Files
EgtGeomKernel/PolynomialPoint3d.h
T
Dario Sassi 87e3800d1a EgtGeomKernel 1.5a2 : Aggiunto calcolo singolarità in Curve Bezier.
Migliorato calcolo distanza punto-curva di Bezier.
Aggiunta classe PolynomialPoint3d.
2014-01-12 22:48:09 +00:00

193 lines
6.2 KiB
C++

//----------------------------------------------------------------------------
// EgalTech 2013-2014
//----------------------------------------------------------------------------
// File : PolynomialPoint3d.h Data : 11.01.14 Versione : 1.5a2
// Contenuto : Dichiarazione classe polinomio con coefficienti Point3d.
//
//
//
// Modifiche : 11.01.14 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
#pragma once
#include "/EgtDev/Include/ENkPolynomial.h"
#include "/EgtDev/Include/EGkGeoCollection.h"
//----------------------------------------------------------------------------
class PolynomialPoint3d
{
public :
PolynomialPoint3d( void) : m_nDegree( -1) {}
bool SetDegree( int nDegree) ;
bool SetCoeff( int nPower, Point3d& ptP) ;
bool Set( int nDegree, const PNTVECTOR& vP) ;
bool SetToConstant( const Point3d& ptP) ;
const PolynomialPoint3d& operator =( const PolynomialPoint3d& pol3S)
{ if ( &pol3S != this) {
SetDegree( pol3S.m_nDegree) ;
for ( int i = 0 ; i <= m_nDegree ; ++ i)
m_Coeff[i] = pol3S.m_Coeff[i] ;}
return *this ; }
public :
int GetDegree( void) const { return m_nDegree ; }
Point3d GetCoeff( int nPower) const
{ if ( nPower < 0 || nPower > m_nDegree)
return Point3d( 0, 0, 0) ;
return m_Coeff[nPower] ; }
const PolynomialPoint3d& operator +=( const PolynomialPoint3d& pol3P) ;
const PolynomialPoint3d& operator -=( const PolynomialPoint3d& pol3P) ;
const PolynomialPoint3d& operator *=( const Polynomial& polP) ;
void Derive( void) ;
void Derive( const PolynomialPoint3d& pol3P) ;
void AdjustDegree( void) ;
Point3d Evaluate( double dVal) ;
int FindMainComponentRoots( DBLVECTOR& vdRoot) ;
private :
bool EnsureDegree( int nDegree) ;
private :
int m_nDegree ;
PNTVECTOR m_Coeff ;
} ;
//----------------------------------------------------------------------------
// Somma
//----------------------------------------------------------------------------
inline PolynomialPoint3d
operator+( const PolynomialPoint3d& pol3P1, const PolynomialPoint3d& pol3P2)
{
PolynomialPoint3d pol3Summ = pol3P1 ;
pol3Summ += pol3P2 ;
return pol3Summ ;
}
//----------------------------------------------------------------------------
// Differenza
//----------------------------------------------------------------------------
inline PolynomialPoint3d
operator-( const PolynomialPoint3d& pol3P1, const PolynomialPoint3d& pol3P2)
{
PolynomialPoint3d pol3Diff = pol3P1 ;
pol3Diff -= pol3P2 ;
return pol3Diff ;
}
//----------------------------------------------------------------------------
// Moltiplicazione con un polinomio di numeri
//----------------------------------------------------------------------------
