg.ptEn - CurSeg.ptSt) ^ trTria.GetN() ;
|
|
CurSeg.vtOuter.Normalize() ;
|
|
CurSeg.bDegenerate = ( CurSeg.ptEn - CurSeg.ptSt).Len() > EPS_SMALL ;
|
|
vChain[nC].emplace_back( CurSeg) ;
|
|
}
|
|
}
|
|
|
|
// Fra le catene trovate separo le aperte dalle chiuse
|
|
int nDegenerateChainNum = 0 ;
|
|
INTVECTOR vnDegVec ;
|
|
CHAINVECTOR cvClosedChain ;
|
|
CHAINVECTOR cvOpenChain ;
|
|
for ( int nL = 0 ; nL < int( vChain.size()) ; ++ nL) {
|
|
bool bChainDegenerate = false ;
|
|
if ( vChain[nL].size() == 1 && AreSamePointApprox( vChain[nL][0].ptSt, vChain[nL][0].ptEn)) {
|
|
bChainDegenerate = true ;
|
|
}
|
|
|
|
if ( bChainDegenerate)
|
|
++ nDegenerateChainNum ;
|
|
int nCurLoopLast = max( int( vChain[nL].size()) - 1, 0) ;
|
|
if ( ( ! bChainDegenerate) && AreSamePointApprox( vChain[nL][0].ptSt, vChain[nL][nCurLoopLast].ptEn))
|
|
cvClosedChain.emplace_back( vChain[nL]) ;
|
|
else {
|
|
cvOpenChain.emplace_back( vChain[nL]) ;
|
|
if ( bChainDegenerate)
|
|
vnDegVec.emplace_back( 0) ;
|
|
else
|
|
vnDegVec.emplace_back( 1) ;
|
|
}
|
|
}
|
|
|
|
for ( int nCh1 = 0 ; nCh1 < int( cvOpenChain.size()) - 1 ; ++ nCh1) {
|
|
for ( int nCh2 = nCh1 + 1 ; nCh2 < int( cvOpenChain.size()) ; ++ nCh2) {
|
|
int nChainSize1 = int( cvOpenChain[nCh1].size()) ;
|
|
int nChainSize2 = int( cvOpenChain[nCh2].size()) ;
|
|
int nSameSeg = 0 ;
|
|
for ( int nSeg1 = 0 ; nSeg1 < nChainSize1 ; ++ nSeg1) {
|
|
for ( int nSeg2 = 0 ; nSeg2 < nChainSize2 ; ++ nSeg2) {
|
|
if ( AreSamePointExact( cvOpenChain[nCh1][nSeg1].ptSt, cvOpenChain[nCh2][nSeg2].ptSt) &&
|
|
AreSamePointExact( cvOpenChain[nCh1][nSeg1].ptEn, cvOpenChain[nCh2][nSeg2].ptEn) &&
|
|
AreSameVectorExact( cvOpenChain[nCh1][nSeg1].vtOuter, cvOpenChain[nCh2][nSeg2].vtOuter)) {
|
|
++ nSameSeg ;
|
|
}
|
|
}
|
|
}
|
|
if ( nChainSize1 == nSameSeg) {
|
|
cvOpenChain.erase( cvOpenChain.begin() + nCh1) ;
|
|
vnDegVec.erase( vnDegVec.begin() + nCh1) ;
|
|
-- nCh1 ;
|
|
}
|
|
else if ( nChainSize2 == nSameSeg) {
|
|
cvOpenChain.erase( cvOpenChain.begin() + nCh2) ;
|
|
vnDegVec.erase( vnDegVec.begin() + nCh2) ;
|
|
-- nCh2 ;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Gestione tagli piccoli
|
|
if ( int( cvOpenChain.size()) == 1 && int( cvOpenChain[0].size()) == 1 && int( cvClosedChain.size()) == 0) {
|
|
if ( AreSamePointEpsilon( cvOpenChain[0][0].ptSt, cvOpenChain[0][0].ptEn, EPS_SMALL)) {
|
|
Plane3d plPlane ;
|
|
plPlane.Set( cvOpenChain[0][0].ptSt, cvOpenChain[0][0].vtOuter) ;
|
|
Point3d ptIntSt, ptIntEn ;
|
|
int nPlaneTriaInt = IntersPlaneTria( plPlane, trTria, ptIntEn, ptIntSt) ;
|
|
if ( nPlaneTriaInt == IPTT_YES) {
|
|
int nOldTriaCol = Surf.m_vTria[it->first].nTFlag ;
|
|
Surf.RemoveTriangle( it->first) ;
|
|
int nDist[3] ;
|
|
for ( int nV = 0 ; nV < 3 ; ++ nV) {
|
|
double dD = - DistPointPlane( trTria.GetP( nV), plPlane) ;
|
|
nDist[nV] = ( abs( dD) < EPS_SMALL ? 0 : ( dD > 0 ? 1 : - 1)) ;
|
|
}
|
|
int nAloneVert = ( nDist[0] == nDist[1] ? 2 : ( nDist[0] == nDist[2] ? 1 : 0)) ;
|
|
if ( nDist[nAloneVert] == - 1) {
|
|
swap( ptIntSt, ptIntEn) ;
|
|
}
|
|
int nNewAloneId[3] = { Surf.AddVertex( trTria.GetP( nAloneVert)), Surf.AddVertex( ptIntSt), Surf.AddVertex( ptIntEn) } ;
|
|
int nNewAloneTriaNum = Surf.AddTriangle( nNewAloneId, nOldTriaCol) ;
|
|
if ( IsValidSvt( nNewAloneTriaNum)) {
|
|
Surf.m_vTria[nNewAloneTriaNum].nETempFlag[0] = 0 ;
|
|
Surf.m_vTria[nNewAloneTriaNum].nETempFlag[1] = 0 ;
|
|
Surf.m_vTria[nNewAloneTriaNum].nETempFlag[2] = 0 ;
|
|
Surf.m_vTria[nNewAloneTriaNum].nTempPart = nDist[nAloneVert] ;
|
|
bModif = true ;
|
|
}
|
|
int nNewCoupleId1[3] = { Surf.AddVertex( ptIntSt), Surf.AddVertex( trTria.GetP( ( nAloneVert + 1) % 3)), Surf.AddVertex( trTria.GetP( ( nAloneVert + 2) % 3)) } ;
|
|
int nNewCoupleTriaNum1 = Surf.AddTriangle( nNewCoupleId1, nOldTriaCol) ;
|
|
if ( IsValidSvt( nNewCoupleTriaNum1)) {
|
|
Surf.m_vTria[nNewCoupleTriaNum1].nETempFlag[0] = 0 ;
|
|
Surf.m_vTria[nNewCoupleTriaNum1].nETempFlag[1] = 0 ;
|
|
Surf.m_vTria[nNewCoupleTriaNum1].nETempFlag[2] = 0 ;
|
|
Surf.m_vTria[nNewCoupleTriaNum1].nTempPart = - nDist[nAloneVert] ;
|
|
bModif = true ;
|
|
}
|
|
int nNewCoupleId2[3] = { Surf.AddVertex( ptIntSt), Surf.AddVertex( trTria.GetP( ( nAloneVert + 2) % 3)), Surf.AddVertex( ptIntEn) } ;
|
|
int nNewCoupleTriaNum2 = Surf.AddTriangle( nNewCoupleId2, nOldTriaCol) ;
|
|
if ( IsValidSvt( nNewCoupleTriaNum2)) {
|
|
Surf.m_vTria[nNewCoupleTriaNum2].nETempFlag[0] = 0 ;
|
|
Surf.m_vTria[nNewCoupleTriaNum2].nETempFlag[1] = 0 ;
|
|
Surf.m_vTria[nNewCoupleTriaNum2].nETempFlag[2] = 0 ;
|
|
Surf.m_vTria[nNewCoupleTriaNum2].nTempPart = - nDist[nAloneVert] ;
|
|
bModif = true ;
|
|
}
|
|
continue ;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Creo il loop chiuso padre di tutti, il perimetro del triangolo.
|
|
// Questo viene diviso in sotto-loop chiusi mediante quelli aperti.
|
|
// I loop chiusi trovati precedentemente sono interni a uno dei sotto-loop
|
|
// chiusi di cui è formato il perimetro.
