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EgtGeomKernel/IntersTriaTria.cpp
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Riccardo Elitropi 95915b16e5 EgtGeomKernel :
- migliorie per Stm booleans.
2024-02-19 13:07:50 +01:00

482 lines
19 KiB
C++

//----------------------------------------------------------------------------
// EgalTech 2018-2018
//----------------------------------------------------------------------------
// File : IntersTriaTria.cpp Data : 27.08.18 Versione : 1.9h3
// Contenuto : Implementazione della intersezione triangolo/triangolo.
//
//
//
// Modifiche : 27.08.18 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "ProjPlane.h"
#include "IntersLineTria.h"
#include "CurveComposite.h"
#include "SurfFlatRegion.h"
#include "Triangulate.h"
#include "GeoConst.h"
#include "/EgtDev/Include/EGkIntersTriaTria.h"
#include "/EgtDev/Include/EGkIntersPlanePlane.h"
#include <array>
using namespace std ;
//----------------------------------------------------------------------------
static int IntersCoplanarTriaTria( const Triangle3d& trTria1, const Triangle3d& trTria2, TRIA3DVECTOR& vTria) ;
//----------------------------------------------------------------------------
static int FindTriaTriaIntersType( const Triangle3d& trTria1, const Triangle3d& trTria2, const Point3d& ptLineSt, const Vector3d& vtLineDir,
double dStU1, double dEnU1, double dStU2, double dEnU2, int nRes1, int nRes2, double& dIntStU, double& dIntEnU) ;
//----------------------------------------------------------------------------
int
IntersTriaTria( const Triangle3d& trTria1, const Triangle3d& trTria2, Point3d& ptInt, Point3d& ptInt2, TRIA3DVECTOR& vTria)
{
// piano del secondo triangolo
Plane3d plTria2 ;
plTria2.Set( trTria2.GetCentroid(), trTria2.GetN()) ;
// calcolo le distanze dei vertici del primo triangolo dal piano del secondo
array< double, 3> vDist1 ;
for ( int i = 0 ; i < 3 ; ++i)
vDist1[i] = DistPointPlane( trTria1.GetP( i), plTria2) ;
// verifico posizione del primo triangolo rispetto al piano del secondo
int nVertPos1 = 0 ; int nVertNeg1 = 0 ;
for ( const auto& dDist : vDist1) {
if ( dDist > EPS_SMALL)
++ nVertPos1 ;
else if ( dDist < -EPS_SMALL)
++ nVertNeg1 ;
}
// se il triangolo giace tutto da una parte del piano, nessuna intersezione
if ( nVertPos1 == 3 || nVertNeg1 == 3)
return ITTT_NO ;
// piano del primo triangolo
Plane3d plTria1 ;
plTria1.Set( trTria1.GetCentroid(), trTria1.GetN()) ;
// calcolo le distanze dei vertici del secondo triangolo dal piano del primo
array< double, 3> vDist2 ;
