78e5b03411
- migliorie varie a Zmap, compresa suddivisione adattativa per visualizzazione.
312 lines
18 KiB
C++
312 lines
18 KiB
C++
//----------------------------------------------------------------------------
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// EgalTech 2015-2015
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//----------------------------------------------------------------------------
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// File : VolZmap.h Data : 22.01.15 Versione : 1.6a4
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// Contenuto : Dichiarazione della classe Volume Zmap.
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//
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//
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//
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// Modifiche : 22.01.15 DS Creazione modulo.
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//
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//
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//----------------------------------------------------------------------------
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#pragma once
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#include "ObjGraphicsMgr.h"
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#include "DllMain.h"
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#include "GeoObjRW.h"
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#include "CurveLine.h"
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#include "CurveArc.h"
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#include "CurveComposite.h"
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#include "/EgtDev/Include/EGkVolZmap.h"
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#include "/EgtDev/Include/EGkPoint3d.h"
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#include "/EgtDev/Include/EGkVector3d.h"
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#include "/EgtDev/Include/ENkPolynomialRoots.h"
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//----------------------------------------------------------------------------
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class VolZmap : public IVolZmap, public IGeoObjRW
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{
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public : // IGeoObj
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virtual ~VolZmap( void) ;
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virtual VolZmap* Clone( void) const ;
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virtual GeoObjType GetType( void) const ;
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virtual bool IsValid( void) const
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{ return ( m_nStatus == OK) ; }
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virtual const std::string& GetTitle( void) const ;
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virtual bool Dump( std::string& sOut, bool bMM = true, const char* szNewLine = "\n") const ;
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virtual bool GetLocalBBox( BBox3d& b3Loc, int nFlag = BBF_STANDARD) const ;
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virtual bool GetBBox( const Frame3d& frRef, BBox3d& b3Ref, int nFlag = BBF_STANDARD) const ;
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virtual bool Translate( const Vector3d& vtMove) ;
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virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dAngDeg)
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{ double dAngRad = dAngDeg * DEGTORAD ;
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return Rotate( ptAx, vtAx, cos( dAngRad), sin( dAngRad)) ; }
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virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dCosAng, double dSinAng) ;
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virtual bool Scale( const Frame3d& frRef, double dCoeffX, double dCoeffY, double dCoeffZ) ;
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virtual bool Mirror( const Point3d& ptOn, const Vector3d& vtNorm) ;
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virtual bool Shear( const Point3d& ptOn, const Vector3d& vtNorm, const Vector3d& vtDir, double dCoeff) ;
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virtual bool ToGlob( const Frame3d& frRef) ;
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virtual bool ToLoc( const Frame3d& frRef) ;
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virtual bool LocToLoc( const Frame3d& frOri, const Frame3d& frDest) ;
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virtual void SetObjGraphics( IObjGraphics* pOGr)
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{ m_OGrMgr.SetObjGraphics( pOGr) ; }
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virtual IObjGraphics* GetObjGraphics( void)
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{ return m_OGrMgr.GetObjGraphics() ; }
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virtual const IObjGraphics* GetObjGraphics( void) const
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{ return m_OGrMgr.GetObjGraphics() ; }
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virtual void SetTempProp( int nProp)
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{ m_nTempProp = nProp ; }
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virtual int GetTempProp( void)
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{ return m_nTempProp ; }
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public : // IVolZmap
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bool CopyFrom( const IGeoObj* pGObjSrc) override ;