|
|
PNTVECTOR cvFirstLoop ;
|
|
cvFirstLoop.emplace_back( trTria.GetP( 0)) ;
|
|
cvFirstLoop.emplace_back( trTria.GetP( 1)) ;
|
|
cvFirstLoop.emplace_back( trTria.GetP( 2)) ;
|
|
|
|
PNTMATRIX cvBoundClosedLoopVec;
|
|
cvBoundClosedLoopVec.emplace_back( cvFirstLoop) ;
|
|
BOOLVECTOR vbInOut ;
|
|
vbInOut.push_back( true) ;
|
|
// Divido il loop usando le catene
|
|
if ( ! DecomposeLoop( cvOpenChain, vnDegVec, cvBoundClosedLoopVec, vbInOut)) {
|
|
if ( int( cvBoundClosedLoopVec.size()) == 1 && int( cvOpenChain.size()) == 2) {
|
|
Point3d ptLink0St = cvOpenChain[0][0].ptSt ;
|
|
Point3d ptLink0En = cvOpenChain[0].back().ptEn ;
|
|
Point3d ptLink1St = cvOpenChain.back()[0].ptSt ;
|
|
Point3d ptLink1En = cvOpenChain.back().back().ptEn ;
|
|
double dDist01 = sqrt( ( ptLink0En - ptLink1St) * ( ptLink0En - ptLink1St)) ;
|
|
double dDist10 = sqrt( ( ptLink1En - ptLink0St) * ( ptLink1En - ptLink0St)) ;
|
|
if ( dDist01 < 2 * EPS_SMALL) {
|
|
IntSegment LinkingSeg ;
|
|
LinkingSeg.ptSt = ptLink0En ;
|
|
LinkingSeg.ptEn = ptLink1St ;
|
|
LinkingSeg.vtOuter = cvOpenChain[0].back().vtOuter ;
|
|
LinkingSeg.bDegenerate = false ;
|
|
cvOpenChain[0].emplace_back( LinkingSeg) ;
|
|
for ( int nLinkI = 0 ; nLinkI < int( cvOpenChain.back().size()) ; ++ nLinkI) {
|
|
cvOpenChain[0].emplace_back( cvOpenChain.back()[nLinkI]) ;
|
|
}
|
|
cvOpenChain.resize( 1) ;
|
|
int nComplDeg = vnDegVec[0] * vnDegVec[1] ;
|
|
vnDegVec[0] = nComplDeg ;
|
|
vnDegVec.resize( 1) ;
|
|
}
|
|
else if ( dDist10 < 2 * EPS_SMALL) {
|
|
IntSegment LinkingSeg ;
|
|
LinkingSeg.ptSt = cvOpenChain.back().back().ptEn ;
|
|
LinkingSeg.ptEn = cvOpenChain[0].back().ptSt ;
|
|
LinkingSeg.vtOuter = cvOpenChain.back().back().vtOuter ;
|
|
LinkingSeg.bDegenerate = false ;
|
|
cvOpenChain.back().emplace_back( LinkingSeg) ;
|
|
for ( int nLinkI = 0 ; nLinkI < int( cvOpenChain[0].size()) ; ++ nLinkI) {
|
|
cvOpenChain.back().emplace_back( cvOpenChain[0][nLinkI]) ;
|
|
}
|
|
cvOpenChain.erase( cvOpenChain.begin()) ;
|
|
int nComplDeg = vnDegVec[0] * vnDegVec[1] ;
|
|
vnDegVec[0] = nComplDeg ;
|
|
vnDegVec.resize( 1) ;
|
|
}
|
|
else {
|
|
Surf.m_vTria[it->first].nTempPart = 0 ;
|
|
continue ;
|
|
}
|
|
vbInOut.resize( 1) ;
|
|
vbInOut[0] = true ;
|
|
if ( ! DecomposeLoop( cvOpenChain, vnDegVec, cvBoundClosedLoopVec, vbInOut)) {
|
|
Surf.m_vTria[it->first].nTempPart = 0 ;
|
|
continue ;
|
|
}
|
|
}
|
|
else {
|
|
Surf.m_vTria[it->first].nTempPart = 0 ;
|
|
continue ;
|
|
}
|
|
}
|
|
// Rimuovo il triangolo corrente
|
|
int nOldTriaCol = Surf.m_vTria[it->first].nTFlag ;
|
|
Surf.RemoveTriangle( it->first) ;
|
|
// Trasformo i loop compositi in loop polyline
|
|
POLYLINEVECTOR vplPolyVec ;
|
|
vplPolyVec.resize( cvBoundClosedLoopVec.size()) ;
|
|
for ( int nLoop = 0 ; nLoop < int( vplPolyVec.size()) ; ++ nLoop) {
|
|
for (int nLine = 0 ; nLine < int( cvBoundClosedLoopVec[nLoop].size()) ; ++ nLine) {
|
|
vplPolyVec[nLoop].AddUPoint( 0., cvBoundClosedLoopVec[nLoop][nLine]) ;
|
|
}
|
|
vplPolyVec[nLoop].AddUPoint( 0., cvBoundClosedLoopVec[nLoop][0]) ;
|
|
|
|
// Assegno ai loop trovati i rispettivi interni
|
|
// Assumo che i loop interni a uno dei loop creati fino ad'ora siano tutti sullo stesso livello.
|
|
// Il caso generale si risolve con una struttura ad albero in cui il nodi corrispondente a un
|
|
// loop è figlio del nodo corrispondente al loop che lo contiene.
|
|
INTVECTOR vInnerLoop ;
|
|
for ( int nCLI = 0 ; nCLI < int( cvClosedChain.size()) ; ++ nCLI) {
|
|
for ( int nPtNum = 0 ; nPtNum < int( cvClosedChain[nCLI].size()) ; ++ nPtNum) {
|
|
Point3d ptLoopStart = cvClosedChain[nCLI][nPtNum].ptSt ;
|
|
double dMinDist = DBL_MAX ;
|
|
Point3d ptMinDist ;
|
|
bool bPointOnSt = false ;
|
|
bool bPointOnEn = false ;
|
|
int nSegNum = 0 ;
|
|
int nSegMin = 0 ;
|
|
Point3d ptS, ptE ;
|
|
bool bContinueS = vplPolyVec[nLoop].GetFirstPoint( ptS) ;
|
|
bool bContinueE = vplPolyVec[nLoop].GetNextPoint( ptE) ;
|
|
while ( bContinueS && bContinueE) {
|
|
++ nSegNum ;
|
|
DistPointLine DistCalculator( ptLoopStart, ptS, ptE) ;
|
|
double dDist ;
|
|
DistCalculator.GetDist( dDist) ;
|
|
if ( dDist < dMinDist) {
|
|
DistCalculator.GetMinDistPoint( ptMinDist) ;
|
|
bPointOnSt = AreSamePointExact( ptMinDist, ptS) ;
|
|
bPointOnEn = AreSamePointExact( ptMinDist, ptE) ;
|
|
dMinDist = dDist ;
|
|
nSegMin = nSegNum ;
|
|
}
|
|
ptS = ptE ;
|
|
bContinueS = bContinueE ;
|
|
bContinueE = vplPolyVec[nLoop].GetNextPoint( ptE) ;
|
|
}
|
|
if ( ! ( bPointOnSt || bPointOnEn)) {
|
|
vplPolyVec[nLoop].GetFirstPoint( ptS) ;
|
|
vplPolyVec[nLoop].GetNextPoint( ptE) ;
|
|
for ( int nSeg = 1 ; nSeg < nSegMin ; ++ nSeg) {
|
|
ptS = ptE ;
|
|
vplPolyVec[nLoop].GetNextPoint( ptE) ;
|
|
}
|
|
Vector3d vtTan = ptE - ptS ;
|
|
vtTan.Normalize() ;
|
|
Vector3d vtOut = vtTan ^ trTria.GetN() ;
|
|
Point3d ptMinDist2 ;
|
|
DistPointLine DistCalculator( ptLoopStart, ptS, ptE) ;
|
|
DistCalculator.GetMinDistPoint( ptMinDist2) ;
|
|
double dMinDistDot = ( ptLoopStart - ptMinDist2) * vtOut ;
|
|
if ( dMinDistDot < - EPS_SMALL) {
|
|
vInnerLoop.emplace_back( nCLI) ;
|
|
break ;
|
|
}
|
|
}
|
|
else if ( bPointOnSt) {
|
|
Point3d ptPrevS, ptPrevE ;
|
|
if ( nSegMin == 1) {
|
|
vplPolyVec[nLoop].GetFirstPoint( ptS) ;
|
|
vplPolyVec[nLoop].GetNextPoint( ptE) ;
|
|
vplPolyVec[nLoop].GetLastPoint( ptPrevE) ;
|
|
vplPolyVec[nLoop].GetPrevPoint( ptPrevS) ;
|
|
}
|
|
else {
|
|
-- nSegMin ;
|
|
vplPolyVec[nLoop].GetFirstPoint( ptPrevS) ;
|
|
vplPolyVec[nLoop].GetNextPoint( ptPrevE) ;
|
|
for ( int nSeg = 1 ; nSeg < nSegMin ; ++ nSeg) {
|
|
ptPrevS = ptPrevE ;
|
|
vplPolyVec[nLoop].GetNextPoint( ptPrevE) ;
|
|
}
|
|
ptS = ptPrevE ;
|
|
vplPolyVec[nLoop].GetNextPoint( ptE) ;
|
|
}
|
|
Vector3d vtTan = ptE - ptS ;
|
|
vtTan.Normalize() ;
|
|
Vector3d vtTanPrev = ptPrevE - ptPrevS ;
|
|
vtTanPrev.Normalize() ;
|
|
Vector3d vtBisector = 0.5 * ( vtTan + vtTanPrev) ^ trTria.GetN() ;
|
|
vtBisector.Normalize() ;
|
|
double dMinDistDot = ( ptLoopStart - ptMinDist) * vtBisector ;
|
|
if ( dMinDistDot < - EPS_SMALL) {
|
|
vInnerLoop.emplace_back( nCLI) ;
|
|
break ;
|
|
}
|
|
}
|
|
else if ( bPointOnEn) {
|
|
Point3d ptLast ;
|
|
vplPolyVec[nLoop].GetLastPoint( ptLast) ;
|
|
vplPolyVec[nLoop].GetFirstPoint( ptS) ;
|
|
vplPolyVec[nLoop].GetNextPoint( ptE) ;
|
|
for ( int nSeg = 1 ; nSeg < nSegMin ; ++ nSeg) {
|
|
ptS = ptE ;
|
|
vplPolyVec[nLoop].GetNextPoint( ptE) ;
|
|
}
|
|
Point3d ptNextS, ptNextE ;
|
|
if ( AreSamePointExact( ptE, ptLast)) {
|
|
vplPolyVec[nLoop].GetFirstPoint( ptNextS) ;
|
|
vplPolyVec[nLoop].GetNextPoint( ptNextE) ;