for ( int i = 0 ; i < 3 ; ++i)
vDist2[i] = DistPointPlane( trTria2.GetP( i), plTria1) ;
// verifico posizione del secondo triangolo rispetto al piano del primo
int nVertPos2 = 0 ; int nVertNeg2 = 0 ;
for ( const auto& dDist : vDist2) {
if ( dDist > EPS_SMALL)
++ nVertPos2 ;
else if ( dDist < -EPS_SMALL)
++ nVertNeg2 ;
}
// se il triangolo giace tutto da una parte del piano, nessuna intersezione
if ( nVertPos2 == 3 || nVertNeg2 == 3)
return ITTT_NO ;
// intersezione tra i piani dei due triangoli
Point3d ptL ; Vector3d vtL ;
int nResPP = IntersPlanePlane( plTria1, plTria2, ptL, vtL) ;
if ( nResPP == IPPT_NO)
return ITTT_NO ;
// se i triangoli sono complanari
if ( nResPP == IPPT_OVERLAPS ||
((( nVertPos1 == 0 && nVertNeg1 == 0) || ( nVertPos2 == 0 && nVertNeg2 == 0)) &&
( trTria1.GetN() ^ trTria2.GetN()).SqLen() < 25 * SIN_EPS_ANG_SMALL * SIN_EPS_ANG_SMALL)) {
// verifica per triangoli con normali controverse
bool bCounter = false ;
Triangle3d trMyTria2 = trTria2 ;
if ( trTria1.GetN() * trTria2.GetN() < 0) {
Point3d ptV0 = trMyTria2.GetP( 0) ;
trMyTria2.SetP( 0, trMyTria2.GetP( 1)) ;
trMyTria2.SetP( 1, ptV0) ;
trMyTria2.Validate() ;
bCounter = true ;
}
// verifica per triangoli coincidenti
bool bAreSameTria = ( ( AreSamePointExact( trTria1.GetP( 0), trMyTria2.GetP( 0)) &&
AreSamePointExact( trTria1.GetP( 1), trMyTria2.GetP( 1)) &&
AreSamePointExact( trTria1.GetP( 2), trMyTria2.GetP( 2))) ||
( AreSamePointExact( trTria1.GetP( 0), trMyTria2.GetP( 1)) &&
AreSamePointExact( trTria1.GetP( 1), trMyTria2.GetP( 2)) &&
AreSamePointExact( trTria1.GetP( 2), trMyTria2.GetP( 0))) ||
( AreSamePointExact( trTria1.GetP( 0), trMyTria2.GetP( 2)) &&
AreSamePointExact( trTria1.GetP( 1), trMyTria2.GetP( 0)) &&
AreSamePointExact( trTria1.GetP( 2), trMyTria2.GetP( 1)))) &&
( AreSameVectorExact( trTria1.GetN(), trMyTria2.GetN())) ;
if ( bAreSameTria) {
vTria.emplace_back( trTria1) ;
return ( bCounter ? ITTT_COUNTER_OVERLAPS : ITTT_OVERLAPS) ;
}
if ( ITTT_OVERLAPS == IntersCoplanarTriaTria( trTria1, trMyTria2, vTria)) {
return ( bCounter ? ITTT_COUNTER_OVERLAPS : ITTT_OVERLAPS) ;
}
return ITTT_NO ;
}
// limito la linea di intersezione con il primo triangolo
Point3d ptSt1, ptEn1 ;
int nRes1 = IntersCoplanarLineTria( ptL, vtL, 100.0, trTria1, ptSt1, ptEn1, false) ;
// limito la linea di intersezione con il secondo triangolo
Point3d ptSt2, ptEn2 ;
int nRes2 = IntersCoplanarLineTria( ptL, vtL, 100.0, trTria2, ptSt2, ptEn2, false) ;
// eseguo classificazione
double dIntStU, dIntEnU ;
int nIntType = FindTriaTriaIntersType( trTria1, trTria2, ptL, vtL,