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bool CreateMap( const Point3d& ptO, double dLengthX, double dLengthY, double dLengthZ, double dPrec) ;
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bool GetAllTriangles( TRIA3DLIST& lstTria) const override ;
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bool GetDexelLines( int nDir, int nPos1, int nPos2, POLYLINELIST& lstPL) const override ;
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bool SetTolerances( double dLinTol, double dAngTolDeg = 90) override ;
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bool SetStdTool( const std::string& pToolName, double dH, double dR, double dCornR) override ;
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bool SetAdvTool( const std::string& pToolName,
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double dH, double dR, double dTipH, double dTipR, double dCornR) override ;
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bool SetGenTool( const std::string& pToolName, const ICurveComposite* pToolOutline) override ;
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bool MillingStep( const Point3d& ptPs, const Vector3d& vtDs, const Point3d& ptPe, const Vector3d& vtDe) override ;
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bool Deepness( const Point3d& ptP, const Vector3d& vtDir, double& dInLength, double& dOutLength) override ;
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bool BBoxZmapIntersection( const Frame3d& frBBox, const Point3d& ptMax) override ;
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bool SubtractIntervals( unsigned int nI, unsigned int nJ, double dMin, double dMax) ;
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bool SubtractIntervals( const Point3d& ptP, double dMin, double dMax) ;
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bool AddIntervals( unsigned int nI, unsigned int nJ, double dMin, double dMax) ;
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bool AddIntervals( const Point3d& ptP, double dMin, double dMax) ;
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public : // IGeoObjRW
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virtual int GetNgeId( void) const ;
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virtual bool Save( NgeWriter& ngeOut) const ;
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virtual bool Load( NgeReader& ngeIn) ;
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public :
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VolZmap( void) ;
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VolZmap( const VolZmap& stSrc)
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{ if ( ! CopyFrom( stSrc))
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LOG_ERROR( GetEGkLogger(), "VolZmap : copy constructor error") }
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VolZmap& operator =( const VolZmap& stSrc)
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{ if ( ! CopyFrom( stSrc))
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LOG_ERROR( GetEGkLogger(), "VolZmap : copy error")
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return *this ; }
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private :
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enum ToolType { GenericTool = 0, // generico da profilo -> usare SetTool
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CylindricalMill = 1, // cilindrica
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BallEndMill = 2, // sferica
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BullNoseMill = 3, // naso di toro
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ConusMill = 4} ; // con parte terminale conica
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private :
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bool CopyFrom( const VolZmap& clSrc) ;
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bool GetChunkPrisms( int nPos1, int nPos2, int nDim1, int nDim2, int nDimChk, TRIA3DLIST& lstTria) const ;
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bool CalcChunkPrisms( int nPos1, int nPos2, int nDim1, int nDim2, TRIA3DLIST& lstTria) const ;
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bool CalcDexelPrisms( int nPos1, int nPos2, TRIA3DLIST& lstTria) const ;
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bool AddDexelSideFace( int nPos, int nPosAdj, const Point3d& ptP, const Point3d& ptQ,
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const Vector3d& vtZ, const Vector3d& vtNorm, TRIA3DLIST& lstTria) const ;
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// frese: cylindrical, ball-end, bull-nose e conus
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// Versore utensile parallelo all'asse Z
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// Fori
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bool DrillingZ( const Point3d & ptLs, const Point3d & ptLe, const Vector3d & vtToolDir) ;
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bool CBTDrillZ( const Point3d& ptLs, const Point3d& ptLe, const Vector3d& vtToolDir) ;
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bool ConusDrillingZ( const Point3d ptLs, const Point3d ptLe, const Vector3d vtToolDir) ;
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// Tagli orizzontali
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bool MillingPerpZ( const Point3d& ptLs, const Point3d& ptLe, const Vector3d& vtToolDir) ;
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bool CBTMillingPerpZ( const Point3d& ptLs, const Point3d& ptLe, const Vector3d& vtToolDir) ;
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bool ConusPerpZ( const Point3d ptLs, const Point3d ptLe, const Vector3d vtToolDir) ;