|
|
}
|
|
else {
|
|
ptNextS = ptE ;
|
|
vplPolyVec[nLoop].GetNextPoint( ptNextE) ;
|
|
}
|
|
Vector3d vtTan = ptE - ptS ;
|
|
vtTan.Normalize() ;
|
|
Vector3d vtTanNext = ptNextE - ptNextS ;
|
|
vtTanNext.Normalize() ;
|
|
Vector3d vtBisector = 0.5 * ( vtTan + vtTanNext) ^ trTria.GetN() ;
|
|
vtBisector.Normalize() ;
|
|
double dMinDistDot = ( ptLoopStart - ptMinDist) * vtBisector ;
|
|
if ( dMinDistDot < - EPS_SMALL) {
|
|
vInnerLoop.emplace_back( nCLI) ;
|
|
break ;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// Elimino loop interni non validi
|
|
bool bDouble = true ;
|
|
for ( int nInnLoop = 0 ; nInnLoop < int( vInnerLoop.size()) ; ++ nInnLoop) {
|
|
if ( int( cvClosedChain[vInnerLoop[nInnLoop]].size()) > 2) {
|
|
bDouble = false ;
|
|
break ;
|
|
}
|
|
}
|
|
|
|
if ( vInnerLoop.size() == 0 || bDouble) {
|
|
// Eseguo triangolazione
|
|
PNTVECTOR vPt ;
|
|
INTVECTOR vTr ;
|
|
if ( Triangulate().Make( vplPolyVec[nLoop], vPt, vTr)) {
|
|
// Inserisco i nuovi triangoli
|
|
for ( int n = 0 ; n < int( vTr.size()) - 2 ; n += 3) {
|
|
int nNewTriaVertId[3] = { vTr[n], vTr[n + 1], vTr[n + 2] } ;
|
|
int nNewId[3] = { Surf.AddVertex( vPt[nNewTriaVertId[0]]),
|
|
Surf.AddVertex( vPt[nNewTriaVertId[1]]),
|
|
Surf.AddVertex( vPt[nNewTriaVertId[2]]) } ;
|
|
int nNewTriaNum = Surf.AddTriangle( nNewId, nOldTriaCol) ;
|
|
if ( IsValidSvt( nNewTriaNum)) {
|
|
Surf.m_vTria[nNewTriaNum].nETempFlag[0] = 0 ;
|
|
Surf.m_vTria[nNewTriaNum].nETempFlag[1] = 0 ;
|
|
Surf.m_vTria[nNewTriaNum].nETempFlag[2] = 0 ;
|
|
if ( vbInOut[nLoop])
|
|
Surf.m_vTria[nNewTriaNum].nTempPart = 1 ;
|
|
else
|
|
Surf.m_vTria[nNewTriaNum].nTempPart = - 1 ;
|
|
bModif = true ;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
POLYLINEVECTOR vPolygons ;
|
|
vPolygons.emplace_back( vplPolyVec[nLoop]) ;
|
|
for ( int nL = 0 ; nL < int( vInnerLoop.size()) ; ++ nL) {
|
|
PolyLine CurLoop ;
|
|
for ( int nV = 0 ; nV < int( cvClosedChain[vInnerLoop[nL]].size()) ; ++ nV) {
|
|
CurLoop.AddUPoint( 0., cvClosedChain[vInnerLoop[nL]][nV].ptSt) ;
|
|
}
|
|
CurLoop.AddUPoint( 0., cvClosedChain[vInnerLoop[nL]][0].ptSt) ;
|
|
vPolygons.emplace_back( CurLoop) ;
|
|
}
|
|
|
|
Polygon3d pgPol ;
|
|
pgPol.FromPolyLine(vPolygons[1]) ;
|
|
|
|
bool bCodirectedNormals = trTria.GetN() * pgPol.GetVersN() > 0. ;
|
|
if ( bCodirectedNormals) {
|
|
for ( int nL = 1 ; nL < int( vPolygons.size()) ; ++ nL) {
|
|
vPolygons[nL].Invert() ;
|
|
}
|
|
}
|
|
|
|
// Aggiungo al loop esterno i punti dei loop interni che si trovano su di esso
|
|
PNTULIST& ExternLoopList = vPolygons[0].GetUPointList() ;
|
|
// Ciclo sui segmenti del loop esterno
|
|
auto itSt = ExternLoopList.begin() ;
|
|
auto itEn = itSt ;
|
|
++ itEn ;
|
|
for ( ; itSt != ExternLoopList.end() && itEn != ExternLoopList.end() ; ++ itSt, ++ itEn) {
|
|
// Estremi del segmento corrente del loop esterno e scorrispondente vettore
|
|
Point3d ptSt = itSt->first ;
|
|
Point3d ptEn = itEn->first ;
|
|
Vector3d vtSeg = ptEn - ptSt ;
|
|
double dSegLen = vtSeg.Len() ;
|
|
vtSeg /= dSegLen ;
|
|
// Vettore dei punti dei loop interni che stanno sul segmento del loop esterno
|
|
PNTUVECTOR vPointWithOrder ;
|
|
// Ciclo sui loop interni
|
|
for ( int nInnPoly = 1 ; nInnPoly < int( vPolygons.size()) ; ++ nInnPoly) {
|
|
// Ciclo sui punti dei loop interni
|
|
Point3d ptInnPoint ;
|
|
bool bIsFirst = true ;
|
|
bool bContinue = vPolygons[nInnPoly].GetFirstPoint( ptInnPoint) ;
|
|
while ( bContinue) {
|
|
DistPointLine DistCalculator( ptInnPoint, ptSt, ptEn) ;
|
|
double dDist ;
|
|
DistCalculator.GetDist( dDist) ;
|
|
double dLongPos = ( ptInnPoint - ptSt) * vtSeg ;
|
|
if ( dDist < EPS_SMALL && dLongPos > 0. && dLongPos < dSegLen) {
|
|
POINTU NewPointU ;
|
|
NewPointU.first = ptInnPoint ;
|
|
NewPointU.second = dLongPos ;
|
|
if ( ! bIsFirst)
|
|
vPointWithOrder.emplace_back( NewPointU) ;
|
|
}
|
|
bIsFirst = false ;
|
|
bContinue = vPolygons[nInnPoly].GetNextPoint( ptInnPoint) ;
|
|
}
|
|
}
|
|
// Riordino i punti interni sul segmento esterno in funzione della distanza dall'origine di esso
|
|
for ( int nPi = 0 ; nPi < int( vPointWithOrder.size()) - 1 ; ++ nPi) {
|
|
for ( int nPj = nPi + 1 ; nPj < int( vPointWithOrder.size()) ; ++ nPj) {
|
|
if ( vPointWithOrder[nPi].second > vPointWithOrder[nPj].second) {
|
|
swap( vPointWithOrder[nPi], vPointWithOrder[nPj]) ;
|
|
}
|
|
}
|
|
}
|
|
// Aggiungo i punti al loop esterno
|
|
for ( int nPi = 0 ; nPi < int( vPointWithOrder.size()) ; ++ nPi) {
|
|
itSt = ExternLoopList.emplace( itEn, vPointWithOrder[nPi]) ;
|
|
}
|
|
}
|
|
|
|
PNTVECTOR vPt ;
|
|
INTVECTOR vTr ;
|
|
if ( Triangulate().Make( vPolygons, vPt, vTr)) {
|
|
// Inserisco i nuovi triangoli
|
|
for ( int n = 0 ; n < int( vTr.size()) - 2 ; n += 3) {
|
|
int nNewTriaVertId[3] = { vTr[n], vTr[n + 1], vTr[n + 2]} ;
|
|
int nNewId[3] = { Surf.AddVertex( vPt[nNewTriaVertId[0]]),
|
|
Surf.AddVertex( vPt[nNewTriaVertId[1]]),
|
|
Surf.AddVertex( vPt[nNewTriaVertId[2]])} ;
|
|
int nNewTriaNum = Surf.AddTriangle( nNewId, nOldTriaCol) ;
|
|
if ( IsValidSvt( nNewTriaNum)) {
|
|
Surf.m_vTria[nNewTriaNum].nETempFlag[0] = 0 ;
|
|
Surf.m_vTria[nNewTriaNum].nETempFlag[1] = 0 ;
|
|
Surf.m_vTria[nNewTriaNum].nETempFlag[2] = 0 ;
|
|
if ( bCodirectedNormals)
|
|
Surf.m_vTria[nNewTriaNum].nTempPart = -1 ;
|
|
else
|
|
Surf.m_vTria[nNewTriaNum].nTempPart = 1 ;
|
|
bModif = true ;
|
|
}
|
|
}
|
|
}
|
|
// Divido i loop che si autointercettano
|
|
int nInitialLoopNum = int( vPolygons.size()) ;
|
|
for ( int nL = 1 ; nL < nInitialLoopNum ; ++ nL) {
|
|
// Lista dei punti della PolyLine Loop corrente
|
|
PNTULIST& LoopPointList = vPolygons[nL].GetUPointList() ;
|
|
// Ciclo sui segmenti
|
|
auto itSt2 = LoopPointList.begin() ;
|
|
auto itEn2 = itSt2 ;
|
|
++ itEn2 ;
|
|
for ( ; itSt2 != LoopPointList.end() && itEn2 != LoopPointList.end() ; ++ itSt2, ++ itEn2) {
|
|
// Segmento corrente
|
|
Point3d ptSt = itSt2->first ;
|
|
Point3d ptEn = itEn2->first ;
|
|
Vector3d vtSeg = ptEn - ptSt ;
|
|
double dSegLen = vtSeg.Len() ;
|
|
vtSeg /= dSegLen ;
|
|
// Lista di punti da aggiungere al segmento corrente
|
|
PNTUVECTOR vAddingPointWithOrder ;
|
|
// Ciclo su tutti i punti non del segmento corrente
|
|
auto itP = LoopPointList.begin() ;
|
|
for ( ; itP != LoopPointList.end() ; ++ itP) {
|
|
if ( itP != itSt2 && itP != itEn2) {
|
|
Point3d ptP = itP->first ;
|
|
DistPointLine DistCalculator( ptP, ptSt, ptEn) ;
|
|
double dDist ;
|
|
DistCalculator.GetDist( dDist) ;
|
|
double dLongPos = ( ptP - ptSt) * vtSeg ;
|
|
