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EgtGeomKernel/VolZmapVolume.cpp
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Riccardo Elitropi 447ebe11e5 EgtGeomKernel :
- in calcolo pocketing, semplificate le curve di Feed e migliorata la gestione della superficie limite.
2024-07-04 16:43:44 +02:00

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C++

//----------------------------------------------------------------------------
// EgalTech 2015-2020
//----------------------------------------------------------------------------
// File : VolZmap.cpp Data : 05.10.20 Versione : 2.2j1
// Contenuto : Implementazione della classe Volume Zmap (tre griglie)
//
//
//
// Modifiche : 22.01.15 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "CurveLine.h"
#include "CurveArc.h"
#include "VolZmap.h"
#include "GeoConst.h"
#include "/EgtDev/Include/EGkStringUtils3d.h"
#include "/EgtDev/Include/EgtNumUtils.h"
#include "/EgtDev/Include/EgtPerfCounter.h"
#include <future>
using namespace std ;
// ------------------------- OPERAZIONI SU INTERVALLI --------------------------------------------------------------------------------------
//----------------------------------------------------------------------------
bool
VolZmap::SubtractIntervals( int nGrid, int nI, int nJ,
double dMin, double dMax, const Vector3d& vtNMin, const Vector3d& vtNMax,
int nToolNum, bool bSkipSwap)
{
// Controllo che dMin e dMax non siano quasi coincidenti
if ( abs( dMax - dMin) < EPS_ZERO)
return true ;
// Controllo che il numero di griglia sia entro i limiti
if ( nGrid < 0 || nGrid > 2)
return false ;
// Controllo che gli indici nI, nJ siano entro i limiti
if ( nI < 0 || nI >= m_nNx[nGrid] ||
nJ < 0 || nJ >= m_nNy[nGrid])
return false ;
// Controllo che dMin < dMax
Vector3d vtNmi = vtNMin ;
Vector3d vtNma = vtNMax ;
if ( dMin > dMax) {
swap( dMin, dMax) ;
swap( vtNmi, vtNma) ;
}
// Riporto le coordinate cicliche delle normali nell'ordine di partenza (da griglia a sistema intrinseco)
if ( !bSkipSwap && nGrid == 1) {
swap( vtNmi.x, vtNmi.z) ;
swap( vtNmi.y, vtNmi.z) ;
swap( vtNma.x, vtNma.z) ;
swap( vtNma.y, vtNma.z) ;
}
else if ( !bSkipSwap && nGrid == 2) {
swap( vtNmi.y, vtNmi.z) ;
swap( vtNmi.x, vtNmi.z) ;
swap( vtNma.y, vtNma.z) ;
swap( vtNma.x, vtNma.z) ;
}
// Recupero dexel da modificare
int nPos = nJ * m_nNx[nGrid] + nI ;
vector<Data>& vDexel = m_Values[nGrid][nPos] ;
// Ciclo sugli intervalli del dexel (ordinati in senso crescente)
bool bModified = false ;
for ( int i = 0 ; i < int( vDexel.size()) ; ++i) {
// Se interseca l'intervallo corrente
if ( dMin < vDexel[i].dMax - EPS_ZERO && dMax > vDexel[i].dMin + EPS_ZERO) {
bModified = true ;
// se devo limitarlo inferiormente
if ( dMin <= vDexel[i].dMin + EPS_ZERO && dMax < vDexel[i].dMax - EPS_ZERO) {
vDexel[i].dMin = dMax ;
vDexel[i].vtMinN = vtNma ;
vDexel[i].nToolMin = nToolNum ;
}
// se devo limitarlo superiormente
else if ( dMin > vDexel[i].dMin + EPS_ZERO && dMax >= vDexel[i].dMax - EPS_ZERO) {
vDexel[i].dMax = dMin ;
vDexel[i].vtMaxN = vtNmi ;
vDexel[i].nToolMax = nToolNum ;
}
// se devo dividerlo in due parti
else if ( dMin > vDexel[i].dMin + EPS_ZERO && dMax < vDexel[i].dMax - EPS_ZERO) {
// inserisco nuovo intervallo (parte superiore)
vDexel.insert( vDexel.begin() + i + 1,
{ dMax, vtNma, nToolNum,
vDexel[i].dMax, vDexel[i].vtMaxN, vDexel[i].nToolMax,
vDexel[i].nCompo}) ;
// aggiorno il vecchio (parte inferiore)
vDexel[i].dMax = dMin ;
vDexel[i].vtMaxN = vtNmi ;
vDexel[i].nToolMax = nToolNum ;
++ i ;
}
// altrimenti devo eliminarlo
else {
vDexel.erase( vDexel.begin() + i) ;
-- i ;
}
}
// se è tutto minore dell'intervallo corrente, ho finito
else if ( dMax <= vDexel[i].dMin + EPS_ZERO)
break ;
// altrimenti è tutto maggiore dell'intervallo corrente, passo al successivo
else // dMin >= vDexel[i].dMax - EPS_ZERO
;
}
// Se nessuna modifica, esco
if ( ! bModified)
return true ;
// Elimino residui di intervalli inutili
for ( int i = 0 ; i < int( vDexel.size()) ; ++ i) {
int nMaxN = int( floor( ( vDexel[i].dMax + 2 * EPS_SMALL - 0.5 * m_dStep) / m_dStep)) ;
int nMinN = int( floor( ( vDexel[i].dMin - 2 * EPS_SMALL - 0.5 * m_dStep) / m_dStep)) ;
if ( nMinN == nMaxN) {
vDexel.erase( vDexel.begin() + i) ;
-- i ;
}
}
// Imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
// Imposto forma generica
m_nShape = GENERIC ;
// Imposto ricalcolo numero di componenti connesse
m_nConnectedCompoCount = - 1 ;
// Passo da indici di dexel a indici di voxel
nI /= m_nDexVoxRatio ;
nJ /= m_nDexVoxRatio ;
// Determino quali blocchi sono stati modificati
if ( nGrid == 0) {
// Voxel lungo X
int nXStop = 1 ;
int nXBlock[2] ;
nXBlock[0] = min( nI / m_nVoxNumPerBlock, m_nFracLin[0] - 1) ;
if ( nI % N_VOXBLOCK == 0 && nXBlock[0] > 0) {
nXBlock[1] = nXBlock[0] - 1 ;
++ nXStop ;
}
// Voxel lungo Y
int nYStop = 1 ;
int nYBlock[2] ;
nYBlock[0] = min( nJ / m_nVoxNumPerBlock, m_nFracLin[1] - 1) ;
if ( nJ % N_VOXBLOCK == 0 && nYBlock[0] > 0) {
nYBlock[1] = nYBlock[0] - 1 ;
++ nYStop ;
}
// Voxel lungo Z
int nVoxNumZ = int( m_nNy[1] / m_nDexVoxRatio + ( m_nNy[1] % m_nDexVoxRatio == 0 ? 1 : 2)) ;
int nMinK = Clamp( int( floor( ( ( dMin - 0.5 * m_dStep) / ( m_nDexVoxRatio * m_dStep) - EPS_SMALL))), 0, nVoxNumZ - 2) ;
int nMaxK = Clamp( int( floor( ( ( dMax + 0.5 * m_dStep) / ( m_nDexVoxRatio * m_dStep) + EPS_SMALL))), 0, nVoxNumZ - 2) ;
int nMinZBlock = ( m_nMapNum == 1 ? 0 : Clamp( nMinK / int( m_nVoxNumPerBlock), 0, int( m_nFracLin[2] - 1))) ;
int nMaxZBlock = min( int( m_nFracLin[2] - 1), nMaxK / int( m_nVoxNumPerBlock)) ;
// Assegno flag ai voxel
for ( int tI = 0 ; tI < nXStop ; ++ tI) {
for ( int tJ = 0 ; tJ < nYStop ; ++ tJ) {
for ( int k = nMinZBlock ; k <= nMaxZBlock ; ++ k) {
int nBlockNum = k * m_nFracLin[0] * m_nFracLin[1] + nYBlock[tJ] * m_nFracLin[0] + nXBlock[tI] ;
m_BlockToUpdate[nBlockNum] = true ;
}
}
}
}
else if ( nGrid == 1) {
// Voxel lungo Y
int nYStop = 1 ;
int nYBlock[2] ;
nYBlock[0] = min( nI / m_nVoxNumPerBlock, m_nFracLin[1] - 1) ;
if ( nI % N_VOXBLOCK == 0 && nYBlock[0] > 0) {
nYBlock[1] = nYBlock[0] - 1 ;
++ nYStop ;
}
// Voxel lungo Z
int nZStop = 1 ;
int nZBlock[2] ;
nZBlock[0] = min( nJ / m_nVoxNumPerBlock, m_nFracLin[2] - 1) ;
if ( nJ % N_VOXBLOCK == 0 && nZBlock[0] > 0) {
nZBlock[1] = nZBlock[0] - 1 ;
++ nZStop ;
}
// Voxel lungo X
int nVoxNumX = int( m_nNx[0] / m_nDexVoxRatio + ( m_nNx[0] % m_nDexVoxRatio == 0 ? 1 : 2)) ;
int nMinI = Clamp( int( floor( ( ( dMin - 0.5 * m_dStep) / ( m_nDexVoxRatio * m_dStep) - EPS_SMALL))), 0, nVoxNumX - 2) ;
int nMaxI = Clamp( int( floor( ( ( dMax + 0.5 * m_dStep) / ( m_nDexVoxRatio * m_dStep) + EPS_SMALL))), 0, nVoxNumX - 2) ;
int nMinXBlock = Clamp( nMinI / int( m_nVoxNumPerBlock), 0, int( m_nFracLin[0] - 1)) ;
int nMaxXBlock = min( int( m_nFracLin[0] - 1), nMaxI / int( m_nVoxNumPerBlock)) ;
// Assegno flag ai voxel
for ( int tI = 0 ; tI < nYStop ; ++ tI) {
for ( int tJ = 0 ; tJ < nZStop ; ++ tJ) {
for ( int k = nMinXBlock ; k <= nMaxXBlock ; ++ k) {
int nBlockNum = nZBlock[tJ] * m_nFracLin[0] * m_nFracLin[1] + nYBlock[tI] * m_nFracLin[0] + k ;
m_BlockToUpdate[nBlockNum] = true ;
}
}
}
}
else if ( nGrid == 2) {
// Voxel lungo X
int nXStop = 1 ;
int nXBlock[2] ;
nXBlock[0] = min( nJ / m_nVoxNumPerBlock, m_nFracLin[0] - 1) ;
if ( nJ % N_VOXBLOCK == 0 && nXBlock[0] > 0) {
nXBlock[1] = nXBlock[0] - 1 ;
++ nXStop ;
}
// Voxel lungo Z
int nZStop = 1 ;
int nZBlock[2] ;
nZBlock[0] = min( nI / m_nVoxNumPerBlock, m_nFracLin[2] - 1) ;
if ( nI % N_VOXBLOCK == 0 && nZBlock[0] > 0) {
nZBlock[1] = nZBlock[0] - 1 ;
++ nZStop ;
}
// Voxel lungo Y
int nVoxNumY = int( m_nNy[0] / m_nDexVoxRatio + ( m_nNy[0] % m_nDexVoxRatio == 0 ? 1 : 2)) ;
int nMinJ = Clamp( int( floor( ( ( dMin - 0.5 * m_dStep) / ( m_nDexVoxRatio * m_dStep) - EPS_SMALL))), 0, nVoxNumY - 2) ;
int nMaxJ = Clamp( int( floor( ( ( dMax + 0.5 * m_dStep) / ( m_nDexVoxRatio * m_dStep) + EPS_SMALL))), 0, nVoxNumY - 2) ;
int nMinYBlock = Clamp( nMinJ / int( m_nVoxNumPerBlock), 0, int( m_nFracLin[1] - 1)) ;
int nMaxYBlock = min( int( m_nFracLin[1] - 1), nMaxJ / int( m_nVoxNumPerBlock)) ;
// Assegno flag ai voxel
for ( int tI = 0 ; tI < nZStop ; ++ tI) {
for ( int tJ = 0 ; tJ < nXStop ; ++ tJ) {
for ( int k = nMinYBlock ; k <= nMaxYBlock ; ++ k) {
int nBlockNum = nZBlock[tI] * m_nFracLin[0] * m_nFracLin[1] + k * m_nFracLin[0] + nXBlock[tJ] ;
m_BlockToUpdate[nBlockNum] = true ;
}
}
}
}
return true ;
}
//----------------------------------------------------------------------------
bool
VolZmap::AddIntervals( int nGrid, int nI, int nJ,
double dMin, double dMax, const Vector3d& vtNMin, const Vector3d& vtNMax,
int nToolNum, bool bSkipSwap)
{
// Controllo che il numero di griglia sia entro i limiti
if ( nGrid < 0 || nGrid > 2)
return false ;
// Controllo che indici nI, nJ siano entro i limiti
if ( nI < 0 && nI >= m_nNx[nGrid] &&
nJ < 0 && nJ >= m_nNy[nGrid])
return false ;
// Controllo che dMin < dMax
Vector3d vtNmi = vtNMin ;
Vector3d vtNma = vtNMax ;
if ( dMin > dMax) {
swap( dMin, dMax) ;
swap( vtNmi, vtNma) ;
}
// Restringo minimo e massimo entro i limiti della mappa
if ( dMin < m_dMinZ[nGrid]) {
dMin = m_dMinZ[nGrid] ;
if ( ! bSkipSwap)
vtNmi = - Z_AX ;
}
else if ( dMin > m_dMaxZ[nGrid]) {
dMin = m_dMaxZ[nGrid] ;
if ( ! bSkipSwap)
vtNmi = - Z_AX ;
}
if ( dMax < m_dMinZ[nGrid]) {
dMax = m_dMinZ[nGrid] ;
if ( ! bSkipSwap)
vtNma = Z_AX ;
}
else if ( dMax > m_dMaxZ[nGrid]) {
dMax = m_dMaxZ[nGrid] ;
if ( ! bSkipSwap)
vtNma = Z_AX ;
}
// Controllo che dMin e dMax non siano quasi coincidenti
if ( abs( dMax - dMin) < EPS_SMALL)
return true ;
// Riporto le coordinate cicliche nell'ordine di partenza
if ( !bSkipSwap && nGrid == 1) {
swap( vtNmi.x, vtNmi.z) ;
swap( vtNmi.y, vtNmi.z) ;
swap( vtNma.x, vtNma.z) ;
swap( vtNma.y, vtNma.z) ;
}
else if ( !bSkipSwap && nGrid == 2) {
swap( vtNmi.y, vtNmi.z) ;
swap( vtNmi.x, vtNmi.z) ;
swap( vtNma.y, vtNma.z) ;
swap( vtNma.x, vtNma.z) ;
}
// Calcolo nPos
int nPos = nJ * m_nNx[nGrid] + nI ;
vector<Data>& vDexel = m_Values[nGrid][nPos] ;
bool bModified = false ;
// Non esistono segmenti
if ( vDexel.empty()) {
vDexel.emplace_back() ;
vDexel.back().dMin = dMin ;
vDexel.back().vtMinN = vtNmi ;
vDexel.back().nToolMin = nToolNum ;
vDexel.back().dMax = dMax ;
vDexel.back().vtMaxN = vtNma ;
vDexel.back().nToolMax = nToolNum ;
m_OGrMgr.Reset() ;
bModified = true ;
}
// Esiste almeno un segmento
else {
// Cerco l'ultimo intervallo a sinistra e l'ultimo intervallo a destra
// di quello da aggiungere, che non interferiscono con quest'ultimo.
auto itLastLeft = vDexel.end() ;
auto itFirstRight = vDexel.end() ;
for ( auto it = vDexel.begin() ; it != vDexel.end() ; ++ it) {
if ( dMin > it->dMax + EPS_SMALL)
itLastLeft = it ;
if ( dMax < it->dMin - EPS_SMALL && itFirstRight == vDexel.end())
itFirstRight = it ;
}
// Esistono intervalli a sinistra.
if ( itLastLeft != vDexel.end()) {
// Intervallo successivo all'ultimo a sinistra
auto itNextToLastLeft = itLastLeft ;
++ itNextToLastLeft ;
// Il successivo non esiste.
if ( itNextToLastLeft == vDexel.end()) {
// Aggiungo il nuovo semgento
vDexel.emplace_back() ;
vDexel.back().dMin = dMin ;
vDexel.back().dMax = dMax ;
vDexel.back().vtMinN = vtNmi ;
vDexel.back().vtMaxN = vtNma;
vDexel.back().nToolMin = nToolNum ;
vDexel.back().nToolMax = nToolNum ;
//m_Values[nGrid][nPos].back().nCompo = ;
bModified = true ;
}
// Il successivo esiste.
else {
// Il successivo è il primo a destra.
if ( itNextToLastLeft == itFirstRight) {
// Inserisco nuovo segmento-
Data NewSegment ;
NewSegment.dMin = dMin ;
NewSegment.dMax = dMax ;
NewSegment.vtMinN = vtNmi ;
NewSegment.vtMaxN = vtNma ;
NewSegment.nToolMin = nToolNum ;
NewSegment.nToolMax = nToolNum ;
//NewSegment.nCompo = ;
vDexel.insert( itFirstRight, NewSegment) ;
bModified = true ;
}
else {
// Il successivo non esce a sinistra da quello da aggiungere.
if ( itNextToLastLeft->dMin > dMin + EPS_SMALL) {
itNextToLastLeft->dMin = dMin ;
itNextToLastLeft->vtMinN = vtNmi ;
itNextToLastLeft->nToolMin = nToolNum ;
}
// Cerco l'ultimo segmento che interferisce con quello da aggiungere.
auto itPrevToFirstRight = vDexel.end() ;
for ( auto it = itNextToLastLeft ; it != itFirstRight ; ++ it) {
itPrevToFirstRight = it ;
}
// L'ultimo che interferisce non esce a destra da quello da aggiungere.
if ( itPrevToFirstRight->dMax < dMax - EPS_SMALL) {
itNextToLastLeft->dMax = dMax ;
itNextToLastLeft->vtMaxN = vtNma ;
itNextToLastLeft->nToolMax = nToolNum ;
bModified = true ;
}
else {
itNextToLastLeft->dMax = itPrevToFirstRight->dMax ;
itNextToLastLeft->vtMaxN = itPrevToFirstRight->vtMaxN ;
itNextToLastLeft->nToolMax = nToolNum ;
bModified = true ;
}
auto itFirstToCancel = itNextToLastLeft ;
++ itFirstToCancel ;
vDexel.erase( itFirstToCancel, itFirstRight) ;
}
}
}
// Non esistono neanche a destra.
else if ( itFirstRight == m_Values[nGrid][nPos].end()) {
// Il primo intervallo non sporge a sinistra
if ( vDexel.begin()->dMin > dMin + EPS_SMALL) {
vDexel.begin()->dMin = dMin ;
vDexel.begin()->vtMinN = vtNmi ;
vDexel.begin()->nToolMin = nToolNum ;
bModified = true ;
}
// L'ultimo intervallo sporge a destra.
if ( m_Values[nGrid][nPos].back().dMax > dMax + EPS_SMALL) {
// Ci sono più segmenti, inglobo tutti nel primo.
if ( vDexel.back().dMax > vDexel.begin()->dMax + EPS_SMALL) {
vDexel.begin()->dMax = vDexel.back().dMax ;
vDexel.begin()->vtMaxN = vDexel.back().vtMaxN ;
vDexel.begin()->nToolMax = nToolNum ;
bModified = true ;
}
}
// L'ultimo intervallo non sporge a destra.
else {
vDexel.begin()->dMax = dMax ;
vDexel.begin()->vtMaxN = vtNma ;
vDexel.begin()->nToolMax = nToolNum ;
bModified = true ;
}
vDexel.erase( vDexel.begin() + 1, vDexel.end()) ;
}
// A destra esistono.
else {
// Tutti i segmenti sono a destra di qullo da aggiungere.
if ( itFirstRight == vDexel.begin()) {
// Inserisco nuovo segmento-
Data NewSegment ;
NewSegment.dMin = dMin ;
NewSegment.dMax = dMax ;
NewSegment.vtMinN = vtNmi ;
NewSegment.vtMaxN = vtNma ;
NewSegment.nToolMin = nToolNum ;
NewSegment.nToolMax = nToolNum ;
vDexel.insert( vDexel.begin(), NewSegment) ;
bModified = true ;
}
else {
// Se il primo segmento non esce a sinistra da quello da aggiungere, cambio l'inizio.
if ( vDexel.begin()->dMin > dMin + EPS_SMALL) {
vDexel.begin()->dMin = dMin ;
vDexel.begin()->vtMinN = vtNmi ;
vDexel.begin()->nToolMin = nToolNum ;
bModified = true ;
}
// Cerco l'ultimo segmento che interferisce con quello da aggiungere.
auto itPrevToFirstRight = vDexel.begin() ;
for ( auto it = m_Values[nGrid][nPos].begin() ; it != itFirstRight ; ++ it) {
itPrevToFirstRight = it ;
}
// L'ultimo che interferisce non esce a destra da quello da aggiungere.
if ( itPrevToFirstRight->dMax < dMax - EPS_SMALL) {
vDexel.begin()->dMax = dMax ;
vDexel.begin()->vtMaxN = vtNma ;
vDexel.begin()->nToolMax = nToolNum ;
bModified = true ;
}
else {
vDexel.begin()->dMax = itPrevToFirstRight->dMax ;
vDexel.begin()->vtMaxN = itPrevToFirstRight->vtMaxN ;
vDexel.begin()->nToolMax = nToolNum ;
bModified = true ;
}
auto itFirstToCancel = vDexel.begin() ;
++ itFirstToCancel ;
vDexel.erase( itFirstToCancel, itFirstRight) ;
}
}
}
// Se nessuna modifica, esco
if ( ! bModified)
return true ;
// Imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
// Imposto forma generica
m_nShape = GENERIC ;
// Imposto ricalcolo numero di componenti connesse
m_nConnectedCompoCount = - 1 ;
// Passo da indici di dexel a indici di voxel
nI /= m_nDexVoxRatio ;
nJ /= m_nDexVoxRatio ;
// Determino quali blocchi sono stati modificati
if ( nGrid == 0) {
// Voxel lungo X
int nXStop = 1 ;
int nXBlock[2] ;
nXBlock[0] = min( nI / m_nVoxNumPerBlock, m_nFracLin[0] - 1) ;
if ( nI % N_VOXBLOCK == 0 && nXBlock[0] > 0) {
nXBlock[1] = nXBlock[0] - 1 ;
++ nXStop ;
}
// Voxel lungo Y
int nYStop = 1 ;
int nYBlock[2] ;
nYBlock[0] = min( nJ / m_nVoxNumPerBlock, m_nFracLin[1] - 1) ;
if ( nJ % N_VOXBLOCK == 0 && nYBlock[0] > 0) {
nYBlock[1] = nYBlock[0] - 1 ;
++ nYStop ;
}
// Voxel lungo Z
int nVoxNumZ = int( m_nNy[1] / m_nDexVoxRatio + ( m_nNy[1] % m_nDexVoxRatio == 0 ? 1 : 2)) ;
int nMinK = Clamp( int( floor( ( ( dMin - 0.5 * m_dStep) / ( m_nDexVoxRatio * m_dStep) - EPS_SMALL))), 0, nVoxNumZ - 2) ;
int nMaxK = Clamp( int( floor( ( ( dMax + 0.5 * m_dStep) / ( m_nDexVoxRatio * m_dStep) + EPS_SMALL))), 0, nVoxNumZ - 2) ;
int nMinZBlock = ( m_nMapNum == 1 ? 0 : Clamp( nMinK / int( m_nVoxNumPerBlock), 0, int( m_nFracLin[2] - 1))) ;
int nMaxZBlock = min( int( m_nFracLin[2] - 1), nMaxK / int( m_nVoxNumPerBlock)) ;
// Assegno flag ai voxel
for ( int tI = 0 ; tI < nXStop ; ++ tI) {
for ( int tJ = 0 ; tJ < nYStop ; ++ tJ) {
for ( int k = nMinZBlock ; k <= nMaxZBlock ; ++ k) {
int nBlockNum = k * m_nFracLin[0] * m_nFracLin[1] + nYBlock[tJ] * m_nFracLin[0] + nXBlock[tI] ;
m_BlockToUpdate[nBlockNum] = true ;
}
}
}
}
else if ( nGrid == 1) {
// Voxel lungo Y
int nYStop = 1 ;
int nYBlock[2] ;
nYBlock[0] = min( nI / m_nVoxNumPerBlock, m_nFracLin[1] - 1) ;
if ( nI % N_VOXBLOCK == 0 && nYBlock[0] > 0) {
nYBlock[1] = nYBlock[0] - 1 ;
++ nYStop ;
}
// Voxel lungo Z
int nZStop = 1 ;
int nZBlock[2] ;
nZBlock[0] = min( nJ / m_nVoxNumPerBlock, m_nFracLin[2] - 1) ;
if ( nJ % N_VOXBLOCK == 0 && nZBlock[0] > 0) {
nZBlock[1] = nZBlock[0] - 1 ;
++ nZStop ;
}
// Voxel lungo X
int nVoxNumX = int( m_nNx[0] / m_nDexVoxRatio + ( m_nNx[0] % m_nDexVoxRatio == 0 ? 1 : 2)) ;
int nMinI = Clamp( int( floor( ( ( dMin - 0.5 * m_dStep) / ( m_nDexVoxRatio * m_dStep) - EPS_SMALL))), 0, nVoxNumX - 2) ;
int nMaxI = Clamp( int( floor( ( ( dMax + 0.5 * m_dStep) / ( m_nDexVoxRatio * m_dStep) + EPS_SMALL))), 0, nVoxNumX - 2) ;
int nMinXBlock = Clamp( nMinI / int( m_nVoxNumPerBlock), 0, int( m_nFracLin[0] - 1)) ;
int nMaxXBlock = min( int( m_nFracLin[0] - 1), nMaxI / int( m_nVoxNumPerBlock)) ;
// Assegno flag ai voxel
for ( int tI = 0 ; tI < nYStop ; ++ tI) {
for ( int tJ = 0 ; tJ < nZStop ; ++ tJ) {
for ( int k = nMinXBlock ; k <= nMaxXBlock ; ++ k) {
int nBlockNum = nZBlock[tJ] * m_nFracLin[0] * m_nFracLin[1] + nYBlock[tI] * m_nFracLin[0] + k ;
m_BlockToUpdate[nBlockNum] = true ;
}
}
}
}
else if ( nGrid == 2) {
// Voxel lungo X
int nXStop = 1 ;
int nXBlock[2] ;
nXBlock[0] = min( nJ / m_nVoxNumPerBlock, m_nFracLin[0] - 1) ;
if ( nJ % N_VOXBLOCK == 0 && nXBlock[0] > 0) {
nXBlock[1] = nXBlock[0] - 1 ;
++ nXStop ;
}
// Voxel lungo Z
int nZStop = 1 ;
int nZBlock[2] ;
nZBlock[0] = min( nI / m_nVoxNumPerBlock, m_nFracLin[2] - 1) ;
if ( nI % N_VOXBLOCK == 0 && nZBlock[0] > 0) {
nZBlock[1] = nZBlock[0] - 1 ;
++ nZStop ;
}
// Voxel lungo Y
int nVoxNumY = int( m_nNy[0] / m_nDexVoxRatio + ( m_nNy[0] % m_nDexVoxRatio == 0 ? 1 : 2)) ;
int nMinJ = Clamp( int( floor( ( ( dMin - 0.5 * m_dStep) / ( m_nDexVoxRatio * m_dStep) - EPS_SMALL))), 0, nVoxNumY - 2) ;
int nMaxJ = Clamp( int( floor( ( ( dMax + 0.5 * m_dStep) / ( m_nDexVoxRatio * m_dStep) + EPS_SMALL))), 0, nVoxNumY - 2) ;
int nMinYBlock = Clamp( nMinJ / int( m_nVoxNumPerBlock), 0, int( m_nFracLin[1] - 1)) ;
int nMaxYBlock = min( int( m_nFracLin[1] - 1), nMaxJ / int( m_nVoxNumPerBlock)) ;
// Assegno flag ai voxel
for ( int tI = 0 ; tI < nZStop ; ++ tI) {
for ( int tJ = 0 ; tJ < nXStop ; ++ tJ) {
for ( int k = nMinYBlock ; k <= nMaxYBlock ; ++ k) {
int nBlockNum = nZBlock[tI] * m_nFracLin[0] * m_nFracLin[1] + k * m_nFracLin[0] + nXBlock[tJ] ;
m_BlockToUpdate[nBlockNum] = true ;
}
}
}
}
return true ;
}
//----------------------------------------------------------------------------
bool
VolZmap::AddSubIntervalInVoxel( VolZmap* VolZmapRef, int nGrid, int nI, int nJ, int nK,
double& dMin, double& dMax, Vector3d& vtMin, Vector3d& vtMax)
{
// se non Tridex, esco
if ( ! IsTriDexel())
return true ;
// Controllo che il numero di griglia sia entro i limiti
if ( nGrid < 0 || nGrid > 2)
return false ;
// Controllo che indici nI, nJ siano entro i limiti
if ( nI < 0 && nI >= m_nNx[nGrid] &&
nJ < 0 && nJ >= m_nNy[nGrid])
return false ;
// valori di default
vector<double> vTdMin = { -1., -1., -1., -1.} ;
vector<double> vTdMax = { -1., -1., -1., -1.} ;
VCT3DVECTOR vtNMin = { V_INVALID, V_INVALID, V_INVALID, V_INVALID} ;
VCT3DVECTOR vtNMax = { V_INVALID, V_INVALID, V_INVALID, V_INVALID} ;
// se esiste un precedente lungo x-locale
if ( nI != 0) {
int nPos = nJ * m_nNx[nGrid] + ( nI - 1) ; // recupero posizione dexel
// cerco l'intervallo corretto sullo Zmap di riferimento
for ( int it = 0 ; it < int( VolZmapRef->m_Values[nGrid][nPos].size()) ; ++ it) {
if ( VolZmapRef->m_Values[nGrid][nPos][it].dMax + EPS_SMALL > nK * m_dStep &&
VolZmapRef->m_Values[nGrid][nPos][it].dMax - EPS_SMALL < ( nK + 1) * m_dStep) {
vtNMax[0] = VolZmapRef->m_Values[nGrid][nPos][it].vtMaxN ;
vTdMax[0] = VolZmapRef->m_Values[nGrid][nPos][it].dMax ;
}
if ( VolZmapRef->m_Values[nGrid][nPos][it].dMin + EPS_SMALL > nK * m_dStep &&
VolZmapRef->m_Values[nGrid][nPos][it].dMin - EPS_SMALL < ( nK + 1) * m_dStep) {
vtNMin[0] = VolZmapRef->m_Values[nGrid][nPos][it].vtMinN ;
vTdMin[0] = VolZmapRef->m_Values[nGrid][nPos][it].dMin ;
}
}
}
// se esiste il successivo lungo x-locale
if ( nI != m_dMaxZ[( nGrid + 2) % 3]) {
int nPos = nJ * m_nNx[nGrid] + ( nI + 1) ; // recupero posizione dexel
for ( int it = 0 ; it < int( VolZmapRef->m_Values[nGrid][nPos].size()) ; ++ it) {
// cerco l'intervallo corretto sullo Zmap di riferimento
if ( VolZmapRef->m_Values[nGrid][nPos][it].dMax + EPS_SMALL > nK * m_dStep &&
VolZmapRef->m_Values[nGrid][nPos][it].dMax - EPS_SMALL < ( nK + 1) * m_dStep) {
vtNMax[1] = VolZmapRef->m_Values[nGrid][nPos][it].vtMaxN ;
vTdMax[1] = VolZmapRef->m_Values[nGrid][nPos][it].dMax ;
}
if ( VolZmapRef->m_Values[nGrid][nPos][it].dMin + EPS_SMALL > nK * m_dStep &&
VolZmapRef->m_Values[nGrid][nPos][it].dMin - EPS_SMALL < ( nK + 1) * m_dStep) {
vtNMin[1] = VolZmapRef->m_Values[nGrid][nPos][it].vtMinN ;
vTdMin[1] = VolZmapRef->m_Values[nGrid][nPos][it].dMin ;
}
}
}
// se esiste il precedente lungo y-locale
if ( nJ != 0) {
int nPos = ( nJ - 1) * m_nNx[nGrid] + nI ; // recupero posizione dexel
for ( int it = 0 ; it < int( VolZmapRef->m_Values[nGrid][nPos].size()) ; ++ it) {
// cerco l'intervallo corretto sullo Zmap di riferimento
if ( VolZmapRef->m_Values[nGrid][nPos][it].dMax + EPS_SMALL > nK * m_dStep &&
VolZmapRef->m_Values[nGrid][nPos][it].dMax - EPS_SMALL < ( nK + 1) * m_dStep) {
vtNMax[2] = VolZmapRef->m_Values[nGrid][nPos][it].vtMaxN ;
vTdMax[2] = VolZmapRef->m_Values[nGrid][nPos][it].dMax ;
}
if ( VolZmapRef->m_Values[nGrid][nPos][it].dMin + EPS_SMALL > nK * m_dStep &&
VolZmapRef->m_Values[nGrid][nPos][it].dMin - EPS_SMALL < ( nK + 1) * m_dStep) {
vtNMin[2] = VolZmapRef->m_Values[nGrid][nPos][it].vtMinN ;
vTdMin[2] = VolZmapRef->m_Values[nGrid][nPos][it].dMin ;
}
}
}
// se esiste il successivo lungo y-locale
if ( nJ != m_dMaxZ[( nGrid + 1) % 3]) {
int nPos = ( nJ + 1) * m_nNx[nGrid] + nI ; // recupero posizione dexel
// cerco l'intervallo corretto sullo Zmap di riferimento
for ( int it = 0 ; it < int( VolZmapRef->m_Values[nGrid][nPos].size()) ; ++ it) {
if ( VolZmapRef->m_Values[nGrid][nPos][it].dMax + EPS_SMALL > nK * m_dStep &&
VolZmapRef->m_Values[nGrid][nPos][it].dMax - EPS_SMALL < ( nK + 1) * m_dStep) {
vtNMax[3] = VolZmapRef->m_Values[nGrid][nPos][it].vtMaxN ;
vTdMax[3] = VolZmapRef->m_Values[nGrid][nPos][it].dMax ;
}
if ( VolZmapRef->m_Values[nGrid][nPos][it].dMin + EPS_SMALL > nK * m_dStep &&
VolZmapRef->m_Values[nGrid][nPos][it].dMin - EPS_SMALL < ( nK + 1) * m_dStep) {
vtNMin[3] = VolZmapRef->m_Values[nGrid][nPos][it].vtMinN ;
vTdMin[3] = VolZmapRef->m_Values[nGrid][nPos][it].dMin ;
}
}
}
// scelgo le normali che si discostano il meno possibile dalla normale della faccia del voxel
// analisi dei massimi e delle normali ---------------------------
// 1) angolo minimo tra la normale trovata la faccia del voxel
double dMinAngle = ANG_FULL ;
// 2) vettore di riferimento per la direzione della normale
vtMax = ( nGrid == 0 ? m_MapFrame.VersZ() :
( nGrid == 1 ? m_MapFrame.VersX() : m_MapFrame.VersY())) ;
Vector3d vtRef = vtMax ;
// 3) determino il massimo per questo intervallo
dMax = ( nK + 1) * m_dStep ;
for ( int i = 0 ; i < 4 ; ++ i) { // scorro le normali
if ( vtNMax[i].IsValid()) { // se normale trovata, quindi valida...
double dCurrAngle ; // angolo corrente tra la normale della TriMesh e quella della faccia del voxel
vtNMax[i].GetAngle( vtRef, dCurrAngle) ;
if ( abs( dCurrAngle) < dMinAngle) { // se angolo minore del minimo trovato...