inline PolynomialPoint3d
operator*( const PolynomialPoint3d& pol3P1, const Polynomial& polP2)
{
PolynomialPoint3d pol3Mul = pol3P1 ;
pol3Mul *= polP2 ;
return pol3Mul ;
}
#if 0
//----------------------------------------------------------------------------
void
PolynomialSumm( PNTVECTOR& vSou1, PNTVECTOR& vSou2, PNTVECTOR& vSumm)
{
int nDeg1 = vSou1.size() - 1 ;
int nDeg2 = vSou2.size() - 1 ;
int nMin = (( nDeg1 <= nDeg2) ? nDeg1 : nDeg2) ;
int nMax = (( nDeg1 >= nDeg2) ? nDeg1 : nDeg2) ;
vSumm.clear() ;
vSumm.reserve( nMax + 1) ;
for ( int i = 0 ; i < nMin ; ++ i)
vSumm.push_back( vSou1[i] + vSou2[i]) ;
if ( nDeg1 > nDeg2) {
for ( int i = nMin ; i < nDeg1 ; ++ i)
vSumm.push_back( vSou1[i]) ;
}
else if ( nDeg1 < nDeg2) {
for ( int i = nMin ; i < nDeg2 ; ++ i)
vSumm.push_back( vSou2[i]) ;
}
}
//----------------------------------------------------------------------------
void
PolynomialDiff( PNTVECTOR& vSou1, PNTVECTOR& vSou2, PNTVECTOR& vSumm)
{
int nDeg1 = vSou1.size() - 1 ;
int nDeg2 = vSou2.size() - 1 ;
int nMin = (( nDeg1 <= nDeg2) ? nDeg1 : nDeg2) ;
int nMax = (( nDeg1 >= nDeg2) ? nDeg1 : nDeg2) ;
vSumm.clear() ;
vSumm.reserve( nMax + 1) ;
for ( int i = 0 ; i < nMin ; ++ i)
vSumm.push_back( vSou1[i] + ( - vSou2[i])) ;
if ( nDeg1 > nDeg2) {
for ( int i = nMin ; i < nDeg1 ; ++ i)
vSumm.push_back( vSou1[i]) ;
}
else if ( nDeg1 < nDeg2) {
for ( int i = nMin ; i < nDeg2 ; ++ i)
vSumm.push_back( Point3d() + ( - vSou2[i])) ;
}
}
//----------------------------------------------------------------------------
void
PolynomialMult( PNTVECTOR& vSou1, DBLVECTOR& vSou2, PNTVECTOR& vMult)
{
int nDeg1 = vSou1.size() - 1 ;
int nDeg2 = vSou2.size() - 1 ;
int nDim = nDeg1 + nDeg2 + 1 ;
vMult.clear() ;
vMult.reserve( nDim) ;
for ( int i = 0 ; i < nDim ; ++ i)
vMult.push_back( Point3d()) ;
for ( int i = 0 ; i <= nDeg1 ; ++ i) {
for ( int j = 0 ; j <= nDeg2 ; ++ j)
vMult[i+j] += vSou1[i] * vSou2[j] ;
}
}
//----------------------------------------------------------------------------
void
PolynomialDerive( PNTVECTOR& vSou, PNTVECTOR& vDer)
{
int nDeg = vSou.size() - 1 ;
vDer.clear() ;
vDer.reserve( nDeg) ;
for ( int i = 0 ; i < nDeg ; ++ i)
vDer.push_back( ( i + 1) * vSou[i+1]) ;
}
//----------------------------------------------------------------------------
void
PolynomialGetMainCompo( PNTVECTOR& vSou, DBLVECTOR& vCompo)
{
int nDim = vSou.size() ;
vCompo.clear() ;
vCompo.reserve( nDim) ;
Point3d ptSumm ;
for ( int i = 0 ; i < nDim ; ++ i) {
ptSumm.x += fabs( vSou[i].x) ;
ptSumm.y += fabs( vSou[i].y) ;
ptSumm.z += fabs( vSou[i].z) ;
}
if ( ptSumm.x > ptSumm.y && ptSumm.x > ptSumm.z) {
for ( int i = 0 ; i < nDim ; ++ i)
vCompo.push_back( vSou[i].x) ;
}
else if ( ptSumm.y > ptSumm.z) {
for ( int i = 0 ; i < nDim ; ++ i)
vCompo.push_back( vSou[i].y) ;
}
else {
for ( int i = 0 ; i < nDim ; ++ i)
vCompo.push_back( vSou[i].z) ;
}
}
#endif