if ( dDist < EPS_SMALL && dLongPos > 0. && dLongPos < dSegLen) {
|
|
POINTU NewPointU ;
|
|
NewPointU.first = ptP ;
|
|
NewPointU.second = dLongPos ;
|
|
vAddingPointWithOrder.emplace_back( NewPointU) ;
|
|
}
|
|
}
|
|
}
|
|
// Riordino i punti interni sul segmento esterno in funzione della distanza dall'origine di esso
|
|
for ( int nPi = 0 ; nPi < int( vAddingPointWithOrder.size()) - 1 ; ++ nPi) {
|
|
for ( int nPj = nPi + 1 ; nPj < int( vAddingPointWithOrder.size()) ; ++ nPj) {
|
|
if ( vAddingPointWithOrder[nPi].second > vAddingPointWithOrder[nPj].second) {
|
|
swap( vAddingPointWithOrder[nPi], vAddingPointWithOrder[nPj]) ;
|
|
}
|
|
}
|
|
}
|
|
// Aggiungo i punti al loop esterno
|
|
for ( int nPi = 0 ; nPi < int( vAddingPointWithOrder.size()) ; ++ nPi) {
|
|
itSt2 = LoopPointList.emplace( itEn2, vAddingPointWithOrder[nPi]) ;
|
|
}
|
|
}
|
|
// Spezzo i loop autointersecantesi
|
|
|
|
POLYLINEVECTOR vAuxPolygons ;
|
|
vAuxPolygons.emplace_back( vPolygons[nL]) ;
|
|
|
|
bool bSplitted = true ;
|
|
while ( bSplitted) {
|
|
bSplitted = false ;
|
|
for ( int nl = 0 ; nl < int( vAuxPolygons.size()) ; ++ nl) {
|
|
PNTULIST& PntLst = vAuxPolygons[nl].GetUPointList() ;
|
|
PNTVECTOR vPoint ;
|
|
for ( auto it2 = PntLst.begin() ; it2 != PntLst.end() ; ++ it2) {
|
|
vPoint.emplace_back( it2->first) ;
|
|
}
|
|
int nStartPt = -1 ;
|
|
int nEndPt = int( vPoint.size()) ;
|
|
for ( int ni = 0 ; ni < int( vPoint.size()) - 1 ; ++ ni) {
|
|
for ( int nj = ni + 1 ; nj < int( vPoint.size()) ; ++ nj) {
|
|
if ( ( ni != 0 || nj != int( vPoint.size()) - 1) &&
|
|
AreSamePointApprox( vPoint[ni], vPoint[nj])) {
|
|
nStartPt = ni ;
|
|
nEndPt = nj ;
|
|
break ;
|
|
}
|
|
}
|
|
}
|
|
if ( nStartPt != -1 && nEndPt != int( vPoint.size())) {
|
|
PolyLine CurAuxLoop1, CurAuxLoop2 ;
|
|
for ( int ni = 0 ; ni < int( vPoint.size()) ; ++ ni) {
|
|
if ( ni < nStartPt || ni >= nEndPt)
|
|
CurAuxLoop1.AddUPoint( 0., vPoint[ni]) ;
|
|
else
|
|
CurAuxLoop2.AddUPoint( 0., vPoint[ni]) ;
|
|
}
|
|
CurAuxLoop2.AddUPoint( 0., vPoint[nStartPt]) ;
|
|
vAuxPolygons[nl].Clear() ;
|
|
Point3d ptP ;
|
|
bool bContinue = CurAuxLoop1.GetFirstPoint( ptP) ;
|
|
while ( bContinue) {
|
|
vAuxPolygons[nl].AddUPoint( 0., ptP) ;
|
|
bContinue = CurAuxLoop1.GetNextPoint( ptP) ;
|
|
}
|
|
vAuxPolygons.emplace_back( CurAuxLoop2) ;
|
|
bSplitted = true ;
|
|
}
|
|
}
|
|
}
|
|
bool bReplaced = false ;
|
|
for ( int nl = 0 ; nl < int( vAuxPolygons.size()) ; ++ nl) {
|
|
if ( true/*vAuxPolygons.GetAreaXY(double& dArea)*/) {
|
|
if ( ! bReplaced) {
|
|
vPolygons[nL].Clear() ;
|
|
Point3d ptP ;
|
|
bool bContinue = vAuxPolygons[nl].GetFirstPoint( ptP) ;
|
|
while ( bContinue) {
|
|
vPolygons[nL].AddUPoint( 0., ptP) ;
|
|
bContinue = vAuxPolygons[nl].GetNextPoint( ptP) ;
|
|
}
|
|
bReplaced = true ;
|
|
}
|
|
else {
|
|
vPolygons.emplace_back( vAuxPolygons[nl]) ;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
for ( int nL = 1 ; nL < int( vPolygons.size()) ; ++ nL) {
|
|
vPolygons[nL].Invert() ;
|
|
if ( Triangulate().Make( vPolygons[nL], vPt, vTr)) {
|
|
// Inserisco i nuovi triangoli
|
|
for (int n = 0 ; n < int( vTr.size()) - 2 ; n += 3) {
|
|
int nNewTriaVertId[3] = { vTr[n], vTr[n + 1], vTr[n + 2]} ;
|
|
int nNewId[3] = { Surf.AddVertex( vPt[nNewTriaVertId[0]]),
|
|
Surf.AddVertex( vPt[nNewTriaVertId[1]]),
|
|
Surf.AddVertex( vPt[nNewTriaVertId[2]])} ;
|
|
int nNewTriaNum = Surf.AddTriangle( nNewId, nOldTriaCol) ;
|
|
if ( IsValidSvt( nNewTriaNum)) {
|
|
Surf.m_vTria[nNewTriaNum].nETempFlag[0] = 0 ;
|
|
Surf.m_vTria[nNewTriaNum].nETempFlag[1] = 0 ;
|
|
Surf.m_vTria[nNewTriaNum].nETempFlag[2] = 0 ;
|
|
if ( bCodirectedNormals)
|
|
Surf.m_vTria[nNewTriaNum].nTempPart = 1 ;
|
|
else
|
|
Surf.m_vTria[nNewTriaNum].nTempPart = -1 ;
|
|
bModif = true ;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
vInnerLoop.resize( 0) ;
|
|
}
|
|
}
|
|
return true ;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
static bool
|
|
FindTriaIncidence( const Triangle3d& trTria, const TRIA3DVECTOR& vOthTriaVec, INTMATRIX& vAdjSegToCurTria)
|
|
{
|
|
int nNumFoundContact = 0 ;
|
|
vAdjSegToCurTria.resize( 3) ;
|
|
for ( int nEdge = 0 ; nEdge < 3 ; ++ nEdge) {
|
|
for ( int nOther = 0 ; nOther < int( vOthTriaVec.size()) ; ++ nOther) {
|
|
Triangle3d trOthTria = vOthTriaVec[nOther] ;
|
|
Point3d ptSt = trTria.GetP( nEdge) ;
|
|
Point3d ptEn = trTria.GetP( ( nEdge + 1) % 3) ;
|
|
CurveLine cvEdgeLine ;
|
|
cvEdgeLine.Set( ptSt, ptEn) ;
|
|
for ( int nOthEdge = 0 ; nOthEdge < 3 ; ++ nOthEdge) {
|
|
Point3d ptOthSt = trOthTria.GetP( nOthEdge) ;
|
|
Point3d ptOthEn = trOthTria.GetP( ( nOthEdge + 1) % 3) ;
|
|
CurveLine cvOthEdgeLine ;
|
|
cvOthEdgeLine.Set( ptOthSt, ptOthEn) ;
|
|
DistPointLine DistCalculatorCurOth( 0.5 * ( ptSt + ptEn), cvOthEdgeLine, false) ;
|
|
double dSqDistCurOth ;
|
|
DistCalculatorCurOth.GetSqDist( dSqDistCurOth) ;
|
|
DistPointLine DistCalculatorOthCur( 0.5 * ( ptOthSt + ptOthEn), cvEdgeLine, false) ;
|
|
double dSqDistOthCur ;
|
|
DistCalculatorOthCur.GetSqDist( dSqDistOthCur) ;
|
|
if ( dSqDistCurOth < EPS_SMALL * EPS_SMALL && dSqDistOthCur < EPS_SMALL * EPS_SMALL) {
|
|
vAdjSegToCurTria[nEdge].emplace_back( nOther) ;
|
|
++ nNumFoundContact ;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return ( nNumFoundContact == int( vOthTriaVec.size())) ;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
bool
|
|
SurfTriMesh::AmbiguosTriangleManager( TRIA3DVECTORMAP& Ambiguos, SurfTriMesh& Surf)
|
|
{
|
|
for ( auto it = Ambiguos.begin() ; it != Ambiguos.end() ; ++ it) {
|
|
// Se il triangolo ha l'indice diverso da zero vuol dire che oltre a un
|
|
// contatto edge-edge ha avuto dei contatti che lo hanno già classificato.
|
|
if ( Surf.m_vTria[it->first].nTempPart != 0)
|
|
continue ;
|
|
// Recupero il triangolo corrente
|
|
Triangle3d trTria ;
|
|
Surf.GetTriangle( it->first, trTria) ;
|
|
trTria.Validate() ;
|
|
// Vettore dei triangoli i cui edge incidono su quelli del triangolo corrente
|
|
TRIA3DVECTOR& vOthTriaVec = it->second ;
|
|
// Vettore degli indici dei segmenti del triangolo adiacenti agli altri triangoli
|
|
INTMATRIX vAdjSegToCurTria ;
|
|
if ( ! FindTriaIncidence( trTria, vOthTriaVec, vAdjSegToCurTria))
|
|
return false ;
|
|
// Classifico il triangolo in base ai triangoli che incidono sui suoi edge
|
|
int nTriaClassificationByEdges[3] = { 0, 0, 0 } ;
|
|
for ( int nEdge = 0 ; nEdge < 3 ; ++ nEdge) {
|
|
if ( int( vAdjSegToCurTria[nEdge].size()) == 0)
|
|
continue ;
|
|
// Trovo due triangoli che incidono sull'edge corrente e che non sono sulla stessa faccia.