// aggiorno i parametri
dMinAngle = dCurrAngle ;
vtMax = vtNMax[i] ;
dMax = vTdMax[i] ;
}
}
}
// analisi dei minimi e delle normali ---------------------------
dMinAngle = ANG_FULL ;
vtRef.Invert() ;
dMin = nK * m_dStep ;
vtMin = vtRef ;
for ( int i = 0 ; i < 4 ; ++ i) {
if ( vtNMin[i].IsValid()) {
double dCurrAngle ;
vtNMin[i].GetAngle( vtRef, dCurrAngle) ;
if ( abs( dCurrAngle) < dMinAngle) {
dMinAngle = dCurrAngle ;
vtMin = vtNMin[i] ;
dMin = vTdMin[i] ;
}
}
}
return true ;
}
//----------------------------------------------------------------------------
bool
VolZmap::AddMissingIntervalsInVoxel( VolZmap* VolZmapRef, int nGrid, int nI, int nJ, double dZ, double dToler,
Vector3d vtToolMin, Vector3d vtToolMax, int nToolNum)
{
// se non Tridex, esco
if ( ! IsTriDexel())
return true ;
// Controllo che il numero di griglia sia entro i limiti
if ( nGrid < 0 || nGrid > 2)
return false ;
// Controllo che indici nI, nJ siano entro i limiti
if ( nI < 0 && nI >= m_nNx[nGrid] &&
nJ < 0 && nJ >= m_nNy[nGrid])
return false ;
// passo da indici di dexel a indici di voxel
nI /= m_nDexVoxRatio ;
nJ /= m_nDexVoxRatio ;
// numero di voxel nel dexel corrente
int nVoxNum = int( m_nNy[(( nGrid+1) % 3)] / m_nDexVoxRatio +
( m_nNy[(( nGrid+1) % 3)] % m_nDexVoxRatio == 0 ? 1 : 2)) ;
int nK = 0 ;
for ( int i = 0 ; i < nVoxNum ; ++ i) {
// controllo se sono nel voxel corrente
if ( i * m_dStep < dZ && ( i + 1) * m_dStep > dZ) {
nK = i ;
break ;
}
}
// ----------- griglia successiva -----------
{
int nMyGrid = ( nGrid + 1) % 3 ;
int nMyI = nJ ;
int nMyJ = nK ;
int nMyK = nI ;
double dMyMin ;
double dMyMax ;
Vector3d vtMyMin ;
Vector3d vtMyMax ;
AddSubIntervalInVoxel( VolZmapRef, nMyGrid, nMyI, nMyJ, nMyK, dMyMin, dMyMax, vtMyMin, vtMyMax) ;
AddIntervals( nMyGrid, nMyI, nMyJ, dMyMin - EPS_SMALL, dMyMax + EPS_SMALL, vtMyMin, vtMyMax,
nToolNum, true) ;
}
// ----------- griglia precedente -----------
{
int nMyGrid = ( nGrid + 2) % 3 ;
int nMyI = nK ;
int nMyJ = nI ;
int nMyK = nJ ;
double dMyMin ;
double dMyMax ;
Vector3d vtMyMin ;
Vector3d vtMyMax ;
AddSubIntervalInVoxel( VolZmapRef, nMyGrid, nMyI, nMyJ, nMyK, dMyMin, dMyMax, vtMyMin, vtMyMax) ;
AddIntervals( nMyGrid, nMyI, nMyJ, dMyMin - EPS_SMALL, dMyMax + EPS_SMALL, vtMyMin, vtMyMax,
nToolNum, true) ;
}
return true ;
}
// ------------------------- LAVORAZIONI --------------------------------------------------------------------------------------
//----------------------------------------------------------------------------
bool
VolZmap::MillingStep( int nCurrTool,
const Point3d& ptPs, const Vector3d& vtDs,
const Point3d& ptPe, const Vector3d& vtDe)
{
return MillingStep( nCurrTool, ptPs, vtDs, Vector3d(), ptPe, vtDe, Vector3d()) ;
}
//----------------------------------------------------------------------------
bool
VolZmap::MillingStep( int nCurrTool,
const Point3d& ptPs, const Vector3d& vtDs, const Vector3d& vtAs,
const Point3d& ptPe, const Vector3d& vtDe, const Vector3d& vtAe)
{
// Controllo utensile
if ( nCurrTool < 0 || nCurrTool >= int( m_vTool.size()))
return false ;
m_nCurrTool = nCurrTool ;
Tool& CurrTool = m_vTool[m_nCurrTool] ;
// Se non è definito l'utensile, non posso fare alcunchè
if ( CurrTool.GetType() == Tool::UNDEF)
return false ;
// Controllo definizione vettori direzione
if ( vtDs.IsSmall() || vtDe.IsSmall())
return false ;
// Controllo sull'effettiva esistenza del movimento
if ( AreSamePointApprox( ptPs, ptPe) && AreSameVectorApprox( vtDs, vtDe))
return true ;
// Se utensile chisel o mortise, controllo definizione vettori ausiliari
if ( CurrTool.GetType() == Tool::MORTISER || CurrTool.GetType() == Tool::CHISEL) {
if ( vtAs.IsSmall() || vtAe.IsSmall())
return false ;
}
// Punti e vettori descriventi il moto nel sistema intrinseco dello Zmap
Point3d ptPLs = GetToLoc( ptPs, m_MapFrame) ;
Point3d ptPLe = GetToLoc( ptPe, m_MapFrame) ;
Vector3d vtDLs = GetToLoc( vtDs, m_MapFrame) ;
vtDLs.Normalize() ;
Vector3d vtDLe = GetToLoc( vtDe, m_MapFrame) ;
vtDLe.Normalize() ;
Vector3d vtALs = GetToLoc( vtAs, m_MapFrame) ;
vtALs.Normalize() ;
Vector3d vtALe = GetToLoc( vtAe, m_MapFrame) ;
vtALe.Normalize() ;
//static PerformanceCounter Counter ;
//{
//string sOut = "Draw=" + ToString( Counter.Stop(), 3) ;
//LOG_INFO( GetEGkLogger(), sOut.c_str())
//Counter.Start() ;
//}
// Se pura traslazione
bool bOk ;
if ( AreSameVectorApprox( vtDLs, vtDLe))
bOk = MillingTranslationStep( ptPLs, ptPLe, vtDLs, vtALs) ;
else
bOk = MillingGeneralMotionStep( ptPLs, vtDLs, vtALs, ptPLe, vtDLe, vtALe) ;
//{
//string sOut = "Calc=" + ToString( Counter.Stop(), 3) ;
//LOG_INFO( GetEGkLogger(), sOut.c_str())
//Counter.Start() ;
//}
return bOk ;
}
//----------------------------------------------------------------------------
bool
VolZmap::MillingGeneralMotionStep( const Point3d& ptPs, const Vector3d& vtDs, const Vector3d& vtAs,
const Point3d& ptPe, const Vector3d& vtDe, const Vector3d& vtAe)
{
// Divido il movimento in tratti con direzione utensile costante
const double ANG_STEP = 0.04 ;
double dAngDeg ; vtDs.GetAngle( vtDe, dAngDeg) ;
int nStepCnt = int( abs( dAngDeg) / ANG_STEP) + 1 ;
bool bOk = true ;
Point3d ptSt = ptPs ;
for ( int i = 0 ; i <= nStepCnt && bOk ; ++ i) {
double dPosCoeff, dDirCoeff ;
if ( i < nStepCnt) {
dPosCoeff = ( i + 0.5) / nStepCnt ;
dDirCoeff = double( i) / nStepCnt ;
}
else {
dPosCoeff = 1 ;
dDirCoeff = 1 ;
}
Point3d ptEn = Media( ptPs, ptPe, dPosCoeff) ;
Vector3d vtD = Media( vtDs, vtDe, dDirCoeff) ; vtD.Normalize() ;
Vector3d vtA = Media( vtAs, vtAe, dDirCoeff) ; vtA.Normalize() ;
bOk = bOk && MillingTranslationStep( ptSt, ptEn, vtD, vtA) ;
// aggiorno prossimo inizio
ptSt = ptEn ;
}
return bOk ;
}
//----------------------------------------------------------------------------
bool
VolZmap::MillingTranslationStep( const Point3d& ptPs, const Point3d& ptPe, const Vector3d& vtD, const Vector3d& vtA)
{
Point3d ptLs[N_MAPS] ;
Point3d ptLe[N_MAPS] ;
Vector3d vtLs[N_MAPS] ;
Vector3d vtALs[N_MAPS] ;
InitializePointsAndVectors( ptPs, ptPe, vtD, vtA, ptLs, ptLe, vtLs, vtALs) ;
// Ciclo sulle mappe (scommentare solo per DEBUG)
//{
// bool bOk = true ;
// for ( int i = 0 ; i < m_nMapNum ; ++ i) {
// bOk = SelectMotion( i, ptLs[i], ptLe[i], vtLs[i], vtALs[i]) && bOk ;
// }
// return true ;
//}
// Ciclo sulle mappe
vector< future<bool>> vRes ;
vRes.resize( m_nMapNum) ;
for ( int i = 0 ; i < m_nMapNum ; ++ i) {
vRes[i] = async( launch::async, &VolZmap::SelectMotion, this, i, cref( ptLs[i]), cref( ptLe[i]), cref( vtLs[i]), cref( vtALs[i])) ;
}
bool bOk = true ;
int nTerminated = 0 ;
while ( nTerminated < m_nMapNum) {
for ( int i = 0 ; i < m_nMapNum ; ++ i) {
if ( vRes[i].valid() && vRes[i].wait_for( chrono::nanoseconds{ 1}) == future_status::ready) {
bOk = vRes[i].get() && bOk ;
++ nTerminated ;
}
}
}
return bOk ;
}
//----------------------------------------------------------------------------
bool
VolZmap::InitializePointsAndVectors( const Point3d& ptPs, const Point3d& ptPe, const Vector3d& vtDs, const Vector3d& vtAs,
Point3d ptLs[3], Point3d ptLe[3], Vector3d vtLs[3], Vector3d vtALs[3])
{
// Punti posizione
ptLs[0] = ptPs ;
ptLe[0] = ptPe ;
if ( m_nMapNum > 1) {
ptLs[1].x = ptLs[0].y ; ptLs[1].y = ptLs[0].z ; ptLs[1].z = ptLs[0].x ;
ptLs[2].x = ptLs[0].z ; ptLs[2].y = ptLs[0].x ; ptLs[2].z = ptLs[0].y ;
ptLe[1].x = ptLe[0].y ; ptLe[1].y = ptLe[0].z ; ptLe[1].z = ptLe[0].x ;
ptLe[2].x = ptLe[0].z ; ptLe[2].y = ptLe[0].x ; ptLe[2].z = ptLe[0].y ;
}
// Vettori asse utensile
vtLs[0] = vtDs ;
if ( m_nMapNum > 1) {
vtLs[1].x = vtLs[0].y ; vtLs[1].y = vtLs[0].z ; vtLs[1].z = vtLs[0].x ;
vtLs[2].x = vtLs[0].z ; vtLs[2].y = vtLs[0].x ; vtLs[2].z = vtLs[0].y ;
}
// Vettori ausiliari
vtALs[0] = vtAs ;
if ( m_nMapNum > 1) {
vtALs[1].x = vtALs[0].y ; vtALs[1].y = vtALs[0].z ; vtALs[1].z = vtALs[0].x ;
vtALs[2].x = vtALs[0].z ; vtALs[2].y = vtALs[0].x ; vtALs[2].z = vtALs[0].y ;
}
return true ;
}
//----------------------------------------------------------------------------
bool
VolZmap::SelectMotion( int nGrid, const Point3d& ptLs, const Point3d& ptLe, const Vector3d& vtL, const Vector3d& vtAL)
{
// Controllo utensile
if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size()))
return false ;
Tool& CurrTool = m_vTool[m_nCurrTool] ;
// Versore utensile parallelo all'asse Z (coincide con spillone)
if ( vtL.SqLenXY() < EPS_ZERO * EPS_ZERO) {
Vector3d vtMove = ptLe - ptLs ;
// Foratura
if ( vtMove.SqLenXY() < EPS_SMALL * EPS_SMALL) {
switch ( CurrTool.GetType()) {
case Tool::GEN :
return GenTool_ZDrilling( nGrid, ptLs, ptLe, vtL) ;
case Tool::CYLMILL :
case Tool::BALLMILL :
return CylBall_ZDrilling( nGrid, ptLs, ptLe, vtL) ;
case Tool::CONEMILL :
return Conus_ZDrilling( nGrid, ptLs, ptLe, vtL) ;
case Tool::MORTISER :
return Mrt_ZDrilling( nGrid, ptLs, ptLe, vtL, vtAL) ;
case Tool::CHISEL :
return Chs_ZDrilling( nGrid, ptLs, ptLe, vtL, vtAL) ;
}
}
// Fresatura con vettore movimento perpendicolare all'utensile
else if ( abs( vtMove.z) < EPS_SMALL) {
switch ( CurrTool.GetType()) {
case Tool::GEN :
return GenTool_ZMilling( nGrid, ptLs, ptLe, vtL) ;
case Tool::CYLMILL :
case Tool::BALLMILL :
return CylBall_ZPerp( nGrid, ptLs, ptLe, vtL) ;
case Tool::CONEMILL :
return Conus_ZPerp( nGrid, ptLs, ptLe, vtL) ;
case Tool::MORTISER :
return Mrt_Milling( nGrid, ptLs, ptLe, vtL, vtAL) ;
case Tool::CHISEL :
return Chs_Milling( nGrid, ptLs, ptLe, vtL, vtAL) ;
case Tool::ADDITIVE :
return AddingMotion( nGrid, ptLs, ptLe, vtL) ;
}
}
// Fresatura con vettore movimento generico rispetto all'utensile
else {
switch ( CurrTool.GetType()) {
case Tool::GEN :
return GenTool_ZMilling( nGrid, ptLs, ptLe, vtL) ;
case Tool::CYLMILL :
case Tool::BALLMILL :
return CylBall_ZMilling( nGrid, ptLs, ptLe, vtL) ;
case Tool::CONEMILL :
return Conus_ZMilling( nGrid, ptLs, ptLe, vtL) ;
case Tool::MORTISER :
return Mrt_Milling( nGrid, ptLs, ptLe, vtL, vtAL) ;
case Tool::ADDITIVE :
return AddingMotion( nGrid, ptLs, ptLe, vtL) ;
}
}
}
// Versore utensile nel piano XY (perpendicolare allo spillone)
else if ( abs( vtL.z) < EPS_ZERO) {
Vector3d vtMove = ptLe - ptLs ;
Vector3d vtMLong = ( vtMove * vtL) * vtL ;
Vector3d vtMOrt = vtMove - vtMLong ;
double dSqLLong = vtMLong.SqLen() ;
double dSqLOrt = vtMOrt.SqLen() ;
// Foratura
if ( dSqLOrt < EPS_SMALL * EPS_SMALL) {
switch ( CurrTool.GetType()) {
case Tool::GEN :
return GenTool_Drilling( nGrid, ptLs, ptLe, vtL) ;
case Tool::CYLMILL :
case Tool::BALLMILL :
return CylBall_XYDrilling( nGrid, ptLs, ptLe, vtL) ;
case Tool::CONEMILL :
return Conus_XYDrilling( nGrid, ptLs, ptLe, vtL) ;
case Tool::MORTISER :
return Mrt_Drilling( nGrid, ptLs, ptLe, vtL, vtAL) ;
case Tool::CHISEL :
return Chs_Drilling( nGrid, ptLs, ptLe, vtL, vtAL) ;
}
}
// Fresatura con vettore movimento perpendicolare all'utensile
else if ( dSqLLong < EPS_SMALL * EPS_SMALL) {
switch ( CurrTool.GetType()) {
case Tool::GEN :
return GenTool_Milling( nGrid, ptLs, ptLe, vtL) ;
case Tool::CYLMILL :
case Tool::BALLMILL :
return CylBall_XYPerp( nGrid, ptLs, ptLe, vtL) ;
case Tool::CONEMILL :
// Usiamo la generica per via dell'intsabilità di Conus_XYPerp
//return Conus_XYPerp( i, ptLs[i], ptLe[i], vtLs[i]) ;
return Conus_Milling( nGrid, ptLs, ptLe, vtL) ;
case Tool::MORTISER :
return Mrt_Milling( nGrid, ptLs, ptLe, vtL, vtAL) ;
case Tool::CHISEL :
return Chs_Milling( nGrid, ptLs, ptLe, vtL, vtAL) ;
case Tool::ADDITIVE :
return AddingMotion( nGrid, ptLs, ptLe, vtL) ;
}
}
// Fresatura con vettore movimento generico rispetto all'utensile
else {
switch ( CurrTool.GetType()) {
case Tool::GEN :
return GenTool_Milling( nGrid, ptLs, ptLe, vtL);
case Tool::CYLMILL :
case Tool::BALLMILL :
return CylBall_XYMilling( nGrid, ptLs, ptLe, vtL) ;
case Tool::CONEMILL :
return Conus_XYMilling( nGrid, ptLs, ptLe, vtL) ;
case Tool::MORTISER :
return Mrt_Milling( nGrid, ptLs, ptLe, vtL, vtAL) ;
case Tool::ADDITIVE :
return AddingMotion( nGrid, ptLs, ptLe, vtL) ;
}
}
}
// Versore utensile con direzione generica
else {
Vector3d vtMove = ptLe - ptLs ;
Vector3d vtMLong = ( vtMove * vtL) * vtL ;
Vector3d vtMOrt = vtMove - vtMLong ;
double dSqLLong = vtMLong.SqLen() ;
double dSqLOrt = vtMOrt.SqLen() ;
// Foratura
if ( dSqLOrt < EPS_SMALL * EPS_SMALL) {
switch ( CurrTool.GetType()) {
case Tool::GEN :
return GenTool_Drilling( nGrid, ptLs, ptLe, vtL) ;
case Tool::CYLMILL :
case Tool::BALLMILL :
return CylBall_Drilling( nGrid, ptLs, ptLe, vtL) ;
case Tool::CONEMILL :
return Conus_Drilling( nGrid, ptLs, ptLe, vtL) ;
case Tool::MORTISER :
return Mrt_Drilling( nGrid, ptLs, ptLe, vtL, vtAL) ;
case Tool::CHISEL :
return Chs_Drilling( nGrid, ptLs, ptLe, vtL, vtAL) ;
}
}
// Fresatura con vettore movimento generico rispetto all'utensile
else {
switch ( CurrTool.GetType()) {
case Tool::GEN :
return GenTool_Milling( nGrid, ptLs, ptLe, vtL) ;
case Tool::CYLMILL :
case Tool::BALLMILL :
return CylBall_Milling( nGrid, ptLs, ptLe, vtL) ;
case Tool::CONEMILL :
return Conus_Milling( nGrid, ptLs, ptLe, vtL) ;
case Tool::MORTISER :
return Mrt_Milling( nGrid, ptLs, ptLe, vtL, vtAL) ;
case Tool::CHISEL :
// ammesso solo movimento perpendicolare all'asse utensile
if ( dSqLLong < EPS_SMALL * EPS_SMALL)
return Chs_Milling( nGrid, ptLs, ptLe, vtL, vtAL) ;
break ;
case Tool::ADDITIVE :
return AddingMotion( nGrid, ptLs, ptLe, vtL) ;
}
}
}
return false ;
}
// ---------- VERSORE UTENSILE DERETTO COME Z --------------------------------
// ---------- Cilindro e sfera -----------------------------------------------
//----------------------------------------------------------------------------
bool
VolZmap::CylBall_ZDrilling( int nGrid, const Point3d & ptS, const Point3d & ptE, const Vector3d & vtToolDir)
{
// Controllo utensile
if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size()))
return false ;
Tool& CurrTool = m_vTool[m_nCurrTool] ;
// Verifica sull'interferenza utensile Zmap
int nStartI, nStartJ, nEndI, nEndJ ;
if ( ! TestToolBBox( nGrid, ptS, ptE, vtToolDir, nStartI, nStartJ, nEndI, nEndJ))
return true ;
// Proiezione dei punti sul piano
Point3d ptSxy( ptS.x, ptS.y, 0) ;
// Parametri geometrici dell'utensile
double dStemHeigth = CurrTool.GetHeigth() - CurrTool.GetTipHeigth() ;
double dSqRad = CurrTool.GetRadius() * CurrTool.GetRadius() ;
// Punte del gambo
Point3d ptTStemS = ptS - vtToolDir * dStemHeigth ;
Point3d ptTStemE = ptE - vtToolDir * dStemHeigth ;
// Quote estreme del gambo
double dMinStemZ = min( min( ptS.z, ptTStemS.z), min( ptE.z, ptTStemE.z)) ;
double dMaxStemZ = max( max( ptS.z, ptTStemS.z), max( ptE.z, ptTStemE.z)) ;
for ( int i = nStartI ; i <= nEndI ; ++ i) {
for( int j = nStartJ ; j <= nEndJ ; ++ j) {
double dX = ( i + 0.5) * m_dStep ; double dY = ( j + 0.5) * m_dStep ;
Point3d ptC( dX, dY, 0) ; Vector3d vtC = ptC - ptSxy ;
double dSqLen = vtC.SqLen() ;
// Se il punto si trova dentro il cerchio taglio
if ( dSqLen < dSqRad - 2 * CurrTool.GetRadius() * EPS_SMALL) {
// utensile cilindrico
if ( CurrTool.GetType() == Tool::CYLMILL)
SubtractIntervals( nGrid, i, j, dMinStemZ, dMaxStemZ, Z_AX, -Z_AX, CurrTool.GetToolNum()) ;
// utensile sferico
else if ( CurrTool.GetType() == Tool::BALLMILL) {
double dH = sqrt( dSqRad - dSqLen) ;
if ( vtToolDir.z > 0) {
Vector3d vtNorm = Point3d( ptSxy.x, ptSxy.y, dMinStemZ) - Point3d( dX, dY, dMinStemZ - dH) ;
vtNorm.Normalize() ;
SubtractIntervals( nGrid, i, j, dMinStemZ - dH, dMaxStemZ, vtNorm, -vtToolDir, CurrTool.GetToolNum()) ;
}
else {
Vector3d vtNorm = Point3d( ptSxy.x, ptSxy.y, dMinStemZ) - Point3d( dX, dY, dMinStemZ + dH) ;
vtNorm.Normalize() ;
SubtractIntervals( nGrid, i, j, dMinStemZ, dMaxStemZ + dH, -vtToolDir, vtNorm, CurrTool.GetToolNum()) ;
}
}
}
}
}
return true ;
}
//----------------------------------------------------------------------------
bool
VolZmap::CylBall_ZPerp( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir)
{
// Controllo utensile
if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size()))
return false ;
Tool& CurrTool = m_vTool[m_nCurrTool] ;
// Verifica sull'interferenza utensile Zmap
int nStartI, nStartJ, nEndI, nEndJ ;
if ( ! TestToolBBox( nGrid, ptS, ptE, vtToolDir, nStartI, nStartJ, nEndI, nEndJ))
return true ;
// Parametri geometrici dell'utensile
double dStemHeigth = CurrTool.GetHeigth() - CurrTool.GetTipHeigth() ;
double dSafeRad = CurrTool.GetRadius() - EPS_SMALL ;
double dSafeSqRad = dSafeRad * dSafeRad ;
// Punte del gambo
Point3d ptTStemS = ptS - vtToolDir * dStemHeigth ;
Point3d ptTStemE = ptE - vtToolDir * dStemHeigth ;
// Quote estreme del gambo
double dMinStemZ = min( ptS.z, ptTStemS.z) ;
double dMaxStemZ = max( ptS.z, ptTStemS.z) ;
// Vettore movimento e sua lunghezza
Vector3d vtMove = ptE - ptS ;
double dLen = vtMove.LenXY() ;
// Definizione di un sistema di riferimento ad hoc
Point3d ptSxy( ptS.x, ptS.y, 0) ;
Vector3d vtV1 = vtMove ;
vtV1.Normalize() ; // se |vtMove| < EPS è un buco con dz = 0
Vector3d vtV2 = vtV1 ;
vtV2.Rotate( Z_AX, 0, 1) ;
for ( int i = nStartI ; i <= nEndI ; ++ i) {
for( int j = nStartJ ; j <= nEndJ ; ++ j) {
double dX = ( i + 0.5) * m_dStep ; double dY = ( j + 0.5) * m_dStep ;
Point3d ptC( dX, dY, 0) ; Vector3d vtC = ptC - ptSxy ;
double dP1 = vtC * vtV1 ; double dP2 = vtC * vtV2 ;
// Utensile cilindrico
if ( CurrTool.GetType() == Tool::CYLMILL) {
// Se il punto cade nella zona di interesse taglio
if ( ( dP1 * dP1 + dP2 * dP2 < dSafeSqRad) ||
( ( dP1 - dLen) * ( dP1 - dLen) + dP2 * dP2) < dSafeSqRad ||
( dP1 > 0 && dP1 < dLen && abs( dP2) < dSafeRad))
SubtractIntervals( nGrid, i, j, dMinStemZ, dMaxStemZ, Z_AX, -Z_AX, CurrTool.GetToolNum()) ;
}
// Utensile sferico
else if ( CurrTool.GetType() == Tool::BALLMILL) {
if ( abs( dP2) < dSafeRad) {
if ( dP1 < 0) {
if ( dP1 * dP1 + dP2 * dP2 < dSafeSqRad) {
double dH = sqrt( dSafeSqRad - dP1 * dP1 - dP2 * dP2) ;
if ( vtToolDir.z > 0) {
Point3d ptInt( dX, dY, ptTStemS.z - dH) ;
Vector3d vtN = ptTStemS - ptInt ;
vtN.Normalize() ;
SubtractIntervals( nGrid, i, j, ptTStemS.z - dH, ptS.z, vtN, -Z_AX, CurrTool.GetToolNum()) ;
}
else {
Point3d ptInt( dX, dY, ptTStemS.z + dH) ;
Vector3d vtN = ptTStemS - ptInt ;
vtN.Normalize() ;
SubtractIntervals( nGrid, i, j, ptS.z, ptTStemS.z + dH, Z_AX, vtN, CurrTool.GetToolNum()) ;
}
}
}
else if ( dP1 < dLen) {
double dH = sqrt( dSafeSqRad - dP2 * dP2) ;
if ( vtToolDir.z > 0) {
Point3d ptInt( dX, dY, ptTStemS.z - dH) ;
Vector3d vtN = - ( ptInt - ptTStemS) + ( ptInt - ptTStemS) * vtV1 * vtV1 ;
vtN.Normalize() ;
SubtractIntervals( nGrid, i, j, ptTStemS.z - dH, ptS.z, vtN, -Z_AX, CurrTool.GetToolNum()) ;
}
else {
Point3d ptInt( dX, dY, ptTStemS.z + dH) ;
Vector3d vtN = - ( ptInt - ptTStemS) + ( ptInt - ptTStemS) * vtV1 * vtV1 ;
vtN.Normalize() ;
SubtractIntervals( nGrid, i, j, ptS.z, ptTStemS.z + dH, Z_AX, vtN, CurrTool.GetToolNum()) ;
}
}
else {
if ( ( dP1 - dLen) * ( dP1 - dLen) + dP2 * dP2 < dSafeSqRad) {
double dH = sqrt( dSafeSqRad - ( dP1 - dLen) * ( dP1 - dLen) - dP2 * dP2) ;
if ( vtToolDir.z > 0) {
Point3d ptInt( dX, dY, ptTStemE.z - dH) ;
Vector3d vtN = ptTStemE - ptInt ;
vtN.Normalize() ;
SubtractIntervals( nGrid, i, j, ptTStemE.z - dH, ptS.z, vtN, -Z_AX, CurrTool.GetToolNum()) ;
}
else {
Point3d ptInt( dX, dY, ptTStemE.z + dH) ;
Vector3d vtN = ptTStemE - ptInt ;
vtN.Normalize() ;
SubtractIntervals( nGrid, i, j, ptS.z, ptTStemE.z + dH, Z_AX, vtN, CurrTool.GetToolNum()) ;
}
}
}
}
}
}
}
return true ;
}
//----------------------------------------------------------------------------
bool
VolZmap::CylBall_ZMilling( int nGrid, const Point3d & ptS, const Point3d & ptE, const Vector3d & vtToolDir)
{
// Controllo utensile
if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size()))
return false ;
Tool& CurrTool = m_vTool[m_nCurrTool] ;
// Verifica sull'interferenza utensile Zmap
int nStartI, nStartJ, nEndI, nEndJ ;
if ( ! TestToolBBox( nGrid, ptS, ptE, vtToolDir, nStartI, nStartJ, nEndI, nEndJ))
return true ;
// Parametri geometrici dell'utensile
double dStemHeigth = CurrTool.GetHeigth() - CurrTool.GetTipHeigth() ;
double dSafeRadius = CurrTool.GetRadius() - EPS_SMALL ;
double dSqRad = CurrTool.GetRadius() * CurrTool.GetRadius() ;
double dSafeSqRad = dSqRad - 2 * CurrTool.GetRadius() * EPS_SMALL ;
// Studio delle simmetrie
Point3d ptI = ( ptS.z < ptE.z ? ptS : ptE) ;
Point3d ptF = ( ptS.z < ptE.z ? ptE : ptS) ;
Point3d ptIT = ptI - vtToolDir * dStemHeigth ;
Point3d ptFT = ptF - vtToolDir * dStemHeigth ;
Point3d ptIxy( ptI.x, ptI.y, 0) ;
Point3d ptIUp( ptI.x, ptI.y, max( ptI.z, ptIT.z)) ;
Point3d ptIDw( ptI.x, ptI.y, min( ptI.z, ptIT.z)) ;
// Quote iniziali e finali massime e
// minime del gambo dell'utensile e DeltaZ
double dZMaxI = max( ptI.z, ptIT.z) ;
double dZMaxF = max( ptF.z, ptFT.z) ;
double dZMinI = dZMaxI - dStemHeigth ;
double dDeltaZ = dZMaxF - dZMaxI ;
// Vettori caratterizzanti il moto
Vector3d vtMove = ptF - ptI ;
Vector3d vtMoveXY( vtMove.x, vtMove.y, 0) ;
double dLenXY = vtMoveXY.LenXY() ;
vtMove.Normalize() ;
// Definizione di un sistema di riferimento ad hoc
Vector3d vtV1, vtV2 ;
// Se la lunghezza è troppo piccola lo allungo
if ( dLenXY < EPS_SMALL)
vtV1 = ( 1 / dLenXY) * vtMoveXY ;
else
vtV1 = vtMoveXY ;
// Normalizzo vtV1
vtV1.Normalize() ;
// Definisco vtV2
vtV2 = vtV1 ;
vtV2.Rotate( Z_AX, 0, 1) ;
double dMin, dMax ;
for ( int i = nStartI ; i <= nEndI ; ++ i) {
for ( int j = nStartJ ; j <= nEndJ ; ++ j) {
double dX = ( i + 0.5) * m_dStep ;
double dY = ( j + 0.5) * m_dStep ;
Point3d ptC( dX, dY, 0) ;
Vector3d vtC = ptC - ptIxy ;
double dX1 = vtC * vtV1 ;
double dX2 = vtC * vtV2 ;
// Se il punto appartiene alla proiezione del volume spazzato valuto massimo e minimo
if ( ( dX1 > 0 && dX1 < dLenXY && abs( dX2) < dSafeRadius) ||
( dX1 - dLenXY) * ( dX1 - dLenXY) + dX2 * dX2 < dSafeSqRad ||
dX1 * dX1 + dX2 * dX2 < dSafeSqRad) {
double dX1_0 = sqrt( dSqRad - dX2 * dX2) ;
Vector3d vtNmin, vtNmax ;
// Massimo
if ( ( dX1 - dLenXY) * ( dX1 - dLenXY) + dX2 * dX2 < dSqRad) {
