381b8a19e9
- modifica per booleane di superfici trimesh.
228 lines
9.5 KiB
C++
228 lines
9.5 KiB
C++
//----------------------------------------------------------------------------
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// EgalTech 2018-2018
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//----------------------------------------------------------------------------
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// File : IntersTriaTria.cpp Data : 27.08.18 Versione : 1.9h3
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// Contenuto : Implementazione della intersezione triangolo/triangolo.
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//
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//
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//
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// Modifiche : 27.08.18 DS Creazione modulo.
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//
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//
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//----------------------------------------------------------------------------
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//--------------------------- Include ----------------------------------------
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#include "stdafx.h"
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#include "ProjPlane.h"
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#include "IntersLineTria.h"
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#include "CurveComposite.h"
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#include "SurfFlatRegion.h"
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#include "Triangulate.h"
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#include "GeoConst.h"
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#include "/EgtDev/Include/EGkIntersTriaTria.h"
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#include "/EgtDev/Include/EGkIntersPlanePlane.h"
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#include <array>
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using namespace std ;
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//----------------------------------------------------------------------------
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int nTriaTriaIntersCases[6][6] = { { ITTTS_NO, ITTTS_NO, ITTTS_NO, ITTTS_NO, ITTTS_NO, ITTTS_NO },
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{ ITTTS_NO, ITTTS_INT_INT_SEG, ITTTS_INT_EDGE, ITTTS_NO, ITTTS_NO, ITTTS_NO },
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{ ITTTS_NO, ITTTS_EDGE_INT, ITTTS_EDGE_EDGE_SEG, ITTTS_NO, ITTTS_NO, ITTTS_NO },
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{ ITTTS_NO, ITTTS_NO, ITTTS_NO, ITTTS_VERT_VERT, ITTTS_VERT_EDGE, ITTTS_VERT_INT },
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{ ITTTS_NO, ITTTS_NO, ITTTS_NO, ITTTS_EDGE_VERT, ITTTS_EDGE_EDGE_PNT, ITTTS_NO },
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{ ITTTS_NO, ITTTS_NO, ITTTS_NO, ITTTS_INT_VERT, ITTTS_NO, ITTTS_NO } } ;
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//----------------------------------------------------------------------------
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static int IntersCoplanarTriaTria( const Triangle3d& trTria1, const Triangle3d& trTria2, TRIA3DVECTOR& vTria) ;
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//----------------------------------------------------------------------------
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int
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IntersTriaTria( const Triangle3d& trTria1, const Triangle3d& trTria2, Point3d& ptInt, Point3d& ptInt2, TRIA3DVECTOR& vTria)
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{
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// piano del secondo triangolo
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Plane3d plTria2 ;
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plTria2.Set( trTria2.GetCentroid(), trTria2.GetN()) ;
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// calcolo le distanze dei vertici del primo triangolo dal piano del secondo
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array< double, 3> vDist1 ;
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for ( int i = 0 ; i < 3 ; ++i)
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vDist1[i] = DistPointPlane( trTria1.GetP( i), plTria2) ;
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// verifico posizione del primo triangolo rispetto al piano del secondo
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int nVertPos1 = 0 ; int nVertNeg1 = 0 ;
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for ( const auto& dDist : vDist1) {
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if ( dDist > EPS_SMALL)
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++ nVertPos1 ;
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else if ( dDist < -EPS_SMALL)
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++ nVertNeg1 ;
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}
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// se il triangolo giace tutto da una parte del piano, nessuna intersezione
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if ( nVertPos1 == 3 || nVertNeg1 == 3)
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return ITTT_NO ;
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// piano del primo triangolo
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Plane3d plTria1 ;
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plTria1.Set( trTria1.GetCentroid(), trTria1.GetN()) ;
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// calcolo le distanze dei vertici del secondo triangolo dal piano del primo
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array< double, 3> vDist2 ;
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for ( int i = 0 ; i < 3 ; ++i)
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vDist2[i] = DistPointPlane( trTria2.GetP( i), plTria1) ;
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// verifico posizione del secondo triangolo rispetto al piano del primo
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int nVertPos2 = 0 ; int nVertNeg2 = 0 ;
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for ( const auto& dDist : vDist2) {
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if ( dDist > EPS_SMALL)