( ptSt1 - ptL) * vtL, ( ptEn1 - ptL) * vtL,
( ptSt2 - ptL) * vtL, ( ptEn2 - ptL) * vtL,
nRes1, nRes2, dIntStU, dIntEnU) ;
if ( nIntType != ITTT_NO) {
ptInt = ptL + dIntStU * vtL ;
ptInt2 = ptL + dIntEnU * vtL ;
return nIntType ;
}
return ITTT_NO ;
}
//----------------------------------------------------------------------------
int
IntersCoplanarTriaTria( const Triangle3d& trTria1, const Triangle3d& trTria2, TRIA3DVECTOR& vTria)
{
// Se i tre vertici del secondo triangolo stanno tutti a destra di almeno un lato del primo, non c' intersezione
for ( int i = 0 ; i < 3 ; ++ i) {
Vector3d vtSide = trTria1.GetP( ( i + 1) % 3) - trTria1.GetP( i) ;
Vector3d vtSN = vtSide ^ trTria1.GetN() ;
vtSN.Normalize() ;
if ( ( trTria2.GetP( 0) - trTria1.GetP( i)) * vtSN > - EPS_TRIA_H &&
( trTria2.GetP( 1) - trTria1.GetP( i)) * vtSN > - EPS_TRIA_H &&
( trTria2.GetP( 2) - trTria1.GetP( i)) * vtSN > - EPS_TRIA_H)
return ITTT_NO ;
}
// Se i tre vertici del primo triangolo stanno tutti a destra di almeno un lato del secondo, non c' intersezione
for ( int i = 0 ; i < 3 ; ++ i) {
Vector3d vtSide = trTria2.GetP( ( i + 1) % 3) - trTria2.GetP( i) ;
Vector3d vtSN = vtSide ^ trTria2.GetN() ;
vtSN.Normalize() ;
if ( ( trTria1.GetP( 0) - trTria2.GetP( i)) * vtSN > - EPS_TRIA_H &&
( trTria1.GetP( 1) - trTria2.GetP( i)) * vtSN > - EPS_TRIA_H &&
( trTria1.GetP( 2) - trTria2.GetP( i)) * vtSN > - EPS_TRIA_H)
return ITTT_NO ;
}
// determino il piano medio dei due triangoli
Plane3d plMed ;
plMed.Set( ( trTria2.GetCentroid() + trTria2.GetCentroid()) / 2, trTria1.GetN() + trTria2.GetN()) ;
// creo la regione equivalente al primo triangolo
SurfFlatRegion sfrTria1 ;
PtrOwner<CurveComposite> pCcTria1( CreateBasicCurveComposite()) ;
if ( IsNull( pCcTria1))
return ITTT_NO ;
pCcTria1->AddPoint( ProjectPointOnPlane( trTria1.GetP( 0), plMed)) ;
pCcTria1->AddLine( ProjectPointOnPlane( trTria1.GetP( 1), plMed)) ;
pCcTria1->AddLine( ProjectPointOnPlane( trTria1.GetP( 2), plMed)) ;
pCcTria1->Close() ;
if ( ! sfrTria1.AddExtLoop( Release( pCcTria1)))
return ITTT_NO ;
// creo la regione equivalente al secondo triangolo
SurfFlatRegion sfrTria2 ;
PtrOwner<CurveComposite> pCcTria2( CreateBasicCurveComposite()) ;
if ( IsNull( pCcTria2))
return ITTT_NO ;
pCcTria2->AddPoint( ProjectPointOnPlane( trTria2.GetP( 0), plMed)) ;
pCcTria2->AddLine( ProjectPointOnPlane( trTria2.GetP( 1), plMed)) ;
pCcTria2->AddLine( ProjectPointOnPlane( trTria2.GetP( 2), plMed)) ;
pCcTria2->Close() ;
if ( ! sfrTria2.AddExtLoop( Release( pCcTria2)))
return ITTT_NO ;