vtNmax = - Z_AX ;
dMax = dZMaxF ;
}
else {
//vtNmax = - ( dX2 / dX1_0) * vtMove ^ vtV1 - vtMove ^ vtV2 ;
dMax = dZMaxI + dDeltaZ * ( dX1 + dX1_0) / dLenXY ;
Vector3d vtCirc = dX1_0 * vtV1 - dX2 * vtV2 ; // Punta verso il centro
Vector3d vtTan( - vtCirc.y, vtCirc.x, 0) ; // Tangente alla circonferenza
Vector3d vtCross = vtTan ^ vtMove ;
vtNmax = ( vtCross * vtCirc > - EPS_ZERO ? vtCross : - vtCross) ;
vtNmax.Normalize() ;
}
// Minimo
if ( dX1 * dX1 + dX2 * dX2 < dSqRad) {
vtNmin = Z_AX ;
dMin = dZMinI ;
}
else {
//vtNmin = - ( dX2 / dX1_0) * vtMove ^ vtV1 + vtMove ^ vtV2 ;
dMin = dZMinI + dDeltaZ * ( dX1 - dX1_0) / dLenXY ;
Vector3d vtCirc = - dX1_0 * vtV1 - dX2 * vtV2 ; // Punta verso il centro
Vector3d vtTan( - vtCirc.y, vtCirc.x, 0) ; // Tangente alla circonferenza
Vector3d vtCross = vtTan ^ vtMove ;
vtNmin = ( vtCross * vtCirc > - EPS_ZERO ? vtCross : - vtCross) ;
vtNmin.Normalize() ;
}
SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax, CurrTool.GetToolNum()) ;
}
}
}
if ( CurrTool.GetType() == Tool::BALLMILL)
CompBall_Milling( nGrid, ptIT, ptFT, CurrTool.GetRadius(), CurrTool.GetToolNum()) ;
return true ;
}
// ---------- Coni -----------------------------------------------------------
//----------------------------------------------------------------------------
bool
VolZmap::Conus_ZDrilling( int nGrid, const Point3d & ptS, const Point3d & ptE, const Vector3d & vtToolDir)
{
// Controllo utensile
if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size()))
return false ;
Tool& CurrTool = m_vTool[m_nCurrTool] ;
// Verifica sull'interferenza utensile Zmap
int nStartI, nStartJ, nEndI, nEndJ ;
if ( ! TestToolBBox( nGrid, ptS, ptE, vtToolDir, nStartI, nStartJ, nEndI, nEndJ))
return true ;
// Parametri geometrici dell'utensile
double dStemHeigth = CurrTool.GetHeigth() - CurrTool.GetTipHeigth() ;
double dMinRad = min( CurrTool.GetRadius(), CurrTool.GetTipRadius()) ;
double dMaxRad = max( CurrTool.GetRadius(), CurrTool.GetTipRadius()) ;
double dDeltaRad = dMaxRad - dMinRad ;
double dSqMinRad = dMinRad * dMinRad ;
double dSqMaxRad = dMaxRad * dMaxRad ;
// Proiezione delle posizioni sul piano
Point3d ptO( ptS.x, ptS.y, 0) ;
// Quote massime e minime dell'utensile durante il moto
double dZMax = max( max( ptS.z, ptS.z - vtToolDir.z * CurrTool.GetHeigth()),
max( ptE.z, ptE.z - vtToolDir.z * CurrTool.GetHeigth())) ;
double dZMin = min( min( ptS.z, ptS.z - vtToolDir.z * CurrTool.GetHeigth()),
min( ptE.z, ptE.z - vtToolDir.z * CurrTool.GetHeigth())) ;
// Parametri geometrici per
// determinare il vettore normale
double dL = CurrTool.GetTipHeigth() * dMaxRad / dDeltaRad ;
// Trapano
if ( CurrTool.GetTipRadius() < CurrTool.GetRadius()) {
// Ciclo sui punti
for ( int i = nStartI ; i <= nEndI ; ++ i) {
for ( int j = nStartJ ; j <= nEndJ ; ++ j) {
double dX = ( i + 0.5) * m_dStep ;
double dY = ( j + 0.5) * m_dStep ;
Point3d ptC( dX, dY, 0) ;
Vector3d vtC = ptC - ptO ;
double dSqDist = vtC.SqLenXY() ;
if ( dSqDist < dSqMinRad)
SubtractIntervals( nGrid, i, j, dZMin, dZMax, Z_AX, -Z_AX, CurrTool.GetToolNum()) ;
else if ( dSqDist < dSqMaxRad) {
double dr = sqrt( dSqDist) ;
double dl = dr * dMaxRad / dL ;
if ( vtToolDir.z > 0) {
double dMin = dZMin + CurrTool.GetTipHeigth() * ( dr - dMinRad) / dDeltaRad ;
double dMax = dZMax ;
Point3d ptInt( dX, dY, dMin) ;
Point3d ptPn( ptO.x, ptO.y, dMin + dl) ;
Vector3d vtNmin = ptPn - ptInt ;
vtNmin.Normalize() ;
SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, -Z_AX, CurrTool.GetToolNum()) ;
}
else {
double dMin = dZMin ;
double dMax = dZMax - CurrTool.GetTipHeigth() * ( dr - dMinRad) / dDeltaRad ;
Point3d ptInt( dX, dY, dMax) ;
Point3d ptPn( ptO.x, ptO.y, dMax - dl) ;
Vector3d vtNmax = ptPn - ptInt ;
vtNmax.Normalize() ;
SubtractIntervals( nGrid, i, j, dMin, dMax, Z_AX, vtNmax, CurrTool.GetToolNum()) ;
}
}
}
}
}
// Coda di rondine
else {
// Ciclo sui punti
for ( int i = nStartI ; i <= nEndI ; ++ i) {
for ( int j = nStartJ ; j <= nEndJ ; ++ j) {
double dX = ( i + 0.5) * m_dStep ;
double dY = ( j + 0.5) * m_dStep ;
Point3d ptC( dX, dY, 0) ;
Vector3d vtC = ptC - ptO ;
double dSqDist = vtC.SqLenXY() ;
if ( dSqDist < dSqMinRad) {
SubtractIntervals( nGrid, i, j, dZMin, dZMax, Z_AX, -Z_AX, CurrTool.GetToolNum()) ;
}
else if ( dSqDist < dSqMaxRad) {
double dr = sqrt( dSqDist) ;
double dl = dr * dMaxRad / dL ;
if ( vtToolDir.z > 0) {
double dMin = dZMin ;
double dMax = dZMax - dStemHeigth - CurrTool.GetTipHeigth() * ( dr - dMinRad) / dDeltaRad ;
Point3d ptInt( dX, dY, dMax) ;
Point3d ptPn( ptO.x, ptO.y, dMax - dl) ;
Vector3d vtNmax = ptPn - ptInt ;
vtNmax.Normalize() ;
SubtractIntervals( nGrid, i, j, dMin, dMax, Z_AX, vtNmax, CurrTool.GetToolNum()) ;
}
else {
double dMin = dZMin + dStemHeigth + CurrTool.GetTipHeigth() * ( dr - dMinRad) / dDeltaRad ;
double dMax = dZMax ;
Point3d ptInt( dX, dY, dMin) ;
Point3d ptPn( ptO.x, ptO.y, dMin + dl) ;
Vector3d vtNmin = ptPn - ptInt ;
vtNmin.Normalize() ;
SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, -Z_AX, CurrTool.GetToolNum()) ;
}
}
}
}
}
return true ;
}
//----------------------------------------------------------------------------
bool
VolZmap::Conus_ZPerp( int nGrid, const Point3d & ptS, const Point3d & ptE, const Vector3d & vtToolDir)
{
// Controllo utensile
if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size()))
return false ;
Tool& CurrTool = m_vTool[m_nCurrTool] ;
// Verifica sull'interferenza utensile Zmap
int nStartI, nStartJ, nEndI, nEndJ ;
if ( ! TestToolBBox( nGrid, ptS, ptE, vtToolDir, nStartI, nStartJ, nEndI, nEndJ))
return true ;
// Parametri geometrici dell'utensile
double dStemHeigth = CurrTool.GetHeigth() - CurrTool.GetTipHeigth() ;
double dMinRad = min( CurrTool.GetRadius(), CurrTool.GetTipRadius()) ;
double dMaxRad = max( CurrTool.GetRadius(), CurrTool.GetTipRadius()) ;
double dDeltaRad = dMaxRad - dMinRad ;
double dSqMinRad = dMinRad * dMinRad ;
double dSqMaxRad = dMaxRad * dMaxRad ;
double dSafeMinRad = dMinRad - EPS_SMALL ;
double dSafeMaxRad = dMaxRad - EPS_SMALL ;
double dSafeSqMaxRad = dSafeMaxRad * dSafeMaxRad ;
double dSafeSqMinRad = dSafeMinRad * dSafeMinRad ;
Point3d ptSxy( ptS.x, ptS.y, 0) ;
Point3d ptExy( ptE.x, ptE.y, 0) ;
Vector3d vtV1( ptE.x - ptS.x, ptE.y - ptS.y, 0) ;
Vector3d vtV2( - vtV1.y, vtV1.x, 0) ;
double dLen = vtV1.LenXY() ;
vtV1.Normalize() ;
vtV2.Normalize() ;
double dBaseZ = ptS.z ;
double dStemZ = ptS.z - vtToolDir.z * dStemHeigth ;
double dTipZ = ptS.z - vtToolDir.z * CurrTool.GetHeigth() ;
// Lunghezza cono
double dL = CurrTool.GetTipHeigth() * dMaxRad / dDeltaRad ;
// Punta a trapano
if ( CurrTool.GetTipRadius() < CurrTool.GetRadius()) {
Vector3d vtV = vtToolDir ;
Point3d ptVS = ptS - vtToolDir * ( dStemHeigth + dL) ;
Point3d ptVE = ptE - vtToolDir * ( dStemHeigth + dL) ;
for ( int i = nStartI ; i <= nEndI ; ++ i) {
for( int j = nStartJ ; j <= nEndJ ; ++ j) {
double dX = ( i + 0.5) * m_dStep ;
double dY = ( j + 0.5) * m_dStep ;
Point3d ptC( dX, dY, 0) ;
Vector3d vtCS = ptC - ptSxy ;
Vector3d vtCE = ptC - ptExy ;
double dP1 = vtCS * vtV1 ;
double dP2 = vtCS * vtV2 ;
double dSqLenS = vtCS.SqLenXY() ;
double dSqLenE = vtCE.SqLenXY() ;
if ( dSqLenS < dSafeSqMaxRad || dSqLenE < dSafeSqMaxRad ||
( abs( dP2) < dSafeMaxRad && dP1 >= 0 && dP1 <= dLen)) {
if ( dSqLenS < dSqMinRad || dSqLenE < dSqMinRad ||
( abs( dP2) < dMinRad && dP1 >= 0 && dP1 <= dLen)) {
double dMin = min( dBaseZ, dTipZ) ;
double dMax = max( dBaseZ, dTipZ) ;
SubtractIntervals( nGrid, i, j, dMin, dMax, Z_AX, -Z_AX, CurrTool.GetToolNum()) ;
}
else {
Vector3d vtNmin, vtNmax ;
if ( dP1 < 0) {
double dr = sqrt( dSqLenS) ;
double dMin = min( dBaseZ, dTipZ + ( dStemZ - dTipZ) * ( dr - dMinRad) / dDeltaRad) ;
double dMax = max( dBaseZ, dTipZ + ( dStemZ - dTipZ) * ( dr - dMinRad) / dDeltaRad) ;
if ( vtToolDir.z > 0) {
Point3d ptInt( dX, dY, dMin) ;
Vector3d vtU = ( ptInt - ptVS) - ( ptInt - ptVS) * vtV * vtV ;
vtU.Normalize() ;
vtNmin = dDeltaRad * vtV - CurrTool.GetTipHeigth() * vtU ;
vtNmin.Normalize() ;
vtNmax = - Z_AX ;
}
else {
Point3d ptInt( dX, dY, dMax) ;
Vector3d vtU = ( ptInt - ptVS) - ( ptInt - ptVS) * vtV * vtV ;
vtU.Normalize() ;
vtNmin = Z_AX ;
vtNmax = dDeltaRad * vtV - CurrTool.GetTipHeigth() * vtU ;
vtNmax.Normalize() ;
}
SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax, CurrTool.GetToolNum()) ;
}
else if ( dP1 <= dLen) {
double dr = abs( dP2) ;
double dMin = min( dBaseZ, dTipZ + ( dStemZ - dTipZ) * ( dr - dMinRad) / dDeltaRad) ;
double dMax = max( dBaseZ, dTipZ + ( dStemZ - dTipZ) * ( dr - dMinRad) / dDeltaRad) ;
Point3d ptVtemp = ptVS + vtV1 * dP1 ;
if ( vtToolDir.z > 0) {
Point3d ptInt( dX, dY, dMin) ;
Vector3d vtU = ( ptInt - ptVtemp) - ( ptInt - ptVtemp) * vtV * vtV ;
vtU.Normalize() ;
vtNmin = dDeltaRad * vtV - CurrTool.GetTipHeigth() * vtU ;
vtNmin.Normalize() ;
vtNmax = - Z_AX ;
}
else {
Point3d ptInt( dX, dY, dMax) ;
Vector3d vtU = ( ptInt - ptVtemp) - ( ptInt - ptVtemp) * vtV * vtV ;
vtU.Normalize() ;
vtNmin = Z_AX ;
vtNmax = dDeltaRad * vtV - CurrTool.GetTipHeigth() * vtU ;
vtNmax.Normalize() ;
}
SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax, CurrTool.GetToolNum()) ;
}
else {
double dr = sqrt( dSqLenE) ;
double dMin = min( dBaseZ, dTipZ + ( dStemZ - dTipZ) * ( dr - dMinRad) / dDeltaRad) ;
double dMax = max( dBaseZ, dTipZ + ( dStemZ - dTipZ) * ( dr - dMinRad) / dDeltaRad) ;
if ( vtToolDir.z > 0) {
Point3d ptInt( dX, dY, dMin) ;
Vector3d vtU = ( ptInt - ptVE) - ( ptInt - ptVE) * vtV * vtV ;
vtU.Normalize() ;
vtNmin = dDeltaRad * vtV - CurrTool.GetTipHeigth() * vtU ;
vtNmin.Normalize() ;
vtNmax = -Z_AX ;
}
else {
Point3d ptInt( dX, dY, dMax) ;
Vector3d vtU = ( ptInt - ptVE) - ( ptInt - ptVE) * vtV * vtV ;
vtU.Normalize() ;
vtNmin = Z_AX ;
vtNmax = dDeltaRad * vtV - CurrTool.GetTipHeigth() * vtU ;
vtNmax.Normalize() ;
}
SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax, CurrTool.GetToolNum()) ;
}
}
}
}
}
}
// Coda di rondine
else {
Vector3d vtV = - vtToolDir ;
Point3d ptVS = ptS - vtToolDir * ( CurrTool.GetHeigth() - dL) ;
Point3d ptVE = ptE - vtToolDir * ( CurrTool.GetHeigth() - dL) ;
for ( int i = nStartI ; i <= nEndI ; ++ i) {
for( int j = nStartJ ; j <= nEndJ ; ++ j) {
double dX = ( i + 0.5) * m_dStep ;
double dY = ( j + 0.5) * m_dStep ;
Point3d ptC( dX, dY, 0) ;
Vector3d vtCS = ptC - ptSxy ;
Vector3d vtCE = ptC - ptExy ;
double dP1 = vtCS * vtV1 ;
double dP2 = vtCS * vtV2 ;
double dSqLenS = vtCS.SqLenXY() ;
double dSqLenE = vtCE.SqLenXY() ;
if ( dSqLenS < dSqMaxRad || dSqLenE < dSqMaxRad ||
( abs( dP2) < dMaxRad && dP1 >= 0 && dP1 <= dLen)) {
if ( dSqLenS < dSafeSqMinRad || dSqLenE < dSafeSqMinRad ||
( abs( dP2) < dSafeMinRad && dP1 >= 0 && dP1 <= dLen)) {
double dMin = min( dBaseZ, dTipZ) ;
double dMax = max( dBaseZ, dTipZ) ;
SubtractIntervals( nGrid, i, j, dMin, dMax, Z_AX, -Z_AX, CurrTool.GetToolNum()) ;
}
else {
Vector3d vtNmin, vtNmax ;
if ( dP1 < 0) {
double dr = sqrt( dSqLenS) ;
double dMin = min( dTipZ, dStemZ + ( dTipZ - dStemZ) * ( dr - dMinRad) / dDeltaRad) ;
double dMax = max( dTipZ, dStemZ + ( dTipZ - dStemZ) * ( dr - dMinRad) / dDeltaRad) ;
if ( vtToolDir.z > 0) {
Point3d ptInt( dX, dY, dMax) ;
Vector3d vtU = ( ptInt - ptVS) - ( ptInt - ptVS) * vtV * vtV ;
vtU.Normalize() ;
vtNmin = Z_AX ;
vtNmax = dDeltaRad * vtV - CurrTool.GetTipHeigth() * vtU ;
vtNmax.Normalize() ;
}
else {
Point3d ptInt( dX, dY, dMin) ;
Vector3d vtU = ( ptInt - ptVS) - ( ptInt - ptVS) * vtV * vtV ;
vtU.Normalize() ;
vtNmax = -Z_AX ;
vtNmin = dDeltaRad * vtV - CurrTool.GetTipHeigth() * vtU ;
vtNmin.Normalize() ;
}
SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax, CurrTool.GetToolNum()) ;
}
else if ( dP1 <= dLen) {
double dr = abs( dP2) ;
Point3d ptVtemp = ptVS + vtV1 * dP1 ;
double dMin = min( dTipZ, dStemZ + ( dTipZ - dStemZ) * ( dr - dMinRad) / dDeltaRad) ;
double dMax = max( dTipZ, dStemZ + ( dTipZ - dStemZ) * ( dr - dMinRad) / dDeltaRad) ;
if ( vtToolDir.z > 0) {
Point3d ptInt( dX, dY, dMax) ;
Vector3d vtU = ( ptInt - ptVtemp) - ( ptInt - ptVtemp) * vtV * vtV ;
vtU.Normalize() ;
vtNmin = Z_AX ;
vtNmax = dDeltaRad * vtV - CurrTool.GetTipHeigth() * vtU ;
vtNmax.Normalize() ;
}
else {
Point3d ptInt( dX, dY, dMin) ;
Vector3d vtU = ( ptInt - ptVtemp) - ( ptInt - ptVtemp) * vtV * vtV ;
vtU.Normalize() ;
vtNmax = -Z_AX ;
vtNmin = dDeltaRad * vtV - CurrTool.GetTipHeigth() * vtU ;
vtNmin.Normalize() ;
}
SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax, CurrTool.GetToolNum()) ;
}
else {
double dr = sqrt( dSqLenE) ;
double dMin = min( dTipZ, dStemZ + ( dTipZ - dStemZ) * ( dr - dMinRad) / dDeltaRad) ;
double dMax = max( dTipZ, dStemZ + ( dTipZ - dStemZ) * ( dr - dMinRad) / dDeltaRad) ;
if ( vtToolDir.z > 0) {
Point3d ptInt( dX, dY, dMax) ;
Vector3d vtU = ( ptInt - ptVE) - ( ptInt - ptVE) * vtV * vtV ;
vtU.Normalize() ;
vtNmin = Z_AX ;
vtNmax = dDeltaRad * vtV - CurrTool.GetTipHeigth() * vtU ;
vtNmax.Normalize() ;
}
else {
Point3d ptInt( dX, dY, dMin) ;
Vector3d vtU = ( ptInt - ptVE) - ( ptInt - ptVE) * vtV * vtV ;
vtU.Normalize() ;
vtNmax = -Z_AX ;
vtNmin = dDeltaRad * vtV - CurrTool.GetTipHeigth() * vtU ;
vtNmin.Normalize() ;
}
SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax, CurrTool.GetToolNum()) ;
}
}
}
}
}
}
return true ;
}
//----------------------------------------------------------------------------
bool
VolZmap::Conus_ZMilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir)
{
// Controllo utensile
if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size()))
return false ;
Tool& CurrTool = m_vTool[m_nCurrTool] ;
double dStemH = CurrTool.GetHeigth() - CurrTool.GetTipHeigth() ;
CompCyl_ZMilling( nGrid, ptS, ptE, vtToolDir, dStemH, CurrTool.GetRadius(), CurrTool.GetToolNum()) ;
if ( CurrTool.GetTipRadius() < CurrTool.GetRadius()) {
Point3d ptSC = ptS - vtToolDir * dStemH ;
Point3d ptEC = ptE - vtToolDir * dStemH ;
CompConus_ZMilling( nGrid, ptSC, ptEC, vtToolDir,
CurrTool.GetTipHeigth(), CurrTool.GetRadius(), CurrTool.GetTipRadius(), V_NULL, V_NULL, CurrTool.GetToolNum()) ;
}
else {
Point3d ptSC = ptS - vtToolDir * CurrTool.GetHeigth() ;
Point3d ptEC = ptE - vtToolDir * CurrTool.GetHeigth() ;
CompConus_ZMilling( nGrid, ptSC, ptEC, - vtToolDir,
CurrTool.GetTipHeigth(), CurrTool.GetTipRadius(), CurrTool.GetRadius(), V_NULL, V_NULL, CurrTool.GetToolNum()) ;
}
return true ;
}
// --------- Mortasatrice -----------------------------------------------------
// ----------------------------------------------------------------------------
bool
VolZmap::Mrt_ZDrilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir, const Vector3d& vtAux)
{
// Controllo utensile
if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size()))
return false ;
Tool& CurrTool = m_vTool[m_nCurrTool] ;
// Proiezione della traiettoria sul piano dei movimenti possibili
Vector3d vtMoveOnP = ( ptE - ptS) * vtToolDir * vtToolDir ;
Point3d ptEOnP = ptS + vtMoveOnP ;
// Scompongo la mortasatrice in solidi semplici
// Parallelepipedo di base
double dLenX = CurrTool.GetMrtChsWidth() ;
double dLenY = CurrTool.GetMrtChsThickness() ;
double dLenZ = CurrTool.GetHeigth() - CurrTool.GetCornRadius() ;
CompPar_ZDrilling( nGrid, dLenX, dLenY, dLenZ, ptS, ptEOnP, vtToolDir, vtAux, CurrTool.GetToolNum()) ;
// Se la punta è di tipo bull-nose
if ( abs( CurrTool.GetMrtChsWidth() - 2 * CurrTool.GetCornRadius()) > EPS_SMALL) {
// Parallelepipedo di punta
Point3d ptTipS = ptS - dLenZ * vtToolDir ;
Point3d ptTipE = ptEOnP - dLenZ * vtToolDir ;
dLenX = abs( CurrTool.GetMrtChsWidth() - 2 * CurrTool.GetCornRadius()) ;
dLenZ = CurrTool.GetCornRadius() ;
CompPar_ZDrilling( nGrid, dLenX, dLenY, dLenZ, ptTipS, ptTipE, vtToolDir, vtAux, CurrTool.GetToolNum()) ;
Vector3d vtVOnP = vtToolDir ^ vtAux ;
// Cilindri
Point3d ptSminus = ptTipS - ( 0.5 * dLenX) * vtVOnP + 0.5 * dLenY * vtAux ;
Point3d ptEminus = ptTipE - ( 0.5 * dLenX) * vtVOnP + 0.5 * dLenY * vtAux ;
Point3d ptSplus = ptTipS + ( 0.5 * dLenX) * vtVOnP + 0.5 * dLenY * vtAux ;
Point3d ptEplus = ptTipE + ( 0.5 * dLenX) * vtVOnP + 0.5 * dLenY * vtAux ;
CompCyl_Milling( nGrid, ptSminus, ptEminus, vtAux, dLenY, CurrTool.GetCornRadius(), false, false, CurrTool.GetToolNum()) ;
CompCyl_Milling( nGrid, ptSplus, ptEplus, vtAux, dLenY, CurrTool.GetCornRadius(), false, false, CurrTool.GetToolNum()) ;
}
// se la punta è di tipo sfera
else {
// Cilindro
Point3d ptCylS = ptS - dLenZ * vtToolDir + 0.5 * dLenY * vtAux ;
Point3d ptCylE = ptEOnP - dLenZ * vtToolDir + 0.5 * dLenY * vtAux ;
CompCyl_Milling( nGrid, ptCylS, ptCylE, vtAux, dLenY, CurrTool.GetCornRadius(), false, false, CurrTool.GetToolNum()) ;
}
return true ;
}
// --------- Chisel ----------------------------------------------------------
//----------------------------------------------------------------------------
bool
VolZmap::Chs_ZDrilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir, const Vector3d& vtAux)
{
// Controllo utensile
if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size()))
return false ;
Tool& CurrTool = m_vTool[m_nCurrTool] ;
CompPar_ZDrilling( nGrid, CurrTool.GetMrtChsWidth(), CurrTool.GetMrtChsThickness(), CurrTool.GetHeigth(),
ptS, ptE, vtToolDir, vtAux, CurrTool.GetToolNum()) ;
return true ;
}
//----------------------------------------------------------------------------
bool
VolZmap::Chs_ZMilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir, const Vector3d& vtAux)
{
// Controllo utensile
if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size()))
return false ;
Tool& CurrTool = m_vTool[m_nCurrTool] ;
// Proiezione della traiettoria sul piano dei moti possibili
Point3d ptSp = ptS ;
Vector3d vtMoveOnP = ( ptE - ptS) - ( ptE - ptS) * vtToolDir * vtToolDir ;
Point3d ptEp = ptS + vtMoveOnP ;
CompPar_ZMilling( nGrid, CurrTool.GetMrtChsWidth(), CurrTool.GetMrtChsThickness(), CurrTool.GetHeigth(),
ptSp, ptEp, vtToolDir, vtAux, CurrTool.GetToolNum()) ;
return true ;
}
// --------- Utensile generico ------------------------------------------------
//----------------------------------------------------------------------------
bool
VolZmap::GenTool_ZDrilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir)
{
// Controllo utensile
if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size()))
return false ;
Tool& CurrTool = m_vTool[m_nCurrTool] ;
// Descrizione geometrica del moto
Point3d ptI = ptS ;
Point3d ptF = ptE ;
Vector3d vtMove = ptE - ptS ;
// Vettore delle normali agli archi
const VCT3DVECTOR& vArcNorm = CurrTool.GetArcNormalVec() ;
// Poinché l'asse utensile è parallelo all'asse Z, definisco un sistema di
// riferimento ad hoc in cui le normali agli archi giacciano nel piano XZ.
Frame3d frNormFrame ;
frNormFrame.Set( ORIG, X_AX, - Z_AX, Y_AX) ;
// Ciclo sulle curve
const CurveComposite& ToolProfile = CurrTool.GetApproxOutline() ;
int i = - 1 ;
const ICurve* pCurve = ToolProfile.GetCurve( ++ i) ;
while ( pCurve != nullptr) {
double dHeight = 0 ;
// Se segmento
if ( pCurve->GetType() == CRV_LINE) {
// Recupero gli estremi
const ICurveLine* pLine = GetCurveLine( pCurve) ;
Point3d ptStart = pLine->GetStart() ;
Point3d ptEnd = pLine->GetEnd() ;
int nNormNum = pLine->GetTempProp() ;
Vector3d vtNormSt, vtNormEn ;
if ( nNormNum != 0) {
vtNormSt = vArcNorm[nNormNum - 1] ;
vtNormEn = vArcNorm[nNormNum] ;
vtNormSt.ToLoc( frNormFrame) ;
vtNormEn.ToLoc( frNormFrame) ;
}
// Ne determino l'altezza
dHeight = abs( ptStart.y - ptEnd.y) ;
if ( dHeight > EPS_SMALL) {
// Se X costante, è un cilindro
if ( abs( ptStart.x - ptEnd.x) < EPS_SMALL) {
double dRadius = ptStart.x ;
if ( dRadius > 10 * EPS_SMALL)
CompCyl_ZDrilling( nGrid, ptI, ptF, vtToolDir, dHeight, dRadius, CurrTool.GetToolNum()) ;
}
// Se X crescente, è un cono con vettore equiverso a quello dell'utensile
else if ( ptStart.x > ptEnd.x) {
double dMaxRad = ptStart.x ;
double dMinRad = ptEnd.x ;
CompConus_ZDrilling( nGrid, ptI, ptF, vtToolDir, dHeight, dMaxRad, dMinRad, vtNormSt, vtNormEn, CurrTool.GetToolNum()) ;
}
// Se X decrescente, è un cono con vettore opposto a quello dell'utensile
else if ( ptStart.x < ptEnd.x) {
double dMaxRad = ptEnd.x ;
double dMinRad = ptStart.x ;
Point3d ptIn = ptI - vtToolDir * dHeight ;
Point3d ptFn = ptIn + vtMove ;
vtNormEn.z *= -1 ;
vtNormSt.z *= -1 ;
CompConus_ZDrilling( nGrid, ptIn, ptFn, - vtToolDir, dHeight, dMaxRad, dMinRad, vtNormEn, vtNormSt, CurrTool.GetToolNum()) ;
}
}
}
// se altrimenti arco
else if ( pCurve->GetType() == CRV_ARC) {
// Recupero estremi, centro e raggio
const ICurveArc* pArc = GetCurveArc( pCurve) ;
Point3d ptStart ; pArc->GetStartPoint( ptStart) ;
Point3d ptEnd ; pArc->GetEndPoint( ptEnd) ;
Point3d ptCen = pArc->GetCenter() ;
double dRadius = pArc->GetRadius() ;
// Determino le posizioni iniziale e finale del centro della sfera
Point3d ptCenS = ptI - vtToolDir * ( ptStart.y - ptCen.y) ;
Point3d ptCenE = ptCenS + vtMove ;
// Eseguo l'asportazione del materiale
CompBall_Milling( nGrid, ptCenS, ptCenE, dRadius, CurrTool.GetToolNum()) ;
// aggiorno l'altezza
dHeight = abs( ptStart.y - ptEnd.y) ;
}
// Determino le posizioni iniziale e finale del componente successivo
ptI = ptI - vtToolDir * dHeight ;
ptF = ptI + vtMove ;
// Passo alla curva successiva del profilo
pCurve = ToolProfile.GetCurve( ++ i) ;
}
return true ;
}
//----------------------------------------------------------------------------
bool
VolZmap::GenTool_ZMilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir)
{
// Controllo utensile
if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size()))
return false ;
Tool& CurrTool = m_vTool[m_nCurrTool] ;
// Descrizione geometrica del moto
Point3d ptI = ptS ;
Point3d ptF = ptE ;
Vector3d vtMove = ptE - ptS ;
// Vettore delle normali agli archi
const VCT3DVECTOR& vArcNorm = CurrTool.GetArcNormalVec() ;
// Poinché l'asse utensile è parallelo all'asse Z, definisco un sistema di
// riferimento ad hoc in cui le normali agli archi giacciano nel piano XZ.