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inline bool GetMinMaxZSw( const Point3d ptO, unsigned int nStartI, unsigned int nEndI, unsigned int nStartJ, unsigned int nEndJ, double dMinZ, double dMaxZ, double dMinRad, double dMaxRad, double dDir, double dDeltaZ) ;
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inline bool GetMinMaxZDr( const Point3d ptO, unsigned int nStartI, unsigned int nEndI, unsigned int nStartJ, unsigned int nEndJ, double dMinZ, double dMaxZ, double dMinRad, double dMaxRad, double dDir, double dDeltaZ) ;
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inline bool GetMinMaxZ( unsigned int nI, unsigned int nJ, double dZCutBase, double dDeltaZ, double dSqDist, const Vector3d& vtToolDir) ;
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// generico 3 assi
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bool MillingZ( const Point3d& ptLs, const Point3d& ptLe, const Vector3d& vtToolDir) ;
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bool CBMillingZ( const Point3d& ptLs, const Point3d& ptLe, const Vector3d& vtToolDir) ;
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bool ConusMillingZDr( const Point3d ptLs, const Point3d ptLe, const Vector3d vtToolDir) ;
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bool ConusMillingZSw( const Point3d ptLs, const Point3d ptLe, const Vector3d vtToolDir) ;
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inline bool GetMinMaxZGen( unsigned int nI, unsigned int nJ, double dProj, double dSqd, double dLenPath, double dZheight, double dDelta, const Vector3d& vtToolDir) ;
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// Versore utensile nel piano XY
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// DeltaZ = 0
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bool DrillingXY( const Point3d& ptLs, const Point3d& ptLe, const Vector3d& vtToolDir) ;
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bool CBTDrillXY( const Point3d& ptLs, const Point3d& ptLe, const Vector3d& vtToolDir) ;
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bool ConusDrillingXY( const Point3d ptLs, const Point3d ptLe, const Vector3d vtToolDir) ;
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bool MillingPerpXY( const Point3d& ptLs, const Point3d& ptLe, const Vector3d& vtToolDir) ;
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bool CBTPerpXY( const Point3d& ptLs, const Point3d& ptLe, const Vector3d& vtToolDir) ;
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bool ConusPerpXY( const Point3d ptLs, const Point3d ptLe, const Vector3d vtToolDir) ;
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bool MillingXYPlaneGen( const Point3d& ptLs, const Point3d& ptLe, const Vector3d& vtToolDir) ;
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bool PlaneGenCylBall( const Point3d& ptLs, const Point3d& ptLe, const Vector3d& vtToolDir) ;
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bool ConusPlaneGen( const Point3d& ptLs, const Point3d& ptLe, const Vector3d& vtToolDir) ;
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inline bool GetMinMaxXY( unsigned int nI, unsigned int nJ, double dProj, double dZheight, double dSqD, double dPathPerp, double dPathPar, double dScProd) ;
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inline bool GetMMPlaneGenCyl( unsigned int i, unsigned int j, double dZ, double dLen1, double dLen2, double dProj1, double dProj2) ;
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inline bool GetMMPlaneGenBall( unsigned int i, unsigned int j, double dZ, double dLen1, double dLen2, Point3d ptIxy, Vector3d vtMove, Vector3d vtV1, Vector3d vtV2) ;
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// DeltaZ != 0
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bool MillingXYVert( const Point3d& ptLs, const Point3d& ptLe, const Vector3d& vtToolDir) ;
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bool MillingXYLongVert( const Point3d& ptLs, const Point3d& ptLe, const Vector3d& vtToolDir) ;
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bool XYLongVertCylBall( const Point3d& ptLs, const Point3d& ptLe, const Vector3d& vtToolDir) ;
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bool XYLongVertConus( const Point3d& ptLs, const Point3d& ptLe, const Vector3d& vtToolDir) ;
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bool MillingXY( const Point3d& ptLs, const Point3d& ptLe, const Vector3d& vtToolDir) ;
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bool MillingXYCyl( const Point3d& ptLs, const Point3d& ptLe, const Vector3d& vtToolDir) ;
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bool MillingXYBall( const Point3d& ptLs, const Point3d& ptLe, const Vector3d& vtToolDir) ;
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bool MillingXYConus( const Point3d& ptLs, const Point3d& ptLe, const Vector3d& vtToolDir) ;
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bool MillingXYPlus( const Point3d& ptLs, const Point3d& ptLe, const Vector3d& vtToolDir) ;
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bool MillingXYPlusCyl( const Point3d& ptLs, const Point3d& ptLe, const Vector3d& vtToolDir) ;
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bool MillingXYPlusBall( const Point3d& ptLs, const Point3d& ptLe, const Vector3d& vtToolDir) ;
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bool MillingXYPlusConus( const Point3d& ptLs, const Point3d& ptLe, const Vector3d& vtToolDir) ;
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// Virtual milling per componenti elementari
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// Versore utensile parallelo all'asse Z
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// Movimento parallelo al versore utensile
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bool DrillZ( const Point3d& ptLs, const Point3d& ptLe, const Vector3d& vtToolDir) ;