|
|
// Si assume che ci siano solo due facce dell'altra superficie per edge del triangolo
|
|
Triangle3d trOthTria1 = vOthTriaVec[vAdjSegToCurTria[nEdge][0]] ;
|
|
Triangle3d trOthTria2 ;
|
|
bool bFound = false ;
|
|
for ( int nTr = 1 ; nTr < int( vAdjSegToCurTria[nEdge].size()) ; ++ nTr) {
|
|
if ( ! AreSameVectorApprox( trOthTria1.GetN(), vOthTriaVec[vAdjSegToCurTria[nEdge][nTr]].GetN())) {
|
|
trOthTria2 = vOthTriaVec[vAdjSegToCurTria[nEdge][nTr]] ;
|
|
bFound = true ;
|
|
break ;
|
|
}
|
|
}
|
|
// Calcolo il vettore ortogonale all'edge corrente che punta al baricentro del triangolo corrente
|
|
Point3d ptBar = ( trTria.GetP( 0) + trTria.GetP( 1) + trTria.GetP( 2)) / 3. ;
|
|
Vector3d vtBarVec = ptBar - trTria.GetP( nEdge) ;
|
|
Vector3d vtEdgeDir = trTria.GetP( ( nEdge + 1) % 3) - trTria.GetP( nEdge) ;
|
|
vtEdgeDir.Normalize() ;
|
|
vtBarVec -= ( vtBarVec * vtEdgeDir) * vtEdgeDir ;
|
|
// Caso con due facce
|
|
if ( bFound) {
|
|
Point3d ptOthBar1 = ( trOthTria1.GetP( 0) + trOthTria1.GetP( 1) + trOthTria1.GetP( 2)) / 3. ;
|
|
Point3d ptOthBar2 = ( trOthTria2.GetP( 0) + trOthTria2.GetP( 1) + trOthTria2.GetP( 2)) / 3. ;
|
|
Vector3d vtBarBar12 = ptOthBar2 - ptOthBar1 ;
|
|
vtBarBar12.Normalize() ;
|
|
// Caso convesso
|
|
if ( vtBarBar12 * trOthTria1.GetN() < EPS_ZERO) {
|
|
double dDot1 = vtBarVec * trOthTria1.GetN() ;
|
|
double dDot2 = vtBarVec * trOthTria2.GetN() ;
|
|
nTriaClassificationByEdges[nEdge] = dDot1 < 0. && dDot2 < 0. ? 1 : -1 ;
|
|
}
|
|
// Caso concavo
|
|
else {
|
|
double dDot1 = vtBarVec * trOthTria1.GetN() ;
|
|
double dDot2 = vtBarVec * trOthTria2.GetN() ;
|
|
nTriaClassificationByEdges[nEdge] = dDot1 > 0. && dDot2 > 0. ? -1 : 1 ;
|
|
}
|
|
}
|
|
// Caso con una faccia
|
|
else {
|
|
double dDot1 = vtBarVec * trOthTria1.GetN() ;
|
|
nTriaClassificationByEdges[nEdge] = dDot1 < 0 ? 1 : -1 ;
|
|
}
|
|
}
|
|
// Verifico che le classificazioni siano coerenti
|
|
for ( int i = 0 ; i < 3 ; ++ i) {
|
|
if ( nTriaClassificationByEdges[i] == 0)
|
|
continue ;
|
|
Surf.m_vTria[it->first].nTempPart = nTriaClassificationByEdges[i] ;
|
|
int j ;
|
|
for ( j = i + 1 ; j < 3 ; ++ j) {
|
|
if ( nTriaClassificationByEdges[j] != 0 && nTriaClassificationByEdges[i] != nTriaClassificationByEdges[j]) {
|
|
Surf.m_vTria[it->first].nTempPart = 0 ;
|
|
break ;
|
|
}
|
|
}
|
|
if ( j < 3)
|
|
break ;
|
|
}
|
|
// Se la classificazione è coerente segno gli edge di contatto come invalicabili
|
|
Surf.m_vTria[it->first].nETempFlag[0] = int( vAdjSegToCurTria[0].size()) > 0 ? 1 : 0 ;
|
|
Surf.m_vTria[it->first].nETempFlag[1] = int( vAdjSegToCurTria[1].size()) > 0 ? 1 : 0 ;
|
|
Surf.m_vTria[it->first].nETempFlag[2] = int( vAdjSegToCurTria[2].size()) > 0 ? 1 : 0 ;
|
|
}
|
|
return true ;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
bool
|
|
SurfTriMesh::IntersectTriMeshTriangle( SurfTriMesh& Other)
|
|
{
|
|
bool bModif = false ;
|
|
SurfTriMesh& SurfB = Other ;
|
|
// Le superfici devono essere valide
|
|
if ( m_nStatus != OK || ! SurfB.IsValid())
|
|
return false ;
|
|
// Unordered map dei segmenti di intersezione
|
|
CHAINMAP LineMapA ;
|
|
CHAINMAP LineMapB ;
|
|
// Unordered map dei triangoli ambigui (intersezione edge-edge)
|
|
TRIA3DVECTORMAP AmbiguosA ;
|
|
TRIA3DVECTORMAP AmbiguosB ;
|
|
// Ciclo sui triangoli delle mesh
|
|
int nTriaNumA = GetTriangleSize() ;
|
|
int nTriaNumB = SurfB.GetTriangleSize() ;
|
|
// Setto il triangolo come né fuori né dentro
|
|
for ( int nTA = 0 ; nTA < nTriaNumA ; ++ nTA) {
|
|
m_vTria[nTA].nTempPart = 0 ;
|
|
m_vTria[nTA].nETempFlag[0] = 0 ;
|
|
m_vTria[nTA].nETempFlag[1] = 0 ;
|
|
m_vTria[nTA].nETempFlag[2] = 0 ;
|
|
}
|
|
for ( int nTB = 0 ; nTB < nTriaNumB ; ++ nTB) {
|
|
SurfB.m_vTria[nTB].nTempPart = 0 ;
|
|
SurfB.m_vTria[nTB].nETempFlag[0] = 0 ;
|
|
SurfB.m_vTria[nTB].nETempFlag[1] = 0 ;
|
|
SurfB.m_vTria[nTB].nETempFlag[2] = 0 ;
|
|
}
|
|
// Resetto e ricalcolo la HashGrid della superficie B
|
|
SurfB.ResetHashGrids3d() ;
|
|
for ( int nTA = 0 ; nTA < nTriaNumA ; ++ nTA) {
|
|
// Se il triangolo A non è valido, continuo
|
|
Triangle3d trTriaA ;
|
|
if ( ! GetTriangle( nTA, trTriaA) || ! trTriaA.Validate( true))
|
|
continue ;
|
|
// Box del triangolo A
|
|
BBox3d b3dTriaA ;
|
|
trTriaA.GetLocalBBox( b3dTriaA) ;
|
|
// Recupero i triangoli di B che interferiscono col box del triangolo di A
|
|
INTVECTOR vNearTria ;
|
|
SurfB.GetAllTriaOverlapBox( b3dTriaA, vNearTria) ;
|
|
for ( int nTB = 0 ; nTB < int( vNearTria.size()) ; ++ nTB) {
|
|
// Se il triangolo B non è valido, continuo
|
|
Triangle3d trTriaB ;
|
|
if ( ! SurfB.GetTriangle( vNearTria[nTB], trTriaB) || ! trTriaB.Validate( true))
|
|
continue ;
|
|
// Interseco i triangoli
|
|
Point3d ptSegSt, ptSegEn ;
|
|
TRIA3DVECTOR vTria ;
|
|
int nIntType = IntersTriaTria( trTriaA, trTriaB, ptSegSt, ptSegEn, vTria) ;
|
|
if ( nIntType == ITTT_EDGE_EDGE_SEG ||
|
|
nIntType == ITTT_EDGE_INT ||
|
|
nIntType == ITTT_INT_EDGE ||
|
|
nIntType == ITTT_INT_INT_SEG) {
|
|
// Assegno i dati di intersezione
|
|
IntSegment CurInters ;
|
|
if ( nIntType == ITTT_EDGE_EDGE_SEG || nIntType == ITTT_EDGE_INT ||
|
|
nIntType == ITTT_INT_EDGE || nIntType == ITTT_INT_INT_SEG) {
|
|
CurInters.ptSt = ptSegSt ;
|
|
CurInters.ptEn = ptSegEn ;
|
|
CurInters.bDegenerate = false ;
|
|
}
|
|
else {
|
|
CurInters.ptSt = ptSegSt ;
|
|
CurInters.ptEn = ptSegSt ;
|
|
CurInters.bDegenerate = true ;
|
|
}
|
|
CurInters.vtOuter = trTriaB.GetN() ;
|
|
CurInters.vtOuter -= ( ( CurInters.vtOuter * trTriaA.GetN()) * trTriaA.GetN()) ;
|
|
CurInters.vtOuter.Normalize() ;
|
|
// Salvo intersezione per superficie A
|
|
bool bIntOnEndgeA = false ;
|
|
if ( nIntType != ITTT_EDGE_EDGE_SEG && nIntType != ITTT_EDGE_INT) {
|
|
auto itA = LineMapA.find( nTA) ;
|
|
if ( itA != LineMapA.end()) {
|
|
itA->second.emplace_back( CurInters) ;
|
|
}
|
|
else {
|
|
Chain chTemp ;
|
|
chTemp.emplace_back( CurInters) ;
|
|
LineMapA.emplace( nTA, chTemp) ;
|
|
}
|
|
}
|
|
else
|
|
bIntOnEndgeA = true ;
|
|
|
|
swap( CurInters.ptSt, CurInters.ptEn) ;
|
|
CurInters.vtOuter = trTriaA.GetN() ;
|
|
CurInters.vtOuter -= ( ( CurInters.vtOuter * trTriaB.GetN()) * trTriaB.GetN()) ;
|
|
CurInters.vtOuter.Normalize() ;