if ( sfrTria1.GetNormVersor() * sfrTria2.GetNormVersor() < 0)
sfrTria2.Invert() ;
// calcolo l'intersezione tra le due regioni
if ( ! sfrTria1.Intersect( sfrTria2) || ! sfrTria1.IsValid())
return ITTT_NO ;
// recupero il contorno esterno del risultato come polilinea
PolyLine PL ;
PtrOwner<ICurve> pLoop( sfrTria1.GetLoop( 0, 0)) ;
if ( IsNull( pLoop) || pLoop->GetType() != CRV_COMPO)
return ITTT_NO ;
ICurveComposite* pCoLoop = GetBasicCurveComposite( pLoop) ;
for ( int i = 0 ; i < pCoLoop->GetCurveCount() ; ++ i) {
const ICurve* pCrv = pCoLoop->GetCurve( i) ;
if ( i == 0) {
Point3d ptS ; pCrv->GetStartPoint( ptS) ;
PL.AddUPoint( i, ptS) ;
}
Point3d ptE ; pCrv->GetEndPoint( ptE) ;
PL.AddUPoint( i+1, ptE) ;
}
// eseguo una triangolazione del contorno chiuso
PNTVECTOR vPnt ;
INTVECTOR vTrVert ;
Triangulate Tri ;
if ( ! Tri.Make( PL, vPnt, vTrVert))
return ITTT_NO ;
int nTrVert = int( vTrVert.size()) / 3 ;
for ( int i = 0 ; i < nTrVert ; ++i) {
Triangle3d Tria ;
Tria.Set( vPnt[vTrVert[3*i]], vPnt[vTrVert[3*i+1]], vPnt[vTrVert[3*i+2]]) ;
if ( Tria.Validate( true))
vTria.emplace_back( Tria) ;
}
return ITTT_OVERLAPS ;
}
//----------------------------------------------------------------------------
int
FindTriaTriaIntersType( const Triangle3d& trTria1, const Triangle3d& trTria2, const Point3d& ptLineSt, const Vector3d& vtLineDir,
double dStU1, double dEnU1, double dStU2, double dEnU2, int nRes1, int nRes2, double& dIntStU, double& dIntEnU)
{
// Controllo su validità input
if ( ! ( trTria1.IsValid() && trTria2.IsValid() && vtLineDir.IsNormalized()))
return ITTT_NO ;
// Casi
switch ( nRes1) {
case ILTT_SEGM :
if ( nRes2 == ILTT_SEGM) {
if ( dEnU2 < dStU1 - EPS_SMALL)
return ITTT_NO ;
else if ( dEnU2 < dStU1 + EPS_SMALL) {
dIntStU = ( dStU1 + dEnU2) / 2 ;
dIntEnU = dIntStU ;
Point3d ptInt = ptLineSt + dIntStU * vtLineDir ;
bool bOnVert1 = IsPointOnTriangleVertex( ptInt, trTria1) ;
bool bOnVert2 = IsPointOnTriangleVertex( ptInt, trTria2) ;
if ( bOnVert1 && bOnVert2)
return ITTT_VERT_VERT ;
else if ( bOnVert1)
return ITTT_VERT_EDGE ;
else if ( bOnVert2)
return ITTT_EDGE_VERT ;
else
return ITTT_EDGE_EDGE_PNT ;
}
else if ( dStU2 < dEnU1 - EPS_SMALL) {
dIntStU = max( dStU1, dStU2) ;
dIntEnU = min( dEnU1, dEnU2) ;
return ITTT_INT_INT_SEG ;
}
else if ( dStU2 < dEnU1 + EPS_SMALL) {
dIntStU = ( dStU2 + dEnU1) / 2 ;
dIntEnU = dIntStU ;
Point3d ptInt = ptLineSt + dIntStU * vtLineDir ;
bool bOnVert1 = IsPointOnTriangleVertex( ptInt, trTria1) ;
bool bOnVert2 = IsPointOnTriangleVertex( ptInt, trTria2) ;
if ( bOnVert1 && bOnVert2)