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++ nVertPos2 ;
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else if ( dDist < -EPS_SMALL)
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++ nVertNeg2 ;
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}
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// se il triangolo giace tutto da una parte del piano, nessuna intersezione
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if ( nVertPos2 == 3 || nVertNeg2 == 3)
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return ITTT_NO ;
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// intersezione tra i piani dei due triangoli
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Point3d ptL1 ; Vector3d vtL1 ;
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int nResPP = IntersPlanePlane( plTria1, plTria2, ptL1, vtL1) ;
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if ( nResPP == IPPT_NO)
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return ITTT_NO ;
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// se i triangoli sono complanari
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if ( nResPP == IPPT_OVERLAPS ||
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((( nVertPos1 == 0 && nVertNeg1 == 0) || ( nVertPos2 == 0 && nVertNeg2 == 0)) &&
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( trTria1.GetN() ^ trTria2.GetN()).SqLen() < 25 * SIN_EPS_ANG_SMALL * SIN_EPS_ANG_SMALL))
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return IntersCoplanarTriaTria( trTria1, trTria2, vTria) ;
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// limito la linea di intersezione con il primo triangolo
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int nRes1 = IntersCoplanarLineTria( ptL1, vtL1, 100.0, trTria1, ptInt, ptInt2, false) ;
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if ( nRes1 == ILTT_NO)
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return ITTT_NO ;
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// il segmento calcolato va limitato col secondo triangolo
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Point3d ptL2 = ptInt ;
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Vector3d vtL2 = vtL1 ;
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double dLen = 0 ;
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if ( nRes1 != ILTT_VERT) {
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vtL2 = ptInt2 - ptInt ;
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dLen = vtL2.Len() ;
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vtL2 /= dLen ;
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}
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Point3d ptI1 = ptInt ;
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Point3d ptI12 = ptInt2 ;
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int nRes2 = IntersCoplanarLineTria( ptL2, vtL2, dLen, trTria2, ptInt, ptInt2, true) ;
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// gestione casi speciali apparentemente incongruenti
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if ( ( nRes1 == ILTT_SEGM && nRes2 == ILTT_EDGE) || ( nRes1 == ILTT_EDGE && nRes2 == ILTT_SEGM)) {
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if ( nRes1 == ILTT_SEGM) {
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if ( PointInTria( ptI1, trTria2) != PTT_OUT && PointInTria( ptI12, trTria2) != PTT_OUT) {
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ptInt = ( ptI1 + ptI12) / 2 ;
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ptInt2 = ( ptI1 + ptI12) / 2 ;
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return ITTTS_EDGE_EDGE_PNT ;
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}
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else
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return ITTTS_NO ;
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}
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else {
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Point3d ptI3, ptI32 ;
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IntersCoplanarLineTria( ptL1, vtL1, 100.0, trTria2, ptI3, ptI32, false) ;
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if ( PointInTria( ptI3, trTria1) != PTT_OUT && PointInTria( ptI32, trTria1) != PTT_OUT) {
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ptInt = ( ptI3 + ptI32) / 2 ;
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ptInt2 = ( ptI3 + ptI32) / 2 ;
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return ITTTS_EDGE_EDGE_PNT ;
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}
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else
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return ITTTS_NO ;
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}
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}
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return nTriaTriaIntersCases[nRes1][nRes2] ;
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}
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//----------------------------------------------------------------------------
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int
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IntersCoplanarTriaTria( const Triangle3d& trTria1, const Triangle3d& trTria2, TRIA3DVECTOR& vTria)
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{
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// Se i tre vertici del secondo triangolo stanno tutti a destra di almeno un lato del primo, non c'è intersezione
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for ( int i = 0 ; i < 3 ; ++ i) {
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Vector3d vtSide = trTria1.GetP( ( i + 1) % 3) - trTria1.GetP( i) ;
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Vector3d vtSN = vtSide ^ trTria1.GetN() ;
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vtSN.Normalize() ;
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if ( ( trTria2.GetP( 0) - trTria1.GetP( i)) * vtSN > - EPS_TRIA_H &&
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( trTria2.GetP( 1) - trTria1.GetP( i)) * vtSN > - EPS_TRIA_H &&
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( trTria2.GetP( 2) - trTria1.GetP( i)) * vtSN > - EPS_TRIA_H)
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return ITTT_NO ;
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}