|
|
|
|
// Salvo intersezione per superficie B
|
|
bool bIntOnEndgeB = false ;
|
|
if ( nIntType != ITTT_EDGE_EDGE_SEG && nIntType != ITTT_INT_EDGE) {
|
|
auto itB = LineMapB.find( vNearTria[nTB]) ;
|
|
if ( itB != LineMapB.end()) {
|
|
itB->second.emplace_back( CurInters) ;
|
|
}
|
|
else {
|
|
Chain chTemp ;
|
|
chTemp.emplace_back( CurInters) ;
|
|
LineMapB.emplace( vNearTria[nTB], chTemp) ;
|
|
}
|
|
}
|
|
else
|
|
bIntOnEndgeB = true ;
|
|
// Intersezione edge-interno
|
|
if ( bIntOnEndgeA && ! bIntOnEndgeB) {
|
|
double dMaxDist = 0. ;
|
|
int nSegMaxDist = - 1 ;
|
|
for ( int nVA = 0 ; nVA < 3 ; ++ nVA) {
|
|
double dDist = abs( ( trTriaA.GetP( nVA) - trTriaB.GetP( 0)) * trTriaB.GetN()) ;
|
|
if ( dMaxDist < dDist) {
|
|
nSegMaxDist = nVA ;
|
|
dMaxDist = dDist ;
|
|
}
|
|
}
|
|
if ( nSegMaxDist >= 0) {
|
|
// Cerco qual'è il segmento di contatto per dichiararlo come invalicabile
|
|
int nVA ;
|
|
for ( nVA = 0 ; nVA < 3 ; ++ nVA) {
|
|
if ( abs( ( trTriaA.GetP( nVA) - trTriaB.GetP( 0)) * trTriaB.GetN()) < EPS_SMALL &&
|
|
abs( ( trTriaA.GetP( ( nVA + 1) % 3) - trTriaB.GetP( 0)) * trTriaB.GetN()) < EPS_SMALL)
|
|
break ;
|
|
}
|
|
m_vTria[nTA].nTempPart = ( ( trTriaA.GetP( nSegMaxDist) - trTriaB.GetP( 0)) * trTriaB.GetN() < - EPS_SMALL ? 1 : - 1) ;
|
|
if ( nVA >= 0 && nVA <= 2)
|
|
m_vTria[nTA].nETempFlag[nVA] = m_vTria[nTA].nTempPart ;
|
|
}
|
|
}
|
|
// Intersezione interno-edge
|
|
else if ( ! bIntOnEndgeA && bIntOnEndgeB) {
|
|
double dMaxDist = 0. ;
|
|
int nSegMaxDist = - 1 ;
|
|
for ( int nVB = 0 ; nVB < 3 ; ++ nVB) {
|
|
double dDist = abs( ( trTriaB.GetP( nVB) - trTriaA.GetP( 0)) * trTriaA.GetN()) ;
|
|
if ( dMaxDist < dDist) {
|
|
nSegMaxDist = nVB ;
|
|
dMaxDist = dDist ;
|
|
}
|
|
}
|
|
if ( nSegMaxDist >= 0) {
|
|
// Cerco qual'è il segmento di contatto per dichiararlo come invalicabile
|
|
int nVB ;
|
|
for ( nVB = 0 ; nVB < 3 ; ++ nVB) {
|
|
if ( abs( ( trTriaB.GetP( nVB) - trTriaA.GetP(0)) * trTriaA.GetN()) < EPS_SMALL &&
|
|
abs( ( trTriaB.GetP( ( nVB + 1) % 3) - trTriaA.GetP( 0)) * trTriaA.GetN()) < EPS_SMALL)
|
|
break ;
|
|
}
|
|
SurfB.m_vTria[vNearTria[nTB]].nTempPart = ( ( trTriaB.GetP( nSegMaxDist) - trTriaA.GetP( 0)) * trTriaA.GetN() < - EPS_SMALL ? 1 : - 1) ;
|
|
if ( nVB >= 0 && nVB <= 2)
|
|
SurfB.m_vTria[vNearTria[nTB]].nETempFlag[nVB] = SurfB.m_vTria[vNearTria[nTB]].nTempPart ;
|
|
}
|
|
}
|
|
// Intersezione edge-edge: salvo indice e vettore triangoli
|
|
// Uso i triangoli perchè, se un triangolo fosse cancellato, non potrei accedervi poi usando l'indice.
|
|
// Salvando i triangoli risolvo il problema perchè ai fini dello studio di questi contatti, triangolo
|
|
// e sua ritriangolazione portano al medesimo risultato.
|
|
else if ( bIntOnEndgeA && bIntOnEndgeB) {
|
|
auto itA = AmbiguosA.find( nTA) ;
|
|
if ( itA == AmbiguosA.end()) {
|
|
TRIA3DVECTOR vVecTriaB ;
|
|
vVecTriaB.emplace_back( trTriaB) ;
|
|
AmbiguosA.emplace( nTA, vVecTriaB) ;
|
|
}
|
|
else {
|
|
itA->second.emplace_back( trTriaB) ;
|
|
}
|
|
auto itB = AmbiguosB.find( vNearTria[nTB]) ;
|
|
if ( itB == AmbiguosB.end()) {
|
|
TRIA3DVECTOR vVecTriaA ;
|
|
vVecTriaA.emplace_back( trTriaA) ;
|
|
AmbiguosB.emplace( vNearTria[nTB], vVecTriaA) ;
|
|
}
|
|
else {
|
|
itB->second.emplace_back( trTriaA) ;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Ritriangolarizzo i triangoli delle superfici
|
|
RetriangulationForBooleanOperation( LineMapA, AmbiguosA, *this, bModif) ;
|
|
RetriangulationForBooleanOperation( LineMapB, AmbiguosB, SurfB, bModif) ;
|
|
|
|
// Se i triangoli delle superfici non si intersecano, una delle due è totalmente interna o esterna all'altra.
|
|
bool bRetriangulated = true ;
|
|
if ( ! bModif && ( int( AmbiguosA.size()) == 0 || int( AmbiguosB.size()) == 0)) {
|
|
bRetriangulated = false ;
|
|
int nVertNum = 0 ;
|
|
Point3d ptFirstV ;
|
|
int nCurVert = GetFirstVertex( ptFirstV) ;
|
|
int nInOutNum = 0 ;
|
|
while ( nInOutNum == 0 && nCurVert != SVT_NULL) {
|
|
int nTriaNum = - 1 ;
|
|
double dMinDist = DBL_MAX ;
|
|
for ( int nTB = 0 ; nTB < nTriaNumB ; ++ nTB) {
|
|
// Se il triangolo B non è valido, continuo
|
|
Triangle3d trTriaB ;
|
|
if ( ! SurfB.GetTriangle( nTB, trTriaB) || ! trTriaB.Validate( true))
|
|
continue ;
|
|
double dDist ;
|
|
if ( DistPointTriangle( ptFirstV, trTriaB).GetDist( dDist) && dDist < dMinDist) {
|
|
nTriaNum = nTB ;
|
|
dMinDist = dDist ;
|
|
}
|
|
}
|
|
if ( nTriaNum >= 0) {
|
|
Triangle3d trTriaB ;
|
|
SurfB.GetTriangle( nTriaNum, trTriaB) ;
|
|
if ( ( ptFirstV - trTriaB.GetP(0)) * trTriaB.GetN() < - EPS_SMALL)
|
|
nInOutNum = 1 ;
|
|
else if ( ( ptFirstV - trTriaB.GetP(0)) * trTriaB.GetN() > EPS_SMALL)
|
|
nInOutNum = - 1 ;
|
|
}
|
|
if ( nInOutNum == 0) {
|
|
nCurVert = GetNextVertex( nVertNum, ptFirstV) ;
|
|
++ nVertNum ;
|
|
}
|
|
}
|
|
for ( int nTA = 0 ; nTA < nTriaNumA ; ++ nTA) {
|
|
m_vTria[nTA].nTempPart = nInOutNum ;
|
|
}
|
|
nVertNum = 0 ;
|
|
nCurVert = SurfB.GetFirstVertex( ptFirstV) ;
|
|
nInOutNum = 0 ;
|
|
while ( nInOutNum == 0 && nCurVert != SVT_NULL) {
|
|
int nTriaNum = - 1 ;
|
|
double dMinDist = DBL_MAX ;
|
|
for ( int nTA = 0 ; nTA < nTriaNumA ; ++ nTA) {
|
|
// Se il triangolo A non è valido, continuo
|
|
Triangle3d trTriaA ;
|
|
if ( ! ( GetTriangle( nTA, trTriaA) && trTriaA.Validate( true)))
|
|
continue ;
|
|
DistPointTriangle DistCalculator( ptFirstV, trTriaA) ;
|
|
double dDist ;
|
|
DistCalculator.GetDist( dDist) ;
|
|
if ( dDist < dMinDist) {
|
|
nTriaNum = nTA ;
|
|
dMinDist = dDist ;
|
|
}
|
|
}
|
|
if ( nTriaNum >= 0) {
|
|
Triangle3d trTriaA ;
|
|
GetTriangle( nTriaNum, trTriaA) ;
|
|
if ( ( ptFirstV - trTriaA.GetP( 0)) * trTriaA.GetN() < - EPS_SMALL) {
|
|
nInOutNum = 1 ;
|
|
}
|
|
else if ( ( ptFirstV - trTriaA.GetP(0)) * trTriaA.GetN() > EPS_SMALL) {
|
|
nInOutNum = - 1 ;
|
|
}
|
|
}
|
|
if ( nInOutNum == 0) {
|
|
nCurVert = SurfB.GetNextVertex( nVertNum, ptFirstV) ;
|
|
++ nVertNum ;
|
|
}
|
|
}
|
|
for ( int nTB = 0 ; nTB < nTriaNumB ; ++ nTB) {
|
|
SurfB.m_vTria[nTB].nTempPart = nInOutNum ;
|
|
}
|
|
}
|
|
|
|
// Se c'è stata una ritriangolazione di almeno un triangolo, NON siamo nel caso di tutto dentro o tutto fuori.
