Files
EgtGeomKernel/VolZmapGraphics.cpp
T
Dario Sassi 52a09392c1 EgtGeomKernel 1.6w1 :
- modifiche e correzioni varie sugli Zmap.
2016-11-07 07:57:38 +00:00

256 lines
11 KiB
C++

//----------------------------------------------------------------------------
// EgalTech 2015-2016
//----------------------------------------------------------------------------
// File : VolZmap.cpp Data : 22.01.15 Versione : 1.6a4
// Contenuto : Implementazione della classe Volume Zmap (singola griglia)
//
//
//
// Modifiche : 22.01.15 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "VolZmap.h"
#include "GeoConst.h"
#include "\EgtDev\Include\EGkIntervals.h"
using namespace std ;
//----------------------------------------------------------------------------
bool
VolZmap::GetDexelLines( int nDir, int nPos1, int nPos2, POLYLINELIST& lstPL) const
{
// per ora solo perpendicolari a XY (1)
if ( nDir != 1)
return false ;
// verifiche sugli indici
if ( nPos1 < 0 || nPos1 >= int( m_nNx) || nPos2 < 0 || nPos2 >= int( m_nNy))
return false ;
int nPos = nPos1 + nPos2 * m_nNx ;
if ( nPos < 0 || nPos >= int( m_ZValues.size()))
return false ;
// calcolo coordinate punto
double dX = m_dStep * ( 0.5 + nPos1) ;
double dY = m_dStep * ( 0.5 + nPos2) ;
Point3d ptP = m_LocalFrame.Orig() + dX * m_LocalFrame.VersX() + dY * m_LocalFrame.VersY() ;
// creo le polilinee
for ( int i = 1 ; i < int( m_ZValues[nPos].size()) ; i += 2) {
// aggiungo polilinea a lista
lstPL.emplace_back() ;
// inserisco punti estremi
lstPL.back().AddUPoint( 0, ptP + m_ZValues[nPos][i-1] * m_LocalFrame.VersZ()) ;
lstPL.back().AddUPoint( 1, ptP + m_ZValues[nPos][i] * m_LocalFrame.VersZ()) ;
}
return true ;
}
//----------------------------------------------------------------------------
bool
VolZmap::GetAllTriangles( TRIA3DLIST& lstTria) const
{
const int MAX_DIM_CHUNK = 128 ;
for ( int i = 0 ; i < int( m_nNx) ; i += MAX_DIM_CHUNK) {
int nDimChunkX = min( MAX_DIM_CHUNK, int( m_nNx) - i) ;
for ( int j = 0 ; j < int( m_nNy) ; j += MAX_DIM_CHUNK) {
int nDimChunkY = min( MAX_DIM_CHUNK, int( m_nNy) - j) ;
GetChunkPrisms( i, j, nDimChunkX, nDimChunkY, MAX_DIM_CHUNK, lstTria) ;
}
}
return true ;
}
//----------------------------------------------------------------------------
bool
VolZmap::GetChunkPrisms( int nPos1, int nPos2, int nDim1, int nDim2, int nDimChk, TRIA3DLIST& lstTria) const
{
// determino se è un semplice parallelepipedo
bool bIsSimple = true ;
double dBotZ ;
double dTopZ ;
for ( int i = 0 ; i < nDim1 && bIsSimple ; ++ i) {
for ( int j = 0 ; j < nDim2 && bIsSimple ; ++ j) {
int nPos = ( nPos1 + i) + ( nPos2 + j) * m_nNx ;
if ( nPos > int( m_nDim) ||
int( m_ZValues[nPos].size()) != 2)
bIsSimple = false ;
else if ( i == 0 && j == 0) {
dBotZ = m_ZValues[nPos][0] ;
dTopZ = m_ZValues[nPos][1] ;
}
else if ( abs( m_ZValues[nPos][0] - dBotZ) > EPS_SMALL ||
abs( m_ZValues[nPos][1] - dTopZ) > EPS_SMALL)
bIsSimple = false ;
}
}
// se semplice parallelepipedo
if ( bIsSimple) {
CalcChunkPrisms( nPos1, nPos2, nDim1, nDim2, lstTria) ;
}
// se chunk di dimensioni accettabili
else if ( nDimChk >= 4) {
int nNewDimChk = nDimChk / 2 ;
for ( int i = nPos1 ; i < int( nPos1 + nDim1) ; i += nNewDimChk) {
int nDimChunkX = min( nNewDimChk, int( nPos1 + nDim1) - i) ;