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// Se i tre vertici del primo triangolo stanno tutti a destra di almeno un lato del secondo, non c'è intersezione
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for ( int i = 0 ; i < 3 ; ++ i) {
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Vector3d vtSide = trTria2.GetP( ( i + 1) % 3) - trTria2.GetP( i) ;
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Vector3d vtSN = vtSide ^ trTria2.GetN() ;
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vtSN.Normalize() ;
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if ( ( trTria1.GetP( 0) - trTria2.GetP( i)) * vtSN > - EPS_TRIA_H &&
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( trTria1.GetP( 1) - trTria2.GetP( i)) * vtSN > - EPS_TRIA_H &&
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( trTria1.GetP( 2) - trTria2.GetP( i)) * vtSN > - EPS_TRIA_H)
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return ITTT_NO ;
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}
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// determino il piano medio dei due triangoli
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Plane3d plMed ;
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plMed.Set( ( trTria2.GetCentroid() + trTria2.GetCentroid()) / 2, trTria1.GetN() + trTria2.GetN()) ;
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// creo la regione equivalente al primo triangolo
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SurfFlatRegion sfrTria1 ;
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PtrOwner<CurveComposite> pCcTria1( CreateBasicCurveComposite()) ;
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if ( IsNull( pCcTria1))
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return ITTT_NO ;
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pCcTria1->AddPoint( ProjectPointOnPlane( trTria1.GetP( 0), plMed)) ;
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pCcTria1->AddLine( ProjectPointOnPlane( trTria1.GetP( 1), plMed)) ;
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pCcTria1->AddLine( ProjectPointOnPlane( trTria1.GetP( 2), plMed)) ;
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pCcTria1->Close() ;
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if ( ! sfrTria1.AddExtLoop( Release( pCcTria1)))
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return ITTT_NO ;
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// creo la regione equivalente al secondo triangolo
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SurfFlatRegion sfrTria2 ;
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PtrOwner<CurveComposite> pCcTria2( CreateBasicCurveComposite()) ;
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if ( IsNull( pCcTria2))
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return ITTT_NO ;
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pCcTria2->AddPoint( ProjectPointOnPlane( trTria2.GetP( 0), plMed)) ;
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pCcTria2->AddLine( ProjectPointOnPlane( trTria2.GetP( 1), plMed)) ;
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pCcTria2->AddLine( ProjectPointOnPlane( trTria2.GetP( 2), plMed)) ;
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pCcTria2->Close() ;
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if ( ! sfrTria2.AddExtLoop( Release( pCcTria2)))
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return ITTT_NO ;
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if ( sfrTria1.GetNormVersor() * sfrTria2.GetNormVersor() < 0)
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sfrTria2.Invert() ;
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// calcolo l'intersezione tra le due regioni
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if ( ! sfrTria1.Intersect( sfrTria2) || ! sfrTria1.IsValid())
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return ITTT_NO ;
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// recupero il contorno esterno del risultato come polilinea
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PolyLine PL ;
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PtrOwner<ICurve> pLoop( sfrTria1.GetLoop( 0, 0)) ;
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if ( IsNull( pLoop) || pLoop->GetType() != CRV_COMPO)
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return ITTT_NO ;
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ICurveComposite* pCoLoop = GetBasicCurveComposite( pLoop) ;
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for ( int i = 0 ; i < pCoLoop->GetCurveCount() ; ++ i) {
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const ICurve* pCrv = pCoLoop->GetCurve( i) ;
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if ( i == 0) {
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Point3d ptS ; pCrv->GetStartPoint( ptS) ;
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PL.AddUPoint( i, ptS) ;
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}
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Point3d ptE ; pCrv->GetEndPoint( ptE) ;
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PL.AddUPoint( i+1, ptE) ;
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}
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// eseguo una triangolazione del contorno chiuso
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PNTVECTOR vPnt ;
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INTVECTOR vTrVert ;
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Triangulate Tri ;
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if ( ! Tri.Make( PL, vPnt, vTrVert))
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return ITTT_NO ;
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int nTrVert = int( vTrVert.size()) / 3 ;
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for ( int i = 0 ; i < nTrVert ; ++i) {
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Triangle3d Tria ;
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Tria.Set( vPnt[vTrVert[3*i]], vPnt[vTrVert[3*i+1]], vPnt[vTrVert[3*i+2]]) ;
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if ( Tria.Validate( true))
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vTria.emplace_back( Tria) ;
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}
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return ITTT_OVERLAPS ;
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}
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