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// Componenti
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bool LongCylV( const Point3d& ptLs, const Point3d& ptLe, const Vector3d& vtToolDir, double dHei, double dRad) ;
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bool LongConusV( const Point3d& ptLs, const Point3d& ptLe, const Vector3d& vtToolDir, double dHei, double dMaxRad, double dMinRad) ;
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// Angolo generico fra movimento e versore utensile
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bool MillZ( const Point3d& ptLs, const Point3d& ptLe, const Vector3d& vtToolDir) ;
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// Componenti
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bool MillCylV( const Point3d& ptLs, const Point3d& ptLe, const Vector3d& vtToolDir, double dHei, double dRad) ;
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bool MillConusV( const Point3d& ptLs, const Point3d& ptLe, const Vector3d& vtToolDir, double dHei, double dMaxRad, double dMinRad) ;
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// Direzione generica del versore utensile
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// Movimento parallelo al versore utensile
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bool Drilling( const Point3d& ptLs, const Point3d& ptLe, const Vector3d& vtToolDir) ;
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bool DrillingGT( const Point3d& ptLs, const Point3d& ptLe, const Vector3d& vtToolDir) ;
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// Componenti elementari degli untensili
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bool LongBall( const Point3d& ptLs, const Point3d& ptLe, const Vector3d& vtToolDir, double dRad) ;
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bool LongCyl( const Point3d& ptLs, const Point3d& ptLe, const Vector3d& vtToolDir, double dHei, double dRad) ;
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bool LongConus( const Point3d& ptLs, const Point3d& ptLe, const Vector3d& vtToolDir, double dHei, double dMaxRad, double dMinRad) ;
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// Angolo generico fra movimento e versore utensile
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bool Milling( const Point3d& ptLs, const Point3d& ptLe, const Vector3d& vtToolDir) ;
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bool MillingGT( const Point3d& ptLs, const Point3d& ptLe, const Vector3d& vtToolDir) ;
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// Componenti elementari degli utensili
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bool MillCyl( const Point3d& ptLs, const Point3d& ptLe, const Vector3d& vtToolDir, double dHei, double dRad) ;
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bool MillCyl2( const Point3d& ptLs, const Point3d& ptLe, const Vector3d& vtToolDir, double dHei, double dRad) ;
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bool MillBall( const Point3d& ptLs, const Point3d& ptLe, const Vector3d& vtToolDir, double dRad) ;
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bool MillConus( const Point3d& ptLs, const Point3d& ptLe, const Vector3d& vtToolDir, double dHei, double dMaxRad, double dMinRad) ;
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bool MillConusAux( const Point3d& ptI, const Point3d& ptF, const Vector3d& vtV1, const Vector3d& vtV2, const Vector3d& vtV3,
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unsigned int & nStI, unsigned int & nStJ, unsigned int & nEnI, unsigned int & nEnJ,
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double dHei, double dMaxRad, double dMinRad, double dCoef) ;
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// Traslazioni
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bool Ball( const Point3d& ptLs, const Point3d& ptLe, double dRad) ;
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// Sottrazione per tridexel
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bool ZDrillingCB( unsigned int nGrid, const Point3d & ptS, const Point3d & ptE, const Vector3d & vtToolDir) ;
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// Bounding Box
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inline bool BoundingBox( const Point3d& ptP1, const Point3d& ptP2, const Vector3d& vtV1, const Vector3d& vtV2, unsigned int & nStI, unsigned int & nStJ, unsigned int & nEnI, unsigned int & nEnJ) ;
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inline bool BoundingBox( unsigned int nGrid, const Point3d& ptP1, const Point3d& ptP2, const Vector3d& vtV1, const Vector3d& vtV2, unsigned int & nStI, unsigned int & nStJ, unsigned int & nEnI, unsigned int & nEnJ) ;
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inline bool BoundingBox( const Point3d& ptP1, const Point3d& ptP2, const Vector3d& vtV1, const Vector3d& vtV2) ;
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inline bool BBoxComponent( const Point3d& ptP1, const Point3d& ptP2, const Vector3d& vtV1, const Vector3d& vtV2,
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unsigned int & nStI, unsigned int & nStJ, unsigned int & nEnI, unsigned int & nEnJ,
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double dRad, double dTipRad, double dHei) ;
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inline bool BBoxComponent( unsigned int nGrid, const Point3d& ptP1, const Point3d& ptP2, const Vector3d& vtV1, const Vector3d& vtV2,
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unsigned int & nStI, unsigned int & nStJ, unsigned int & nEnI, unsigned int & nEnJ,
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double dRad, double dTipRad, double dHei) ;
