Files
EgtGeomKernel/GeoFrame3d.h
T

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//----------------------------------------------------------------------------
// EgalTech 2013-2013
//----------------------------------------------------------------------------
// File : GeoFrame3d.h Data : 02.12.13 Versione : 1.4a3
// Contenuto : Dichiarazione della classe Riferimento Geometrico 3d.
//
//
//
// Modifiche : 02.12.13 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
#pragma once
#include "/EgtDev/Include/EGkGeoFrame3d.h"
//----------------------------------------------------------------------------
class GeoFrame3d : public IGeoFrame3d
{
public :
virtual ~GeoFrame3d( void) ;
virtual GeoFrame3d* Clone( void) const ;
virtual GeoObjType GetType( void) const { return GEO_FRAME3D ; }
virtual const std::string& GetKey( void) const ;
virtual bool IsValid( void) const { return ( m_frF.GetType() != Frame3d::ERR) ; }
virtual bool Save( std::ostream& osOut) const ;
virtual bool Load( Scanner& TheScanner) ;
virtual bool GetFrame( Frame3d& frF) const
{ frF = m_frF ; return true ;}
virtual bool Translate( const Vector3d& vtMove)
{ m_frF.Translate( vtMove) ; return true ; }
virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dCosAng, double dSinAng)
{ return m_frF.Rotate( ptAx, vtAx, dCosAng, dSinAng) ; }
virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dAngRad)
{ return Rotate( ptAx, vtAx, cos( dAngRad), sin( dAngRad)) ; }
virtual bool Scale( const Point3d& ptCen, double dCoeffX, double dCoeffY, double dCoeffZ)
{ return false ; }
virtual bool Mirror( const Point3d& ptOn, const Vector3d& vtNorm)
{ return false ; }
virtual bool ToGlob( const Frame3d& frRef)
{ return m_frF.ToGlob( frRef) ;}
virtual bool ToLoc( const Frame3d& frRef)
{ return m_frF.ToLoc( frRef) ;}
public :
virtual bool Set( const Point3d& ptOrig, const Vector3d& vtDirX,
const Vector3d& vtDirY, const Vector3d& vtDirZ) ;
virtual bool Set( const Frame3d& frF) ;
virtual const Frame3d& GetFrame( void) const
{ return m_frF ; }
public :
GeoFrame3d( void) ;
inline const GeoFrame3d& operator =( const GeoFrame3d& gvSrc)
{ if ( &gvSrc != this)
m_frF = gvSrc.m_frF ;
return *this ; }
public :
Frame3d m_frF ;
} ;