Frame3d frNormFrame;
frNormFrame.Set( ORIG, X_AX, -Z_AX, Y_AX) ;
// Ciclo sulle curve del profilo utensile
const CurveComposite& ToolProfile = CurrTool.GetApproxOutline() ;
int i = - 1 ;
const ICurve* pCurve = ToolProfile.GetCurve( ++ i) ;
while ( pCurve != nullptr) {
double dHeight = 0 ;
// Se segmento
if ( pCurve->GetType() == CRV_LINE) {
// Recupero gli estremi
const ICurveLine* pLine = GetCurveLine( pCurve) ;
Point3d ptStart = pLine->GetStart() ;
Point3d ptEnd = pLine->GetEnd() ;
int nNormNum = pLine->GetTempProp() ;
Vector3d vtNormSt, vtNormEn ;
if ( nNormNum != 0) {
vtNormSt = vArcNorm[nNormNum - 1] ;
vtNormEn = vArcNorm[nNormNum] ;
vtNormSt.ToLoc( frNormFrame) ;
vtNormEn.ToLoc( frNormFrame) ;
}
// Ne determino l'altezza
dHeight = abs( ptStart.y - ptEnd.y) ;
if ( dHeight > EPS_SMALL) {
// Se X costante, è un cilindro
if ( abs( ptStart.x - ptEnd.x) < EPS_SMALL) {
double dRadius = ptStart.x ;
if ( dRadius > 10 * EPS_SMALL)
CompCyl_ZMilling( nGrid, ptI, ptF, vtToolDir, dHeight, dRadius, CurrTool.GetToolNum()) ;
}
// Se X crescente, è un cono con vettore equiverso a quello dell'utensile
else if ( ptStart.x > ptEnd.x) {
double dMaxRad = ptStart.x ;
double dMinRad = ptEnd.x ;
CompConus_ZMilling( nGrid, ptI, ptF, vtToolDir, dHeight, dMaxRad, dMinRad, vtNormSt, vtNormEn, CurrTool.GetToolNum()) ;
}
// Se X decrescente, è un cono con vettore opposto a quello dell'utensile
else if ( ptStart.x < ptEnd.x) {
double dMaxRad = ptEnd.x ;
double dMinRad = ptStart.x ;
Point3d ptIn = ptI - vtToolDir * dHeight ;
Point3d ptFn = ptIn + vtMove ;
vtNormEn.z *= -1 ;
vtNormSt.z *= -1 ;
CompConus_ZMilling( nGrid, ptIn, ptFn, - vtToolDir, dHeight, dMaxRad, dMinRad, vtNormEn, vtNormSt, CurrTool.GetToolNum()) ;
}
}
}
// se altrimenti arco
else if ( pCurve->GetType() == CRV_ARC) {
// Recupero estremi, centro e raggio
const ICurveArc* pArc = GetCurveArc( pCurve) ;
Point3d ptStart ; pArc->GetStartPoint( ptStart) ;
Point3d ptEnd ; pArc->GetEndPoint( ptEnd) ;
Point3d ptCen = pArc->GetCenter() ;
double dRadius = pArc->GetRadius() ;
// Determino le posizioni iniziale e finale del centro della sfera
Point3d ptCenS = ptI - vtToolDir * ( ptStart.y - ptCen.y) ;
Point3d ptCenE = ptCenS + vtMove ;
// Eseguo l'asportazione del materiale
CompBall_Milling( nGrid, ptCenS, ptCenE, dRadius, CurrTool.GetToolNum()) ;
// aggiorno l'altezza
dHeight = abs( ptStart.y - ptEnd.y) ;
}
// Determino le posizioni iniziale e finale del componente successivo
ptI = ptI - vtToolDir * dHeight ;
ptF = ptI + vtMove ;
// Passo alla curva successiva del profilo
pCurve = ToolProfile.GetCurve( ++ i) ;
}
return true ;
}
// ---------- VERSORE UTENSILE NEL PIANO XY ----------------------------------
// --------- Cilindro e sfera ------------------------------------------------
//----------------------------------------------------------------------------
bool
VolZmap::CylBall_XYDrilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir)
{
// Controllo utensile
if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size()))
return false ;
Tool& CurrTool = m_vTool[m_nCurrTool] ;
// Verifica sull'interferenza utensile Zmap
int nStartI, nStartJ, nEndI, nEndJ ;
if ( ! TestToolBBox( nGrid, ptS, ptE, vtToolDir, nStartI, nStartJ, nEndI, nEndJ))
return true ;
// Parametri geometrici dell'utensile e quota Z del movimento
double dStemHeigth = CurrTool.GetHeigth() - CurrTool.GetTipHeigth() ;
double dSqRad = CurrTool.GetRadius() * CurrTool.GetRadius() ;
double dZ = ptS.z ;
// Vettore movimento e sua lunghezza
Vector3d vtMove = ptE - ptS ; double dLen = vtMove.LenXY() ;
// Definizione di un sistema di riferimento ad hoc
Point3d ptI = ( vtMove * vtToolDir > 0 ? ptE : ptS) ;
Point3d ptF = ( vtMove * vtToolDir > 0 ? ptS - dStemHeigth * vtToolDir : ptE - dStemHeigth * vtToolDir) ;
Point3d ptIxy( ptI.x, ptI.y, 0) ;
Point3d ptFxy( ptF.x, ptF.y, 0) ;
Vector3d vtV1( - vtToolDir.x, - vtToolDir.y, 0) ;
vtV1.Normalize() ;
Vector3d vtV2 = vtV1 ;
vtV2.Rotate( Z_AX, 0, 1) ;
for ( int i = nStartI ; i <= nEndI ; ++ i) {
for ( int j = nStartJ ; j <= nEndJ ; ++ j) {
double dX = ( i + 0.5) * m_dStep ; double dY = ( j + 0.5) * m_dStep ;
Point3d ptC( dX, dY, 0) ; Vector3d vtC = ptC - ptIxy ;
double dP1 = vtC * vtV1 ; double dP2 = vtC * vtV2 ;
Vector3d vtBall = ptC - ptFxy ; double dSqLen = vtBall.SqLenXY() ;
// Zona lavorata dalla parte cilindrica
if ( dP1 > EPS_SMALL && dP1 < dStemHeigth + dLen - EPS_SMALL &&
abs( dP2) < CurrTool.GetRadius()) {
double dH = sqrt( dSqRad - dP2 * dP2) ;
double dMin = dZ - dH ;
double dMax = dZ + dH ;
Point3d ptIntMin( dX, dY, dMin) ;
Point3d ptIntMax( dX, dY, dMax) ;
Vector3d vtMin = ( ptI - ptIntMin) -
( ptI - ptIntMin) * vtToolDir * vtToolDir ;
Vector3d vtMax = ( ptI - ptIntMax) -
( ptI - ptIntMax) * vtToolDir * vtToolDir ;
vtMin.Normalize() ;
vtMax.Normalize() ;
SubtractIntervals( nGrid, i, j, dMin, dMax, vtMin, vtMax, CurrTool.GetToolNum()) ;
}
// Se l'utensile è sferico sottraggo anche la punta
if ( CurrTool.GetType() == Tool::BALLMILL)
if ( dSqLen < dSqRad) { // LA SOLUZIONE MOMENTANEA è CREARE UTENSILE GENERICO SE LO STELO è PIù CORTO DEL RAGGIO
double dH = sqrt( dSqRad - dSqLen) ;
double dMin = dZ - dH ;
double dMax = dZ + dH ;
Vector3d vtMin = ptF - Point3d( dX, dY, dMin) ;
Vector3d vtMax = ptF - Point3d( dX, dY, dMax) ;
vtMin.Normalize() ;
vtMax.Normalize() ;
SubtractIntervals( nGrid, i, j, dZ - dH, dZ + dH, vtMin, vtMax, CurrTool.GetToolNum()) ;
}
}
}
return true ;
}
//----------------------------------------------------------------------------
bool
VolZmap::CylBall_XYPerp( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d & vtToolDir)
{
// Controllo utensile
if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size()))
return false ;
Tool& CurrTool = m_vTool[m_nCurrTool] ;
// Verifica sull'interferenza utensile Zmap
int nStartI, nStartJ, nEndI, nEndJ ;
if ( ! TestToolBBox( nGrid, ptS, ptE, vtToolDir, nStartI, nStartJ, nEndI, nEndJ))
return true ;
// Parametri geometrici dell'utensile
double dStemHeigth = CurrTool.GetHeigth() - CurrTool.GetTipHeigth() ;
double dSqRad = CurrTool.GetRadius() * CurrTool.GetRadius() ;
double dSafeSqRad = dSqRad - 2 * CurrTool.GetRadius() * EPS_SMALL ;
// Studio simmetrie del problema
Point3d ptI = ( ptS.z <= ptE.z ? ptS : ptE) ;
Point3d ptF = ( ptS.z <= ptE.z ? ptE : ptS) ;
// elimino eventuale piccolo errore di perpendicolarità del movimento rispetto all'utensile
Vector3d vtErr = 0.5 * ( ( ptF - ptI) * vtToolDir) * vtToolDir ;
ptI += vtErr ;
ptF -= vtErr ;
Point3d ptIxy( ptI.x, ptI.y, 0) ;
Point3d ptIStemT = ptI - vtToolDir * dStemHeigth ;
Point3d ptFStemT = ptF - vtToolDir * dStemHeigth ;
// Quote punti iniziale e finale
double dZI = ptI.z ;
double dZF = ptF.z ;
double dDeltaZ = ptF.z - ptI.z ;
// Vettori caratterizzanti il moto
Vector3d vtMove = ptF - ptI ;
double dLenXY = vtMove.LenXY() ;
vtMove.Normalize() ;
// Sistema di riferimento ad hoc
Vector3d vtV1( - vtToolDir.x, - vtToolDir.y, 0) ;
vtV1.Normalize() ;
Vector3d vtV2 = vtV1 ;
vtV2.Rotate( Z_AX, 0, 1) ;
if ( vtV2 * vtMove < 0)
vtV2 = - vtV2 ;
// Vettori e punti determinanti i piani
Vector3d vtP = vtMove ; // Se dLen < EPS_SMALL non si usa
vtP.Rotate( vtToolDir, 0, 1) ;
Point3d ptUp = ptI + CurrTool.GetRadius() * ( vtP.z > 0 ? vtP : - vtP) ;
Point3d ptDw = ptI + CurrTool.GetRadius() * ( vtP.z > 0 ? - vtP : vtP) ;
Vector3d vtPXY( vtP.x, vtP.y, 0) ;
Vector3d vtUp = ptUp - ORIG ; double dDotUp = vtUp * vtP ;
Vector3d vtDw = ptDw - ORIG ; double dDotDw = vtDw * vtP ;
double dSmall = CurrTool.GetRadius() * vtPXY.LenXY() ;
// Parte sferica
double dCos = vtMove.z ; // vtMove.z > 0 : ptF.z >= ptI.z
double dSin = ( dCos < 1 ? sqrt( 1 - dCos * dCos) : 0) ;
double dInfZ, dSupZ ;
if ( dLenXY < EPS_SMALL) {
for ( int i = nStartI ; i <= nEndI ; ++ i) {
for ( int j = nStartJ ; j <= nEndJ ; ++ j) {
double dX = ( i + 0.5) * m_dStep ;
double dY = ( j + 0.5) * m_dStep ;
Point3d ptC( dX, dY, 0) ;
Vector3d vtC = ptC - ptIxy ;
double dP1 = vtC * vtV1 ;
double dP2 = vtC * vtV2 ;
Vector3d vtNmin, vtNmax ;
if ( dP1 > EPS_SMALL && dP1 < dStemHeigth - EPS_SMALL &&
dP2 > - CurrTool.GetRadius() + EPS_SMALL &&
dP2 < CurrTool.GetRadius() - EPS_SMALL) {
dInfZ = ptI.z - sqrt( dSqRad - dP2 * dP2) ;
dSupZ = ptF.z + sqrt( dSqRad - dP2 * dP2) ;
Point3d ptIntInf( dX, dY, dInfZ) ;
Point3d ptIntSup( dX, dY, dSupZ) ;
vtNmin = - ( ptIntInf - ptI) + ( ptIntInf - ptI) * vtV1 * vtV1 ;
vtNmax = - ( ptIntSup - ptF) + ( ptIntSup - ptF) * vtV1 * vtV1 ;
vtNmin.Normalize() ;
vtNmax.Normalize() ;
SubtractIntervals( nGrid, i, j, dInfZ, dSupZ, vtNmin, vtNmax, CurrTool.GetToolNum()) ;
}
if ( CurrTool.GetType() == Tool::BALLMILL) {
if ( dP1 > dStemHeigth - 2 * EPS_SMALL && ( dP1 - dStemHeigth) * ( dP1 - dStemHeigth) + dP2 * dP2 < dSafeSqRad) {
dInfZ = ptI.z - sqrt( dSqRad - ( dP1 - dStemHeigth) * ( dP1 - dStemHeigth) - dP2 * dP2) ;
dSupZ = ptF.z + sqrt( dSqRad - ( dP1 - dStemHeigth) * ( dP1 - dStemHeigth) - dP2 * dP2) ;
Point3d ptIntInf( dX, dY, dInfZ) ;
Point3d ptIntSup( dX, dY, dSupZ) ;
vtNmin = ptIStemT - ptIntInf ;
vtNmax = ptFStemT - ptIntSup ;
vtNmin.Normalize() ;
vtNmax.Normalize() ;
SubtractIntervals( nGrid, i, j, dInfZ, dSupZ, vtNmin, vtNmax, CurrTool.GetToolNum()) ;
}
}
}
}
}
else {
for ( int i = nStartI ; i <= nEndI ; ++ i) {
for ( int j = nStartJ ; j <= nEndJ ; ++ j) {
double dX = ( i + 0.5) * m_dStep ;
double dY = ( j + 0.5) * m_dStep ;
Point3d ptC( dX, dY, 0) ;
Vector3d vtC = ptC - ptIxy ;
double dP1 = vtC * vtV1 ;
double dP2 = vtC * vtV2 ;
// Parte cilindrica
if ( dP1 > EPS_SMALL && dP1 < dStemHeigth - EPS_SMALL) {
if ( dP2 > - CurrTool.GetRadius() && dP2 < dLenXY + CurrTool.GetRadius()) {
Vector3d vtNmin, vtNmax ;
// Massimi
if ( dP2 < - dSmall + EPS_SMALL) {
double dHsq = dSqRad - dP2 * dP2 ;
double dH = ( dHsq > 0 ? sqrt( dHsq) : 0) ;
dSupZ = dZI + dH ;
Point3d ptInt( dX, dY, dSupZ) ;
vtNmax = - ( ptInt - ptI - ( ptInt - ptI) * vtToolDir * vtToolDir) ;
vtNmax.Normalize() ;
}
else if ( dP2 < dLenXY - dSmall - EPS_SMALL) {
dSupZ = ( dDotUp - dX * vtP.x - dY * vtP.y) / vtP.z ;
Vector3d vtT = vtToolDir ^ vtMove ;
vtNmax = ( vtT.z < 0 ? vtT : - vtT) ;
vtNmax.Normalize() ;
}
else {
double dH = sqrt( dSqRad - ( dP2 - dLenXY) * ( dP2 - dLenXY)) ;
dSupZ = dZF + dH ;
Point3d ptInt( dX, dY, dSupZ) ;
vtNmax = - ( ptInt - ptF - ( ptInt - ptF) * vtToolDir * vtToolDir) ;
vtNmax.Normalize() ;
}
// Minimi
if ( dP2 < dSmall + EPS_SMALL) {
double dHsq = dSqRad - dP2 * dP2 ;
double dH = ( dHsq > 0 ? sqrt( dHsq) : 0) ;
dInfZ = dZI - dH ;
Point3d ptInt( dX, dY, dInfZ) ;
vtNmin = - ( ( ptInt - ptI) - ( ptInt - ptI) * vtToolDir * vtToolDir) ;
vtNmin.Normalize() ;
}
else if ( dP2 < dLenXY + dSmall - EPS_SMALL) {
dInfZ = ( dDotDw - dX * vtP.x - dY * vtP.y) / vtP.z ;
Vector3d vtT = vtToolDir ^ vtMove ;
vtNmin = ( vtT.z < 0 ? - vtT : vtT) ;
vtNmin.Normalize() ;
}
else {
double dH = sqrt( dSqRad - ( dP2 - dLenXY) * ( dP2 - dLenXY)) ;
dInfZ = dZF - dH ;
Point3d ptInt( dX, dY, dInfZ) ;
vtNmin = - ( ( ptInt - ptF) - ( ptInt - ptF) * vtToolDir * vtToolDir) ;
vtNmin.Normalize() ;
}
SubtractIntervals( nGrid, i, j, dInfZ, dSupZ, vtNmin, vtNmax, CurrTool.GetToolNum()) ;
}
}
// Se l'utensile è ball-end sottraggo la punta
if ( CurrTool.GetType() == Tool::BALLMILL) {
if ( ( ( dP1 - dStemHeigth) * ( dP1 - dStemHeigth) + dP2 * dP2 < dSqRad ||
( dP1 - dStemHeigth) * ( dP1 - dStemHeigth) + ( dP2 - dLenXY) * ( dP2 - dLenXY) < dSqRad ||
( dP2 > 0 && dP2 < dLenXY && dP1 < CurrTool.GetHeigth())) && ( dP1 > dStemHeigth - 2 * EPS_SMALL)) {
double dSqRoot = sqrt( dSqRad - ( dP1 - dStemHeigth) * ( dP1 - dStemHeigth)) ;
double dP2_0 = dCos * dSqRoot ;
double dH0 = dSin * dSqRoot ;
double dMin, dMax ;
Vector3d vtNmin, vtNmax ;
// Massimo
if ( dP2 < - dP2_0) {
dMax = dZI + sqrt( dSqRad - ( dP1 - dStemHeigth) * ( dP1 - dStemHeigth) - dP2 * dP2) ;
Point3d ptInt( dX, dY, dMax) ;
vtNmax = ptIStemT - ptInt ;
vtNmax.Normalize() ;
}
else if ( dP2 < dLenXY - dP2_0) {
dMax = dZI + dH0 + dDeltaZ * ( dP2 + dP2_0) / dLenXY ;
Point3d ptInt( dX, dY, dMax) ;
vtNmax = - ( ptInt - ptIStemT) + ( ptInt - ptIStemT) * vtMove * vtMove ;
vtNmax.Normalize() ;
}
else {
dMax = dZF + sqrt( dSqRad - ( dP1 - dStemHeigth) * ( dP1 - dStemHeigth) - ( dP2 - dLenXY) * ( dP2 - dLenXY)) ;
Point3d ptInt( dX, dY, dMax) ;
vtNmax = ptFStemT - ptInt;
vtNmax.Normalize() ;
}
// Minimo
if ( dP2 < dP2_0) {
dMin = dZI - sqrt( dSqRad - ( dP1 - dStemHeigth) * ( dP1 - dStemHeigth) - dP2 * dP2) ;
Point3d ptInt( dX, dY, dMin) ;
vtNmin = ptIStemT - ptInt ;
vtNmin.Normalize() ;
}
else if ( dP2 < dLenXY + dP2_0) {
dMin = dZI - dH0 + dDeltaZ * ( dP2 - dP2_0) / dLenXY ;
Point3d ptInt( dX, dY, dMin) ;
vtNmin = - ( ptInt - ptIStemT) + ( ptInt - ptIStemT) * vtMove * vtMove ;
vtNmin.Normalize() ;
}
else {
dMin = dZF - sqrt( dSqRad - ( dP1 - dStemHeigth) * ( dP1 - dStemHeigth) - ( dP2 - dLenXY) * ( dP2 - dLenXY)) ;
Point3d ptInt( dX, dY, dMin) ;
vtNmin = ptFStemT - ptInt ;
vtNmin.Normalize() ;
}
SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax, CurrTool.GetToolNum()) ;
}
}
}
}
}
return true ;
}
//----------------------------------------------------------------------------
bool
VolZmap::CylBall_XYMilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir)
{
// Controllo utensile
if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size()))
return false ;
Tool& CurrTool = m_vTool[m_nCurrTool] ;
if ( CurrTool.GetType() == Tool::CYLMILL)
return CompCyl_Milling( nGrid, ptS, ptE, vtToolDir, CurrTool.GetHeigth(), CurrTool.GetRadius(), false, false, CurrTool.GetToolNum()) ;
else if ( CurrTool.GetType() == Tool::BALLMILL) {
double dHei = CurrTool.GetHeigth() - CurrTool.GetTipHeigth() ;
CompCyl_Milling( nGrid, ptS, ptE, vtToolDir, dHei, CurrTool.GetRadius(), false, false, CurrTool.GetToolNum()) ;
CompBall_Milling( nGrid, ptS - dHei * vtToolDir, ptE - dHei * vtToolDir, CurrTool.GetRadius(), CurrTool.GetToolNum()) ;
return true ;
}
else
return false ;
}
// --------- Coni ------------------------------------------------------------
//----------------------------------------------------------------------------
bool
VolZmap::Conus_XYDrilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir)
{
// Controllo utensile
if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size()))
return false ;
Tool& CurrTool = m_vTool[m_nCurrTool] ;
// Verifica sull'interferenza utensile Zmap
int nStartI, nStartJ, nEndI, nEndJ ;
if ( ! TestToolBBox( nGrid, ptS, ptE, vtToolDir, nStartI, nStartJ, nEndI, nEndJ))
return true ;
// Parametri geometrici dell'utensile
double dStemHeigth = CurrTool.GetHeigth() - CurrTool.GetTipHeigth() ;
double dMinRad = min( CurrTool.GetRadius(), CurrTool.GetTipRadius()) ;
double dMaxRad = max( CurrTool.GetRadius(), CurrTool.GetTipRadius()) ;
double dDeltaRad = dMaxRad - dMinRad ;
// Geometria del moto
double dLenXY = ( ptE - ptS).LenXY() ;
Point3d ptI = ( vtToolDir * ( ptE - ptS) < 0 ? ptS : ptE) ;
double dMatStemLen = ( CurrTool.GetRadius() > CurrTool.GetTipRadius() ? dStemHeigth + dLenXY : dStemHeigth) ;
double dSqTipRad = CurrTool.GetTipRadius() * CurrTool.GetTipRadius() ;
double dSqRad = CurrTool.GetRadius() * CurrTool.GetRadius() ;
// Determinazione del vertice del cono
double dL = CurrTool.GetTipHeigth() * dMaxRad / dDeltaRad ;
Point3d ptV ; // Vertice
Vector3d vtV ; // Vettore riferimento con origine nel vertice
if ( CurrTool.GetRadius() > CurrTool.GetTipRadius()) {
vtV = vtToolDir ;
ptV = ( vtToolDir * ( ptE - ptS) < 0 ? ptE : ptS) - vtToolDir * ( dStemHeigth + dL) ;
}
else {
vtV = - vtToolDir ;
ptV = ( vtToolDir * ( ptE - ptS) < 0 ? ptS : ptE) - vtToolDir * ( CurrTool.GetHeigth() - dL) ;
}
// Sistema di riferimento sul piano
Vector3d vtV1 = - vtToolDir ;
Vector3d vtV2 = vtV1 ;
vtV2.Rotate( Z_AX, 0, 1) ;
// Proiezione di ptI sul piano
Point3d ptIxy( ptI.x, ptI.y, 0) ;
// Ciclo sui punti
for ( int i = nStartI ; i <= nEndI ; ++ i) {
for ( int j = nStartJ ; j <= nEndJ ; ++ j) {
double dX = ( i + 0.5) * m_dStep ;
double dY = ( j + 0.5) * m_dStep ;
Point3d ptC ( dX, dY, 0) ;
Vector3d vtC = ptC - ptIxy ;
double dX1 = vtC * vtV1 ;
double dX2 = vtC * vtV2 ;
double dr = CurrTool.GetRadius() + ( dX1 - dMatStemLen) * ( CurrTool.GetTipRadius() - CurrTool.GetRadius()) / CurrTool.GetTipHeigth() ;
if ( dX1 > EPS_SMALL && dX1 < dMatStemLen && abs( dX2) < CurrTool.GetRadius()) {
double dH = sqrt( dSqRad - dX2 * dX2) ;
double dMin = ptI.z - dH ;
double dMax = ptI.z + dH ;
Point3d ptIntMin( dX, dY, dMin) ;
Vector3d vtNmin = ( ptI - ptIntMin) - ( ptI - ptIntMin) * vtV1 * vtV1 ;
vtNmin.Normalize() ;
Point3d ptIntMax( dX, dY, dMax) ;
Vector3d vtNmax = ( ptI - ptIntMax) - ( ptI - ptIntMax) * vtV1 * vtV1 ;
vtNmax.Normalize() ;
SubtractIntervals( nGrid, i, j, ptI.z - dH, ptI.z + dH, vtNmin, vtNmax, CurrTool.GetToolNum()) ;
}
else if ( dX1 >= dMatStemLen &&
dX1 < dMatStemLen + CurrTool.GetTipHeigth() - EPS_SMALL &&
abs( dX2) < dr) {
double dH = sqrt( dr * dr - dX2 * dX2) ;
double dMin = ptI.z - dH ;
double dMax = ptI.z + dH ;
Point3d ptIntMin( dX, dY, dMin) ;
Vector3d vtUmin = ( ptIntMin - ptV) - ( ptIntMin - ptV) * vtV * vtV ;
vtUmin.Normalize() ;
Vector3d vtNmin = dDeltaRad * vtV - CurrTool.GetTipHeigth() * vtUmin ;
vtNmin.Normalize() ;
Point3d ptIntMax( dX, dY, dMax) ;
Vector3d vtUmax = ( ptIntMax - ptV) - ( ptIntMax - ptV) * vtV * vtV ;
vtUmax.Normalize() ;
Vector3d vtNmax = dDeltaRad * vtV - CurrTool.GetTipHeigth() * vtUmax ;
vtNmax.Normalize() ;
SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax, CurrTool.GetToolNum()) ;
}
if ( CurrTool.GetTipRadius() >= CurrTool.GetRadius()) {
if ( dX1 > dMatStemLen + CurrTool.GetTipHeigth() - 2 * EPS_SMALL &&
dX1 < dMatStemLen + CurrTool.GetTipHeigth() + dLenXY - EPS_SMALL &&
abs( dX2) < dSqTipRad) {
double dH = sqrt( dSqTipRad - dX2 * dX2) ;
double dMin = ptI.z - dH ;
double dMax = ptI.z + dH ;
Point3d ptIntMin( dX, dY, dMin) ;
Vector3d vtNmin = ( ptI - ptIntMin) - ( ptI - ptIntMin) * vtV1 * vtV1 ;
vtNmin.Normalize() ;
Point3d ptIntMax( dX, dY, dMax) ;
Vector3d vtNmax = ( ptI - ptIntMax) - ( ptI - ptIntMax) * vtV1 * vtV1 ;
vtNmax.Normalize() ;
SubtractIntervals( nGrid, i, j, ptI.z - dH, ptI.z + dH, vtNmin, vtNmax, CurrTool.GetToolNum()) ;
}
}
}
}
return true ;
}
//----------------------------------------------------------------------------
bool
VolZmap::Conus_XYPerp( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir)
{
// Controllo utensile
if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size()))
return false ;
Tool& CurrTool = m_vTool[m_nCurrTool] ;
// Verifica sull'interferenza utensile Zmap
int nStartI, nStartJ, nEndI, nEndJ ;
if ( ! TestToolBBox( nGrid, ptS, ptE, vtToolDir, nStartI, nStartJ, nEndI, nEndJ))
return true ;
// Parametri geometrici dell'utensile
double dStemHeigth = CurrTool.GetHeigth() - CurrTool.GetTipHeigth() ;
double dMinRad = min( CurrTool.GetRadius(), CurrTool.GetTipRadius()) ;
double dMaxRad = max( CurrTool.GetRadius(), CurrTool.GetTipRadius()) ;
double dSqRad = CurrTool.GetRadius() * CurrTool.GetRadius() ;
double dDeltaRad = dMaxRad - dMinRad ;
// Studio delle simmetrie del moto
Point3d ptI = ( ptS.z < ptE.z ? ptS : ptE) ;
Point3d ptF = ( ptS.z < ptE.z ? ptE : ptS) ;
// elimino eventuale piccolo errore di perpendicolarità del movimento rispetto all'utensile
Vector3d vtErr = 0.5 * ( ( ptF - ptI) * vtToolDir) * vtToolDir ;
ptI += vtErr ;
ptF -= vtErr ;
Point3d ptIxy( ptI.x, ptI.y, 0) ;
Point3d ptFxy( ptF.x, ptF.y, 0) ;
// Cinematica del moto
Vector3d vtMove = ptF - ptI ;
double dLengthPathXY = vtMove.LenXY() ;
double dDeltaZ = ptF.z - ptI.z ;
double dZI = ptI.z ;
double dZF = ptF.z ;
vtMove.Normalize() ;
// Riferimento coni
double dL = CurrTool.GetTipHeigth() * dMaxRad / dDeltaRad ;
Vector3d vtV = ( CurrTool.GetRadius() > CurrTool.GetTipRadius() ? vtToolDir : - vtToolDir) ;
Point3d ptVI = ptI - ( CurrTool.GetRadius() > CurrTool.GetTipRadius() ? dStemHeigth + dL : CurrTool.GetHeigth() - dL) * vtToolDir ;
Point3d ptVF = ptF - ( CurrTool.GetRadius() > CurrTool.GetTipRadius() ? dStemHeigth + dL : CurrTool.GetHeigth() - dL) * vtToolDir ;
// Movimento verticale
if ( dLengthPathXY < EPS_SMALL) {
// Riferimento sul piano
Vector3d vtV1 = - vtToolDir ;
Vector3d vtV2( - vtV1.y, vtV1.x, 0) ;
for ( int i = nStartI ; i <= nEndI ; ++ i) {
for ( int j = nStartJ ; j <= nEndJ ; ++ j) {
double dX = ( i + 0.5) * m_dStep ;
double dY = ( j + 0.5) * m_dStep ;
Point3d ptC( dX, dY, 0) ;
Vector3d vtC = ptC - ptIxy ;
double dP1 = vtC * vtV1 ;
double dP2 = vtC * vtV2 ;
// Parte cilindrica
if ( dP1 > EPS_SMALL && dP1 <= dStemHeigth &&
dP2 > - CurrTool.GetRadius() + EPS_SMALL && dP2 < CurrTool.GetRadius() - EPS_SMALL) {
double dMin = dZI - sqrt( dSqRad - dP2 * dP2) ;
double dMax = dZF + sqrt( dSqRad - dP2 * dP2) ;
Point3d ptIntMin( dX, dY, dMin) ;
Vector3d vtNmin = - ( ptIntMin - ptI) + ( ptIntMin - ptI) * vtV1 * vtV1 ;
vtNmin.Normalize() ;
Point3d ptIntMax( dX, dY, dMax) ;
Vector3d vtNmax = - ( ptIntMax - ptF) + ( ptIntMax - ptF) * vtV1 * vtV1 ;
vtNmax.Normalize() ;
SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax, CurrTool.GetToolNum()) ;
}
// Parte conica
else if ( dP1 > dStemHeigth && dP1 < CurrTool.GetHeigth() - EPS_SMALL && abs( dP2) < CurrTool.GetRadius() +
( CurrTool.GetTipRadius() - CurrTool.GetRadius()) * ( dP1 - dStemHeigth) / CurrTool.GetTipHeigth() - EPS_SMALL) {
double dr = dP2 ;
double dMr = CurrTool.GetRadius() + ( CurrTool.GetTipRadius() - CurrTool.GetRadius()) * ( dP1 - dStemHeigth) / CurrTool.GetTipHeigth() ;
double dMin = dZI - sqrt( dMr * dMr - dr * dr) ;
double dMax = dZF + sqrt( dMr * dMr - dr * dr) ;
Point3d ptIntMin( dX, dY, dMin) ;
Vector3d vtUmin = ( ptIntMin - ptVI) - ( ptIntMin - ptVI) * vtV * vtV ;
vtUmin.Normalize() ;
Vector3d vtNmin = dDeltaRad * vtV - CurrTool.GetTipHeigth() * vtUmin ;
vtNmin.Normalize() ;
Point3d ptIntMax( dX, dY, dMax) ;
Vector3d vtUmax = ( ptIntMax - ptVF) - ( ptIntMax - ptVF) * vtV * vtV ;
vtUmax.Normalize() ;
Vector3d vtNmax = dDeltaRad * vtV - CurrTool.GetTipHeigth() * vtUmax ;
vtNmax.Normalize() ;
SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax, CurrTool.GetToolNum()) ;
}
}
}
}
else {
// Riferimento sul piano
Vector3d vtV1 = - vtToolDir ;
Vector3d vtV2( vtMove.x, vtMove.y, 0) ;
vtV2.Normalize() ;
// Vettore per individuare i punti di tangenza
// dei piani con il cilindro
Vector3d vtCross = vtToolDir ^ vtMove ;
if ( vtCross.z < 0) vtCross = - vtCross ;
// Punti di tangenza
Point3d ptUp = ptI - vtToolDir * dStemHeigth + CurrTool.GetRadius() * vtCross ;
Point3d ptDw = ptI - vtToolDir * dStemHeigth - CurrTool.GetRadius() * vtCross ;
double dSmallLength = CurrTool.GetRadius() * vtCross.LenXY() ;
// Punti di tangenza in corrispondenza della punta
Point3d ptTipUp = ptI - vtToolDir * CurrTool.GetHeigth() + CurrTool.GetTipRadius() * vtCross ;
Point3d ptTipDw = ptI - vtToolDir * CurrTool.GetHeigth() - CurrTool.GetTipRadius() * vtCross ;
Vector3d vtUpTan = ptTipUp - ptUp ;
Vector3d vtDwTan = ptTipDw - ptDw ;
Vector3d vtUpTanXY( vtUpTan.x, vtUpTan.y, 0) ;
double dDeltaSmallAbs = abs( vtUpTanXY * vtV2) ;
double dDeltaSmall = ( CurrTool.GetRadius() > CurrTool.GetTipRadius() ? dDeltaSmallAbs : - dDeltaSmallAbs) ;
vtUpTan.Normalize() ;
vtDwTan.Normalize() ;
Vector3d vtUpCross = vtMove ^ vtUpTan ;
Vector3d vtDwCross = - vtMove ^ vtDwTan ;
if ( vtUpCross.z > 0)
vtUpCross = - vtUpCross ;
if ( vtDwCross.z < 0)
vtDwCross = - vtDwCross ;
// Descrizione piani tangenti al cono
Vector3d vtR0Up = ptUp - ORIG ;
Vector3d vtR0Dw = ptDw - ORIG ;
double dDotUp = vtR0Up * vtUpCross ;
double dDotDw = vtR0Dw * vtDwCross ;
double dMin, dMax ;
Vector3d vtNmin, vtNmax ;
Point3d ptInt ;
for ( int i = nStartI ; i <= nEndI ; ++ i) {
for ( int j = nStartJ ; j <= nEndJ ; ++ j) {
double dX = ( i + 0.5) * m_dStep ;
double dY = ( j + 0.5) * m_dStep ;
Point3d ptC( dX, dY, 0) ;
Vector3d vtC = ptC - ptIxy ;
double dP1 = vtC * vtV1 ;
double dP2 = vtC * vtV2 ;
// Parte cilindrica
if ( dP1 > EPS_SMALL && dP1 <= dStemHeigth && // vedere se conviene dP1 < dStemHeigth + eps oppure dP1 <= dStemHeigth
dP2 > - CurrTool.GetRadius() && dP2 < dLengthPathXY + CurrTool.GetRadius()) {
// Massimi
if ( dP2 < - dSmallLength) {
dMax = dZI + sqrt( dSqRad - dP2 * dP2) ;
ptInt.Set( dX, dY, dMax) ;
vtNmax = - ( ptInt - ptI) + ( ptInt - ptI) * vtV1 * vtV1 ;
vtNmax.Normalize() ;
}
else if ( dP2 < dLengthPathXY - dSmallLength) {
dMax = ptUp.z + dDeltaZ * ( dP2 + dSmallLength) / dLengthPathXY ;
vtNmax = - vtCross ;
}
else {
dMax = dZF + sqrt( dSqRad - ( dP2 - dLengthPathXY) * ( dP2 - dLengthPathXY)) ;
ptInt.Set( dX, dY, dMax) ;
vtNmax = - ( ptInt - ptF) + ( ptInt - ptF) * vtV1 * vtV1 ;
vtNmax.Normalize() ;
}
// Minimi
if ( dP2 < dSmallLength) {
dMin = dZI - sqrt( dSqRad - dP2 * dP2) ;
ptInt.Set( dX, dY, dMin) ;
vtNmin = - ( ptInt - ptI) + ( ptInt - ptI) * vtV1 * vtV1 ;
vtNmin.Normalize() ;
}
else if ( dP2 < dLengthPathXY + dSmallLength) {
dMin = ptDw.z + dDeltaZ * ( dP2 - dSmallLength) / dLengthPathXY ;
vtNmin = vtCross ;
}
else {
dMin = dZF - sqrt( dSqRad - ( dP2 - dLengthPathXY) * ( dP2 - dLengthPathXY)) ;
ptInt.Set( dX, dY, dMin) ;
vtNmin = - ( ptInt - ptF) + ( ptInt - ptF) * vtV1 * vtV1 ;
vtNmin.Normalize() ;
}
SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax, CurrTool.GetToolNum()) ;
}
// Parte conica
else if ( dP1 > dStemHeigth && dP1 < CurrTool.GetHeigth() - EPS_SMALL &&
dP2 > - CurrTool.GetRadius() - ( CurrTool.GetTipRadius() - CurrTool.GetRadius()) * ( dP1 - dStemHeigth) / CurrTool.GetTipHeigth() &&
