Files
EgtGeomKernel/VolZmap.h
T
Dario Sassi d21f27ae2d EgtGeomKernel 1.6l10 :
- migliorie a Zmap.
2016-02-01 07:42:49 +00:00

135 lines
6.7 KiB
C++

//----------------------------------------------------------------------------
// EgalTech 2015-2015
//----------------------------------------------------------------------------
// File : VolZmap.h Data : 22.01.15 Versione : 1.6a4
// Contenuto : Dichiarazione della classe Volume Zmap.
//
//
//
// Modifiche : 22.01.15 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
#pragma once
#include "ObjGraphicsMgr.h"
#include "DllMain.h"
#include "GeoObjRW.h"
#include "/EgtDev/Include/EGkVolZmap.h"
#include "/EgtDev/Include/EGkPoint3d.h"
#include "/EgtDev/Include/EGkVector3d.h"
#include "CurveComposite.h"
#include <vector>
#include <string>
//----------------------------------------------------------------------------
class VolZmap : public IVolZmap, public IGeoObjRW
{
public : // IGeoObj
virtual ~VolZmap( void) ;
virtual VolZmap* Clone( void) const ;
virtual GeoObjType GetType( void) const ;
virtual bool IsValid( void) const
{ return ( m_nStatus == OK) ; }
virtual const std::string& GetTitle( void) const ;
virtual bool Dump( std::string& sOut, bool bMM = true, const char* szNewLine = "\n") const ;
virtual bool GetLocalBBox( BBox3d& b3Loc, int nFlag = BBF_STANDARD) const ;
virtual bool GetBBox( const Frame3d& frRef, BBox3d& b3Ref, int nFlag = BBF_STANDARD) const ;
virtual bool Translate( const Vector3d& vtMove) ;
virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dAngDeg)
{ double dAngRad = dAngDeg * DEGTORAD ;
return Rotate( ptAx, vtAx, cos( dAngRad), sin( dAngRad)) ; }
virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dCosAng, double dSinAng) ;
virtual bool Scale( const Frame3d& frRef, double dCoeffX, double dCoeffY, double dCoeffZ) ;
virtual bool Mirror( const Point3d& ptOn, const Vector3d& vtNorm) ;
virtual bool Shear( const Point3d& ptOn, const Vector3d& vtNorm, const Vector3d& vtDir, double dCoeff) ;
virtual bool ToGlob( const Frame3d& frRef) ;
virtual bool ToLoc( const Frame3d& frRef) ;
virtual bool LocToLoc( const Frame3d& frOri, const Frame3d& frDest) ;
virtual void SetObjGraphics( IObjGraphics* pOGr)
{ m_OGrMgr.SetObjGraphics( pOGr) ; }
virtual IObjGraphics* GetObjGraphics( void)
{ return m_OGrMgr.GetObjGraphics() ; }
virtual const IObjGraphics* GetObjGraphics( void) const
{ return m_OGrMgr.GetObjGraphics() ; }
virtual void SetTempProp( int nProp)
{ m_nTempProp = nProp ; }
virtual int GetTempProp( void)
{ return m_nTempProp ; }
public : // IVolZmap
virtual bool CopyFrom( const IGeoObj* pGObjSrc) ;
virtual bool GetAllTriangles( TRIA3DLIST& lstTria) const ;
virtual bool GetDexelLines( int nDir, int nPos1, int nPos2, POLYLINELIST& lstPL) const ;
bool CreateMap( const Point3d& ptO, double dPrec, double dLengthX, double dLengthY, double dLengthZ) ;
bool SubtractIntervals( unsigned int nI, unsigned int nJ, double dMin, double dMax) ;
bool SubtractIntervals( const Point3d& ptP, double dMin, double dMax) ;
bool AddIntervals( unsigned int nI, unsigned int nJ, double dMin, double dMax) ;
bool AddIntervals( const Point3d& ptP, double dMin, double dMax) ;
bool SetTool( const std::string& pToolName, unsigned int nToolType, const CurveComposite* pToolOutline) ;
bool MillingStep( const Point3d& ptPs, const Point3d& ptPe, const Vector3d& vtDs, const Vector3d& vtDe) ;
public : // IGeoObjRW
virtual int GetNgeId( void) const ;
virtual bool Save( NgeWriter& ngeOut) const ;
virtual bool Load( NgeReader& ngeIn) ;
public :
VolZmap( void) ;
VolZmap( const VolZmap& stSrc)
{ if ( ! CopyFrom( stSrc))
LOG_ERROR( GetEGkLogger(), "VolZmap : copy constructor error") }
VolZmap& operator =( const VolZmap& stSrc)
{ if ( ! CopyFrom( stSrc))
LOG_ERROR( GetEGkLogger(), "VolZmap : copy error")
return *this ; }
private :
bool CopyFrom( const VolZmap& clSrc) ;
bool GetChunkPrisms( int nPos1, int nPos2, int nDim1, int nDim2, TRIA3DLIST& lstTria) const ;
bool CalcChunkPrisms( int nPos1, int nPos2, int nDim1, int nDim2, TRIA3DLIST& lstTria) const ;
bool CalcDexelPrisms( int nPos1, int nPos2, TRIA3DLIST& lstTria) const ;
bool AddDexelSideFace( int nPos, int nPosAdj, const Point3d& ptP, const Point3d& ptQ,
const Vector3d& vtZ, const Vector3d& vtNorm, TRIA3DLIST& lstTria) const ;
bool MillingDrill( const Point3d& ptLs, const Point3d& ptLe, double dHeight, double dRadius) ;
bool MillingPerp( Point3d& ptPs, Point3d& ptPe, double dHeight, double dRadius) ;
private :
enum Status { ERR = 0, OK = 1, TO_VERIFY = 2} ;
private :
ObjGraphicsMgr m_OGrMgr ; // gestore grafica dell'oggetto
Status m_nStatus ; // stato
int m_nTempProp ; // proprietà temporanea
Frame3d m_LocalFrame ;//////FORSE E' MEGLIO CHIAMARLO INTRINSECO? E IN VISTA DEGLI ALTRI FORSE E' BENE AGGIUNGERE UN IDENTIFICATIVO?
double m_dStep ;
unsigned int m_nNx ; // i = 0, 1, ..., m_nNx - 1
unsigned int m_nNy ; // j = 0, 1, ..., m_nNy - 1
unsigned int m_nDim ;
std::vector <std::vector<double>> m_ZValues ;
CurveComposite m_ToolOutline ;
std::string m_sToolName ;
unsigned int m_nToolType ; // 0, 1, 2 per cylindrical mill, fresa ball-end, bull nose
} ;
//-----------------------------------------------------------------------------
inline VolZmap* CreateBasicVolZmap( void)
{ return (static_cast<VolZmap*>( CreateGeoObj( VOL_ZMAP))) ; }
inline VolZmap* CloneBasicVolZmap( const IGeoObj* pGObj)
{ if ( pGObj == nullptr || pGObj->GetType() != VOL_ZMAP)
return nullptr ;
return (static_cast<VolZmap*>(pGObj->Clone())) ; }
inline const VolZmap* GetBasicVolZmap( const IGeoObj* pGObj)
{ if ( pGObj == nullptr || pGObj->GetType() != VOL_ZMAP)
return nullptr ;
return (static_cast<const VolZmap*>(pGObj)) ; }
inline VolZmap* GetBasicVolZmap( IGeoObj* pGObj)
{ if ( pGObj == nullptr || pGObj->GetType() != VOL_ZMAP)
return nullptr ;
return (static_cast<VolZmap*>(pGObj)) ; }