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bool IsAPointInside( const Point3d& ptP) ;
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bool IsThereMat( unsigned int nI, unsigned int nJ, double dZ) ;
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bool LineParallelepipedIntersection( const Point3d& ptP, const Vector3d& vtV, const Point3d& ptE1, const Point3d& ptE2, double& dt1, double& dt2) ;
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bool LineParallelepipedIntersection( const Point3d& ptP, const Vector3d& vtV, const Point3d& ptEnd, double& dt1, double& dt2) ;
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bool IntersectALineZMapBBox( const Point3d& ptP, const Vector3d& vtV, Point3d& ptFirst, Point3d& ptLast) ;
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bool LineDexelIntersection( const Point3d& ptP, const Vector3d& vtV, unsigned int nI, unsigned int nJ, double& dOutMatFirst, double& dInMat, double& dOutMatLast) ;
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bool BBoxZmapIntersection( const Frame3d& frBBoxFrame, const BBox3d& bbBox) ;
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private :
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enum Status { ERR = 0, OK = 1, TO_VERIFY = 2} ;
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private :
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ObjGraphicsMgr m_OGrMgr ; // gestore grafica dell'oggetto
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Status m_nStatus ; // stato
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int m_nTempProp ; // proprietà temporanea
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Frame3d m_LocalFrame ;
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Frame3d m_LocalFrame2 ;
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Frame3d m_LocalFrame3 ;
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double m_dStep ;
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unsigned int m_nNx ; // i = 0, 1, ..., m_nNx - 1
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unsigned int m_nNy ; // j = 0, 1, ..., m_nNy - 1
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unsigned int m_nNx2 ;
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unsigned int m_nNy2 ;
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unsigned int m_nNx3 ;
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unsigned int m_nNy3 ;
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unsigned int m_nDim ;
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unsigned int m_nDim2 ;
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unsigned int m_nDim3 ;
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double m_dMinZ ;
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double m_dMaxZ ;
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double m_dMinZ2 ;
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double m_dMaxZ2 ;
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double m_dMinZ3 ;
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double m_dMaxZ3 ;
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std::vector <std::vector<double>> m_ZValues ;
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std::vector <std::vector<double>> m_ZValues2 ;
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std::vector <std::vector<double>> m_ZValues3 ;
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double m_dLinTol ;
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double m_dAngTolDeg ;
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std::string m_sToolName ;
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unsigned int m_nToolType ;
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CurveComposite m_ToolOutline ;
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CurveComposite m_ToolArcLineApprox ;
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double m_dHeight ;
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double m_dTipHeight ;
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double m_dRadius ;
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double m_dRCorner ;
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double m_dTipRadius ;
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} ;
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//-----------------------------------------------------------------------------
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inline VolZmap* CreateBasicVolZmap( void)
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{ return (static_cast<VolZmap*>( CreateGeoObj( VOL_ZMAP))) ; }
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inline VolZmap* CloneBasicVolZmap( const IGeoObj* pGObj)
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{ if ( pGObj == nullptr || pGObj->GetType() != VOL_ZMAP)
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return nullptr ;
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return (static_cast<VolZmap*>(pGObj->Clone())) ; }
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inline const VolZmap* GetBasicVolZmap( const IGeoObj* pGObj)
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{ if ( pGObj == nullptr || pGObj->GetType() != VOL_ZMAP)
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return nullptr ;
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return (static_cast<const VolZmap*>(pGObj)) ; }
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inline VolZmap* GetBasicVolZmap( IGeoObj* pGObj)
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{ if ( pGObj == nullptr || pGObj->GetType() != VOL_ZMAP)
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return nullptr ;
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return (static_cast<VolZmap*>(pGObj)) ; }
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