dP2 < CurrTool.GetRadius() + dLengthPathXY +
( CurrTool.GetTipRadius() - CurrTool.GetRadius()) * ( dP1 - dStemHeigth) / CurrTool.GetTipHeigth()) {
// Massimi
if ( dP2 < - dSmallLength + dDeltaSmall * ( dP1 - dStemHeigth) / CurrTool.GetTipHeigth()) {
double dr = dP2 ;
double dMr = CurrTool.GetRadius() + ( CurrTool.GetTipRadius() - CurrTool.GetRadius()) * ( dP1 - dStemHeigth) / CurrTool.GetTipHeigth() ;
dMax = dZI + sqrt( dMr * dMr - dr * dr) ;
ptInt.Set( dX, dY, dMax) ;
Vector3d vtU = ( ptInt - ptVI) - ( ptInt - ptVI) * vtV * vtV ;
vtU.Normalize() ;
vtNmax = dDeltaRad * vtV - CurrTool.GetTipHeigth() * vtU ;
vtNmax.Normalize() ;
}
else if ( dP2 < dLengthPathXY - dSmallLength +
dDeltaSmall * ( dP1 - dStemHeigth) / CurrTool.GetTipHeigth()) {
dMax = ( dDotUp - dX * vtUpCross.x - dY * vtUpCross.y) / vtUpCross.z ;
vtNmax = vtUpCross ;
}
else {
double dr = dP2 - dLengthPathXY ;
double dMr = CurrTool.GetRadius() + ( CurrTool.GetTipRadius() - CurrTool.GetRadius()) * ( dP1 - dStemHeigth) / CurrTool.GetTipHeigth() ;
dMax = dZF + sqrt( dMr * dMr - dr * dr) ;
ptInt.Set( dX, dY, dMax) ;
Vector3d vtU = ( ptInt - ptVF) - ( ptInt - ptVF) * vtV * vtV ;
vtU.Normalize() ;
vtNmax = dDeltaRad * vtV - CurrTool.GetTipHeigth() * vtU ;
vtNmax.Normalize() ;
}
// Minimi
if ( dP2 < dSmallLength - dDeltaSmall * ( dP1 - dStemHeigth) / CurrTool.GetTipHeigth()) {
double dr = dP2 ;
double dMr = CurrTool.GetRadius() + ( CurrTool.GetTipRadius() - CurrTool.GetRadius()) * ( dP1 - dStemHeigth) / CurrTool.GetTipHeigth() ;
dMin = dZI - sqrt( dMr * dMr - dr * dr) ;
ptInt.Set( dX, dY, dMin) ;
Vector3d vtU = ( ptInt - ptVI) - ( ptInt - ptVI) * vtV * vtV ;
vtU.Normalize() ;
vtNmin = dDeltaRad * vtV - CurrTool.GetTipHeigth() * vtU ;
vtNmin.Normalize() ;
}
else if ( dP2 < dLengthPathXY + dSmallLength - dDeltaSmall * ( dP1 - dStemHeigth) / CurrTool.GetTipHeigth()) {
dMin = ( dDotDw - dX * vtDwCross.x - dY * vtDwCross.y) / vtDwCross.z ;
vtNmin = vtDwCross ;
}
else {
double dr = dP2 - dLengthPathXY ;
double dMr = CurrTool.GetRadius() + ( CurrTool.GetTipRadius() - CurrTool.GetRadius()) * ( dP1 - dStemHeigth) / CurrTool.GetTipHeigth() ;
dMin = dZF - sqrt( dMr * dMr - dr * dr) ;
ptInt.Set( dX, dY, dMin) ;
Vector3d vtU = ( ptInt - ptVF) - ( ptInt - ptVF) * vtV * vtV ;
vtU.Normalize() ;
vtNmin = dDeltaRad * vtV - CurrTool.GetTipHeigth() * vtU ;
vtNmin.Normalize() ;
}
SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax, CurrTool.GetToolNum()) ;
}
}
}
}
return true ;
}
//----------------------------------------------------------------------------
bool
VolZmap::Conus_XYMilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir)
{
// Controllo utensile
if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size()))
return false ;
Tool& CurrTool = m_vTool[m_nCurrTool] ;
double dStemHeigth = CurrTool.GetHeigth() - CurrTool.GetTipHeigth() ;
CompCyl_Milling( nGrid, ptS, ptE, vtToolDir, dStemHeigth, CurrTool.GetRadius(), false, true, CurrTool.GetToolNum()) ;
if ( CurrTool.GetTipRadius() < CurrTool.GetRadius()) {
Point3d ptSTip = ptS - dStemHeigth * vtToolDir ;
Point3d ptETip = ptE - dStemHeigth * vtToolDir ;
CompConus_Milling( nGrid, ptSTip, ptETip, vtToolDir,
CurrTool.GetTipHeigth(), CurrTool.GetRadius(), CurrTool.GetTipRadius(),
true, false, V_NULL, V_NULL, CurrTool.GetToolNum()) ;
}
else {
Point3d ptSTip = ptS - CurrTool.GetHeigth() * vtToolDir ;
Point3d ptETip = ptE - CurrTool.GetHeigth() * vtToolDir ;
CompConus_Milling( nGrid, ptSTip, ptETip, - vtToolDir,
CurrTool.GetTipHeigth(), CurrTool.GetTipRadius(), CurrTool.GetRadius(),
false, true, V_NULL, V_NULL, CurrTool.GetToolNum()) ;
}
return true ;
}
// ---------- VERSORE UTENSILE CON ORIENTAZIONE GENERICA ---------------------
// ---------- Cilindro e sfera -----------------------------------------------
//----------------------------------------------------------------------------
bool
VolZmap::CylBall_Drilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir)
{
// Controllo utensile
if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size()))
return false ;
Tool& CurrTool = m_vTool[m_nCurrTool] ;
// Altezza cilindro
double dStemHeigth = CurrTool.GetHeigth() - CurrTool.GetTipHeigth() ;
// Sottraggo cilindro
CompCyl_Drilling( nGrid, ptS, ptE, vtToolDir, dStemHeigth, CurrTool.GetRadius(), false, false, CurrTool.GetToolNum()) ;
// Se è sfera la sottraggo
if ( CurrTool.GetType() == Tool::BALLMILL) {
Point3d ptSBall = ptS - dStemHeigth * vtToolDir ;
Point3d ptEBall = ptE - dStemHeigth * vtToolDir ;
CompBall_Milling( nGrid, ptSBall, ptEBall, CurrTool.GetRadius(), CurrTool.GetToolNum()) ;
}
return true ;
}
//----------------------------------------------------------------------------
bool
VolZmap::CylBall_Milling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir)
{
// Controllo utensile
if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size()))
return false ;
Tool& CurrTool = m_vTool[m_nCurrTool] ;
// Altezza cilindro
double dStemHeigth = CurrTool.GetHeigth() - CurrTool.GetTipHeigth() ;
// Sottraggo cilindro
CompCyl_Milling( nGrid, ptS, ptE, vtToolDir, dStemHeigth, CurrTool.GetRadius(), false, false, CurrTool.GetToolNum()) ;
// Se è sfera la sottraggo
if ( CurrTool.GetType() == Tool::BALLMILL) {
Point3d ptSBall = ptS - dStemHeigth * vtToolDir ;
Point3d ptEBall = ptE - dStemHeigth * vtToolDir ;
CompBall_Milling( nGrid, ptSBall, ptEBall, CurrTool.GetRadius(), CurrTool.GetToolNum()) ;
}
return true ;
}
// ---------- Coni -----------------------------------------------------------
//----------------------------------------------------------------------------
bool
VolZmap::Conus_Drilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir)
{
// Controllo utensile
if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size()))
return false ;
Tool& CurrTool = m_vTool[m_nCurrTool] ;
double dStemHeigth = CurrTool.GetHeigth() - CurrTool.GetTipHeigth() ;
CompCyl_Drilling( nGrid, ptS, ptE, vtToolDir, dStemHeigth, CurrTool.GetRadius(), false, true, CurrTool.GetToolNum()) ;
// Trapano
if ( CurrTool.GetTipRadius() < CurrTool.GetRadius()) {
Point3d ptSCone = ptS - dStemHeigth * vtToolDir ;
Point3d ptECone = ptE - dStemHeigth * vtToolDir ;
CompConus_Drilling( nGrid, ptSCone, ptECone, vtToolDir,
CurrTool.GetTipHeigth(), CurrTool.GetRadius(), CurrTool.GetTipRadius(),
true, false, V_NULL, V_NULL, CurrTool.GetToolNum()) ;
}
else {
Point3d ptSCone = ptS - CurrTool.GetHeigth() * vtToolDir ;
Point3d ptECone = ptE - CurrTool.GetHeigth() * vtToolDir ;
CompConus_Drilling( nGrid, ptSCone, ptECone, - vtToolDir,
CurrTool.GetTipHeigth(), CurrTool.GetTipRadius(), CurrTool.GetRadius(),
false, true, V_NULL, V_NULL, CurrTool.GetToolNum()) ;
}
return true ;
}
//----------------------------------------------------------------------------
bool
VolZmap::Conus_Milling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir)
{
// Controllo utensile
if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size()))
return false ;
Tool& CurrTool = m_vTool[m_nCurrTool] ;
double dStemHeigth = CurrTool.GetHeigth() - CurrTool.GetTipHeigth() ;
CompCyl_Milling( nGrid, ptS, ptE, vtToolDir, dStemHeigth, CurrTool.GetRadius(), false, true, CurrTool.GetToolNum()) ;
// Trapano
if ( CurrTool.GetTipRadius() < CurrTool.GetRadius()) {
Point3d ptSBall = ptS - dStemHeigth * vtToolDir ;
Point3d ptEBall = ptE - dStemHeigth * vtToolDir ;
CompConus_Milling( nGrid, ptSBall, ptEBall, vtToolDir, CurrTool.GetTipHeigth(),
CurrTool.GetRadius(), CurrTool.GetTipRadius(), true, false, V_NULL, V_NULL, CurrTool.GetToolNum()) ;
}
else {
Point3d ptSBall = ptS - CurrTool.GetHeigth() * vtToolDir ;
Point3d ptEBall = ptE - CurrTool.GetHeigth() * vtToolDir ;
CompConus_Milling( nGrid, ptSBall, ptEBall, - vtToolDir, CurrTool.GetTipHeigth(),
CurrTool.GetTipRadius(), CurrTool.GetRadius(), false, true, V_NULL, V_NULL, CurrTool.GetToolNum()) ;
}
return true ;
}
// ---------- Mortasatrice ---------------------------------------------------
//----------------------------------------------------------------------------
bool
VolZmap::Mrt_Drilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir, const Vector3d& vtAux)
{
// Controllo utensile
if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size()))
return false ;
Tool& CurrTool = m_vTool[m_nCurrTool] ;
// Proiezione della traiettoria sul piano dei movimenti possibili
Point3d ptEOnP = ptS + ( ptE - ptS) * vtToolDir * vtToolDir ;
// Scompongo la mortasatrice in solidi semplici
// Parallelepipedo di base
double dLenX = CurrTool.GetMrtChsWidth() ;
double dLenY = CurrTool.GetMrtChsThickness() ;
double dLenZ = CurrTool.GetHeigth() - CurrTool.GetCornRadius() ;
CompPar_Drilling( nGrid, dLenX, dLenY, dLenZ, ptS, ptEOnP, vtToolDir, vtAux, CurrTool.GetToolNum()) ;
// Se la punta è di tipo bull-nose
if ( abs( CurrTool.GetMrtChsWidth() - 2 * CurrTool.GetCornRadius()) > EPS_SMALL) {
// Parallelepipedo di punta
Point3d ptTipS = ptS - dLenZ * vtToolDir ;
Point3d ptTipE = ptEOnP - dLenZ * vtToolDir ;
dLenX = abs( CurrTool.GetMrtChsWidth() - 2 * CurrTool.GetCornRadius()) ;
dLenZ = CurrTool.GetCornRadius() ;
CompPar_Drilling( nGrid, dLenX, dLenY, dLenZ, ptTipS, ptTipE, vtToolDir, vtAux, CurrTool.GetToolNum()) ;
Vector3d vtVOnP = vtToolDir ^ vtAux ;
// Cilindri
Point3d ptSminus = ptTipS - ( 0.5 * dLenX) * vtVOnP + 0.5 * dLenY * vtAux ;
Point3d ptEminus = ptTipE - ( 0.5 * dLenX) * vtVOnP + 0.5 * dLenY * vtAux ;
Point3d ptSplus = ptTipS + ( 0.5 * dLenX) * vtVOnP + 0.5 * dLenY * vtAux ;
Point3d ptEplus = ptTipE + ( 0.5 * dLenX) * vtVOnP + 0.5 * dLenY * vtAux ;
CompCyl_Milling( nGrid, ptSminus, ptEminus, vtAux, dLenY, CurrTool.GetCornRadius(), false, false, CurrTool.GetToolNum()) ;
CompCyl_Milling( nGrid, ptSplus, ptEplus, vtAux, dLenY, CurrTool.GetCornRadius(), false, false, CurrTool.GetToolNum()) ;
}
// se la punta è di tipo sfera
else {
// Cilindro
Point3d ptCylS = ptS - dLenZ * vtToolDir + 0.5 * dLenY * vtAux ;
Point3d ptCylE = ptEOnP - dLenZ * vtToolDir + 0.5 * dLenY * vtAux ;
CompCyl_Milling( nGrid, ptCylS, ptCylE, vtAux, dLenY, CurrTool.GetCornRadius(), false, false, CurrTool.GetToolNum()) ;
}
return true ;
}
//----------------------------------------------------------------------------
bool
VolZmap::Mrt_Milling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir, const Vector3d& vtAux)
{
// Controllo utensile
if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size()))
return false ;
Tool& CurrTool = m_vTool[m_nCurrTool] ;
// Scompongo la mortasatrice in solidi semplici
// Parallelepipedo di base
double dLenX = CurrTool.GetMrtChsWidth() ;
double dLenY = CurrTool.GetMrtChsThickness() ;
double dLenZ = CurrTool.GetHeigth() - CurrTool.GetCornRadius() ;
Point3d ptBasePS = ptS - 0.5 * dLenZ * vtToolDir + 0.5 * dLenY * vtAux ;
Point3d ptBasePE = ptE - 0.5 * dLenZ * vtToolDir + 0.5 * dLenY * vtAux ;
CompPar_Milling( nGrid, dLenX, dLenZ, dLenY, ptBasePS, ptBasePE, vtAux, vtToolDir, CurrTool.GetToolNum()) ;
// Se la punta è di tipo bull-nose
if ( abs( CurrTool.GetMrtChsWidth() - 2 * CurrTool.GetCornRadius()) > EPS_SMALL) {
// Parallelepipedo di punta
Point3d ptTipPS = ptBasePS - 0.5 * dLenZ * vtToolDir ;
Point3d ptTipPE = ptBasePE - 0.5 * dLenZ * vtToolDir ;
dLenX = abs( CurrTool.GetMrtChsWidth() - 2 * CurrTool.GetCornRadius()) ;
dLenZ = CurrTool.GetCornRadius() ;
ptTipPS -= 0.5 * dLenZ * vtToolDir ;
ptTipPE -= 0.5 * dLenZ * vtToolDir ;
CompPar_Milling( nGrid, dLenX, dLenZ, dLenY, ptTipPS, ptTipPE, vtAux, vtToolDir, CurrTool.GetToolNum()) ;
// Cilindri
// Vettore nel piano
Vector3d vtVOnP = vtToolDir ^ vtAux ;
if ( vtVOnP * ( ptE - ptS) < 0)
vtVOnP *= -1 ;
Point3d ptSminus = ptTipPS + 0.5 * dLenZ * vtToolDir - ( 0.5 * dLenX) * vtVOnP ;
Point3d ptEminus = ptTipPE + 0.5 * dLenZ * vtToolDir - ( 0.5 * dLenX) * vtVOnP ;
CompCyl_Milling( nGrid, ptSminus, ptEminus, vtAux, dLenY, CurrTool.GetCornRadius(), false, false, CurrTool.GetToolNum()) ;
Point3d ptSplus = ptTipPS + 0.5 * dLenZ * vtToolDir + ( 0.5 * dLenX) * vtVOnP ;
Point3d ptEplus = ptTipPE + 0.5 * dLenZ * vtToolDir + ( 0.5 * dLenX) * vtVOnP ;
CompCyl_Milling( nGrid, ptSplus, ptEplus, vtAux, dLenY, CurrTool.GetCornRadius(), false, false, CurrTool.GetToolNum()) ;
}
// se la punta è di tipo sfera
else {
// Cilindro
Point3d ptCylS = ptBasePS - 0.5 * dLenZ * vtToolDir ;
Point3d ptCylE = ptBasePE - 0.5 * dLenZ * vtToolDir ;
CompCyl_Milling( nGrid, ptCylS, ptCylE, vtAux, dLenY, CurrTool.GetCornRadius(), false, false, CurrTool.GetToolNum()) ;
}
return true ;
}
// ---------- Chisel ---------------------------------------------------------
//----------------------------------------------------------------------------
bool
VolZmap::Chs_Drilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir, const Vector3d& vtAux)
{
// Controllo utensile
if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size()))
return false ;
Tool& CurrTool = m_vTool[m_nCurrTool] ;
// Proiezione della traiettoria sulla varietà del movimento
Point3d ptProjE = ptS + ( ptE - ptS) * vtToolDir * vtToolDir ;
CompPar_Drilling( nGrid, CurrTool.GetMrtChsWidth(), CurrTool.GetMrtChsThickness(), CurrTool.GetHeigth(),
ptS, ptProjE, vtToolDir, vtAux, CurrTool.GetToolNum()) ;
return true ;
}
//----------------------------------------------------------------------------
bool
VolZmap::Chs_Milling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir, const Vector3d& vtAux)
{
// Controllo utensile
if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size()))
return false ;
Tool& CurrTool = m_vTool[m_nCurrTool] ;
// Proiezione della traiettoria sul piano dei movimenti possibili
Vector3d vtMoveOnP = ( ptE - ptS) - ( ptE - ptS) * vtToolDir * vtToolDir ;
Point3d ptProjE = ptS + vtMoveOnP ;
CompPar_Milling( nGrid, CurrTool.GetMrtChsWidth(), CurrTool.GetMrtChsThickness(), CurrTool.GetHeigth(),
ptS, ptProjE, vtToolDir, vtAux, CurrTool.GetToolNum()) ;
return true ;
}
// ---------- Utensile generico ----------------------------------------------
//----------------------------------------------------------------------------
bool
VolZmap::GenTool_Drilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir)
{
// Controllo utensile
if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size()))
return false ;
Tool& CurrTool = m_vTool[m_nCurrTool] ;
// Descrizione geometrica del moto
Point3d ptI = ptS ;
Point3d ptF = ptE ;
Vector3d vtMove = ptE - ptS ;
// Vettore delle normali agli archi
const VCT3DVECTOR& vArcNorm = CurrTool.GetArcNormalVec() ;
// Poinché l'asse utensile è parallelo all'asse Z, definisco un sistema di
// riferimento ad hoc in cui le normali agli archi giacciano nel piano XZ.
Frame3d frNormFrame ;
frNormFrame.Set( ORIG, X_AX, -Z_AX, Y_AX) ;
// Ciclo sulle curve del profilo
const CurveComposite& ToolProfile = CurrTool.GetApproxOutline() ;
int i = - 1 ;
const ICurve* pPrevCurve = nullptr ;
const ICurve* pCurve = ToolProfile.GetCurve( ++ i) ;
while ( pCurve != nullptr) {
double dHeight = 0 ;
// Se segmento
if ( pCurve->GetType() == CRV_LINE) {
// Recupero gli estremi
const ICurveLine* pLine = GetCurveLine( pCurve) ;
Point3d ptStart = pLine->GetStart() ;
Point3d ptEnd = pLine->GetEnd() ;
int nNormNum = pLine->GetTempProp();
Vector3d vtNormSt, vtNormEn;
if ( nNormNum != 0) {
vtNormSt = vArcNorm[nNormNum - 1] ;
vtNormEn = vArcNorm[nNormNum] ;
vtNormSt.ToLoc(frNormFrame);
vtNormEn.ToLoc(frNormFrame);
}
// Ne determino l'altezza
dHeight = abs( ptStart.y - ptEnd.y) ;
if ( dHeight > EPS_SMALL) {
// Verifiche curva precedente per eventuale tappo sopra
bool bTapT = false ;
if ( pPrevCurve != nullptr && pPrevCurve->GetType() == CRV_LINE) {
const ICurveLine* pOthLine = GetCurveLine( pPrevCurve) ;
Point3d ptOthStart = pOthLine->GetStart() ;
Point3d ptOthEnd = pOthLine->GetEnd() ;
if ( abs( ptOthStart.y - ptOthEnd.y) < EPS_SMALL && ptOthStart.x < ptOthEnd.x)
bTapT = true ;
}
// Verifiche curva successiva per eventuale tappo sotto
bool bTapB = false ;
const ICurve* pNextCurve = ToolProfile.GetCurve( ++ i) ;
if ( pNextCurve != nullptr && pNextCurve->GetType() == CRV_LINE) {
const ICurveLine* pOthLine = GetCurveLine( pNextCurve) ;
Point3d ptOthStart = pOthLine->GetStart() ;
Point3d ptOthEnd = pOthLine->GetEnd() ;
if ( abs( ptOthStart.y - ptOthEnd.y) < EPS_SMALL && ptOthStart.x > ptOthEnd.x)
bTapB = true ;
}
// Se X costante, è un cilindro
if ( abs( ptStart.x - ptEnd.x) < EPS_SMALL) {
double dRadius = ptStart.x ;
if ( dRadius > 10 * EPS_SMALL)
CompCyl_Drilling( nGrid, ptI, ptF, vtToolDir, dHeight, dRadius, bTapB, bTapT, CurrTool.GetToolNum()) ;
}
// Se X crescente, è un cono con vettore equiverso a quello dell'utensile
else if ( ptStart.x > ptEnd.x) {
double dMaxRad = ptStart.x ;
double dMinRad = ptEnd.x ;
CompConus_Drilling( nGrid, ptI, ptF, vtToolDir, dHeight, dMaxRad, dMinRad, bTapB, bTapT, vtNormSt, vtNormEn, CurrTool.GetToolNum()) ;
}
// Se X decrescente, è un cono con vettore opposto a quello dell'utensile
else if ( ptStart.x < ptEnd.x) {
double dMaxRad = ptEnd.x ;
double dMinRad = ptStart.x ;
Point3d ptIn = ptI - vtToolDir * dHeight ;
Point3d ptFn = ptIn + vtMove ;
vtNormEn.z *= -1 ;
vtNormSt.z *= -1 ;
CompConus_Drilling( nGrid, ptIn, ptFn, - vtToolDir, dHeight, dMaxRad, dMinRad, bTapT, bTapB, vtNormEn, vtNormSt, CurrTool.GetToolNum()) ;
}
// Passo alla curva successiva
pPrevCurve = pCurve ;
pCurve = pNextCurve ;
}
else {
// Passo alla curva successiva
pPrevCurve = pCurve ;
pCurve = ToolProfile.GetCurve( ++ i) ;
}
}
// Se arco
else if ( pCurve->GetType() == CRV_ARC) {
// Recupero estremi, centro e raggio
const ICurveArc* pArc = GetCurveArc( pCurve) ;
Point3d ptStart ; pArc->GetStartPoint( ptStart) ;
Point3d ptEnd ; pArc->GetEndPoint( ptEnd) ;
Point3d ptCen = pArc->GetCenter() ;
double dRadius = pArc->GetRadius() ;
// Determino le posizioni iniziale e finale del centro della sfera
Point3d ptCenS = ptI - vtToolDir * ( ptStart.y - ptCen.y) ;
Point3d ptCenE = ptCenS + vtMove ;
// Eseguo l'asportazione del materiale
CompBall_Milling( nGrid, ptCenS, ptCenE, dRadius, CurrTool.GetToolNum()) ;
// aggiorno l'altezza
dHeight = abs( ptStart.y - ptEnd.y) ;
// Passo alla curva successiva
pPrevCurve = pCurve ;
pCurve = ToolProfile.GetCurve( ++ i) ;
}
// Determino le posizioni iniziale e finale del componente successivo
ptI = ptI - vtToolDir * dHeight ;
ptF = ptI + vtMove ;
}
return true ;
}
//----------------------------------------------------------------------------
bool
VolZmap::GenTool_Milling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir)
{
// Controllo utensile
if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size()))
return false ;
Tool& CurrTool = m_vTool[m_nCurrTool] ;
// Descrizione geometrica del moto
Point3d ptI = ptS ;
Point3d ptF = ptE ;
Vector3d vtMove = ptE - ptS ;
// Vettore delle normali agli archi
const VCT3DVECTOR& vArcNorm = CurrTool.GetArcNormalVec() ;
// Poinché l'asse utensile è parallelo all'asse Z, definisco un sistema di
// riferimento ad hoc in cui le normali agli archi giacciano nel piano XZ.
Frame3d frNormFrame ;
frNormFrame.Set( ORIG, X_AX, -Z_AX, Y_AX) ;
// Ciclo sulle curve del profilo
const CurveComposite& ToolProfile = CurrTool.GetApproxOutline() ;
int i = - 1 ;
const ICurve* pPrevCurve = nullptr ;
const ICurve* pCurve = ToolProfile.GetCurve( ++ i) ;
while ( pCurve != nullptr) {
double dHeight = 0 ;
// Se segmento
if ( pCurve->GetType() == CRV_LINE) {
// Recupero gli estremi
const ICurveLine* pLine = GetCurveLine( pCurve) ;
Point3d ptStart = pLine->GetStart() ;
Point3d ptEnd = pLine->GetEnd() ;
int nNormNum = pLine->GetTempProp() ;
Vector3d vtNormSt, vtNormEn ;
if ( nNormNum != 0) {
vtNormSt = vArcNorm[nNormNum - 1] ;
vtNormEn = vArcNorm[nNormNum] ;
vtNormSt.ToLoc( frNormFrame) ;
vtNormEn.ToLoc( frNormFrame) ;
}
// Ne determino l'altezza
dHeight = abs( ptStart.y - ptEnd.y) ;
if ( dHeight > EPS_SMALL) {
// verifiche curva precedente per eventuale tappo sopra
bool bTapT = true ;
if ( pPrevCurve != nullptr && pPrevCurve->GetType() == CRV_LINE) {
const ICurveLine* pOthLine = GetCurveLine( pPrevCurve) ;
Point3d ptOthStart = pOthLine->GetStart() ;
Point3d ptOthEnd = pOthLine->GetEnd() ;
if ( abs( ptOthStart.y - ptOthEnd.y) < EPS_SMALL && ptOthStart.x < ptOthEnd.x)
bTapT = false ;
}
// verifiche curva successiva per eventuale tappo sotto
bool bTapB = true ;
const ICurve* pNextCurve = ToolProfile.GetCurve( ++ i) ;
if ( pNextCurve != nullptr && pNextCurve->GetType() == CRV_LINE) {
const ICurveLine* pOthLine = GetCurveLine( pNextCurve) ;
Point3d ptOthStart = pOthLine->GetStart() ;
Point3d ptOthEnd = pOthLine->GetEnd() ;
if ( abs( ptOthStart.y - ptOthEnd.y) < EPS_SMALL && ptOthStart.x > ptOthEnd.x)
bTapB = false ;
}
// Se X costante, è un cilindro
if ( abs( ptStart.x - ptEnd.x) < EPS_SMALL) {
double dRadius = ptStart.x ;
if ( dRadius > 10 * EPS_SMALL)
CompCyl_Milling( nGrid, ptI, ptF, vtToolDir, dHeight, dRadius, bTapB, bTapT, CurrTool.GetToolNum()) ;
}
// se altrimenti X decrescente, è un cono con vettore equiverso a quello dell'utensile
else if ( ptStart.x > ptEnd.x) {
double dMaxRad = ptStart.x ;
double dMinRad = ptEnd.x ;
CompConus_Milling( nGrid, ptI, ptF, vtToolDir, dHeight, dMaxRad, dMinRad,
bTapB, bTapT, vtNormSt, vtNormEn, CurrTool.GetToolNum()) ;
}
// altrimenti X crescente, è un cono con vettore opposto a quello dell'utensile
else {
double dMaxRad = ptEnd.x ;
double dMinRad = ptStart.x ;
Point3d ptIn = ptI - vtToolDir * dHeight ;
Point3d ptFn = ptIn + vtMove ;
vtNormEn.z = -vtNormEn.z ;
vtNormSt.z = -vtNormSt.z ;
CompConus_Milling( nGrid, ptIn, ptFn, - vtToolDir, dHeight, dMaxRad, dMinRad,
bTapT, bTapB, vtNormEn, vtNormSt, CurrTool.GetToolNum()) ;
}
// Passo alla curva successiva
pPrevCurve = pCurve ;
pCurve = pNextCurve ;
}
else {
// Passo alla curva successiva
pPrevCurve = pCurve ;
pCurve = ToolProfile.GetCurve( ++ i) ;
}
}
// Se arco
else if ( pCurve->GetType() == CRV_ARC) {
// Recupero estremi, centro e raggio
const ICurveArc* pArc = GetCurveArc( pCurve) ;
Point3d ptStart ; pArc->GetStartPoint( ptStart) ;
Point3d ptEnd ; pArc->GetEndPoint( ptEnd) ;
Point3d ptCen = pArc->GetCenter() ;
double dRadius = pArc->GetRadius() ;
// Determino le posizioni iniziale e finale del centro della sfera
Point3d ptCenS = ptI - vtToolDir * ( ptStart.y - ptCen.y) ;
Point3d ptCenE = ptCenS + vtMove ;
// Eseguo l'asportazione del materiale
CompBall_Milling( nGrid, ptCenS, ptCenE, dRadius, CurrTool.GetToolNum()) ;
// aggiorno l'altezza
dHeight = abs( ptStart.y - ptEnd.y) ;
// Passo alla curva successiva
pPrevCurve = pCurve ;
pCurve = ToolProfile.GetCurve( ++ i) ;
}
// Determino le posizioni iniziale e finale del componente successivo
ptI = ptI - vtToolDir * dHeight ;
ptF = ptI + vtMove ;
}
return true ;
}
// ------------------------- SOLIDI ELEMENTARI -----------------------------------------------------------------------------
// Asse di simmetria diretto come l'asse Z: FORATURA
//----------------------------------------------------------------------------
bool
VolZmap::CompCyl_ZDrilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir, double dHei, double dRad, int nToolNum)
{
// Verifica sull'interferenza con lo Zmap
int nStartI, nStartJ, nEndI, nEndJ ;
if ( ! TestCompoBBox( nGrid, ptS, ptE, vtToolDir, dRad, dRad, dHei, nStartI, nStartJ, nEndI, nEndJ))
return true ;
// Proiezione dei punti sul piano
Point3d ptSxy( ptS.x, ptS.y, 0) ;
// Parametri geometrici dell'utensile
double dSafeSqRad = dRad * dRad - 2 * dRad * EPS_SMALL ;
// Punte del gambo
Point3d ptTStemS = ptS - vtToolDir * dHei ;
Point3d ptTStemE = ptE - vtToolDir * dHei ;
// Quote estreme del gambo
double dMinStemZ = min( min( ptS.z, ptTStemS.z), min( ptE.z, ptTStemE.z)) ;
double dMaxStemZ = max( max( ptS.z, ptTStemS.z), max( ptE.z, ptTStemE.z)) ;
// Ciclo sui punti
for ( int i = nStartI ; i <= nEndI ; ++ i) {
for ( int j = nStartJ ; j <= nEndJ ; ++ j) {
double dX = ( i + 0.5) * m_dStep ;
double dY = ( j + 0.5) * m_dStep ;
Point3d ptC( dX, dY, 0) ;
Vector3d vtC = ptC - ptSxy ;
double dSqLen = vtC.SqLen() ;
// Se il punto si trova dentro il cerchio taglio
if ( dSqLen < dSafeSqRad)
SubtractIntervals( nGrid, i, j, dMinStemZ, dMaxStemZ, Z_AX, -Z_AX, nToolNum) ;
}
}
return true ;
}
//----------------------------------------------------------------------------
bool
VolZmap::CompConus_ZDrilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir,
double dHei, double dMaxRad, double dMinRad,
const Vector3d& vtArcNormMaxR, const Vector3d& vtArcNormMinR, int nToolNum)
{
// Verifica sull'interferenza con lo Zmap
int nStartI, nStartJ, nEndI, nEndJ ;
if ( ! TestCompoBBox( nGrid, ptS, ptE, vtToolDir, dMaxRad, dMinRad, dHei, nStartI, nStartJ, nEndI, nEndJ))
return true ;
Point3d ptO( ptS.x, ptS.y, 0) ;
double dZMin, dZMax ;
double dAngC = dHei / ( dMaxRad - dMinRad) ;
double dSqMinRad = dMinRad * dMinRad ;
double dSqMaxRad = dMaxRad * dMaxRad ;
double dSafeSqMaxRad = dSqMaxRad - 2 * dMaxRad * EPS_SMALL ; // Questa variabile è sperimentale: serve per evitare il taglio di un dexel dalla parte cilindrica del volume spazzato dalla traslazione del cono.
double dDeltaR = dMaxRad - dMinRad ; // Per tornare alla versione precedente basta sostituire dSafeSqMaxRad con dSqMaxRad. Per risolvere il problema in modo forse più sicuro, ma
// computazionalmente più pesante è sottrarre prima il cilindro con dSafeSqMaxRad e dopo il cono con dSqMaxRad.