return ITTT_VERT_VERT ;
else if ( bOnVert1)
return ITTT_VERT_EDGE ;
else if ( bOnVert2)
return ITTT_EDGE_VERT ;
else
return ITTT_EDGE_EDGE_PNT ;
}
else
return ITTT_NO ;
}
else if ( nRes2 == ILTT_SEGM_ON_EDGE) {
if ( dEnU2 < dStU1 - EPS_SMALL)
return ITTT_NO ;
else if ( dEnU2 < dStU1 + EPS_SMALL) {
dIntStU = ( dStU1 + dEnU2) / 2 ;
dIntEnU = dIntStU ;
Point3d ptInt = ptLineSt + dIntStU * vtLineDir ;
bool bOnVert1 = IsPointOnTriangleVertex( ptInt, trTria1) ;
return ( bOnVert1 ? ITTT_VERT_VERT : ITTT_EDGE_VERT) ;
}
else if ( dStU2 < dEnU1 - EPS_SMALL) {
dIntStU = max( dStU1, dStU2) ;
dIntEnU = min( dEnU1, dEnU2) ;
return ITTT_INT_EDGE ;
}
else if ( dStU2 < dEnU1 + EPS_SMALL) {
dIntStU = ( dStU2 + dEnU1) / 2 ;
dIntEnU = dIntStU ;
Point3d ptInt = ptLineSt + dIntStU * vtLineDir ;
bool bOnVert1 = IsPointOnTriangleVertex( ptInt, trTria1) ;
return ( bOnVert1 ? ITTT_VERT_VERT : ITTT_EDGE_VERT) ;
}
else
return ITTT_NO ;
}
else if ( nRes2 == ILTT_VERT) {
dEnU2 = dStU2 ;
if ( dStU2 < dStU1 - EPS_SMALL)
return ITTT_NO ;
else if ( dStU2 < dStU1 + EPS_SMALL) {
dIntStU = ( dStU1 + dStU2) / 2 ;
dIntEnU = dIntStU ;
Point3d ptInt = ptLineSt + dIntStU * vtLineDir ;
bool bOnVert1 = IsPointOnTriangleVertex( ptInt, trTria1) ;
return ( bOnVert1 ? ITTT_VERT_VERT : ITTT_EDGE_VERT) ;
}
else if ( dStU2 < dEnU1 - EPS_SMALL) {
dIntStU = max( dStU1, dStU2) ;
dIntEnU = min( dEnU1, dEnU2) ;
return ITTT_INT_VERT ;
}
else if ( dStU2 < dEnU1 + EPS_SMALL) {
dIntStU = ( dStU2 + dEnU1) / 2 ;
dIntEnU = dIntStU ;
Point3d ptInt = ptLineSt + dIntStU * vtLineDir ;
bool bOnVert1 = IsPointOnTriangleVertex( ptInt, trTria1) ;
return ( bOnVert1 ? ITTT_VERT_VERT : ITTT_EDGE_VERT) ;
}
else
return ITTT_NO ;
}
else
return ITTT_NO ;
break ;
case ILTT_SEGM_ON_EDGE :
if ( nRes2 == ILTT_SEGM) {
if ( dEnU2 < dStU1 - EPS_SMALL)
return ITTT_NO ;
else if ( dEnU2 < dStU1 + EPS_SMALL) {
dIntStU = ( dStU1 + dEnU2) /2 ;
dIntEnU = dIntStU ;
Point3d ptInt = ptLineSt + dIntStU * vtLineDir ;
bool bOnVert2 = IsPointOnTriangleVertex( ptInt, trTria2) ;
return ( bOnVert2 ? ITTT_VERT_VERT : ITTT_VERT_EDGE) ;
}
else if ( dStU2 < dEnU1 - EPS_SMALL) {
dIntStU = max( dStU1, dStU2) ;
dIntEnU = min( dEnU1, dEnU2) ;
return ITTT_EDGE_INT ;
}
else if ( dStU2 < dEnU1 + EPS_SMALL) {
dIntStU = ( dStU2 + dEnU1) / 2 ;
dIntEnU = dIntStU ;
Point3d ptInt = ptLineSt + dIntStU * vtLineDir ;
bool bOnVert2 = IsPointOnTriangleVertex( ptInt, trTria2) ;
return ( bOnVert2 ? ITTT_VERT_VERT : ITTT_VERT_EDGE) ;
}
else
return ITTT_NO ;
}
else if ( nRes2 == ILTT_SEGM_ON_EDGE) {
if ( dEnU2 < dStU1 - EPS_SMALL)
