77e74ccf4e
- aggiunta IsFlat a tutte le Curve - aggiunta ApproxWithArcs a tutte le Curve - aggiunto oggetto PolyArc (raccolta ordinata di linee e archi con bulge) - aggiunto oggetto PointsPCA per stima componenti principali di un insieme di punti - FromSpheriical e FromPolar di Vector3d sono diventati funzioni e aggiunto FromUprightOrtho - aggiunte Invert e a Vector3d.
177 lines
4.4 KiB
C++
177 lines
4.4 KiB
C++
//----------------------------------------------------------------------------
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// EgalTech 2014-2014
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//----------------------------------------------------------------------------
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// File : PolyArc.cpp Data : 14.08.14 Versione : 1.5h3
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// Contenuto : Implementazione della classe PolyArc.
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//
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//
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//
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// Modifiche : 14.08.14 DS Creazione modulo.
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//
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//
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//----------------------------------------------------------------------------
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//--------------------------- Include ----------------------------------------
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#include "stdafx.h"
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#include "\EgtDev\Include\EGkPolyArc.h"
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//----------------------------------------------------------------------------
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PolyArc::PolyArc( void)
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{
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m_nCount = 0 ;
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m_iter = m_lUPointBs.end() ;
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}
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//----------------------------------------------------------------------------
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PolyArc::~PolyArc( void)
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{
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}
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//----------------------------------------------------------------------------
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bool
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PolyArc::Clear( void)
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{
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m_nCount = 0 ;
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m_lUPointBs.clear() ;
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m_iter = m_lUPointBs.end() ;
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return true ;
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}
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//----------------------------------------------------------------------------
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bool
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PolyArc::AddUPoint( double dPar, const Point3d& ptP, double dBulge)
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{
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try {
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m_lUPointBs.push_back( UPointB( dPar, ptP, dBulge)) ;
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}
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catch (...) {
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return false ;
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}
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m_nCount ++ ;
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return true ;
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}
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//----------------------------------------------------------------------------
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bool
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PolyArc::EraseFirstUPoint( void)
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{
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if ( m_lUPointBs.empty())
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return false ;
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m_lUPointBs.pop_front() ;
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m_nCount -- ;
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return true ;
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}
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//----------------------------------------------------------------------------
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bool
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PolyArc::EraseLastUPoint( void)
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{
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if ( m_lUPointBs.empty())
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return false ;
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m_lUPointBs.pop_back() ;
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m_nCount -- ;
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return true ;
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}
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//----------------------------------------------------------------------------
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bool
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PolyArc::AddOffsetToU( double dOffset)
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{
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UPNTBLIST::iterator iter ;
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for ( iter = m_lUPointBs.begin() ; iter != m_lUPointBs.end() ; ++ iter)
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iter->dU += dOffset ;
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return true ;
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}
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//----------------------------------------------------------------------------
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bool
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PolyArc::ToGlob( const Frame3d& frRef)
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{
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UPNTBLIST::iterator iter ;
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for ( iter = m_lUPointBs.begin() ; iter != m_lUPointBs.end() ; ++ iter)
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iter->ptP.ToGlob( frRef) ;
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return true ;
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}
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//----------------------------------------------------------------------------
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bool
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PolyArc::ToLoc( const Frame3d& frRef)
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{
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UPNTBLIST::iterator iter ;
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for ( iter = m_lUPointBs.begin() ; iter != m_lUPointBs.end() ; ++ iter)
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iter->ptP.ToLoc( frRef) ;
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return true ;
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}
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//----------------------------------------------------------------------------
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bool
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PolyArc::LocToLoc( const Frame3d& frOri, const Frame3d& frDest)
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{
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UPNTBLIST::iterator iter ;
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for ( iter = m_lUPointBs.begin() ; iter != m_lUPointBs.end() ; ++ iter)
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iter->ptP.LocToLoc( frOri, frDest) ;
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return true ;
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}
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//----------------------------------------------------------------------------
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bool
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PolyArc::Splice( PolyArc& PA)
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{
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m_lUPointBs.splice( m_lUPointBs.end(), PA.m_lUPointBs) ;
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m_nCount += PA.GetPointNbr() ;
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PA.m_nCount = 0 ;
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return true ;
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}
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//----------------------------------------------------------------------------
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bool
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PolyArc::GetFirstUPoint( double* pdPar, Point3d* pptP, double* pdBulge) const
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{
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m_iter = m_lUPointBs.begin() ;
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if ( m_iter == m_lUPointBs.end())
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return false ;
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if ( pdPar != nullptr)
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*pdPar = m_iter->dU ;
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if ( pptP != nullptr)
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*pptP = m_iter->ptP ;
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if ( pdBulge != nullptr)
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*pdBulge = m_iter->dB ;
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return true ;
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}
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//----------------------------------------------------------------------------
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bool
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PolyArc::GetNextUPoint( double* pdPar, Point3d* pptP, double* pdBulge, bool bNotLast) const
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{
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if ( m_iter == m_lUPointBs.end())
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return false ;
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++ m_iter ;
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if ( m_iter == m_lUPointBs.end())
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return false ;
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if ( bNotLast && m_iter == -- ( m_lUPointBs.end()))
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return false ;
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if ( pdPar != nullptr)
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*pdPar = m_iter->dU ;
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if ( pptP != nullptr)
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*pptP = m_iter->ptP ;
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if ( pdBulge != nullptr)
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*pdBulge = m_iter->dB ;
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return true ;
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}
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