// Studio delle simmetrie
if ( vtToolDir.z > 0) {
dZMin = ( ptS.z < ptE.z ? ptS.z - dHei : ptE.z - dHei) ;
dZMax = ( ptS.z < ptE.z ? ptE.z : ptS.z) ;
}
else {
dZMin = ( ptS.z < ptE.z ? ptS.z : ptE.z) ;
dZMax = ( ptS.z < ptE.z ? ptE.z + dHei : ptS.z + dHei) ;
}
double dL = dMaxRad * dAngC ;
Point3d ptV = ( vtToolDir * ( ptE - ptS) < 0 ? ptE : ptS) - vtToolDir * dL ;
double dMin, dMax ;
Vector3d vtMin, vtMax ;
// Ciclo sui punti
for ( int i = nStartI ; i <= nEndI ; ++ i) {
for ( int j = nStartJ ; j <= nEndJ ; ++ j) {
double dX = ( i + 0.5) * m_dStep ; double dY = ( j + 0.5) * m_dStep ;
Point3d ptC( dX, dY, 0) ; Vector3d vtC = ptC - ptO ;
double dSqDist = vtC * vtC ;
if ( dSqDist < dSqMinRad) {
SubtractIntervals( nGrid, i, j, dZMin, dZMax, Z_AX, -Z_AX, nToolNum) ;
}
else if ( dSqDist < dSafeSqMaxRad) { // dSafeSqMaxRad è sperimentale
double dr = sqrt( dSqDist) ;
if ( vtToolDir.z > 0) {
dMin = dZMin + dAngC * ( dr - dMinRad) ;
dMax = dZMax ;
vtMax = - Z_AX ;
Point3d ptInt( dX, dY, dMin) ;
Vector3d vtU = ( ptInt - ptV) - ( ptInt - ptV) * vtToolDir * vtToolDir ;
vtU.Normalize() ;
if ( vtArcNormMaxR.IsSmall() || vtArcNormMinR.IsSmall()) {
vtMin = dDeltaR * vtToolDir - dHei * vtU ;
vtMin.Normalize() ;
}
else {
Vector3d vtOriginalN = ( ( dDeltaR - dr + dMinRad) / dDeltaR) * vtArcNormMinR + ( ( dr - dMinRad) / dDeltaR) * vtArcNormMaxR ;
vtOriginalN.Normalize() ;
vtMin = - vtOriginalN.z * vtToolDir - vtOriginalN.x * vtU ;
vtMin.Normalize() ;
}
SubtractIntervals( nGrid, i, j, dMin, dMax, vtMin, vtMax, nToolNum) ;
}
else {
dMin = dZMin ;
dMax = dZMax - dAngC * ( dr - dMinRad) ;
vtMin = Z_AX ;
Point3d ptInt( dX, dY, dMax) ;
Vector3d vtU = ( ptInt - ptV) - ( ptInt - ptV) * vtToolDir * vtToolDir ;
vtU.Normalize() ;
if ( vtArcNormMinR.IsSmall() || vtArcNormMaxR.IsSmall()) {
vtMax = dDeltaR * vtToolDir - dHei * vtU ;
vtMax.Normalize() ;
}
else {
Vector3d vtOriginalN = ( ( dDeltaR - dr + dMinRad) / dDeltaR) * vtArcNormMinR + ( ( dr - dMinRad) / dDeltaR) * vtArcNormMaxR ;
vtOriginalN.Normalize() ;
vtMax = - vtOriginalN.z * vtToolDir - vtOriginalN.x * vtU ;
vtMax.Normalize() ;
}
SubtractIntervals( nGrid, i, j, dMin, dMax, vtMin, vtMax, nToolNum) ;
}
}
}
}
return true ;
}
//----------------------------------------------------------------------------
bool
VolZmap::CompPar_ZDrilling( int nGrid, double dLenX, double dLenY, double dLenZ,
const Point3d& ptS, const Point3d& ptE,
const Vector3d& vtToolDir, const Vector3d& vtAux, int nToolNum)
{
Point3d ptMyS = ptS - EPS_SMALL * vtToolDir ;
Point3d ptMyE = ptE - EPS_SMALL * vtToolDir ;
dLenX -= ( 2 * EPS_SMALL) ;
dLenY -= ( 2 * EPS_SMALL) ;
dLenZ -= ( 2 * EPS_SMALL) ;
// Controllo sull'interferenza utensile-solido
int nStartI, nStartJ, nEndI, nEndJ ;
if ( ! TestParaBBox( nGrid, ptMyS, ptMyE, vtToolDir, vtAux, dLenX, dLenY, dLenZ, nStartI, nStartJ, nEndI, nEndJ))
return true ;
// Costruisco un sistema di riferimento nel piano
Point3d ptOXY( ptMyS.x, ptMyS.y, 0) ;
Vector3d vtV1 = vtToolDir ^ vtAux ;
Vector3d vtV2 = vtAux ;
// Quote estreme del volume asportato
double dMinZ = min( min( ptMyS.z, ptMyS.z - vtToolDir.z * dLenZ), min( ptMyE.z, ptMyE.z - vtToolDir.z * dLenZ)) ;
double dMaxZ = max( max( ptMyS.z, ptMyS.z - vtToolDir.z * dLenZ), max( ptMyE.z, ptMyE.z - vtToolDir.z * dLenZ)) ;
for ( int i = nStartI ; i <= nEndI ; ++ i) {
for ( int j = nStartJ ; j <= nEndJ ; ++ j) {
double dX = ( i + 0.5) * m_dStep ;
double dY = ( j + 0.5) * m_dStep ;
Point3d ptC( dX, dY, 0) ;
Vector3d vtR = ptC - ptOXY ;
double dR1 = vtR * vtV1 ;
double dR2 = vtR * vtV2 ;
if ( abs( dR1) < 0.5 * dLenX && abs( dR2) < 0.5 * dLenY)
SubtractIntervals( nGrid, i, j, dMinZ, dMaxZ, Z_AX, - Z_AX, nToolNum) ;
}
}
return true ;
}
// Asse di simmetria diretto come l'asse Z: FRESATURA
//----------------------------------------------------------------------------
bool
VolZmap::CompCyl_ZMilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir,
double dHei, double dRad, int nToolNum)
{
// Verifica sull'interferenza con lo Zmap
int nStartI, nStartJ, nEndI, nEndJ ;
if ( ! TestCompoBBox( nGrid, ptS, ptE, vtToolDir, dRad, dRad, dHei, nStartI, nStartJ, nEndI, nEndJ))
return true ;
// Parametri geometrici
double dSqRad = dRad * dRad ;
// Studio delle simmetrie
Point3d ptI = ( ptS.z < ptE.z ? ptS : ptE) ;
Point3d ptF = ( ptS.z < ptE.z ? ptE : ptS) ;
Point3d ptIT = ptI - vtToolDir * dHei ;
Point3d ptFT = ptF - vtToolDir * dHei ;
Point3d ptIxy( ptI.x, ptI.y, 0) ;
Point3d ptIUp( ptI.x, ptI.y, max( ptI.z, ptIT.z)) ;
Point3d ptIDw( ptI.x, ptI.y, min( ptI.z, ptIT.z)) ;
// Quote iniziali e finali massime e
// minime del gambo dell'utensile e DeltaZ
double dZMaxI = max( ptI.z, ptIT.z) ;
double dZMaxF = max( ptF.z, ptFT.z) ;
double dZMinI = dZMaxI - dHei ;
double dDeltaZ = dZMaxF - dZMaxI ;
// Vettori caratterizzanti il moto
Vector3d vtMove = ptF - ptI ;
Vector3d vtMoveXY( vtMove.x, vtMove.y, 0) ;
double dLenXY = vtMoveXY.LenXY() ;
vtMove.Normalize() ;
double dSafeRad = dRad - EPS_SMALL ;
// Definizione di un sistema di riferimento ad hoc
Vector3d vtV1, vtV2 ;
// Se la lunghezza è troppo piccola lo allungo
if ( dLenXY < EPS_SMALL)
vtV1 = ( 1 / dLenXY) * vtMoveXY ;
else
vtV1 = vtMoveXY ;
// Normalizzo vtV1
vtV1.Normalize() ;
// Definisco vtV2
vtV2 = vtV1 ;
vtV2.Rotate( Z_AX, 0, 1) ;
double dMin, dMax ;
Vector3d vtMin, vtMax ;
for ( int i = nStartI ; i <= nEndI ; ++ i) {
for ( int j = nStartJ ; j <= nEndJ ; ++ j) {
double dX = ( i + 0.5) * m_dStep ;
double dY = ( j + 0.5) * m_dStep ;
Point3d ptC( dX, dY, 0) ;
Vector3d vtC = ptC - ptIxy ;
double dX1 = vtC * vtV1 ;
double dX2 = vtC * vtV2 ;
Point3d ptInt ;
// Se il punto appartiene alla proiezione del volume spazzato valuto massimo e minimo
if ( ( dX1 > 0 && dX1 < dLenXY && abs( dX2) < dSafeRad) ||
( dX1 - dLenXY) * ( dX1 - dLenXY) + dX2 * dX2 < dSqRad ||
dX1 * dX1 + dX2 * dX2 < dSqRad) {
double dX1_0 = sqrt( dSqRad - dX2 * dX2) ;
// Massimo
if ( ( dX1 - dLenXY) * ( dX1 - dLenXY) + dX2 * dX2 < dSqRad) {
dMax = dZMaxF ;
vtMax = - Z_AX ;
}
else {
dMax = dZMaxI + dDeltaZ * ( dX1 + dX1_0) / dLenXY ;
if ( abs( vtMove * vtToolDir) < EPS_SMALL) {
vtMax = - Z_AX ;
}
else {
Vector3d vtCirc = dX1_0 * vtV1 - dX2 * vtV2 ;
Vector3d vtTan( - vtCirc.y, vtCirc.x, 0) ;
Vector3d vtCross = vtTan ^ vtMove ;
vtMax = ( vtCross * vtCirc > 0 ? vtCross : - vtCross) ;
vtMax.Normalize() ;
}
}
// Minimo
if ( dX1 * dX1 + dX2 * dX2 < dSqRad) {
dMin = dZMinI ;
vtMin = Z_AX ;
}
else {
dMin = dZMinI + dDeltaZ * ( dX1 - dX1_0) / dLenXY ;
if ( abs( vtMove * vtToolDir) < EPS_SMALL) {
vtMin = Z_AX ;
}
else {
Vector3d vtCirc = - dX1_0 * vtV1 - dX2 * vtV2 ;
Vector3d vtTan( - vtCirc.y, vtCirc.x, 0) ;
Vector3d vtCross = vtTan ^ vtMove ;
vtMin = ( vtCross * vtCirc > 0 ? vtCross : - vtCross) ;
vtMin.Normalize() ;
}
}
SubtractIntervals( nGrid, i, j, dMin, dMax, vtMin, vtMax, nToolNum) ;
}
}
}
return true ;
}
//----------------------------------------------------------------------------
bool
VolZmap::CompConus_ZMilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir,
double dHei, double dMaxRad, double dMinRad,
const Vector3d& vtArcNormMaxR, const Vector3d& vtArcNormMinR, int nToolNum)
{
int nStartI, nStartJ, nEndI, nEndJ ;
if ( ! TestCompoBBox( nGrid, ptS, ptE, vtToolDir, dMaxRad, dMinRad, dHei, nStartI, nStartJ, nEndI, nEndJ))
return true ;
Point3d ptI = ( vtToolDir * ( ptE - ptS) > 0 ? ptS : ptE) ;
Point3d ptF = ( vtToolDir * ( ptE - ptS) > 0 ? ptE : ptS) ;
Point3d ptIxy( ptI.x, ptI.y, 0) ;
Point3d ptFxy( ptF.x, ptF.y, 0) ;
Vector3d vtMove = ptF - ptI ;
Vector3d vtMLong = ( vtMove * vtToolDir) * vtToolDir ;
Vector3d vtMOrt = vtMove - vtMLong ; double dLOrt = vtMOrt.Len() ;
Vector3d vtV1 = vtToolDir ;
Vector3d vtV2 = vtMOrt ; vtV2.Normalize() ;
Vector3d vtV3 = vtV1 ^ vtV2 ;
double dZI = ptI.z ;
double dZTI = ptI.z - vtV1.z * dHei ;
double dDeltaZ = ptF.z - ptI.z ;
double dDeltaR = dMaxRad - dMinRad ;
double dTan = dDeltaR / dHei ;
double dRatio = ( vtMove * vtV1) / ( vtMove * vtV2) ;
bool bCase = ( dRatio * dTan > 1) ;
double dCos = dTan * dRatio ;
double dSin = ( 1 - dCos * dCos > 0 ? sqrt( 1 - dCos * dCos) : 0) ;
double dDen = sqrt( 1 + dTan * dTan) ;
Point3d ptV = ptI - vtV1 * ( dHei * dMaxRad / dDeltaR) ;
Point3d ptVF = ptV + vtMove ;
Vector3d vtNs = - ( dTan / dDen) * vtV1 + ( dCos / dDen) * vtV2 + ( dSin / dDen) * vtV3 ;
Vector3d vtNd = - ( dTan / dDen) * vtV1 + ( dCos / dDen) * vtV2 - ( dSin / dDen) * vtV3 ;
Vector3d vtR0 = ptV - ORIG ;
vtNs.Normalize() ;
vtNd.Normalize() ;
double dDots = vtR0 * vtNs ;
double dDotd = vtR0 * vtNd ;
double dMin = 0, dMax = 0, dPLim = 0, dMLim = 0 ;
Vector3d vtMin, vtMax, vtP, vtM ;
Vector3d vtUmv = vtMove ;
vtUmv.Normalize() ;
Point3d ptInt ;
for ( int i = nStartI ; i <= nEndI ; ++ i) {
for ( int j = nStartJ ; j <= nEndJ ; ++ j) {
double dX = ( i + 0.5) * m_dStep ; double dY = ( j + 0.5) * m_dStep ;
Point3d ptC( dX, dY, 0) ;
Vector3d vtCI = ptC - ptIxy ; double dSqDI = vtCI.SqLenXY() ;
Vector3d vtCF = ptC - ptFxy ; double dSqDF = vtCF.SqLenXY() ;
double dIDO = vtCI * vtV3 ;
double dIDL = vtCI * vtV2 ;
double dIVarCos = dIDL / sqrt( dSqDI) ;
double dFDL = vtCF * vtV2 ;
double dFVarCos = dFDL / sqrt( dSqDF) ;
vtCI.Normalize() ;
vtCF.Normalize() ;
if ( dSqDI < dMaxRad * dMaxRad || dSqDF < dMaxRad * dMaxRad ||
( abs( dIDO) < dMaxRad && dIDL > 0 && dIDL < dLOrt)) {
// Caso dTan * dRatio > 1
if ( bCase) {
// Limiti nella direzione positiva di vtV1
if ( dSqDF < dMaxRad * dMaxRad) {
dPLim = dZI + dDeltaZ ;
vtP = - vtV1 ;
}
else {
double dIDL_0 = - sqrt( dMaxRad * dMaxRad - dIDO * dIDO) ;
dPLim = dZI + ( dIDL - dIDL_0) * dDeltaZ / dLOrt ;
if ( abs( vtV1 * vtUmv) < EPS_SMALL) {
vtP = - vtV1 ;
}
else {
Vector3d vtCirc = - dIDL_0 * vtV2 - dIDO * vtV3 ;
Vector3d vtTan( - vtCirc.y, vtCirc.x, 0) ;
Vector3d vtCross = vtTan ^ vtUmv ;
vtP = ( vtCross * vtCirc > 0 ? vtCross : - vtCross) ;
vtP.Normalize() ;
}
}
// Limiti nella direzione negativa di vtV1
if ( dSqDI < dMinRad * dMinRad) {
dMLim = dZTI ;
vtM = vtToolDir ;
}
else if ( dSqDI < dMaxRad * dMaxRad) {
dMLim = dZTI + ( sqrt( dSqDI) - dMinRad) * ( dZI - dZTI) / dDeltaR ;
ptInt.Set( dX, dY, dMLim) ;
Vector3d vtU = ( ptInt - ptV) - ( ptInt - ptV) * vtToolDir * vtToolDir ;
vtU.Normalize() ;
if ( vtArcNormMaxR.IsSmall() || vtArcNormMinR.IsSmall()) {
vtM = dDeltaR * vtToolDir - dHei * vtU ;
vtM.Normalize() ;
}
else {
Vector3d vtOrigMaxR = - vtArcNormMaxR.x * vtCI - vtArcNormMaxR.z * vtV1 ;
Vector3d vtOrigMinR = - vtArcNormMinR.x * vtCI - vtArcNormMinR.z * vtV1 ;
vtOrigMaxR.Normalize() ;
vtOrigMinR.Normalize() ;
vtM = ( ( dDeltaR - sqrt( dSqDI) + dMinRad) / dDeltaR) * vtOrigMinR + ( ( sqrt(dSqDI) - dMinRad) / dDeltaR) * vtOrigMaxR ;
vtM.Normalize() ;
}
}
else {
double dIDL_0 = sqrt( dMaxRad * dMaxRad - dIDO * dIDO) ;
dMLim = dZI + ( dIDL - dIDL_0) * dDeltaZ / dLOrt ;
if ( abs( vtUmv * vtV1) < EPS_SMALL) {
vtM = vtV1 ;
}
else {
Vector3d vtCirc = - dIDL_0 * vtV2 - dIDO * vtV3 ;
Vector3d vtTan( - vtCirc.y, vtCirc.x, 0) ;
Vector3d vtCross = vtTan ^ vtUmv ;
vtM = ( vtCross * vtCirc > 0 ? vtCross : - vtCross) ;
vtM.Normalize() ;
}
}
}
else {
// Limiti nella direzione positiva di vtV1
if ( dSqDF < dMaxRad * dMaxRad) {
dPLim = dZI + dDeltaZ ;
vtP = - vtV1 ;
}
else {
double dIDL_0 = - sqrt( dMaxRad * dMaxRad - dIDO * dIDO) ;
dPLim = dZI + ( dIDL - dIDL_0) * dDeltaZ / dLOrt ;
if ( abs( vtUmv * vtToolDir) < EPS_SMALL) {
vtP = - vtV1 ;
}
else {
Vector3d vtCirc = - dIDL_0 * vtV2 - dIDO * vtV3 ;
Vector3d vtTan( - vtCirc.y, vtCirc.x, 0) ;
Vector3d vtCross = vtTan ^ vtUmv ;
vtP = ( vtCross * vtCirc > 0 ? vtCross : - vtCross) ; // vtCross * vtCirc o vtCross * vtMove?
vtP.Normalize() ;
}
}
// Limiti nella direzione negativa di vtV1
if ( dSqDI < dMinRad * dMinRad) {
dMLim = dZTI ;
vtM = vtV1 ;
}
else if ( dSqDI >= dMinRad * dMinRad && dSqDI < dMaxRad * dMaxRad && dIVarCos < dCos) {
dMLim = dZTI + ( sqrt( dSqDI) - dMinRad) * ( dZI - dZTI) / dDeltaR ;
ptInt.Set( dX, dY, dMLim) ;
Vector3d vtU = ( ptInt - ptV) - ( ptInt - ptV) * vtToolDir * vtToolDir ;
vtU.Normalize() ;
if ( vtArcNormMaxR.IsSmall() || vtArcNormMinR.IsSmall()) {
vtM = dDeltaR * vtToolDir - dHei * vtU ;
vtM.Normalize() ;
}
else {
Vector3d vtOrigMaxR = - vtArcNormMaxR.x * vtCI - vtArcNormMaxR.z * vtV1 ;
Vector3d vtOrigMinR = - vtArcNormMinR.x * vtCI - vtArcNormMinR.z * vtV1 ;
vtOrigMaxR.Normalize() ;
vtOrigMinR.Normalize() ;
vtM = ( ( dDeltaR - sqrt( dSqDI) + dMinRad) / dDeltaR) * vtOrigMinR + ( ( sqrt( dSqDI) - dMinRad) / dDeltaR) * vtOrigMaxR ;
vtM.Normalize() ;
}
}
else if ( dSqDI >= dMinRad * dMinRad && dIVarCos >= dCos && dFVarCos < dCos && abs( dIDO) < dMaxRad * dSin) {
if ( dIDO > - dMaxRad * dSin && dIDO <= - dMinRad * dSin) {
dMLim = ( dDotd - dX * vtNd.x - dY * vtNd.y) / vtNd.z ;
if ( vtArcNormMaxR.IsSmall() || vtArcNormMinR.IsSmall()) {
vtM = - vtNd ;
}
else {
double dLatMin = dMinRad * dSin ;
double dDeltaLat = dDeltaR * dSin ;
Vector3d vtRadial = dCos * vtV2 - dSin * vtV3 ;
vtRadial.Normalize() ;
Vector3d vtOrigMaxR = - vtArcNormMaxR.x * vtRadial - vtArcNormMaxR.z * vtV1 ;
Vector3d vtOrigMinR = - vtArcNormMinR.x * vtRadial - vtArcNormMinR.z * vtV1 ;
vtOrigMaxR.Normalize() ;
vtOrigMinR.Normalize() ;
vtM = ( ( dDeltaLat - abs( dIDO) + dLatMin) / dDeltaLat) * vtOrigMinR + ( ( abs( dIDO) - dLatMin) / dDeltaLat) * vtOrigMaxR ;
vtM.Normalize() ;
}
}
else if ( dIDO > - dMinRad * dSin && dIDO < dMinRad * dSin) {
double dIDL_0 = sqrt( dMinRad * dMinRad - dIDO * dIDO) ;
dMLim = dZTI + ( dIDL - dIDL_0) * dDeltaZ / dLOrt ;
if ( abs( vtUmv * vtV1) < EPS_SMALL) {
vtM = vtV1 ;
}
else {
Vector3d vtCirc = - dIDL_0 * vtV2 - dIDO * vtV3 ;
Vector3d vtTan( - vtCirc.y, vtCirc.x, 0) ;
Vector3d vtCross = vtTan ^ vtUmv ;
double dDotCrossCirc = vtCross * vtCirc ;
vtM = ( dDotCrossCirc > 0 ? vtCross : - vtCross) ;
vtM.Normalize() ;
}
}
else if ( dIDO >= dMinRad * dSin && dIDO < dMaxRad * dSin) {
dMLim = ( dDots - dX * vtNs.x - dY * vtNs.y) / vtNs.z ;
if ( vtArcNormMaxR.IsSmall() || vtArcNormMinR.IsSmall()) {
vtM = - vtNs ;
}
else {
double dLatMin = dMinRad * dSin ;
double dDeltaLat = dDeltaR * dSin ;
Vector3d vtRadial = dCos * vtV2 + dSin * vtV3 ;
vtRadial.Normalize() ;
Vector3d vtOrigMaxR = - vtArcNormMaxR.x * vtRadial - vtArcNormMaxR.z * vtV1 ;
Vector3d vtOrigMinR = - vtArcNormMinR.x * vtRadial - vtArcNormMinR.z * vtV1 ;
vtOrigMaxR.Normalize() ;
vtOrigMinR.Normalize() ;
vtM = ( ( dDeltaLat - dIDO + dLatMin) / dDeltaLat) * vtOrigMinR + ( ( dIDO - dLatMin) / dDeltaLat) * vtOrigMaxR ;
vtM.Normalize() ;
}
}
}
else if ( dFVarCos >= dCos) {
if ( dSqDF < dMinRad * dMinRad) {
double dIDL_0 = sqrt( dMinRad * dMinRad - dIDO * dIDO) ;
dMLim = dZTI + ( dIDL - dIDL_0) * dDeltaZ / dLOrt ;
if ( abs( vtUmv * vtV1) < EPS_SMALL) {
vtM = vtV1 ;
}
else {
Vector3d vtCirc = - dIDL_0 * vtV2 - dIDO * vtV3 ;
Vector3d vtTan( - vtCirc.y, vtCirc.x, 0) ;
Vector3d vtCross = vtTan ^ vtUmv ;
vtM = ( vtCross * vtCirc > 0 ? vtCross : - vtCross) ;
vtM.Normalize() ;
}
}
else {
dMLim = dZTI + dDeltaZ + ( sqrt( dSqDF) - dMinRad) * ( dZI - dZTI) / dDeltaR ;
ptInt.Set( dX, dY, dMLim) ;
Vector3d vtU = ( ptInt - ptVF) - ( ptInt - ptVF) * vtToolDir * vtToolDir ;
vtU.Normalize() ;
if ( vtArcNormMaxR.IsSmall() || vtArcNormMinR.IsSmall()) {
vtM = dDeltaR * vtToolDir - dHei * vtU ;
vtM.Normalize() ;
}
else {
Vector3d vtOrigMaxR = - vtArcNormMaxR.x * vtCF - vtArcNormMaxR.z * vtV1 ;
Vector3d vtOrigMinR = - vtArcNormMinR.x * vtCF - vtArcNormMinR.z * vtV1 ;
vtOrigMaxR.Normalize() ;
vtOrigMinR.Normalize() ;
vtM = ( ( dDeltaR - sqrt( dSqDF) + dMinRad) / dDeltaR) * vtOrigMinR + ( ( sqrt( dSqDF) - dMinRad) / dDeltaR) * vtOrigMaxR ;
vtM.Normalize() ;
}
}
}
else {
double dIDL_0 = sqrt( dMaxRad * dMaxRad - dIDO * dIDO) ;
dMLim = dZI + ( dIDL - dIDL_0) * dDeltaZ / dLOrt ;
if ( abs( vtUmv * vtV1) < EPS_SMALL) {
vtM = vtV1 ;
}
else {
Vector3d vtCirc = - dIDL * vtV2 - dIDO * vtV3 ;
Vector3d vtTan( - vtCirc.y, vtCirc.x, 0) ;
Vector3d vtCross = vtTan ^ vtMove ;
vtM = ( vtCross * vtMove > 0 ? vtCross : - vtCross) ;
vtM.Normalize() ;
}
}
}
if ( dMLim < dPLim) {
dMin = dMLim ;
dMax = dPLim ;
vtMin = vtM ;
vtMax = vtP ;
}
else {
dMin = dPLim ;
dMax = dMLim ;
vtMin = vtP ;
vtMax = vtM ;
}
SubtractIntervals( nGrid, i, j, dMin, dMax, vtMin, vtMax, nToolNum) ;
}
}
}
return true ;
}
//----------------------------------------------------------------------------
bool // E' in realtà MillingPerp
VolZmap::CompPar_ZMilling( int nGrid, double dLenX, double dLenY, double dLenZ,
const Point3d& ptS, const Point3d& ptE,
const Vector3d& vtToolDir, const Vector3d& vtAux, int nToolNum)
{
Point3d ptMyS = ptS - EPS_SMALL * vtToolDir ;
Point3d ptMyE = ptE - EPS_SMALL * vtToolDir ;
dLenX -= ( 2 * EPS_SMALL) ;
dLenY -= ( 2 * EPS_SMALL) ;
dLenZ -= ( 2 * EPS_SMALL) ;
// Controllo sull'interferenza utensile-solido
int nStartI, nStartJ, nEndI, nEndJ ;
if ( ! TestParaBBox( nGrid, ptMyS, ptMyE, vtToolDir, vtAux, dLenX, dLenY, dLenZ, nStartI, nStartJ, nEndI, nEndJ))
return true ;
// Quote estreme Z
double dMinZ = min( min( ptMyS.z, ptMyS.z - vtToolDir.z * dLenZ), min( ptMyE.z, ptMyE.z - vtToolDir.z * dLenZ)) ;
double dMaxZ = max( max( ptMyS.z, ptMyS.z - vtToolDir.z * dLenZ), max( ptMyE.z, ptMyE.z - vtToolDir.z * dLenZ)) ;
// Vettore di movimento
Vector3d vtMove = ptMyE - ptMyS ;
// Sistemi di riferimento del solido nella posizione iniziale e finale
Vector3d vtV2 = vtAux ;
Vector3d vtV1 = vtV2 ^ vtToolDir ;
vtV1.Normalize() ;
Point3d ptSXY( ptMyS.x, ptMyS.y, 0) ;
Point3d ptEXY( ptMyE.x, ptMyE.y, 0) ;
// Studio del volume asportato durante il moto
Frame3d MotionFrame ;
Vector3d vtDiagA = dLenX * vtV1 + dLenY * vtV2 ;
Vector3d vtDiagB = dLenX * vtV1 - dLenY * vtV2 ;
Vector3d vtW1 = ( abs( vtDiagA * vtMove) <= abs( vtDiagB * vtMove) ? vtDiagA : vtDiagB) ;
Point3d ptOrigXY = ptSXY - vtW1 / 2 ;
double dLenW1 = vtW1.Len() ;
vtW1 /= dLenW1 ;
double dDeltaW1 = vtMove * vtW1 ;
Vector3d vtW2 = vtMove - dDeltaW1 * vtW1 ;
double dLenW2 = vtW2.Len() ;
vtW2 /= dLenW2 ;
for ( int i = nStartI ; i <= nEndI ; ++ i) {
for ( int j = nStartJ ; j <= nEndJ ; ++ j) {
double dX = ( i + 0.5) * m_dStep ;
double dY = ( j + 0.5) * m_dStep ;
Point3d ptC( dX, dY, 0) ;
Vector3d vtRS = ptC - ptSXY ;
Vector3d vtRE = ptC - ptEXY ;
double dRS1 = vtRS * vtV1 ;
double dRS2 = vtRS * vtV2 ;
double dRE1 = vtRE * vtV1 ;
double dRE2 = vtRE * vtV2 ;
// Asportazione materiale nella posizione iniziale
if ( abs( dRS1) < 0.5 * dLenX && abs( dRS2) < 0.5 * dLenY)
SubtractIntervals( nGrid, i, j, dMinZ, dMaxZ, Z_AX, - Z_AX, nToolNum) ;
// Asportazione materiale nella posizione finale
if ( abs( dRE1) < 0.5 * dLenX && abs( dRE2) < 0.5 * dLenY)
SubtractIntervals( nGrid, i, j, dMinZ, dMaxZ, Z_AX, - Z_AX, nToolNum) ;
// Asportazione materiale nel moto
Vector3d vtR = ptC - ptOrigXY ;
double dR1 = vtR * vtW1 ;
double dR2 = vtR * vtW2 ;
if ( dR2 > 0 && dR2 < dLenW2 &&
dR1 * dLenW2 > dDeltaW1 * dR2 &&
dR1 * dLenW2 < dLenW1 * dLenW2 + dDeltaW1 * dR2)
SubtractIntervals( nGrid, i, j, dMinZ, dMaxZ, Z_AX, - Z_AX, nToolNum) ;
}
}
return true ;
}
// Asse di simmetria con orientazione generica: FORATURA
//----------------------------------------------------------------------------
bool
VolZmap::CompCyl_Drilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir,
double dHei, double dRad, bool bTapB, bool bTapT, int nToolNum)
{
// Verifico che il cilindro con il suo movimento intersechi la griglia
int nStartI, nEndI, nStartJ, nEndJ ;
if ( ! TestCompoBBox( nGrid, ptS, ptE, vtToolDir, dRad, dRad, dHei, nStartI, nStartJ, nEndI, nEndJ))
return true ;
// Studio delle simmetrie
Point3d ptI = ( ( ptE - ptS) * vtToolDir > 0 ? ptE : ptS) ;
Point3d ptF = ( ( ptE - ptS) * vtToolDir > 0 ? ptS - vtToolDir * dHei : ptE - vtToolDir * dHei) ;
// Altezza cilindro totale altezza + moto
double dH = ( ptF - ptI).Len() ;
// Sistema di riferimento del cilindro
Frame3d CylFrame ; CylFrame.Set( ptF, vtToolDir) ;
for ( int i = nStartI ; i <= nEndI ; ++ i) {
for ( int j = nStartJ ; j <= nEndJ ; ++ j) {
Point3d ptC( ( i + 0.5) * m_dStep, ( j + 0.5) * m_dStep, 0) ;
Point3d ptInt1, ptInt2 ;
Vector3d vtN1, vtN2 ;
if ( IntersLineCylinder( ptC, Z_AX, CylFrame, dH, dRad, bTapB, bTapT, ptInt1, vtN1, ptInt2, vtN2)) {
SubtractIntervals( nGrid, i, j, ptInt1.z, ptInt2.z, vtN1, vtN2, nToolNum) ;
}
}
}
return true ;
}
//----------------------------------------------------------------------------
bool
VolZmap::CompConus_Drilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir,
double dHei, double dMaxRad, double dMinRad, bool bTapB, bool bTapT,
const Vector3d& vtArcNormMaxR, const Vector3d& vtArcNormMinR, int nToolNum)
{
int nStartI, nStartJ, nEndI, nEndJ ;
if ( ! TestCompoBBox( nGrid, ptS, ptE, vtToolDir, dMaxRad, dMinRad, dHei, nStartI, nStartJ, nEndI, nEndJ))
return true ;
// Apertura del cono
double dDeltaR = dMaxRad - dMinRad ;
double dTan = dDeltaR / dHei ;
double dConeMaxH = ( ( dMaxRad * dHei) / dDeltaR) ;
double dConeMinH = dConeMaxH - dHei ;
Point3d ptVertex = ( vtToolDir * ( ptE - ptS) > 0 ? ptS : ptE) - vtToolDir * dConeMaxH ;
// Sistemi di riferimento del cono e del cilindro
Frame3d ConusFrame ; ConusFrame.Set( ptVertex, vtToolDir) ;
Frame3d CylFrame = ConusFrame ; CylFrame.Translate( vtToolDir * dConeMaxH) ;
// L'altezza del cilindro è il movimento
double dH = ( ptE - ptS).Len() ;
for ( int i = nStartI ; i <= nEndI ; ++ i) {
for ( int j = nStartJ ; j <= nEndJ ; ++ j) {
double dX = ( i + 0.5) * m_dStep ;
double dY = ( j + 0.5) * m_dStep ;
Point3d ptC( dX, dY, 0) ;
Point3d ptInt1, ptInt2 ;
Vector3d vtN1, vtN2 ;
// Cilindro
if ( IntersLineCylinder( ptC, Z_AX, CylFrame, dH, dMaxRad, true, bTapT,
ptInt1, vtN1, ptInt2, vtN2)) {
SubtractIntervals( nGrid, i, j, ptInt1.z, ptInt2.z, vtN1, vtN2, nToolNum) ;
}
// Cono
if ( IntersLineConus( ptC, Z_AX, ConusFrame, dTan, dConeMinH, dConeMaxH, bTapB, true,
ptInt1, vtN1, ptInt2, vtN2)) {
if ( ! ( vtArcNormMaxR.IsSmall() || vtArcNormMinR.IsSmall())) {
if ( ! AreSameOrOppositeVectorEpsilon(vtN1, vtToolDir, 0.1 * EPS_SMALL)) {
Vector3d vtL1 = ptInt1 - ptVertex ;
vtL1 -= ( vtL1 * vtToolDir) * vtToolDir ;
double dL1 = vtL1.Len() ;
vtL1 /= dL1 ;
Vector3d vtOriginalN1 = ( ( dDeltaR - dL1 + dMinRad) / dDeltaR) * vtArcNormMinR + ( ( dL1 - dMinRad) / dDeltaR) * vtArcNormMaxR ;
vtOriginalN1.Normalize() ;
vtN1 = - vtOriginalN1.z * vtToolDir - vtOriginalN1.x * vtL1 ;
}
if ( ! AreSameOrOppositeVectorEpsilon( vtN2, vtToolDir, 0.1 * EPS_SMALL)) {
Vector3d vtL2 = ptInt2 - ptVertex ;
vtL2 -= ( vtL2 * vtToolDir) * vtToolDir ;
double dL2 = vtL2.Len() ;
vtL2 /= dL2 ;
Vector3d vtOriginalN2 = ( ( dDeltaR - dL2 + dMinRad) / dDeltaR) * vtArcNormMinR + ( ( dL2 - dMinRad) / dDeltaR) * vtArcNormMaxR ;
vtOriginalN2.Normalize() ;
vtN2 = - vtOriginalN2.z * vtToolDir - vtOriginalN2.x * vtL2 ;
}
}
SubtractIntervals( nGrid, i, j, ptInt1.z, ptInt2.z, vtN1, vtN2, nToolNum) ;
}
}
}
return true ;
}
//----------------------------------------------------------------------------
bool
VolZmap::CompPar_Drilling( int nGrid, double dLenX, double dLenY, double dLenZ,
const Point3d& ptS, const Point3d& ptE,
const Vector3d& vtToolDir, const Vector3d& vtAux, int nToolNum)
{
Point3d ptMyS = ptS - EPS_SMALL * vtToolDir ;
Point3d ptMyE = ptE - EPS_SMALL * vtToolDir ;
dLenX -= ( 2 * EPS_SMALL) ;
dLenY -= ( 2 * EPS_SMALL) ;
dLenZ -= ( 2 * EPS_SMALL) ;
// Controllo sull'interferenza utensile-solido
int nStartI, nStartJ, nEndI, nEndJ ;
if ( ! TestParaBBox( nGrid, ptMyS, ptMyE, vtToolDir, vtAux, dLenX, dLenY, dLenZ, nStartI, nStartJ, nEndI, nEndJ))
return true ;
// Costruzione di un sistema di riferimento per il volume
// asportato dal solido nelle posizioni iniziale e finale.