|
|
// Studio i triangoli ambigui.
|
|
if ( bRetriangulated) {
|
|
AmbiguosTriangleManager( AmbiguosA, *this) ;
|
|
AmbiguosTriangleManager( AmbiguosB, SurfB) ;
|
|
}
|
|
|
|
bool bContinue = true ;
|
|
// Se avvenuta modifica, aggiorno tutto
|
|
if ( bModif)
|
|
bContinue = ( AdjustVertices() && DoCompacting() && SurfB.AdjustVertices() && SurfB.DoCompacting()) ;
|
|
// Triangoli sovrapposti
|
|
if ( bContinue) {
|
|
int nTriaNum2A = GetTriangleSize() ;
|
|
// Resetto e ricalcolo la HashGrid della superficie B
|
|
SurfB.ResetHashGrids3d() ;
|
|
for ( int nTA = 0 ; nTA < nTriaNum2A ; ++ nTA) {
|
|
// Se il triangolo A non è valido, continuo
|
|
Triangle3d trTriaA ;
|
|
if ( ! GetTriangle( nTA, trTriaA) || ! trTriaA.Validate( true))
|
|
continue ;
|
|
// Box del triangolo A
|
|
BBox3d b3dTriaA ;
|
|
trTriaA.GetLocalBBox( b3dTriaA) ;
|
|
// Recupero i triangoli di B che interferiscono col box del triangolo di A
|
|
INTVECTOR vNearTria ;
|
|
SurfB.GetAllTriaOverlapBox( b3dTriaA, vNearTria) ;
|
|
for ( int nTB = 0 ; nTB < int( vNearTria.size()) ; ++ nTB) {
|
|
// Se il triangolo B non è valido, continuo
|
|
Triangle3d trTriaB ;
|
|
if ( ! SurfB.GetTriangle( vNearTria[nTB], trTriaB) || ! trTriaB.Validate( true))
|
|
continue ;
|
|
// Se i triangoli sono sovrapposti
|
|
TRIA3DVECTOR vTriaAB ;
|
|
Point3d ptTempA, ptTempB ;
|
|
int nIntTypeAB = IntersTriaTria( trTriaA, trTriaB, ptTempA, ptTempB, vTriaAB) ;
|
|
if ( nIntTypeAB == ITTT_OVERLAPS) {
|
|
m_vTria[nTA].nTempPart = 2 ;
|
|
SurfB.m_vTria[vNearTria[nTB]].nTempPart = 2 ;
|
|
}
|
|
else if ( nIntTypeAB == ITTT_COUNTER_OVERLAPS) {
|
|
m_vTria[nTA].nTempPart = -2 ;
|
|
SurfB.m_vTria[vNearTria[nTB]].nTempPart = -2 ;
|
|
}
|
|
}
|
|
}
|
|
return true ;
|
|
}
|
|
|
|
return true ;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
bool
|
|
SurfTriMesh::IdentifyParts( void) const
|
|
{
|
|
for ( int i = 0 ; i < int( m_vTria.size()) ; ++ i) {
|
|
// salto triangoli cancellati o già assegnati
|
|
if ( m_vTria[i].nIdVert[0] == SVT_DEL ||
|
|
abs( m_vTria[i].nTempPart) != 1)
|
|
continue ;
|
|
// set di triangoli da aggiornare
|
|
set<int> stTria ;
|
|
stTria.insert( i) ;
|
|
while ( ! stTria.empty()) {
|
|
// tolgo un triangolo dal set
|
|
const auto iIt = stTria.begin() ;
|
|
int nT = *iIt ;
|
|
stTria.erase( iIt) ;
|
|
// aggiorno i triangoli adiacenti
|
|
for ( int j = 0 ; j < 3 ; ++ j) {
|
|
if ( m_vTria[nT].nETempFlag[j] != 0)
|
|
continue ;
|
|
int nAdjT = m_vTria[nT].nIdAdjac[j] ;
|
|
if ( nAdjT != SVT_NULL && m_vTria[nAdjT].nTempPart == 0) {
|
|
m_vTria[nAdjT].nTempPart = m_vTria[nT].nTempPart ;
|
|
stTria.insert( nAdjT) ;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return true ;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
bool
|
|
SurfTriMesh::Add( const ISurfTriMesh& Other)
|
|
{
|
|
// Le superfici devono essere valide
|
|
if ( ! IsValid() || ! Other.IsValid())
|
|
return false ;
|
|
|
|
m_OGrMgr.Clear() ;
|
|
|
|
SurfTriMesh SurfB ;
|
|
SurfB.CopyFrom( &Other) ;
|
|
|
|
Frame3d frScalingRef ;
|
|
frScalingRef.Set( m_vVert[0].ptP, X_AX, Y_AX, Z_AX) ;
|
|
Scale( frScalingRef, BOOLEAN_SCALE, BOOLEAN_SCALE, BOOLEAN_SCALE) ;
|
|
SurfB.Scale( frScalingRef, BOOLEAN_SCALE, BOOLEAN_SCALE, BOOLEAN_SCALE) ;
|
|
|
|
IntersectTriMeshTriangle( SurfB) ;
|
|
IdentifyParts() ;
|
|
SurfB.IdentifyParts() ;
|
|
|
|
int nTriaNumA = GetTriangleSize() ;
|
|
for ( int nTA = 0 ; nTA < nTriaNumA ; ++ nTA) {
|
|
if ( m_vTria[nTA].nTempPart == 1 || m_vTria[nTA].nTempPart == - 2)
|
|
RemoveTriangle( nTA) ;
|
|
}
|
|
int nPrevMaxTFlag = m_nMaxTFlag ;
|
|
int nTriaNumB = SurfB.GetTriangleSize() ;
|
|
for ( int nTB = 0 ; nTB < nTriaNumB ; ++ nTB) {
|
|
if ( SurfB.m_vTria[nTB].nTempPart == - 1) {
|
|
int nNewVert[3] ;
|
|
for ( int nV = 0 ; nV < 3 ; ++ nV) {
|
|
nNewVert[nV] = AddVertex( SurfB.m_vVert[SurfB.m_vTria[nTB].nIdVert[nV]].ptP) ;
|
|
}
|
|
if ( nPrevMaxTFlag == m_nMaxTFlag)
|
|
++ m_nMaxTFlag ;
|
|
AddTriangle( nNewVert, m_nMaxTFlag) ;
|
|
}
|
|
}
|
|
|
|
bool bOk = ( AdjustVertices() && DoCompacting()) ;
|
|
|
|
bool bModified = false ;
|
|
bOk = bOk && RemoveDoubleTriangles( bModified) ;
|
|
if ( bModified)
|
|
bOk = bOk && ( AdjustVertices() && DoCompacting()) ;
|
|
|
|
bOk = bOk && RemoveTJunctions( bModified) ;
|
|
if ( bModified)
|
|
bOk = bOk && ( AdjustVertices() && DoCompacting()) ;
|
|
|
|
Scale( frScalingRef, 1. / BOOLEAN_SCALE, 1. / BOOLEAN_SCALE, 1. / BOOLEAN_SCALE) ;
|
|
|
|
if ( ! SimplifyFacets())
|
|
LOG_ERROR( GetEGkLogger(), "Error in SimplifyFacets of Stm::Add")
|
|
|
|
return bOk ;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
bool
|
|
SurfTriMesh::Intersect( const ISurfTriMesh& Other)
|
|
{
|
|
// Le superfici devono essere valide
|
|
if ( ! IsValid() || ! Other.IsValid())
|
|
return false ;
|
|
|
|
m_OGrMgr.Clear() ;
|
|
|
|
SurfTriMesh SurfB ;
|
|
SurfB.CopyFrom( &Other) ;
|
|
|
|
Frame3d frScalingRef ;
|
|
frScalingRef.Set( m_vVert[0].ptP, X_AX, Y_AX, Z_AX) ;
|
|
Scale( frScalingRef, BOOLEAN_SCALE, BOOLEAN_SCALE, BOOLEAN_SCALE) ;
|
|
SurfB.Scale( frScalingRef, BOOLEAN_SCALE, BOOLEAN_SCALE, BOOLEAN_SCALE) ;
|
|
|
|
IntersectTriMeshTriangle( SurfB) ;
|
|
IdentifyParts() ;
|
|
SurfB.IdentifyParts() ;
|
|
|
|
int nTriaNumA = GetTriangleSize() ;
|
|
for ( int nTA = 0 ; nTA < nTriaNumA ; ++ nTA) {
|
|
if ( m_vTria[nTA].nTempPart == - 1 || m_vTria[nTA].nTempPart == - 2)
|
|
RemoveTriangle( nTA) ;
|
|
}
|
|
int nPrevMaxTFlag = m_nMaxTFlag ;
|
|
int nTriaNumB = SurfB.GetTriangleSize() ;
|
|
for ( int nTB = 0 ; nTB < nTriaNumB ; ++ nTB) {
|
|
if ( SurfB.m_vTria[nTB].nTempPart == 1) {
|
|
int nNewVert[3] ;
|
|
for ( int nV = 0 ; nV < 3 ; ++ nV) {
|
|
nNewVert[nV] = AddVertex( SurfB.m_vVert[SurfB.m_vTria[nTB].nIdVert[nV]].ptP) ;
|
|
}
|
|
if ( nPrevMaxTFlag == m_nMaxTFlag)
|
|
++ m_nMaxTFlag ;
|
|
AddTriangle( nNewVert, m_nMaxTFlag) ;
|
|
}
|
|
}
|
|
|
|
bool bOk = ( AdjustVertices() && DoCompacting()) ;
|
|
|
|
bool bModified = false ;
|
|
bOk = bOk && RemoveDoubleTriangles( bModified) ;
|
|
if ( bModified)
|
|
bOk = bOk && ( AdjustVertices() && DoCompacting()) ;
|
|
|
|
bOk = bOk && RemoveTJunctions( bModified) ;
|
|