for ( int j = nPos2 ; j < int( nPos2 + nDim2) ; j += nNewDimChk) {
int nDimChunkY = min( nNewDimChk, int( nPos2 + nDim2) - j) ;
GetChunkPrisms( i, j, nDimChunkX, nDimChunkY, nNewDimChk, lstTria) ;
}
}
}
// altrimenti
else {
// elaboro ogni singolo dexel
for ( int i = 0 ; i < nDim1 ; ++ i) {
for ( int j = 0 ; j < nDim2 ; ++ j) {
CalcDexelPrisms( nPos1 + i, nPos2 + j, lstTria) ;
}
}
}
return true ;
}
//----------------------------------------------------------------------------
bool
VolZmap::CalcChunkPrisms( int nPos1, int nPos2, int nDim1, int nDim2, TRIA3DLIST& lstTria) const
{
// verifiche sugli indici
if ( nPos1 < 0 || nPos1 + nDim1 > int( m_nNx) || nPos2 < 0 || nPos2 + nDim2 > int( m_nNy))
return false ;
int nPos = nPos1 + nPos2 * m_nNx ;
if ( nPos < 0 || nPos >= int( m_nDim))
return false ;
// calcolo coordinate punti
double dX = m_dStep * nPos1 ;
double dY = m_dStep * nPos2 ;
Point3d ptP1 = m_LocalFrame.Orig() + dX * m_LocalFrame.VersX() + dY * m_LocalFrame.VersY() ;
Point3d ptP2 = ptP1 + nDim1 * m_dStep * m_LocalFrame.VersX() ;
Point3d ptP3 = ptP2 + nDim2 * m_dStep * m_LocalFrame.VersY() ;
Point3d ptP4 = ptP1 + nDim2 * m_dStep * m_LocalFrame.VersY() ;
// creo le facce sopra e sotto
Vector3d vtDZt = m_ZValues[nPos][1] * m_LocalFrame.VersZ() ;
Vector3d vtDZb = m_ZValues[nPos][0] * m_LocalFrame.VersZ() ;
// faccia superiore P1t->P2t->P3t->P4t : sempre visibile
lstTria.emplace_back() ;
lstTria.back().Set( ptP1 + vtDZt, ptP2 + vtDZt, ptP3 + vtDZt, m_LocalFrame.VersZ()) ;
lstTria.emplace_back() ;
lstTria.back().Set( ptP3 + vtDZt, ptP4 + vtDZt, ptP1 + vtDZt, m_LocalFrame.VersZ()) ;
// faccia inferiore P1b->P4b->P3b->P2b : sempre visibile
lstTria.emplace_back() ;
lstTria.back().Set( ptP1 + vtDZb, ptP4 + vtDZb, ptP3 + vtDZb, - m_LocalFrame.VersZ()) ;
lstTria.emplace_back() ;
lstTria.back().Set( ptP3 + vtDZb, ptP2 + vtDZb, ptP1 + vtDZb, - m_LocalFrame.VersZ()) ;
// creo le facce laterali
for ( int j = 0 ; j < nDim2 ; ++ j) {
int nPosD = nPos + nDim1 - 1 + j * m_nNx ;
int nPosEst = ( nPos1 + nDim1 - 1 < int( m_nNx - 1) ? nPosD + 1 : - 1) ;
Point3d ptP2D = ptP2 + j * m_dStep * m_LocalFrame.VersY() ;
Point3d ptP3D = ptP2D + m_dStep * m_LocalFrame.VersY() ;
AddDexelSideFace( nPosD, nPosEst, ptP2D, ptP3D, m_LocalFrame.VersZ(), m_LocalFrame.VersX(), lstTria) ;
}
for ( int i = 0 ; i < nDim1 ; ++ i) {
int nPosD = nPos + ( nDim2 - 1) * m_nNx + i ;
int nPosNord = ( nPos2 + nDim2 - 1 < int( m_nNy - 1) ? nPosD + m_nNx : - 1) ;
Point3d ptP4D = ptP4 + i * m_dStep * m_LocalFrame.VersX() ;
Point3d ptP3D = ptP4D + m_dStep * m_LocalFrame.VersX() ;
AddDexelSideFace( nPosD, nPosNord, ptP3D, ptP4D, m_LocalFrame.VersZ(), m_LocalFrame.VersY(), lstTria) ;
}
for ( int j = 0 ; j < nDim2 ; ++ j) {
int nPosD = nPos + j * m_nNx ;
int nPosWest = ( nPos1 > 0 ? nPosD - 1 : - 1) ;
Point3d ptP1D = ptP1 + j * m_dStep * m_LocalFrame.VersY() ;
Point3d ptP4D = ptP1D + m_dStep * m_LocalFrame.VersY() ;
AddDexelSideFace( nPosD, nPosWest, ptP4D, ptP1D, m_LocalFrame.VersZ(), - m_LocalFrame.VersX(), lstTria) ;
}
for ( int i = 0 ; i < nDim1 ; ++ i) {
int nPosD = nPos + i ;
int nPosSud = ( nPos2 > 0 ? nPosD - m_nNx : - 1) ;
Point3d ptP1D = ptP1 + i * m_dStep * m_LocalFrame.VersX() ;
Point3d ptP2D = ptP1D + m_dStep * m_LocalFrame.VersX() ;