Vector3d vtV1 = vtToolDir ;
Vector3d vtV2 = vtAux ^ vtV1 ;
Vector3d vtV3 = vtAux ;
double dLenMove = ( ptMyE - ptMyS).Len() ;
Point3d ptO = ptMyS - ( ( ptMyE - ptMyS) * vtV1 > 0 ? dLenZ : dLenZ + dLenMove) * vtV1 - ( 0.5 * dLenX) * vtV2 ;
Frame3d ParaFrame ; ParaFrame.Set( ptO, vtV2, vtV3, vtV1) ;
for ( int i = nStartI ; i <= nEndI ; ++ i) {
for ( int j = nStartJ ; j <= nEndJ ; ++ j) {
double dX = ( i + 0.5) * m_dStep ;
double dY = ( j + 0.5) * m_dStep ;
Point3d ptC( dX, dY, 0) ;
Point3d ptInt1, ptInt2 ;
Vector3d vtN1, vtN2 ;
if ( IntersLineMyPolyhedron( ptC, Z_AX, ParaFrame, dLenX, dLenY, dLenZ + dLenMove, 0, ptInt1, vtN1, ptInt2, vtN2)) {
SubtractIntervals( nGrid, i, j, ptInt1.z, ptInt2.z, vtN1, vtN2, nToolNum) ;
}
}
}
return true ;
}
// Asse di simmetria con orientazione generica: FRESATURA
//----------------------------------------------------------------------------
bool
VolZmap::CompCyl_Milling( int nGrid, const Point3d& ptS, const Point3d& ptE,
const Vector3d& vtToolDir, double dHei, double dRad, bool bTapB, bool bTapT, int nToolNum)
{
// Verifica sull'interferenza utensile Zmap
int nStartI, nStartJ, nEndI, nEndJ ;
if ( ! TestCompoBBox( nGrid, ptS, ptE, vtToolDir, dRad, dRad, dHei, nStartI, nStartJ, nEndI, nEndJ))
return true ;
// Studio delle simmetrie
Point3d ptI = ( vtToolDir * ( ptE - ptS) > 0 ? ptS : ptE) ;
Point3d ptF = ( vtToolDir * ( ptE - ptS) > 0 ? ptE : ptS) ;
Point3d ptITip = ptI - vtToolDir * dHei ;
// Definizione terne vettoriali e sistemi di riferimento intrinseci al movimento
Vector3d vtMove = ptF - ptI ;
Vector3d vtMoveLong = ( vtMove * vtToolDir) * vtToolDir ;
Vector3d vtMoveOrt = vtMove - vtMoveLong ;
Vector3d vtV1 = vtToolDir ;
Vector3d vtV2 = vtMoveOrt ; vtV2.Normalize() ;
Vector3d vtV3 = vtV1 ^ vtV2 ;
Frame3d CylFrame ; CylFrame.Set( ptITip, vtV2, vtV3, vtV1) ;
// Parametri geometrici di moto e cilindro
double dLongLen = vtMoveLong.Len() ;
double dOrtLen = vtMoveOrt.Len() ;
for ( int i = nStartI ; i <= nEndI ; ++ i) {
for ( int j = nStartJ ; j <= nEndJ ; ++ j) {
Point3d ptC( ( i + 0.5) * m_dStep, ( j + 0.5) * m_dStep, 0) ;
Point3d ptInt1, ptInt2 ;
Vector3d vtN1, vtN2 ;
// Cilindro iniziale
CylFrame.ChangeOrig( ptITip) ;
if ( IntersLineCylinder( ptC, Z_AX, CylFrame, dHei, dRad, bTapB, bTapT, ptInt1, vtN1, ptInt2, vtN2)) {
SubtractIntervals( nGrid, i, j, ptInt1.z, ptInt2.z, vtN1, vtN2, nToolNum) ;
}
// Cilindro finale:L'unica differenza rispetto a prima è l'origine
// del sistema di riferimento, quindi usiamo lo stesso sistema sommando a ptC
// il vettore che congiunge le due origini.
CylFrame.ChangeOrig( ptITip + vtMove) ;
if ( IntersLineCylinder( ptC, Z_AX, CylFrame, dHei, dRad, bTapB, bTapT, ptInt1, vtN1, ptInt2, vtN2)) {
SubtractIntervals( nGrid, i, j, ptInt1.z, ptInt2.z, vtN1, vtN2, nToolNum) ;
}
// Poliedro interno
CylFrame.ChangeOrig( ptITip) ;
if ( IntersLineMyPolyhedron( ptC, Z_AX, CylFrame, dOrtLen, 2 * dRad, dHei,
dLongLen, ptInt1, vtN1, ptInt2, vtN2)) {
SubtractIntervals( nGrid, i, j, ptInt1.z, ptInt2.z, vtN1, vtN2, nToolNum) ;
}
// Se movimento non ortogonale all'asse cilindro ellittico di punta
if ( dLongLen > EPS_SMALL) {
CylFrame.ChangeOrig( ptITip) ;
if ( IntersLineEllipticalCylinder( ptC, Z_AX, CylFrame, dRad, dLongLen, dOrtLen,
bTapB, true, ptInt1, vtN1, ptInt2, vtN2)) {
SubtractIntervals( nGrid, i, j, ptInt1.z, ptInt2.z, vtN1, vtN2, nToolNum) ;
}
// Cilindro ellittico di base: L'unica differenza rispetto a prima è l'origine
// del sistema di riferimento, quindi usiamo lo stesso sistema sommando a ptC
// il vettore che congiunge le due origini.
CylFrame.ChangeOrig( ptITip + dHei * vtV1) ;
if ( IntersLineEllipticalCylinder( ptC, Z_AX, CylFrame, dRad, dLongLen, dOrtLen,
true, bTapT, ptInt1, vtN1, ptInt2, vtN2)) {
SubtractIntervals( nGrid, i, j, ptInt1.z, ptInt2.z, vtN1, vtN2, nToolNum) ;
}
}
}
}
return true ;
}
//----------------------------------------------------------------------------
static Vector3d
AdjustConeNormal( const Point3d& ptInt, const Vector3d& vtN, const Point3d& ptV, const Vector3d& vtToolDir,
double dMinRad, double dDeltaR, const Vector3d& vtArcNormMinR, const Vector3d& vtArcNormMaxR)
{
if ( AreSameOrOppositeVectorEpsilon( vtN, vtToolDir, 0.1 * EPS_SMALL))
return vtN ;
Vector3d vtL = ( ptInt - ptV) - (( ptInt - ptV) * vtToolDir) * vtToolDir ;
double dL = vtL.Len() ;
vtL /= dL ;
Vector3d vtOriginalN = ( ( dDeltaR - dL + dMinRad) / dDeltaR) * vtArcNormMinR + ((dL - dMinRad) / dDeltaR) * vtArcNormMaxR ;
Vector3d vtNewN = - vtOriginalN.z * vtToolDir - vtOriginalN.x * vtL ;
vtNewN.Normalize() ;
return vtNewN ;
}
//----------------------------------------------------------------------------
bool
VolZmap::CompConus_Milling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir,
double dHei, double dMaxRad, double dMinRad, bool bTapB, bool bTapT,
const Vector3d& vtArcNormMaxR, const Vector3d& vtArcNormMinR, int nToolNum)
{
// Verifico interferenza
int nStartI, nStartJ, nEndI, nEndJ ;
if ( ! TestCompoBBox( nGrid, ptS, ptE, vtToolDir, dMaxRad, dMinRad, dHei, nStartI, nStartJ, nEndI, nEndJ))
return true ;
// Geometria del cono
double dDeltaR = dMaxRad - dMinRad ;
// Studio simmetrie
Point3d ptI = ptS ;
Point3d ptF = ptE ;
if ( vtToolDir * ( ptE - ptS) <= 0)
swap( ptI, ptF) ;
double dL = ( dMaxRad * dHei) / dDeltaR ;
double dl = dL - dHei ;
Point3d ptV = ptI - vtToolDir * dL ;
// Vettori caratteristici del movimento
Vector3d vtMove = ptF - ptI ;
Vector3d vtMvLong = ( vtMove * vtToolDir) * vtToolDir ;
Vector3d vtMvOrt = vtMove - vtMvLong ;
// Terna destrorsa e unitaria
Vector3d vtV1 = vtToolDir ;
Vector3d vtV2 = vtMvOrt ; vtV2.Normalize() ;
Vector3d vtV3 = vtV1 ^ vtV2 ;
// Sistema di riferimento intrinseco del movimento
Frame3d ConusFrame ; ConusFrame.Set( ptV, vtV2, vtV3, vtV1) ;
// Dimensioni lineari movimento
double dLongLen = vtMvLong.Len() ;
double dOrtLen = vtMvOrt.Len() ;
// Apertura del cono
double dTan = dDeltaR / dHei ;
double dRatio = dLongLen / dOrtLen ;
// Per costruire piani laterali poliedro interno
double dCos = dTan * dRatio ;
double dSin = ( 1 - dCos * dCos > 0 ? sqrt( 1 - dCos * dCos) : 0) ;
// Dimensioni lineari descriventi il poliedro interno
double dLenX = dLongLen ;
double dLenY = dOrtLen ;
double dLenZ = dSin * dMinRad ;
double dDeltaX = dHei ;
double dDeltaY = dCos * dDeltaR ;
double dDeltaZ = dSin * dDeltaR ;
// Sistema di riferimento poliedro
Point3d ptO = ptV + vtV1 * dl + vtV2 * ( dCos * dMinRad) ;
Frame3d PolyFrame ;
PolyFrame.Set( ptO, vtV1, vtV2, vtV3) ;
// Versori piani nel riferimento poliedro ( riferiti al sistema di riferimento) :
// Sx, Dx
Vector3d vtNs( - dTan, dCos, dSin) ;
vtNs.Normalize() ;
Vector3d vtNd( - dTan, dCos, - dSin) ;
vtNd.Normalize() ;
// Iniziale e finale
Vector3d vtIF( - dDeltaY, dDeltaX, 0) ;
vtIF.Normalize() ;
// Up e Down
Vector3d vtUD( - dLenY, dLenX, 0) ;
vtUD.Normalize() ;
// Punti dei piani (sempre espressi nel sistema PolyFrame)
Point3d ptFacet135( 0, 0, dLenZ) ;
Point3d ptFacet246( dLenX + dDeltaX, dLenY + dDeltaY, - dLenZ - dDeltaZ) ;
// Necessità ricalcolo normali (perchè variabili per approx curve)
bool bRecalNorm = ( ! vtArcNormMaxR.IsSmall() && ! vtArcNormMinR.IsSmall()) ;
if ( dRatio * dTan <= 1) {
for ( int i = nStartI ; i <= nEndI ; ++ i) {
for ( int j = nStartJ ; j <= nEndJ ; ++ j) {
Point3d ptC( ( i + 0.5) * m_dStep, ( j + 0.5) * m_dStep, 0) ;
Point3d ptInt1, ptInt2 ;
Vector3d vtN1, vtN2 ;
// Cono iniziale
ConusFrame.ChangeOrig( ptV) ;
if ( IntersLineConus( ptC, Z_AX, ConusFrame, dTan, dl, dL, bTapB, bTapT, ptInt1, vtN1, ptInt2, vtN2)) {
if ( bRecalNorm) {
vtN1 = AdjustConeNormal( ptInt1, vtN1, ptV, vtToolDir, dMinRad, dDeltaR, vtArcNormMinR, vtArcNormMaxR) ;
vtN2 = AdjustConeNormal( ptInt2, vtN2, ptV, vtToolDir, dMinRad, dDeltaR, vtArcNormMinR, vtArcNormMaxR) ;
}
SubtractIntervals( nGrid, i, j, ptInt1.z, ptInt2.z, vtN1, vtN2, nToolNum) ;
}
// Cono finale
ConusFrame.ChangeOrig( ptV + vtMove) ;
if ( IntersLineConus( ptC, Z_AX, ConusFrame, dTan, dl, dL, bTapB, bTapT, ptInt1, vtN1, ptInt2, vtN2)) {
if ( bRecalNorm) {
vtN1 = AdjustConeNormal( ptInt1, vtN1, ptV + vtMove, vtToolDir, dMinRad, dDeltaR, vtArcNormMinR, vtArcNormMaxR) ;
vtN2 = AdjustConeNormal( ptInt2, vtN2, ptV + vtMove, vtToolDir, dMinRad, dDeltaR, vtArcNormMinR, vtArcNormMaxR) ;
}
SubtractIntervals( nGrid, i, j, ptInt1.z, ptInt2.z, vtN1, vtN2, nToolNum) ;
}
// Solido interno
Point3d ptPoly = GetToLoc( ptC, PolyFrame) ;
Vector3d vtPoly = GetToLoc( Z_AX, PolyFrame) ;
// Intervallo di intersezione (infinito) e normali (nulle)
bool bValid = true ;
double dPar1 = -INFINITO ;
double dPar2 = +INFINITO ;
vtN1 = V_NULL ;
vtN2 = V_NULL ;
// Verifica con facce iniziale e finale
if ( bValid) {
// Distanza con segno del punto di riferimento del dexel dal piano delle facce iniziale e finale
double dDistI = ( ptPoly - ptFacet135) * -vtIF ;
double dDistF = ( ptPoly - ptFacet246) * vtIF ;
// Se dexel non parallelo alle facce
if ( abs( vtPoly * vtIF) > COS_ORTO_ANG_ZERO) {
// posizione parametrica delle intersezioni
double dParI = -dDistI / ( vtPoly * -vtIF) ;
double dParF = -dDistF / ( vtPoly * vtIF) ;
// se intervallo tra intersezioni praticamente nullo
if ( abs( dParI - dParF) < EPS_ZERO)
bValid = false ;
// altrimenti
else {
if ( dParI < dParF) {
dPar1 = dParI ;
vtN1 = vtIF ;
dPar2 = dParF ;
vtN2 = -vtIF ;
}
else {
dPar1 = dParF ;
vtN1 = -vtIF ;
dPar2 = dParI ;
vtN2 = vtIF ;
}
}
}
// altrimenti praticamente parallelo
else {
// se esterno ad almeno uno invalida tutto
if ( dDistI > 0 || dDistF > 0)
bValid = false ;
// altrimenti non cambia niente
}
}
// Verifica con facce sopra e sotto
if ( bValid) {
// Distanza con segno del punto di riferimento del dexel dal piano delle facce sopra e sotto
double dDistU = ( ptPoly - ptFacet246) * -vtUD ;
double dDistD = ( ptPoly - ptFacet135) * vtUD ;
// Se dexel non parallelo alle facce
if ( abs( vtPoly * vtUD) > COS_ORTO_ANG_ZERO) {
// posizione parametrica delle intersezioni
double dParU = -dDistU / ( vtPoly * -vtUD) ;
double dParD = -dDistD / ( vtPoly * vtUD) ;
// se intervallo tra intersezioni praticamente nullo
if ( abs( dParU - dParD) < EPS_ZERO)
bValid = false ;
// altrimenti
else {
if ( dParU < dParD) {
if ( dParD < dPar1 + EPS_ZERO || dParU > dPar2 - EPS_ZERO)
bValid = false ;
else {
if ( dParU > dPar1) {
dPar1 = dParU ;
vtN1 = vtUD ;
}
if ( dParD < dPar2) {
dPar2 = dParD ;
vtN2 = -vtUD ;
}
}
}
else {
if ( dParU < dPar1 + EPS_ZERO || dParD > dPar2 - EPS_ZERO)
bValid = false ;
else {
if ( dParD > dPar1) {
dPar1 = dParD ;
vtN1 = -vtUD ;
}
if ( dParU < dPar2) {
dPar2 = dParU ;
vtN2 = vtUD ;
}
}
}
}
}
// altrimenti praticamente parallelo
else {
// se esterno ad almeno uno invalida tutto
if ( dDistU > 0 || dDistD > 0)
bValid = false ;
// altrimenti non cambia niente
}
}
// Taglio con la faccia sinistra
if ( bValid) {
// Distanza con segno del punto di riferimento del dexel dal piano della faccia sinistra
double dDistS = ( ptPoly - ptFacet135) * vtNs ;
// Se dexel non parallelo alla faccia
if ( abs( vtPoly * vtNs) > COS_ORTO_ANG_ZERO) {
// posizione parametrica della intersezione
double dParS = -dDistS / ( vtPoly * vtNs) ;
// verifico limitazioni su inizio e fine dell'intervallo
int nLimit = 0 ;
// se limita inizio
if ( vtPoly * vtNs < 0) {
// se oltre la fine, invalida tutto
if ( dParS > dPar2 - EPS_ZERO)
bValid = false ;
// se altrimenti solo oltre inizio, riduce
else if ( dParS >= dPar1) {
dPar1 = dParS ;
nLimit = 1 ;
}
}
// altrimenti limita fine
else {
// se prima dell'inizio, invalida tutto
if ( dParS < dPar1 + EPS_ZERO)
bValid = false ;
// se altrimenti solo prima della fine, riduce
else if ( dParS <= dPar2) {
dPar2 = dParS ;
nLimit = 2 ;
}
}
// se limita, devo aggiornare la normale
if ( nLimit != 0) {
Vector3d vtNewN = -vtNs ;
if ( bRecalNorm) {
Vector3d vtRadial( 0, dMinRad * dCos, dMinRad * dSin) ;
vtRadial.Normalize() ;
Vector3d vtOrigMaxR = - vtArcNormMaxR.x * vtRadial - vtArcNormMaxR.z * X_AX ;
Vector3d vtOrigMinR = - vtArcNormMinR.x * vtRadial - vtArcNormMinR.z * X_AX ;
vtOrigMaxR.Normalize() ;
vtOrigMinR.Normalize() ;
Point3d ptInt = ptPoly + dParS * vtPoly ;
vtNewN = ( ( dDeltaZ - ptInt.z + dLenZ) / dDeltaZ) * vtOrigMinR + ( ( ptInt.z - dLenZ) / dDeltaZ) * vtOrigMaxR ;
vtNewN.Normalize() ;
}
if ( nLimit == 1)
vtN1 = vtNewN ;
else
vtN2 = vtNewN ;
}
}
// altrimenti praticamente parallelo
else {
// se esterno invalida tutto
if ( dDistS > 0)
bValid = false ;
// altrimenti non cambia niente
}
}
// Taglio con la faccia destra
if ( bValid) {
// Distanza con segno del punto di riferimento del dexel dal piano della faccia destra
double dDistD = ( ptPoly - ptFacet246) * vtNd ;
// Se dexel non parallelo alla faccia
if ( abs( vtPoly * vtNd) > COS_ORTO_ANG_ZERO) {
// posizione parametrica della intersezione
double dParD = -dDistD / ( vtPoly * vtNd) ;
// verifico limitazioni su inizio e fine dell'intervallo
int nLimit = 0 ;
// se limita inizio
if ( vtPoly * vtNd < 0) {
// se oltre la fine, invalida tutto
if ( dParD > dPar2 - EPS_ZERO)
bValid = false ;
// se altrimenti solo oltre inizio, riduce
else if ( dParD >= dPar1) {
dPar1 = dParD ;
nLimit = 1 ;
}
}
// altrimenti limita fine
else {
// se prima dell'inizio, invalida tutto
if ( dParD < dPar1 + EPS_ZERO)
bValid = false ;
// se altrimenti solo prima della fine, riduce
else if ( dParD <= dPar2) {
dPar2 = dParD ;
nLimit = 2 ;
}
}
// se limita, devo aggiornare la normale
if ( nLimit != 0) {
Vector3d vtNewN = -vtNd ;
if ( bRecalNorm) {
Vector3d vtRadial( 0, dMinRad * dCos, -dMinRad * dSin) ;
vtRadial.Normalize() ;
Vector3d vtOrigMaxR = - vtArcNormMaxR.x * vtRadial - vtArcNormMaxR.z * X_AX ;
Vector3d vtOrigMinR = - vtArcNormMinR.x * vtRadial - vtArcNormMinR.z * X_AX ;
vtOrigMaxR.Normalize() ;
vtOrigMinR.Normalize() ;
Point3d ptInt = ptPoly + dParD * vtPoly ;
vtNewN = ( ( dDeltaZ - abs( ptInt.z) + dLenZ) / dDeltaZ) * vtOrigMinR + ( ( abs( ptInt.z) - dLenZ) / dDeltaZ) * vtOrigMaxR ;
vtNewN.Normalize() ;
}
if ( nLimit == 1)
vtN1 = vtNewN ;
else
vtN2 = vtNewN ;
}
}
// altrimenti praticamente parallelo
else {
// se esterno invalida tutto
if ( dDistD > 0)
bValid = false ;
// altrimenti non cambia niente
}
}
// Se rimasto qualcosa lo sottraggo al dexel
if ( bValid) {
// Punti di intersezione e normali nel sistema griglia
ptInt1 = ptC + dPar1 * Z_AX ;
vtN1.ToGlob( PolyFrame) ;
ptInt2 = ptC + dPar2 * Z_AX ;
vtN2.ToGlob( PolyFrame) ;
// Eseguo sottrazione
SubtractIntervals( nGrid, i, j, ptInt1.z, ptInt2.z, vtN1, vtN2, nToolNum) ;
}
// Se movimento non ortogonale all'asse sottraggo i cilindri ellittici
if ( dLongLen > EPS_SMALL) {
// Traslazione ellisse di punta
ConusFrame.ChangeOrig( ptV + vtV1 * dl) ;
if ( IntersLineEllipticalCylinder( ptC, Z_AX, ConusFrame, dMinRad, dLongLen, dOrtLen,
bTapB, true, ptInt1, vtN1, ptInt2, vtN2)) {
SubtractIntervals( nGrid, i, j, ptInt1.z, ptInt2.z, vtN1, vtN2, nToolNum) ;
}
// Traslazione ellisse di base
ConusFrame.ChangeOrig( ptV + vtV1 * dL) ;
if ( IntersLineEllipticalCylinder( ptC, Z_AX, ConusFrame, dMaxRad, dLongLen, dOrtLen,
true, bTapT, ptInt1, vtN1, ptInt2, vtN2)) {
SubtractIntervals( nGrid, i, j, ptInt1.z, ptInt2.z, vtN1, vtN2, nToolNum) ;
}
}
}
}
return true ;
}
else {
for ( int i = nStartI ; i <= nEndI ; ++ i) {
for ( int j = nStartJ ; j <= nEndJ ; ++ j) {
Point3d ptC( ( i + 0.5) * m_dStep, ( j + 0.5) * m_dStep, 0) ;
Point3d ptInt1, ptInt2 ;
Vector3d vtN1, vtN2 ;
// Cono
ConusFrame.ChangeOrig( ptV) ;
if ( IntersLineConus( ptC, Z_AX, ConusFrame, dTan, dl, dL, bTapB, true, ptInt1, vtN1, ptInt2, vtN2)) {
if ( bRecalNorm) {
vtN1 = AdjustConeNormal( ptInt1, vtN1, ptV, vtToolDir, dMinRad, dDeltaR, vtArcNormMinR, vtArcNormMaxR) ;
vtN2 = AdjustConeNormal( ptInt2, vtN2, ptV, vtToolDir, dMinRad, dDeltaR, vtArcNormMinR, vtArcNormMaxR) ;
}
SubtractIntervals( nGrid, i, j, ptInt1.z, ptInt2.z, vtN1, vtN2, nToolNum) ;
}
// Traslazione ellisse
ConusFrame.ChangeOrig( ptV + vtV1 * dL) ;
if ( IntersLineEllipticalCylinder( ptC, Z_AX, ConusFrame, dMaxRad, dLongLen, dOrtLen,
true, bTapT, ptInt1, vtN1, ptInt2, vtN2)) {
SubtractIntervals( nGrid, i, j, ptInt1.z, ptInt2.z, vtN1, vtN2, nToolNum) ;
}
}
}
return true ;
}
}
//----------------------------------------------------------------------------
bool
VolZmap::CompPar_Milling( int nGrid, double dLenX, double dLenY, double dLenZ,
const Point3d& ptS, const Point3d& ptE,
const Vector3d& vtToolDir, const Vector3d& vtAux, int nToolNum)
{
Point3d ptMyS = ptS - EPS_SMALL * vtToolDir ;
Point3d ptMyE = ptE - EPS_SMALL * vtToolDir ;
dLenX -= ( 2 * EPS_SMALL) ;
dLenY -= ( 2 * EPS_SMALL) ;
dLenZ -= ( 2 * EPS_SMALL) ;
// Controllo sull'interferenza utensile-solido
int nStartI, nStartJ, nEndI, nEndJ ;
if ( ! TestParaBBox( nGrid, ptMyS, ptMyE, vtToolDir, vtAux, dLenX, dLenY, dLenZ, nStartI, nStartJ, nEndI, nEndJ))
return true ;
// Vettore di movimento
Vector3d vtMove = ptMyE - ptMyS ;
// Sistema di riferimento del solido nella posizione iniziale (con vtMove derivo quello finale)
Frame3d ParaFrame ;
Vector3d vtV3 = vtToolDir ;
Vector3d vtV1 = vtAux ^ vtV3 ;
Vector3d vtV2 = vtV3 ^ vtV1 ;
ParaFrame.Set( ORIG, vtV1, vtV2, vtV3) ;
Point3d ptV = ptMyS - dLenZ * ParaFrame.VersZ() - ( 0.5 * dLenX) * ParaFrame.VersX() ;
ParaFrame.ChangeOrig( ptV) ;
// Studio del volume asportato durante il moto
Frame3d MotionFrame ;
Vector3d vtDiagA = dLenX * ParaFrame.VersX() + dLenY * ParaFrame.VersY() ;
Vector3d vtDiagB = dLenX * ParaFrame.VersX() - dLenY * ParaFrame.VersY() ;
Vector3d vtW3 = ( abs( vtDiagA * vtMove) <= abs( vtDiagB * vtMove) ? vtDiagA : vtDiagB) ;
Point3d ptOrig = ptMyS - vtW3 / 2 - vtToolDir * ( dLenZ / 2) ;
double dLenW3 = vtW3.Len() ;
vtW3 /= dLenW3 ;
double dDeltaW3 = vtMove * vtW3 ;
Vector3d vtW1 = vtMove - dDeltaW3 * vtW3 ;
double dLenW1 = vtW1.Len() ;
vtW1 /= dLenW1 ;
Vector3d vtW2 = vtW3 ^ vtW1 ;
MotionFrame.Set( ptOrig, vtW1, vtW2, vtW3) ;
for ( int i = nStartI ; i <= nEndI ; ++ i) {
for ( int j = nStartJ ; j <= nEndJ ; ++ j) {
Point3d ptC( ( i + 0.5) * m_dStep, ( j + 0.5) * m_dStep, 0) ;
Point3d ptInt1, ptInt2 ;
Vector3d vtN1, vtN2 ;
// Solido nella posizione iniziale
ParaFrame.ChangeOrig( ptV) ;
if ( IntersLineMyPolyhedron( ptC, Z_AX, ParaFrame, dLenX, dLenY, dLenZ, 0, ptInt1, vtN1, ptInt2, vtN2)) {
SubtractIntervals( nGrid, i, j, ptInt1.z, ptInt2.z, vtN1, vtN2, nToolNum) ;
}
// Solido nella posizione finale
ParaFrame.ChangeOrig( ptV + vtMove) ;
if ( IntersLineMyPolyhedron( ptC, Z_AX, ParaFrame, dLenX, dLenY, dLenZ, 0, ptInt1, vtN1, ptInt2, vtN2)) {
SubtractIntervals( nGrid, i, j, ptInt1.z, ptInt2.z, vtN1, vtN2, nToolNum) ;
}
// Volume spazzato nel moto
if ( IntersLineMyPolyhedron( ptC, Z_AX, MotionFrame, dLenW1, dLenZ, dLenW3, dDeltaW3, ptInt1, vtN1, ptInt2, vtN2)) {
SubtractIntervals( nGrid, i, j, ptInt1.z, ptInt2.z, vtN1, vtN2, nToolNum) ;
}
}
}
return true ;
}
// ---------- SFERA ----------------------------------------------------------
//----------------------------------------------------------------------------
bool
VolZmap::CompBall_Milling( int nGrid, const Point3d& ptLs, const Point3d& ptLe, double dRad, int nToolNum)
{
// Verifico interferisca
int nStartI, nStartJ, nEndI, nEndJ ;
if ( ! TestCompoBBox( nGrid, ptLs, ptLe, V_NULL, dRad, 0, 0, nStartI, nStartJ, nEndI, nEndJ))
return true ;
// Vettore modivemnto
Vector3d vtV = ptLe - ptLs ;
double dLengthPath = vtV.Len() ;
if ( dLengthPath > EPS_ZERO)
vtV /= dLengthPath ;
// Riferimento per cilindro inviluppo della sfera lungo il movimento
Frame3d CylFrame ;
CylFrame.Set( ptLs, vtV) ;
double dSqRad = dRad * dRad ;
for ( int i = nStartI ; i <= nEndI ; ++ i) {
for ( int j = nStartJ ; j <= nEndJ ; ++ j) {
double dX = ( i + 0.5) * m_dStep ;
double dY = ( j + 0.5) * m_dStep ;
Point3d ptC( dX, dY, 0) ;
// Sfera in posizione start
double dStSqDXY = SqDistXY( ptC, ptLs) ;
if ( dStSqDXY < dSqRad) {
double dMin = ptLs.z - sqrt( dSqRad - dStSqDXY) ;
Vector3d vtNmin = ptLs - Point3d( dX, dY, dMin) ;
vtNmin.Normalize() ;
double dMax = ptLs.z + sqrt( dSqRad - dStSqDXY) ;
Vector3d vtNmax = ptLs - Point3d( dX, dY, dMax) ;
vtNmax.Normalize() ;
SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax, nToolNum) ;
}
// Sfera in posizione end
double dEnSqDXY = SqDistXY( ptC, ptLe) ;
if ( dEnSqDXY < dSqRad) {
double dMin = ptLe.z - sqrt( dSqRad - dEnSqDXY) ;
Vector3d vtNmin = ptLe - Point3d( dX, dY, dMin) ;
vtNmin.Normalize() ;
double dMax = ptLe.z + sqrt( dSqRad - dEnSqDXY) ;
Vector3d vtNmax = ptLe - Point3d( dX, dY, dMax) ;
vtNmax.Normalize() ;
SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax, nToolNum) ;
}
// Cilindro inviluppo della sfera
Point3d ptInt1, ptInt2 ;
Vector3d vtN1, vtN2 ;
if ( IntersLineCylinder( ptC, Z_AX, CylFrame, dLengthPath, dRad, false, false, ptInt1, vtN1, ptInt2, vtN2)) {
SubtractIntervals( nGrid, i, j, ptInt1.z, ptInt2.z, vtN1, vtN2, nToolNum) ;
}
}
}
return true ;
}
// ------------------------- Utensili additivi ---------------------------------------------------------------------------------
//----------------------------------------------------------------------------
bool
VolZmap::AddingMotion( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtAx)
{
// Dimensioni lineari dell'utensile
double dHei = m_vTool[m_nCurrTool].GetHeigth() ;
double dRad = m_vTool[m_nCurrTool].GetRadius() ;
double dCornerRad = m_vTool[m_nCurrTool].GetCornRadius() ;
// Utensile sfiancato
if ( dCornerRad * dCornerRad - 0.25 * dHei * dHei > 0) {
return AddingGeneral( nGrid, ptS, ptE, vtAx) ;
}
// Utensile sferico
else if ( dRad - dCornerRad < EPS_SMALL) {
return AddingSphere( nGrid, ptS - dRad * vtAx, ptE - dRad * vtAx, dRad) ;
}
// Utensile cilindro
else if ( dCornerRad < EPS_SMALL) {
return AddingCylinder( nGrid, ptS, ptE, vtAx, dHei, dRad) ;
}
// Utensile naso di toro
else {
return AddingGeneral( nGrid, ptS, ptE, vtAx) ;
}
}
//----------------------------------------------------------------------------
bool
VolZmap::AddingGeneral( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtAx)
{
// Descrizione geometrica del moto
Point3d ptI = ptS ;
Point3d ptF = ptE ;
Vector3d vtMove = ptE - ptS ;
// Vettore delle normali agli archi
const VCT3DVECTOR& vArcNorm = m_vTool[m_nCurrTool].GetArcNormalVec() ;
// Poinché l'asse utensile è parallelo all'asse Z, definisco un sistema di
// riferimento ad hoc in cui le normali agli archi giacciano nel piano XZ.