if ( bModified)
|
|
bOk = bOk && ( AdjustVertices() && DoCompacting()) ;
|
|
|
|
Scale( frScalingRef, 1. / BOOLEAN_SCALE, 1. / BOOLEAN_SCALE, 1. / BOOLEAN_SCALE) ;
|
|
|
|
if ( ! SimplifyFacets())
|
|
LOG_ERROR( GetEGkLogger(), "Error in SimplifyFacets of Stm::Intersect")
|
|
|
|
return bOk ;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
bool
|
|
SurfTriMesh::Subtract( const ISurfTriMesh& Other)
|
|
{
|
|
// Le superfici devono essere valide
|
|
if ( ! IsValid() || ! Other.IsValid())
|
|
return false ;
|
|
|
|
m_OGrMgr.Clear() ;
|
|
|
|
SurfTriMesh SurfB ;
|
|
SurfB.CopyFrom( &Other) ;
|
|
|
|
Frame3d frScalingRef;
|
|
frScalingRef.Set( m_vVert[0].ptP, X_AX, Y_AX, Z_AX) ;
|
|
Scale( frScalingRef, BOOLEAN_SCALE, BOOLEAN_SCALE, BOOLEAN_SCALE) ;
|
|
SurfB.Scale( frScalingRef, BOOLEAN_SCALE, BOOLEAN_SCALE, BOOLEAN_SCALE) ;
|
|
|
|
IntersectTriMeshTriangle( SurfB) ;
|
|
IdentifyParts() ;
|
|
SurfB.IdentifyParts() ;
|
|
|
|
int nTriaNumA = GetTriangleSize() ;
|
|
for ( int nTA = 0 ; nTA < nTriaNumA ; ++ nTA) {
|
|
if ( m_vTria[nTA].nTempPart == 1 || m_vTria[nTA].nTempPart == 2)
|
|
RemoveTriangle( nTA) ;
|
|
}
|
|
int nPrevMaxTFlag = m_nMaxTFlag ;
|
|
int nTriaNumB = SurfB.GetTriangleSize() ;
|
|
for ( int nTB = 0 ; nTB < nTriaNumB ; ++ nTB) {
|
|
if ( SurfB.m_vTria[nTB].nTempPart == 1) {
|
|
int nNewVert[3] ;
|
|
for ( int nV = 0 ; nV < 3 ; ++ nV) {
|
|
nNewVert[nV] = AddVertex( SurfB.m_vVert[SurfB.m_vTria[nTB].nIdVert[nV]].ptP) ;
|
|
}
|
|
swap( nNewVert[1], nNewVert[2]) ;
|
|
if ( nPrevMaxTFlag == m_nMaxTFlag)
|
|
++ m_nMaxTFlag ;
|
|
AddTriangle( nNewVert, m_nMaxTFlag) ;
|
|
}
|
|
}
|
|
|
|
bool bOk = ( AdjustVertices() && DoCompacting()) ;
|
|
|
|
bool bModified = false ;
|
|
bOk = bOk && RemoveDoubleTriangles( bModified) ;
|
|
if ( bModified)
|
|
bOk = bOk && ( AdjustVertices() && DoCompacting()) ;
|
|
|
|
bOk = bOk && RemoveTJunctions( bModified) ;
|
|
if ( bModified)
|
|
bOk = bOk && ( AdjustVertices() && DoCompacting()) ;
|
|
|
|
Scale( frScalingRef, 1. / BOOLEAN_SCALE, 1. / BOOLEAN_SCALE, 1. / BOOLEAN_SCALE) ;
|
|
|
|
if ( ! SimplifyFacets())
|
|
LOG_ERROR( GetEGkLogger(), "Error in SimplifyFacets of Stm::Intersect")
|
|
|
|
return bOk ;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
bool
|
|
SurfTriMesh::GetSurfClassification( const ISurfTriMesh& ClassifierSurf,
|
|
INTVECTOR& vTriaIn, INTVECTOR& vTriaOut, INTVECTOR& vTriaOnP, INTVECTOR& vTriaOnM, INTVECTOR& vTriaIndef)
|
|
{
|
|
// Le superfici devono essere valide
|
|
if ( ! IsValid() || ! ClassifierSurf.IsValid())
|
|
return false ;
|
|
if ( IsEmpty() || ClassifierSurf.IsEmpty())
|
|
return false ;
|
|
|
|
SurfTriMesh SurfC ;
|
|
SurfC.CopyFrom( &ClassifierSurf) ;
|
|
|
|
Frame3d frScalingRef ;
|
|
frScalingRef.Set( m_vVert[0].ptP, X_AX, Y_AX, Z_AX) ;
|
|
Scale( frScalingRef, BOOLEAN_SCALE, BOOLEAN_SCALE, BOOLEAN_SCALE) ;
|
|
SurfC.Scale( frScalingRef, BOOLEAN_SCALE, BOOLEAN_SCALE, BOOLEAN_SCALE) ;
|
|
|
|
IntersectTriMeshTriangle( SurfC) ;
|
|
IdentifyParts() ;
|
|
Scale( frScalingRef, 1. / BOOLEAN_SCALE, 1. / BOOLEAN_SCALE, 1. / BOOLEAN_SCALE) ;
|
|
|
|
int nTriaNum = GetTriangleSize() ;
|
|
for ( int nT = 0 ; nT < nTriaNum ; ++ nT) {
|
|
if ( m_vTria[nT].nIdVert[0] == SVT_DEL)
|
|
continue ;
|
|
switch ( m_vTria[nT].nTempPart) {
|
|
case -2 :
|
|
vTriaOnM.push_back( nT) ;
|
|
break ;
|
|
case -1 :
|
|
vTriaOut.push_back( nT) ;
|
|
break ;
|
|
case 0 :
|
|
vTriaIndef.push_back( nT) ;
|
|
break ;
|
|
case 1 :
|
|
vTriaIn.push_back( nT) ;
|
|
break ;
|
|
case 2 :
|
|
vTriaOnP.push_back( nT) ;
|
|
break ;
|
|
}
|
|
}
|
|
|
|
return true ;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
bool
|
|
SurfTriMesh::CutWithOtherSurf( const ISurfTriMesh& CutterSurf, bool bInVsOut, bool bSaveOnEq)
|
|
{
|
|
// Le superfici devono essere valide
|
|
if ( ! IsValid() || ! CutterSurf.IsValid())
|
|
return false ;
|
|
|
|
m_OGrMgr.Clear() ;
|
|
|
|
SurfTriMesh SurfC ;
|
|
SurfC.CopyFrom( &CutterSurf) ;
|
|
|
|
Frame3d frScalingRef ;
|
|
frScalingRef.Set( m_vVert[0].ptP, X_AX, Y_AX, Z_AX) ;
|
|
Scale( frScalingRef, BOOLEAN_SCALE, BOOLEAN_SCALE, BOOLEAN_SCALE) ;
|
|
SurfC.Scale( frScalingRef, BOOLEAN_SCALE, BOOLEAN_SCALE, BOOLEAN_SCALE) ;
|
|
|
|
IntersectTriMeshTriangle( SurfC) ;
|
|
IdentifyParts() ;
|
|
|
|
int nPartToRemove = ( bInVsOut ? -1 : 1) ;
|
|
int nCoplanarPartToRemove = ( bSaveOnEq ? ( nPartToRemove ? -2 : 2) : 5) ;
|
|
int nTriaNum = GetTriangleSize() ;
|
|
for ( int nT = 0 ; nT < nTriaNum ; ++ nT) {
|
|
if ( m_vTria[nT].nTempPart == nPartToRemove || m_vTria[nT].nTempPart == nCoplanarPartToRemove)
|
|
RemoveTriangle( nT) ;
|
|
}
|
|
|
|
bool bOk = ( AdjustVertices() && DoCompacting()) ;
|
|
|
|
bool bModified = false ;
|
|
bOk = bOk && RemoveDoubleTriangles( bModified) ;
|
|
if ( bModified)
|
|
bOk = bOk && ( AdjustVertices() && DoCompacting()) ;
|
|
|
|
bOk = bOk && RemoveTJunctions( bModified) ;
|
|
if ( bModified)
|
|
bOk = bOk && ( AdjustVertices() && DoCompacting()) ;
|
|
|
|
Scale( frScalingRef, 1. / BOOLEAN_SCALE, 1. / BOOLEAN_SCALE, 1. / BOOLEAN_SCALE) ;
|
|
|
|
if ( ! SimplifyFacets())
|
|
LOG_ERROR( GetEGkLogger(), "Error in SimplifyFacets of Stm::CutWithOtherSurf")
|
|
|
|
return bOk ;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
bool
|
|
SurfTriMesh::Repair( double dMaxEdgeLen)
|
|
{
|
|
// La superficie deve essere valida
|
|
if ( ! IsValid())
|
|
return false ;
|
|
|
|
// Forzo aggiornamento grafica
|
|
m_OGrMgr.Clear() ;
|
|
|
|
// Aggiustamento generale
|
|
if ( ! AdjustVertices() || ! DoCompacting())
|
|
return false ;
|
|
|
|
// Elimino triangoli coincidenti
|
|
bool bModified = false ;
|
|
RemoveDoubleTriangles( bModified) ;
|
|
if ( bModified) {
|
|
if ( ! AdjustVertices() || ! DoCompacting())
|
|
return false ;
|
|
}
|
|
|
|
// Elimino giunzioni a T, con opportuno inserimento di triangoli
|
|
RemoveTJunctions( bModified) ;
|
|
if ( bModified) {
|
|
if ( ! AdjustVertices() || ! DoCompacting())
|
|
return false ;
|
|
}
|
|
|
|
// Ritriangolo le facce
|
|
if ( ! SimplifyFacets( dMaxEdgeLen, true))
|
|
LOG_ERROR( GetEGkLogger(), "Error in SimplifyFacets of Stm::Intersect")
|
|
|
|
return true ;
|
|
}
|