AddDexelSideFace( nPosD, nPosSud, ptP1D, ptP2D, m_LocalFrame.VersZ(), - m_LocalFrame.VersY(), lstTria) ;
}
return true ;
}
//----------------------------------------------------------------------------
bool
VolZmap::CalcDexelPrisms( int nPos1, int nPos2, TRIA3DLIST& lstTria) const
{
// verifiche sugli indici
if ( nPos1 < 0 || nPos1 >= int( m_nNx) || nPos2 < 0 || nPos2 >= int( m_nNy))
return false ;
int nPos = nPos1 + nPos2 * m_nNx ;
if ( nPos < 0 || nPos >= int( m_nDim))
return false ;
// calcolo coordinate punto
double dX = m_dStep * nPos1 ;
double dY = m_dStep * nPos2 ;
Point3d ptP1 = m_LocalFrame.Orig() + dX * m_LocalFrame.VersX() + dY * m_LocalFrame.VersY() ;
Point3d ptP2 = ptP1 + m_dStep * m_LocalFrame.VersX() ;
Point3d ptP3 = ptP2 + m_dStep * m_LocalFrame.VersY() ;
Point3d ptP4 = ptP1 + m_dStep * m_LocalFrame.VersY() ;
// creo le facce sopra e sotto di ogni intervallo (sempre visibili)
for ( int i = 1 ; i < int( m_ZValues[nPos].size()) ; i += 2) {
Vector3d vtDZt = m_ZValues[nPos][i] * m_LocalFrame.VersZ() ;
Vector3d vtDZb = m_ZValues[nPos][i-1] * m_LocalFrame.VersZ() ;
// faccia superiore P1t->P2t->P3t->P4t : sempre visibile
lstTria.emplace_back() ;
lstTria.back().Set( ptP1 + vtDZt, ptP2 + vtDZt, ptP3 + vtDZt, m_LocalFrame.VersZ()) ;
lstTria.emplace_back() ;
lstTria.back().Set( ptP3 + vtDZt, ptP4 + vtDZt, ptP1 + vtDZt, m_LocalFrame.VersZ()) ;
// faccia inferiore P1b->P4b->P3b->P2b : sempre visibile
lstTria.emplace_back() ;
lstTria.back().Set( ptP1 + vtDZb, ptP4 + vtDZb, ptP3 + vtDZb, - m_LocalFrame.VersZ()) ;
lstTria.emplace_back() ;
lstTria.back().Set( ptP3 + vtDZb, ptP2 + vtDZb, ptP1 + vtDZb, - m_LocalFrame.VersZ()) ;
}
// creo le facce laterali
int nPosEst = ( nPos1 < int( m_nNx - 1) ? nPos + 1 : - 1) ;
AddDexelSideFace( nPos, nPosEst, ptP2, ptP3, m_LocalFrame.VersZ(), m_LocalFrame.VersX(), lstTria) ;
int nPosNord = ( nPos2 < int( m_nNy - 1) ? nPos + m_nNx : - 1) ;
AddDexelSideFace( nPos, nPosNord, ptP3, ptP4, m_LocalFrame.VersZ(), m_LocalFrame.VersY(), lstTria) ;
int nPosWest = ( nPos1 > 0 ? nPos - 1 : - 1) ;
AddDexelSideFace( nPos, nPosWest, ptP4, ptP1, m_LocalFrame.VersZ(), - m_LocalFrame.VersX(), lstTria) ;
int nPosSud = ( nPos2 > 0 ? nPos - m_nNx : - 1) ;
AddDexelSideFace( nPos, nPosSud, ptP1, ptP2, m_LocalFrame.VersZ(), - m_LocalFrame.VersY(), lstTria) ;
return true ;
}
//----------------------------------------------------------------------------
bool
VolZmap::AddDexelSideFace( int nPos, int nPosAdj, const Point3d& ptP, const Point3d& ptQ,
const Vector3d& vtZ, const Vector3d& vtNorm, TRIA3DLIST& lstTria) const
{
Intervals intFace ;
for ( int i = 1 ; i < int( m_ZValues[nPos].size()) ; i += 2)
intFace.Add( m_ZValues[nPos][i-1], m_ZValues[nPos][i]) ;
if ( nPosAdj > 0) {
for ( int i = 1 ; i < int( m_ZValues[nPosAdj].size()) ; i += 2)
intFace.Subtract( m_ZValues[nPosAdj][i-1], m_ZValues[nPosAdj][i]) ;
}
double dMin, dMax ;
bool bFound = intFace.GetFirst( dMin, dMax) ;
while ( bFound) {
Vector3d vtDZt = dMax * vtZ ;
Vector3d vtDZb = dMin * vtZ ;
lstTria.emplace_back() ;
lstTria.back().Set( ptP + vtDZb, ptQ + vtDZb, ptQ + vtDZt, vtNorm) ;
lstTria.emplace_back() ;
lstTria.back().Set( ptQ + vtDZt, ptP + vtDZt, ptP + vtDZb, vtNorm) ;
bFound = intFace.GetNext( dMin, dMax) ;
}
return true ;
}