Frame3d frNormFrame ;
frNormFrame.Set( ORIG, X_AX, -Z_AX, Y_AX) ;
// Ciclo sulle curve del profilo
const CurveComposite& ToolProfile = m_vTool[m_nCurrTool].GetApproxOutline() ;
int i = - 1 ;
const ICurve* pCurve = ToolProfile.GetCurve( ++ i) ;
while ( pCurve != nullptr) {
double dHeight = 0 ;
// Se segmento
if ( pCurve->GetType() == CRV_LINE) {
// Recupero gli estremi
const ICurveLine* pLine = GetCurveLine( pCurve) ;
Point3d ptStart = pLine->GetStart() ;
Point3d ptEnd = pLine->GetEnd() ;
int nNormNum = pLine->GetTempProp();
Vector3d vtNormSt, vtNormEn;
if ( nNormNum != 0) {
vtNormSt = vArcNorm[nNormNum - 1] ;
vtNormEn = vArcNorm[nNormNum] ;
vtNormSt.ToLoc(frNormFrame);
vtNormEn.ToLoc(frNormFrame);
}
// Ne determino l'altezza
dHeight = abs( ptStart.y - ptEnd.y) ;
if ( dHeight > EPS_SMALL) {
// Se X costante, è un cilindro
if ( abs( ptStart.x - ptEnd.x) < EPS_SMALL) {
double dRadius = ptStart.x ;
if (dRadius > 10 * EPS_SMALL)
AddingCylinder( nGrid, ptI, ptF, vtAx, dHeight, dRadius) ;
}
// Se X crescente, è un cono con vettore equiverso a quello dell'utensile
else if ( ptStart.x > ptEnd.x) {
double dMaxRad = ptStart.x ;
double dMinRad = ptEnd.x ;
AddingTruncatedCone( nGrid, ptI, ptF, vtAx, dMaxRad, dMinRad, dHeight, vtNormSt, vtNormEn) ;
}
// Se X decrescente, è un cono con vettore opposto a quello dell'utensile
else if ( ptStart.x < ptEnd.x) {
double dMaxRad = ptEnd.x ;
double dMinRad = ptStart.x ;
Point3d ptIn = ptI - vtAx * dHeight ;
Point3d ptFn = ptIn + vtMove ;
vtNormEn.z *= -1 ;
vtNormSt.z *= -1 ;
AddingTruncatedCone( nGrid, ptIn, ptFn, - vtAx, dMaxRad, dMinRad, dHeight, vtNormEn, vtNormSt) ;
}
// Passo alla curva successiva
pCurve = ToolProfile.GetCurve( ++ i) ;
}
else {
// Passo alla curva successiva
pCurve = ToolProfile.GetCurve( ++ i) ;
}
}
// Determino le posizioni iniziale e finale del componente successivo
ptI = ptI - vtAx * dHeight ;
ptF = ptI + vtMove ;
}
return true ;
}
//----------------------------------------------------------------------------
bool
VolZmap::AddingCylinder( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtAx, double dHei, double dRad)
{
// Controllo utensile
if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size()))
return false ;
Tool& CurrTool = m_vTool[m_nCurrTool] ;
// Verifica sull'interferenza utensile Zmap
int nStartI, nStartJ, nEndI, nEndJ ;
if ( ! TestCompoBBox( nGrid, ptS, ptE, vtAx, dRad, dRad, dHei, nStartI, nStartJ, nEndI, nEndJ))
return true ;
Vector3d vtV1 = ptE - ptS ;
double dLen1 = vtV1.Len() ;
vtV1 /= dLen1 ;
double dMyTol = 0 ;
Frame3d CylFrame, PolyFrame ;
if ( ! CylFrame.Set( ptS - dHei * vtAx, vtAx))
return false ;
if ( ! PolyFrame.Set( ptS - ( dHei + dMyTol) * vtAx, vtAx, vtV1))
return false ;
for ( int i = nStartI ; i <= nEndI ; ++ i) {
for ( int j = nStartJ ; j <= nEndJ ; ++ j) {
Point3d ptC( ( i + 0.5) * m_dStep, ( j + 0.5) * m_dStep, 0) ;
Point3d ptInt1, ptInt2 ;
Vector3d vtN1, vtN2 ;
if ( IntersLineCylinder( ptC, Z_AX, CylFrame, dHei, dRad, true, true,
ptInt1, vtN1, ptInt2, vtN2)) {
AddIntervals( nGrid, i, j, ptInt1.z, ptInt2.z, - vtN1, - vtN2, CurrTool.GetToolNum()) ;
}
if ( IntersLineCylinder( ptC - dLen1 * vtV1, Z_AX, CylFrame, dHei, dRad, true, true,
ptInt1, vtN1, ptInt2, vtN2)) {
AddIntervals( nGrid, i, j, ptInt1.z + dLen1 * vtV1.z, ptInt2.z + dLen1 * vtV1.z, - vtN1, - vtN2, CurrTool.GetToolNum()) ;
}
if ( IntersLineMyPolyhedron( ptC, Z_AX, PolyFrame, dLen1, 2 * ( dRad + dMyTol), dHei + 2 * dMyTol, 0,
ptInt1, vtN1, ptInt2, vtN2)) {
AddIntervals( nGrid, i, j, ptInt1.z, ptInt2.z, - vtN1, - vtN2, CurrTool.GetToolNum()) ;
}
}
}
return true ;
}
//----------------------------------------------------------------------------
bool
VolZmap::AddingTruncatedCone( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtAx,
double dMaxRad, double dMinRad, double dHei,
const Vector3d& vtArcNormMaxR, const Vector3d& vtArcNormMinR)
{
// Controllo utensile
if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size()))
return false ;
Tool& CurrTool = m_vTool[m_nCurrTool] ;
// Verifico interferenza
int nStartI, nStartJ, nEndI, nEndJ ;
if ( ! TestCompoBBox( nGrid, ptS, ptE, vtAx, dMaxRad, dMinRad, dHei, nStartI, nStartJ, nEndI, nEndJ))
return true ;
// Geometria del cono
double dDeltaR = dMaxRad - dMinRad ;
// Studio simmetrie
Point3d ptI = ( vtAx * ( ptE - ptS) > 0 ? ptS : ptE) ;
Point3d ptF = ( vtAx * ( ptE - ptS) > 0 ? ptE : ptS) ;
double dL = ( dMaxRad * dHei) / dDeltaR ;
double dl = dL - dHei ;
Point3d ptV = ptI - vtAx * dL ;
// Vettori caratteristici del movimento
// Elimino eventuali componenti del moto lungo l'asse.
Vector3d vtMove = ptF - ptI ;
Vector3d vtMvLong = ( vtMove * vtAx) * vtAx ;
Vector3d vtMvOrt = vtMove - vtMvLong ;
// Terna destrorsa e unitaria
Vector3d vtV1 = vtAx ;
Vector3d vtV2 = vtMvOrt ; vtV2.Normalize() ;
Vector3d vtV3 = vtV1 ^ vtV2 ;
// Sistema di riferimento intrinseco del movimento
Frame3d ConusFrame ;
if ( ! ConusFrame.Set( ptV, vtV1, vtV2, vtV3))
return false ;
// Dimensioni lineari movimento
double dLongLen = 0 ;
double dOrtLen = vtMvOrt.Len() ;
// Apertura del cono
double dTan = dDeltaR / dHei ;
double dRatio = dLongLen / dOrtLen ;
// Per costruire piani laterali poliedro interno
double dCos = dTan * dRatio ;
double dSin = ( 1 - dCos * dCos > 0 ? sqrt( 1 - dCos * dCos) : 0) ;
// Dimensioni lineari descriventi il poliedro interno
double dLenX = dLongLen ;
double dLenY = dOrtLen ;
double dLenZ = dSin * dMinRad ;
double dDeltaX = dHei ;
double dDeltaY = dCos * dDeltaR ;
double dDeltaZ = dSin * dDeltaR ;
// Sistema di riferimento poliedro
Point3d ptO = ptV + vtV1 * dl + vtV2 * ( dCos * dMinRad) ;
Frame3d PolyFrame ;
if ( ! PolyFrame.Set( ptO, vtV1, vtV2, vtV3))
return false ;
// Versori piani nel riferimento poliedro ( riferiti al sistema di riferimento) :
// Sx, Dx
Vector3d vtNs( - dTan, dCos, dSin) ;
vtNs.Normalize() ;
Vector3d vtNd( - dTan, dCos, - dSin) ;
vtNd.Normalize() ;
// Iniziale e finale
Vector3d vtIF( - dDeltaY, dDeltaX, 0) ;
vtIF.Normalize() ;
// Up e Down
Vector3d vtUD( - dLenY, dLenX, 0) ;
vtUD.Normalize() ;
// Punti dei piani (sempre espressi nel sistema PolyFrame)
Point3d ptFacet135( 0, 0, dLenZ) ;
Point3d ptFacet246( dLenX + dDeltaX, dLenY + dDeltaY, - dLenZ - dDeltaZ) ;
Vector3d vtUmv = vtMove ; vtUmv.Normalize() ;
for ( int i = nStartI ; i <= nEndI ; ++ i) {
for ( int j = nStartJ ; j <= nEndJ ; ++ j) {
Point3d ptC( ( i + 0.5) * m_dStep, ( j + 0.5) * m_dStep, 0) ;
Point3d ptInt1, ptInt2 ;
Vector3d vtN1, vtN2 ;
// Cono iniziale
ConusFrame.ChangeOrig( ptV) ;
if ( IntersLineConus( ptC, Z_AX, ConusFrame, dTan, dl, dL, true, true, ptInt1, vtN1, ptInt2, vtN2)) {
vtN1 *= - 1 ;
vtN2 *= - 1 ;
if ( ! ( vtArcNormMaxR.IsSmall() || vtArcNormMinR.IsSmall())) {
if ( ! AreSameOrOppositeVectorEpsilon( vtN1, vtAx, 0.1 * EPS_SMALL)) {
Vector3d vtL1 = ptInt1 - ptV ;
vtL1 -= ( vtL1 * vtAx) * vtAx ;
double dL1 = vtL1.Len() ;
vtL1 /= dL1 ;
Vector3d vtOriginalN1 = ( ( dDeltaR - dL1 + dMinRad) / dDeltaR) * vtArcNormMinR + ((dL1 - dMinRad) / dDeltaR) * vtArcNormMaxR;
vtOriginalN1.Normalize() ;
vtN1 = vtOriginalN1.z * vtAx + vtOriginalN1.x * vtL1 ;
vtN1.Normalize() ;
}
if ( ! AreSameOrOppositeVectorEpsilon( vtN2, vtAx, 0.1 * EPS_SMALL)) {
Vector3d vtL2 = ptInt2 - ptV ;
vtL2 -= ( vtL2 * vtAx) * vtAx ;
double dL2 = vtL2.Len() ;
vtL2 /= dL2 ;
Vector3d vtOriginalN2 = ( ( dDeltaR - dL2 + dMinRad) / dDeltaR) * vtArcNormMinR + ( ( dL2 - dMinRad) / dDeltaR) * vtArcNormMaxR ;
vtOriginalN2.Normalize() ;
vtN2 = vtOriginalN2.z * vtAx + vtOriginalN2.x * vtL2 ;
vtN2.Normalize() ;
}
}
AddIntervals( nGrid, i, j, ptInt1.z, ptInt2.z, vtN1, vtN2, CurrTool.GetToolNum()) ;
}
// Cono finale
ConusFrame.ChangeOrig( ptV + vtMove) ;
if ( IntersLineConus( ptC, Z_AX, ConusFrame, dTan, dl, dL, true, true, ptInt1, vtN1, ptInt2, vtN2)) {
vtN1 *= - 1 ;
vtN2 *= - 1 ;
if ( ! ( vtArcNormMaxR.IsSmall() || vtArcNormMinR.IsSmall())) {
if ( ! AreSameOrOppositeVectorEpsilon( vtN1, vtAx, 0.1 * EPS_SMALL)) {
Vector3d vtL1 = ptInt1 - ptV - vtMove ;
vtL1 -= ( vtL1 * vtAx) * vtAx ;
double dL1 = vtL1.Len() ;
vtL1 /= dL1 ;
Vector3d vtOriginalN1 = ( ( dDeltaR - dL1 + dMinRad) / dDeltaR) * vtArcNormMinR + ( ( dL1 - dMinRad) / dDeltaR) * vtArcNormMaxR ;
vtOriginalN1.Normalize() ;
vtN1 = vtOriginalN1.z * vtAx + vtOriginalN1.x * vtL1 ;
vtN1.Normalize() ;
}
if ( ! AreSameOrOppositeVectorEpsilon(vtN2, vtAx, 0.1 * EPS_SMALL)) {
Vector3d vtL2 = ptInt2 - ptV - vtMove ;
vtL2 -= (vtL2 * vtAx) * vtAx;
double dL2 = vtL2.Len() ;
vtL2 /= dL2 ;
Vector3d vtOriginalN2 = ( ( dDeltaR - dL2 + dMinRad) / dDeltaR) * vtArcNormMinR + ( ( dL2 - dMinRad) / dDeltaR) * vtArcNormMaxR ;
vtOriginalN2.Normalize() ;
vtN2 = vtOriginalN2.z * vtAx + vtOriginalN2.x * vtL2 ;
vtN2.Normalize() ;
}
}
AddIntervals( nGrid, i, j, ptInt1.z, ptInt2.z, vtN1, vtN2, CurrTool.GetToolNum()) ;
}
// Solido interno
Point3d ptPoly = ptC ;
Vector3d vtPoly = Z_AX ;
ptPoly.ToLoc( PolyFrame) ;
vtPoly.ToLoc( PolyFrame) ;
Point3d ptPoly1 = ptPoly + ( ( ( ptFacet135 - ptPoly) * vtNs) / ( vtPoly * vtNs)) * vtPoly ;
Point3d ptPoly2 = ptPoly + ( ( ( ptFacet246 - ptPoly) * vtNd) / ( vtPoly * vtNd)) * vtPoly ;
Point3d ptPoly3 = ptPoly + ( ( ( ptFacet135 - ptPoly) * vtIF) / ( vtPoly * vtIF)) * vtPoly ;
Point3d ptPoly4 = ptPoly + ( ( ( ptFacet246 - ptPoly) * vtIF) / ( vtPoly * vtIF)) * vtPoly ;
Point3d ptPoly5 = ptPoly + ( ( ( ptFacet135 - ptPoly) * vtUD) / ( vtPoly * vtUD)) * vtPoly ;
Point3d ptPoly6 = ptPoly + ( ( ( ptFacet246 - ptPoly) * vtUD) / ( vtPoly * vtUD)) * vtPoly ;
int nIntNum = 0 ;
// Intersezione con la prima faccia
if ( abs( vtPoly * vtNs) > COS_ORTO_ANG_ZERO) {
if ( dLenY * ( ptPoly1.x + EPS_SMALL) > dLenX * ptPoly1.y &&
dLenY * ( ptPoly1.x - dDeltaX - EPS_SMALL) < dLenX * ( ptPoly1.y - dDeltaY) &&
dDeltaX * ( ptPoly1.y + EPS_SMALL) > dDeltaY * ptPoly1.x &&
dDeltaX * ( ptPoly1.y - dLenY - EPS_SMALL) < dDeltaY * ( ptPoly1.x - dLenX)) {
ptInt1 = ptPoly1 ;
vtN1 = - vtNs ;
if ( ! ( vtArcNormMaxR.IsSmall() || vtArcNormMinR.IsSmall())) {
Vector3d vtRadial( 0, dMinRad * dCos, dMinRad * dSin) ;
vtRadial.Normalize() ;
Vector3d vtOrigMaxR = - vtArcNormMaxR.x * vtRadial - vtArcNormMaxR.z * X_AX ;
Vector3d vtOrigMinR = - vtArcNormMinR.x * vtRadial - vtArcNormMinR.z * X_AX ;
vtOrigMaxR.Normalize() ;
vtOrigMinR.Normalize() ;
vtN1 = - ( ( dDeltaZ - ptInt1.z + dLenZ) / dDeltaZ) * vtOrigMinR - ( ( ptInt1.z - dLenZ) / dDeltaZ) * vtOrigMaxR ;
vtN1.Normalize() ;
}
++ nIntNum ;
}
}
// Intersezione con la seconda faccia
if ( abs( vtPoly * vtNd) > COS_ORTO_ANG_ZERO) {
if ( dLenY * ( ptPoly2.x + EPS_SMALL) > dLenX * ptPoly2.y &&
dLenY * ( ptPoly2.x - dDeltaX - EPS_SMALL) < dLenX * ( ptPoly2.y - dDeltaY) &&
dDeltaX * ( ptPoly2.y + EPS_SMALL) > dDeltaY * ptPoly2.x &&
dDeltaX * ( ptPoly2.y - dLenY - EPS_SMALL) < dDeltaY * ( ptPoly2.x - dLenX)) {
if ( nIntNum == 0) {
ptInt1 = ptPoly2 ;
vtN1 = - vtNd ;
if ( ! ( vtArcNormMaxR.IsSmall() || vtArcNormMinR.IsSmall())) {
Vector3d vtRadial( 0, dMinRad * dCos, - dMinRad * dSin) ;
vtRadial.Normalize() ;
Vector3d vtOrigMaxR = - vtArcNormMaxR.x * vtRadial - vtArcNormMaxR.z * X_AX ;
Vector3d vtOrigMinR = - vtArcNormMinR.x * vtRadial - vtArcNormMinR.z * X_AX ;
vtOrigMaxR.Normalize() ;
vtOrigMinR.Normalize() ;
vtN1 = - ( ( dDeltaZ - abs( ptInt1.z) + dLenZ) / dDeltaZ) * vtOrigMinR - ( ( abs( ptInt1.z) - dLenZ) / dDeltaZ) * vtOrigMaxR ;
vtN1.Normalize() ;
}
++ nIntNum ;
}
else if ( ( ptInt1 - ptPoly2).SqLen() > SQ_EPS_SMALL) {
ptInt2 = ptPoly2 ;
vtN2 = - vtNd ;
if ( ! ( vtArcNormMaxR.IsSmall() || vtArcNormMinR.IsSmall())) {
Vector3d vtRadial( 0, dMinRad * dCos, -dMinRad * dSin) ;
vtRadial.Normalize() ;
Vector3d vtOrigMaxR = -vtArcNormMaxR.x * vtRadial - vtArcNormMaxR.z * X_AX ;
Vector3d vtOrigMinR = -vtArcNormMinR.x * vtRadial - vtArcNormMinR.z * X_AX ;
vtOrigMaxR.Normalize() ;
vtOrigMinR.Normalize() ;
vtN2 = - ( ( dDeltaZ - abs( ptInt2.z) + dLenZ) / dDeltaZ) * vtOrigMinR - ( ( abs( ptInt2.z) - dLenZ) / dDeltaZ) * vtOrigMaxR ;
vtN2.Normalize() ;
}
++ nIntNum ;
}
}
}
// Intersezione con la terza faccia
if ( abs( vtPoly * vtIF) > COS_ORTO_ANG_ZERO) {
if ( nIntNum < 2 &&
ptPoly3.x > - EPS_SMALL && ptPoly3.x < dDeltaX + EPS_SMALL &&
dDeltaX * abs( ptPoly3.z) < dDeltaX * dLenZ + dDeltaZ * ptPoly3.x + dDeltaX * EPS_SMALL) {
if ( nIntNum == 0) {
ptInt1 = ptPoly3 ;
vtN1 = - vtIF ;
++ nIntNum ;
}
else if ( ( ptInt1 - ptPoly3).SqLen() > SQ_EPS_SMALL) {
ptInt2 = ptPoly3 ;
vtN2 = - vtIF ;
++ nIntNum ;
}
}
}
// Intersezione con la quarta faccia
if ( abs( vtPoly * vtIF) > COS_ORTO_ANG_ZERO) {
if ( nIntNum < 2 &&
ptPoly4.x > dLenX - EPS_SMALL && ptPoly4.x < dLenX + dDeltaX + EPS_SMALL &&
dDeltaX * abs( ptPoly4.z) < dDeltaX * dLenZ + dDeltaZ * ( ptPoly4.x - dLenX) + dDeltaX * EPS_SMALL) {
if ( nIntNum == 0) {
ptInt1 = ptPoly4 ;
vtN1 = vtIF ;
++ nIntNum ;
}
else if ( ( ptInt1 - ptPoly4).SqLen() > SQ_EPS_SMALL) {
ptInt2 = ptPoly4 ;
vtN2 = vtIF ;
++ nIntNum ;
}
}
}
// Intersezione con la quinta faccia
if ( abs( vtPoly * vtUD) > COS_ORTO_ANG_ZERO) {
if ( nIntNum < 2 &&
ptPoly5.y >= 0 && ptPoly5.y <= dLenY &&
abs( ptPoly5.z) <= dLenZ) {
if ( nIntNum == 0) {
ptInt1 = ptPoly5 ;
vtN1 = vtUD ;
++ nIntNum ;
}
else if ( ( ptInt1 - ptPoly5).SqLen() > SQ_EPS_SMALL) {
ptInt2 = ptPoly5 ;
vtN2 = vtUD ;
++ nIntNum ;
}
}
}
// Intersezione con la sesta faccia
if ( abs( vtPoly * vtUD) > COS_ORTO_ANG_ZERO) {
if ( nIntNum < 2 &&
ptPoly6.y >= dDeltaY && ptPoly6.y <= dLenY + dDeltaY &&
abs( ptPoly6.z) <= dLenZ + dDeltaZ) {
if ( nIntNum == 0) {
ptInt1 = ptPoly6;
vtN1 = - vtUD ;
++ nIntNum ;
}
else if ( ( ptInt1 - ptPoly6).SqLen() > SQ_EPS_SMALL) {
ptInt2 = ptPoly6;
vtN2 = - vtUD ;
++ nIntNum ;
}
}
}
// Se il poliedro è attraversato, aggiungo
if ( nIntNum == 2) {
// Riporto le intersezioni nel sistema griglia
ptInt1.ToGlob( PolyFrame) ;
vtN1.ToGlob( PolyFrame) ;
ptInt2.ToGlob( PolyFrame) ;
vtN2.ToGlob( PolyFrame) ;
AddIntervals( nGrid, i, j, ptInt1.z, ptInt2.z, vtN1, vtN2, CurrTool.GetToolNum()) ;
}
}
}
return true ;
}
//----------------------------------------------------------------------------
bool
VolZmap::AddingSphere( int nGrid, const Point3d& ptS, const Point3d& ptE, double dRad)
{
// Controllo utensile
if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size()))
return false ;
Tool& CurrTool = m_vTool[m_nCurrTool] ;
// Verifico interferisca
int nStartI, nStartJ, nEndI, nEndJ ;
if ( ! TestCompoBBox( nGrid, ptS, ptE, V_NULL, dRad, 0, 0, nStartI, nStartJ, nEndI, nEndJ))
return true ;
// Vettore movimento
Vector3d vtV = ptE - ptS ;
double dLengthPath = vtV.Len() ;
if ( dLengthPath > EPS_ZERO)
vtV /= dLengthPath ;
// Riferimento per cilindro inviluppo della sfera lungo il movimento
Frame3d CylFrame ;
if ( ! CylFrame.Set( ptS, vtV))
return false ;
double dSqRad = dRad * dRad ;
for ( int i = nStartI ; i <= nEndI ; ++ i) {
for ( int j = nStartJ ; j <= nEndJ ; ++ j) {
double dX = ( i + 0.5) * m_dStep ;
double dY = ( j + 0.5) * m_dStep ;
Point3d ptC( dX, dY, 0) ;
// Sfera in posizione start
double dStSqDXY = SqDistXY( ptC, ptS) ;
if ( dStSqDXY < dSqRad) {
double dMin = ptS.z - sqrt( dSqRad - dStSqDXY) ;
Vector3d vtNmin = Point3d( dX, dY, dMin) - ptS ;
vtNmin.Normalize() ;
double dMax = ptS.z + sqrt( dSqRad - dStSqDXY) ;
Vector3d vtNmax = Point3d( dX, dY, dMax) - ptS ;
vtNmax.Normalize() ;
AddIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax, CurrTool.GetToolNum()) ;
}
// Sfera in posizione end
double dEnSqDXY = SqDistXY( ptC, ptE) ;
if ( dEnSqDXY < dSqRad) {
double dMin = ptE.z - sqrt( dSqRad - dEnSqDXY) ;
Vector3d vtNmin = Point3d( dX, dY, dMin) - ptE ;
vtNmin.Normalize() ;
double dMax = ptE.z + sqrt( dSqRad - dEnSqDXY) ;
Vector3d vtNmax = Point3d( dX, dY, dMax) - ptE ;
vtNmax.Normalize() ;
AddIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax, CurrTool.GetToolNum()) ;
}
// Cilindro inviluppo della sfera
Point3d ptInt1, ptInt2 ;
Vector3d vtN1, vtN2 ;
if ( IntersLineCylinder( ptC, Z_AX, CylFrame, dLengthPath, dRad, false, false, ptInt1, vtN1, ptInt2, vtN2)) {
AddIntervals( nGrid, i, j, ptInt1.z, ptInt2.z, - vtN1, - vtN2, CurrTool.GetToolNum()) ;
}
}
}
return true ;
}
// ------------------------- BOUNDING BOX --------------------------------------------------------------------------------------
//----------------------------------------------------------------------------
inline BBox3d
GetCylMoveBBox( const Point3d& ptP1, const Point3d& ptP2, const Vector3d& vtV, double dRad, double dH)
{
// Determinazione delle posizioni della punta del componente nelle posizioni iniziale e finale
Point3d ptP1T = ptP1 - dH * vtV ;
Point3d ptP2T = ptP2 - dH * vtV ;
// Calcolo del box del movimento dell'asse
BBox3d b3Box ;
b3Box.Add( ptP1) ;
b3Box.Add( ptP1T) ;
b3Box.Add( ptP2) ;
b3Box.Add( ptP2T) ;
// Aggiungo ingombro raggio
if ( AreSameOrOppositeVectorApprox( vtV, X_AX))
b3Box.Expand( 0, dRad, dRad) ;
else if ( AreSameOrOppositeVectorApprox( vtV, Y_AX))
b3Box.Expand( dRad, 0, dRad) ;
else if ( AreSameOrOppositeVectorApprox( vtV, Z_AX))
b3Box.Expand( dRad, dRad, 0) ;
else {
double dExpandX = dRad * sqrt( 1 - vtV.x * vtV.x) ;
double dExpandY = dRad * sqrt( 1 - vtV.y * vtV.y) ;
double dExpandZ = dRad * sqrt( 1 - vtV.z * vtV.z) ;
b3Box.Expand( dExpandX, dExpandY, dExpandZ) ;
}
// Restituisco il box calcolato
return b3Box ;
}
//----------------------------------------------------------------------------
inline BBox3d
GetSphereMoveBBox( const Point3d& ptP1, const Point3d& ptP2, double dRad)
{
// Calcolo del box del movimento del centro
BBox3d b3Box ;
b3Box.Add( ptP1) ;
b3Box.Add( ptP2) ;
// Aggiungo ingombro raggio
b3Box.Expand( dRad) ;
// Restituisco il box calcolato
return b3Box ;
}
//----------------------------------------------------------------------------
inline bool
VolZmap::TestToolBBox( int nGrid, const Point3d& ptP1, const Point3d& ptP2, const Vector3d& vtV,
int& nStI, int& nStJ, int& nEnI, int& nEnJ)
{
// Controllo utensile
if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size()))
return false ;
Tool& CurrTool = m_vTool[m_nCurrTool] ;
return TestCompoBBox( nGrid, ptP1, ptP2, vtV, CurrTool.GetRadius(), CurrTool.GetTipRadius(), CurrTool.GetHeigth(),
nStI, nStJ, nEnI, nEnJ) ;
}
//----------------------------------------------------------------------------
inline bool
VolZmap::TestCompoBBox( int nGrid, const Point3d& ptP1, const Point3d& ptP2, const Vector3d& vtV,
double dRad, double dTipRad, double dHei,
int& nStI, int& nStJ, int& nEnI, int& nEnJ)
{
// I punti e i vettori devono essere nel sistema di riferimento opportuno
// Controllo sull'ammissibilità del numero di griglia
if ( nGrid < 0 || nGrid > 2)
return false ;
// BBox dello Zmap
BBox3d b3Zmap( 0, 0, m_dMinZ[nGrid], m_nNx[nGrid] * m_dStep, m_nNy[nGrid] * m_dStep, m_dMaxZ[nGrid]) ;
// BBox dell'utensile nel suo movimento
double dMaxRad = max( dRad, dTipRad) ;
BBox3d b3Box = ( vtV.IsSmall() ? GetSphereMoveBBox( ptP1, ptP2, dRad) : GetCylMoveBBox( ptP1, ptP2, vtV, dMaxRad, dHei)) ;
// Verifica dell'interferenza dell'utensile con lo Zmap
if ( ! b3Zmap.FindIntersection( b3Box, b3Box))
return false ;
// Limiti su indici
nStI = max( 0, int( b3Box.GetMin().x / m_dStep)) ;
nEnI = min( m_nNx[nGrid] - 1, int( b3Box.GetMax().x / m_dStep)) ;
nStJ = max( 0, int( b3Box.GetMin().y / m_dStep)) ;
nEnJ = min( m_nNy[nGrid] - 1, int( b3Box.GetMax().y / m_dStep)) ;
return true ;
}
//----------------------------------------------------------------------------
inline bool
VolZmap::TestParaBBox( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtD, const Vector3d& vtA,
double dLenX, double dLenY, double dLenZ,
int& nStI, int& nStJ, int& nEnI, int& nEnJ)
{
// I punti e i vettori devono essere nel sistema di riferimento opportuno
// Determino le posizioni iniziale e
// finale della punta dell'utensile.
Point3d ptSTip = ptS - vtD * dLenZ ;
Point3d ptETip = ptE - vtD * dLenZ ;
double dSemiDiag = sqrt( dLenX * dLenX + dLenY * dLenY) / 2 ;
// Determinazione dei limiti del più piccolo parallelepipedo contenente il movimento
double dMinX = min( min( ptS.x, ptSTip.x), min( ptE.x, ptETip.x)) - dSemiDiag ;
double dMinY = min( min( ptS.y, ptSTip.y), min( ptE.y, ptETip.y)) - dSemiDiag ;
double dMinZ = min( min( ptS.z, ptSTip.z), min( ptE.z, ptETip.z)) - dSemiDiag ;
double dMaxX = max( max( ptS.x, ptSTip.x), max( ptE.x, ptETip.x)) + dSemiDiag ;
double dMaxY = max( max( ptS.y, ptSTip.y), max( ptE.y, ptETip.y)) + dSemiDiag ;
double dMaxZ = max( max( ptS.z, ptSTip.z), max( ptE.z, ptETip.z)) + dSemiDiag ;
int nMaxNx = m_nNx[nGrid] ;
int nMaxNy = m_nNy[nGrid] ;
double dMaxXValue = nMaxNx * m_dStep ;
double dMaxYValue = nMaxNy * m_dStep ;
double dMinZValue = m_dMinZ[nGrid] ;
double dMaxZValue = m_dMaxZ[nGrid] ;
// Verifica dell'interferenza dell'utensile con lo Zmap
if ( dMaxX < EPS_SMALL || dMinX > dMaxXValue - EPS_SMALL)
return false ;
if ( dMaxY < EPS_SMALL || dMinY > dMaxYValue - EPS_SMALL)
return false ;
if ( dMaxZ < dMinZValue + EPS_SMALL || dMinZ > dMaxZValue - EPS_SMALL)
return false ;
// Limiti su indici
nStI = ( dMinX < EPS_SMALL ? 0 : int( dMinX / m_dStep)) ;
nEnI = ( dMaxX > dMaxXValue - EPS_SMALL ? nMaxNx - 1 : int( dMaxX / m_dStep)) ;
nStJ = ( dMinY < EPS_SMALL ? 0 : int( dMinY / m_dStep)) ;
nEnJ = ( dMaxY > dMaxYValue - EPS_SMALL ? nMaxNy - 1 : int ( dMaxY / m_dStep)) ;
return true ;
}