return ITTT_NO ;
else if ( dEnU2 < dStU1 + EPS_SMALL) {
dIntStU = ( dStU1 + dEnU2) / 2 ;
dIntEnU = dIntStU ;
return ITTT_VERT_VERT ;
}
else if ( dStU2 < dEnU1 - EPS_SMALL) {
dIntStU = max( dStU1, dStU2) ;
dIntEnU = min( dEnU1, dEnU2) ;
return ITTT_EDGE_EDGE_SEG ;
}
else if ( dStU2 < dEnU1 + EPS_SMALL) {
dIntStU = ( dStU2 + dEnU1) / 2 ;
dIntEnU = dIntStU ;
return ITTT_VERT_VERT ;
}
else
return ITTT_NO ;
}
else if ( nRes2 == ILTT_VERT) {
dEnU2 = dStU2 ;
if ( dEnU2 < dStU1 - EPS_SMALL)
return ITTT_NO ;
else if ( dEnU2 < dStU1 + EPS_SMALL) {
dIntStU = ( dStU1 + dEnU2) / 2 ;
dIntEnU = dIntStU ;
return ITTT_VERT_VERT ;
}
else if ( dStU2 < dEnU1 - EPS_SMALL) {
dIntStU = max( dStU1, dStU2) ;
dIntEnU = min( dEnU1, dEnU2) ;
return ITTT_EDGE_VERT ;
}
else if ( dStU2 < dEnU1 + EPS_SMALL) {
dIntStU = ( dStU2 + dEnU1) / 2 ;
dIntEnU = dIntStU ;
return ITTT_VERT_VERT ;
}
else
return ITTT_NO ;
}
else
return ITTT_NO ;
break ;
case ILTT_VERT :
dEnU1 = dStU1 ;
if ( nRes2 == ILTT_SEGM) {
if ( dEnU2 < dStU1 - EPS_SMALL)
return ITTT_NO ;
else if ( dEnU2 < dStU1 + EPS_SMALL) {
dIntStU = ( dStU1 + dEnU2) / 2 ;
dIntEnU = dIntStU ;
Point3d ptInt = ptLineSt + dIntStU * vtLineDir ;
bool bOnVert2 = IsPointOnTriangleVertex( ptInt, trTria2) ;
return ( bOnVert2 ? ITTT_VERT_VERT : ITTT_VERT_EDGE) ;
}
else if ( dStU2 < dEnU1 - EPS_SMALL) {
dIntStU = max( dStU1, dStU2) ;
dIntEnU = min( dEnU1, dEnU2) ;
return ITTT_VERT_INT ;
}
else if ( dStU2 < dEnU1 + EPS_SMALL) {
dIntStU = ( dStU2 + dEnU1) / 2 ;
dIntEnU = dIntStU ;
Point3d ptInt = ptLineSt + dIntStU * vtLineDir ;
bool bOnVert2 = IsPointOnTriangleVertex( ptInt, trTria2) ;
return ( bOnVert2 ? ITTT_VERT_VERT : ITTT_VERT_EDGE) ;
}
else
return ITTT_NO ;
}
else if ( nRes2 == ILTT_SEGM_ON_EDGE) {
if ( dEnU2 < dStU1 - EPS_SMALL)
return ITTT_NO ;
else if ( dEnU2 < dStU1 + EPS_SMALL) {
dIntStU = ( dStU1 + dEnU2) / 2 ;
dIntEnU = dIntStU ;
return ITTT_VERT_VERT ;
}
else if ( dStU2 < dEnU1 - EPS_SMALL) {
dIntStU = max( dStU1, dStU2) ;
dIntEnU = min( dEnU1, dEnU2) ;
return ITTT_VERT_EDGE ;
}
else if ( dStU2 < dEnU1 + EPS_SMALL) {
dIntStU = ( dStU1 + dStU2) / 2 ;
dIntEnU = dIntStU ;
return ITTT_VERT_VERT ;
}
else
return ITTT_NO ;
}
else if ( nRes2 == ILTT_VERT) {
if ( dStU2 < dStU1 - EPS_SMALL)
return ITTT_NO ;
else if ( dStU2 < dStU1 + EPS_SMALL) {
dIntStU = ( dStU1 + dStU2) / 2 ;
dIntEnU = dIntStU ;
return ITTT_VERT_VERT ;
}
else
return ITTT_NO ;
}
else
return ITTT_NO ;
break ;
case ILTT_EDGE :
LOG_ERROR( GetEGkLogger(), "FindTriaTriaIntersType : ILTT_EDGE should never happen")
break ;
}
return ITTT_NO ;
}